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[Game On] Supreme Commander: Forged Alliance - Awesome rts game for PC (20$!!)
Supreme commander Forged alliance is a real time strategy game and is a stand alone expansion of Supreme Commander.
Whats new in this expansion?
They added a new race, several new gameplay features, and new units.
Why should I play this game?
Because its very fun for an rts and its not that expensive either. If you're unfamiliar with the supreme commanderd gameplay then imagine an rts where you can build massive armies to do your bidding complete with super weapons of not only your own race, but any race you capture as well. These huge battles between colossal titans are waged every game if you so please.
Supcom is severely underappreciated. If you're thinking about trying it out, you're gonna read some reviews first. When you do, you'll hear the following criticisms:
1. Supcom can only run on the most hardcore of rigs.
Not exactly. Anyone with a Core 2 Duo, dedicated gfx card, and 2 gigs of RAM is in great shape.
2. The pathfinding is terrible!
Yeah, it was. Since then, patches and updates have smoothed most of Supcom's hard edges. Units still bump into eachother occasionally, but it's not a dealbreaker.
3. The factions are too similar.
This one's just not true. Yes, each faction has a "Tech 2 Gunship" and a "Tech 1 Frigate", but after a few games you'll start to figure out the huge differences between the units of each race.
There's plenty of reasons to give Supcom a chance, not the least of which being Supreme Commander Gold Edition, which includes the original and the Forged Alliance expansion for 30 bucks. Supcom introduced features like Strategic Zoom and an advanced transport system, which will make you wonder how you ever lived without them. The sheer number of strategic options available to you at any given time is incredible. And the scale of battles is just astounding.
Great game. My only problem with it was that although it has great graphics and runs well on my machine I found a few hours in that I was spending 90% of my time in zoomed out dot mode which made all the awesome graphics seem kinda pointless.
They said ages ago that there was another expansion pack in the works, any word on that since?
I wonder how well SupCom did on the 360. I can't remember seeing much of a marketing push for it. Apart from that Rooster Teeth stuff, but that was pretty crap.
I remember downloading the demo for Supreme Commander. There was some thing I ended up not liking about the game, and I never really bothered with it past that.
Buuuuuut...that was back on my crap single core 6600 GT card machine. The thing I might not have liked was some sort of massive slow-down and the game not really working on my system all that well. Since them I've built a quad-core with an 8800 GTS, so I guess I'll download the demo for the original SC and see if I like it any better now.
I guess if I do end up liking it, I could probably get both SC and Forged Alliance now for less than $50, probably.
Omeks on
Online Info (Click Spoiler for More): |Xbox Live Tag: Omeks |PSN Tag:Omeks_R7 |Rock Band:Profile|DLC Collection
Protip for those finding Forged Alliance slower than SupCom:
The source of the slowdown is in the new option for displaying ranges for all selected units. The calculations involved in this tend to slow things down quite a bit for people. You can turn off this radar option on one of the tactical menu's and the game should then run as fast as the original SupCom. They upped the graphics a bit but they also refined the engine.
There's not really any other RTS's out there that give you the sheer scale of combined land / sea / air assaults that you see in SupCom. It was also the first RTS I played where I had difficulty even finishing the first mission. I figured rushing loads of tanks at the enemy frontlines was a surefire winner. Boy did that leave a lot of scrap metal. The importance of combined arms is something that had to be pummelled into me.
Just so you people know, while you can get Forged Alliance for just $20, you can also buy the Gold Edition which has both Forged Alliance and SupCom for $30 if you're new to the series like myself.
That's right folks, just ten more dollars and we'll throw in a whole other game, but we can't do this all day, so call now! Remember, you'll get both Supreme Commander and Forged Alliance for just $30! BUT WAIT! THERE'S MORE! If you call now, we'll include a box and instruction manual, ABSOLUTELY FREE! But you've got to call now to take advantage of this INCREDIBLE OFFER!
Omeks on
Online Info (Click Spoiler for More): |Xbox Live Tag: Omeks |PSN Tag:Omeks_R7 |Rock Band:Profile|DLC Collection
Got a question for those who are a bit better at this game than I am.
The three factions (I don't have Forged Alliance, at least not yet) don't really 'click' for me. I mostly can't tell them apart to any reasonable degree. I think I get that the Aeon tend to be more lightly armoured and their units mostly tend be good at just one thing and that they have a pretty sweet navy compared to the others, but that's about where my insights end.
It's got detailed metrics for every unit in the game. The factions don't have defined roles, there's no "navy race" or "air race", but each faction has a few excellent units that really stick out. For example, the Cybran Salem, a Tech 2 Naval Destroyer that can sprout legs and crawl up onto land, or the Aeon T2 Guided Missile which is basically just a big flying bomb that can fly itself into any unit or building for serious damage. I suggest just playing a few games vs. the AI as each race, and figure out which units from which faction you like.
Well the game is not getting much love. I blame the insanely high system requirements. My comp is pretty much in the recommended spec and I have to play with low detail on medium-larger maps, and even then it gets slowdown.
Anyway I finished the campaign with the UEF, and was wondering if anybody out there plays multiplayer with the the basic SupCom? I do not have the expansion pack unfortunately.
Does Forged Alliance have a better campaign or anything? I doubt I'd do any multiplayer for this game.
I liked the Campaign FA, it was somewhat tougher than the original campaign. They start you off at the highest tech level and drip feed you the new units over the course of the rest of the missions. There's very much the presumption that you've played the previous campaign and know the basics. Problem is that they sometimes make the game artificially difficult by abusing the "Operation Area Expanded" routine to suddenly have a dozen tech 3 bombers heading for your base. You weren't prepared? Tough.
In all I liked it though. There's something to be said for waging massive sea based off-shore bombardments of enemy facilities whilst your Fatboy's are simultaneously rolling in from underwater, all whilst under air cover backed up by cruisers on repair duty. Most experimental are a lot cheaper and quicker to manufacture, so you'll be seeing a lot more of them. Some, like the UEF's Tech 4 experimental artillery, still take ages since they're so powerful.
The main thing about Forged Alliance, which makes it an absolute must-have if you liked SupCom, is the totally revamped AI.
The new "normal" AI is significantly better than the "supreme" AI was in the original. The Adaptive level is hell of fun to play against on any land or sea based level (where it falls short is levels with rivers or small seas where you have to run an amphibious assault but there is not enough room for a real navy).
BTW: I'll post when I get home. I would love to play against some PAers on this game.
Got a question for those who are a bit better at this game than I am.
The three factions (I don't have Forged Alliance, at least not yet) don't really 'click' for me. I mostly can't tell them apart to any reasonable degree. I think I get that the Aeon tend to be more lightly armoured and their units mostly tend be good at just one thing and that they have a pretty sweet navy compared to the others, but that's about where my insights end.
Like everything in this game, it is subtle. At first glance they appear very similar but in practice there are deep differences between the factions.
The main dividing lines are between Aeon / Seraphim with their tech 1 hover tanks and Cybran / UEF with their superior air capabilities and hardier land units.
I find the Aeon the hardest to play as. The exception being on amphibious maps where their light tanks hover ability allows for much earlier raiding.
Seraphim have a kind of one-trick-pony going in that their commander is a killing machine compared to the others (risky, but a rush with a Seraphim commander is one of the deadliest strategies done well. its the SupCom equivalent of Commander Bombing).
I am in like Flinn should anyone want to play multiplayer.
Quick tips yo:
1. Surround your Mass Extractors with Mass Storage! This gives a boost to how much mass they produce.
2. Mass Fabricators were crucial in vanilla SupCom, and in FA they kind of suck. Focus on upgrading your Mass Extractors instead.
3. Reclaim rocks and wrecks to boost your +Mass in the early game. This will help you get to your tech 2 mass extractors smoothly.
Seraphim have a kind of one-trick-pony going in that their commander is a killing machine compared to the others (risky, but a rush with a Seraphim commander is one of the deadliest strategies done well. its the SupCom equivalent of Commander Bombing).
Also, their T1 Hover Artillery is ridiculous on the right map.
Does Forged Alliance have a better campaign or anything? I doubt I'd do any multiplayer for this game.
I liked the Campaign FA, it was somewhat tougher than the original campaign. They start you off at the highest tech level and drip feed you the new units over the course of the rest of the missions. There's very much the presumption that you've played the previous campaign and know the basics. Problem is that they sometimes make the game artificially difficult by abusing the "Operation Area Expanded" routine to suddenly have a dozen tech 3 bombers heading for your base. You weren't prepared? Tough.
In all I liked it though. There's something to be said for waging massive sea based off-shore bombardments of enemy facilities whilst your Fatboy's are simultaneously rolling in from underwater, all whilst under air cover backed up by cruisers on repair duty. Most experimental are a lot cheaper and quicker to manufacture, so you'll be seeing a lot more of them. Some, like the UEF's Tech 4 experimental artillery, still take ages since they're so powerful.
Thanks, I'll probably look for the gold edition at Target on clearance, just to watch things blow up for the 10 or 20 hours it takes to get through all the campaigns.
Are all the FA improvements (AI, graphics, etc.) retroactive to the original game?
Seraphim have a kind of one-trick-pony going in that their commander is a killing machine compared to the others (risky, but a rush with a Seraphim commander is one of the deadliest strategies done well. its the SupCom equivalent of Commander Bombing).
Also, their T1 Hover Artillery is ridiculous on the right map.
Yeah, to be honest I've never really seen the point of upgrading the other two commanders along the "combat" path, at least not for going on the offensive. The UEF get tac missiles but I consider that more of a defensive option, by that stage enemy bases will likely have missile defences. The Cybrans get the Microwave Laser, which is very powerful, but they don't get any upgrades to regen or shielding. The cloak won't really do much once your element of surprise is gone (actually, are there any successful examples of using a Cybran ACU to ambush other players? I imagine with stealth and cloaking that can be quite lethal).
The Sub-Commanders though, they can be very lethal when fully upgraded with shields / regeneration.
Seraphim have a kind of one-trick-pony going in that their commander is a killing machine compared to the others (risky, but a rush with a Seraphim commander is one of the deadliest strategies done well. its the SupCom equivalent of Commander Bombing).
Also, their T1 Hover Artillery is ridiculous on the right map.
Yeah, to be honest I've never really seen the point of upgrading the other two commanders along the "combat" path, at least not for going on the offensive. The UEF get tac missiles but I consider that more of a defensive option, by that stage enemy bases will likely have missile defences. The Cybrans get the Microwave Laser, which is very powerful, but they don't get any upgrades to regen or shielding. The cloak won't really do much once your element of surprise is gone (actually, are there any successful examples of using a Cybran ACU to ambush other players? I imagine with stealth and cloaking that can be quite lethal).
The Sub-Commanders though, they can be very lethal when fully upgraded with shields / regeneration.
The cybran torpedo launcher can be quite useful. Again more in a defensive way but a cybran commander underwater with the launcher is a damn hard nut to crack. Cannot be hurt by air or land attack and can take out tier 1 naval stuff with ease.
God damnit, it's doing that thing where it downloads a patch for GPGNet, installs it then when the patcher finishes it closes and the next time I open GPG net it still says I need to install the same patch. Repeat forever.
Anyone remember how to fix this? I know I've seen this before.
No, its installing the same patch over and over. Unless there are more than 5 patches I need which are all exactly the same size (down to the exact byte).
Posts
1. Supcom can only run on the most hardcore of rigs.
Not exactly. Anyone with a Core 2 Duo, dedicated gfx card, and 2 gigs of RAM is in great shape.
2. The pathfinding is terrible!
Yeah, it was. Since then, patches and updates have smoothed most of Supcom's hard edges. Units still bump into eachother occasionally, but it's not a dealbreaker.
3. The factions are too similar.
This one's just not true. Yes, each faction has a "Tech 2 Gunship" and a "Tech 1 Frigate", but after a few games you'll start to figure out the huge differences between the units of each race.
There's plenty of reasons to give Supcom a chance, not the least of which being Supreme Commander Gold Edition, which includes the original and the Forged Alliance expansion for 30 bucks. Supcom introduced features like Strategic Zoom and an advanced transport system, which will make you wonder how you ever lived without them. The sheer number of strategic options available to you at any given time is incredible. And the scale of battles is just astounding.
So yeah, try it out.
I usually just zoom out to find a mass node to build on.
GIVE ME MY FA! :P (already own the original, so the gold pack would just be a waste of $10)
I wonder how well SupCom did on the 360. I can't remember seeing much of a marketing push for it. Apart from that Rooster Teeth stuff, but that was pretty crap.
Does anyone have a Tigerlist recepie for if I win my mega scholarship this year? If I win it, I'm totally building a PC.
Buuuuuut...that was back on my crap single core 6600 GT card machine. The thing I might not have liked was some sort of massive slow-down and the game not really working on my system all that well. Since them I've built a quad-core with an 8800 GTS, so I guess I'll download the demo for the original SC and see if I like it any better now.
I guess if I do end up liking it, I could probably get both SC and Forged Alliance now for less than $50, probably.
|Xbox Live Tag: Omeks
|PSN Tag: Omeks_R7
|Rock Band: Profile|DLC Collection
The source of the slowdown is in the new option for displaying ranges for all selected units. The calculations involved in this tend to slow things down quite a bit for people. You can turn off this radar option on one of the tactical menu's and the game should then run as fast as the original SupCom. They upped the graphics a bit but they also refined the engine.
There's not really any other RTS's out there that give you the sheer scale of combined land / sea / air assaults that you see in SupCom. It was also the first RTS I played where I had difficulty even finishing the first mission. I figured rushing loads of tanks at the enemy frontlines was a surefire winner. Boy did that leave a lot of scrap metal. The importance of combined arms is something that had to be pummelled into me.
Just so you people know, while you can get Forged Alliance for just $20, you can also buy the Gold Edition which has both Forged Alliance and SupCom for $30 if you're new to the series like myself.
That's right folks, just ten more dollars and we'll throw in a whole other game, but we can't do this all day, so call now! Remember, you'll get both Supreme Commander and Forged Alliance for just $30! BUT WAIT! THERE'S MORE! If you call now, we'll include a box and instruction manual, ABSOLUTELY FREE! But you've got to call now to take advantage of this INCREDIBLE OFFER!
|Xbox Live Tag: Omeks
|PSN Tag: Omeks_R7
|Rock Band: Profile|DLC Collection
The three factions (I don't have Forged Alliance, at least not yet) don't really 'click' for me. I mostly can't tell them apart to any reasonable degree. I think I get that the Aeon tend to be more lightly armoured and their units mostly tend be good at just one thing and that they have a pretty sweet navy compared to the others, but that's about where my insights end.
http://www.supcomdb.com/
It's got detailed metrics for every unit in the game. The factions don't have defined roles, there's no "navy race" or "air race", but each faction has a few excellent units that really stick out. For example, the Cybran Salem, a Tech 2 Naval Destroyer that can sprout legs and crawl up onto land, or the Aeon T2 Guided Missile which is basically just a big flying bomb that can fly itself into any unit or building for serious damage. I suggest just playing a few games vs. the AI as each race, and figure out which units from which faction you like.
Anyway I finished the campaign with the UEF, and was wondering if anybody out there plays multiplayer with the the basic SupCom? I do not have the expansion pack unfortunately.
I liked the Campaign FA, it was somewhat tougher than the original campaign. They start you off at the highest tech level and drip feed you the new units over the course of the rest of the missions. There's very much the presumption that you've played the previous campaign and know the basics. Problem is that they sometimes make the game artificially difficult by abusing the "Operation Area Expanded" routine to suddenly have a dozen tech 3 bombers heading for your base. You weren't prepared? Tough.
In all I liked it though. There's something to be said for waging massive sea based off-shore bombardments of enemy facilities whilst your Fatboy's are simultaneously rolling in from underwater, all whilst under air cover backed up by cruisers on repair duty. Most experimental are a lot cheaper and quicker to manufacture, so you'll be seeing a lot more of them. Some, like the UEF's Tech 4 experimental artillery, still take ages since they're so powerful.
The new "normal" AI is significantly better than the "supreme" AI was in the original. The Adaptive level is hell of fun to play against on any land or sea based level (where it falls short is levels with rivers or small seas where you have to run an amphibious assault but there is not enough room for a real navy).
BTW: I'll post when I get home. I would love to play against some PAers on this game.
Like everything in this game, it is subtle. At first glance they appear very similar but in practice there are deep differences between the factions.
The main dividing lines are between Aeon / Seraphim with their tech 1 hover tanks and Cybran / UEF with their superior air capabilities and hardier land units.
I find the Aeon the hardest to play as. The exception being on amphibious maps where their light tanks hover ability allows for much earlier raiding.
Seraphim have a kind of one-trick-pony going in that their commander is a killing machine compared to the others (risky, but a rush with a Seraphim commander is one of the deadliest strategies done well. its the SupCom equivalent of Commander Bombing).
Quick tips yo:
1. Surround your Mass Extractors with Mass Storage! This gives a boost to how much mass they produce.
2. Mass Fabricators were crucial in vanilla SupCom, and in FA they kind of suck. Focus on upgrading your Mass Extractors instead.
3. Reclaim rocks and wrecks to boost your +Mass in the early game. This will help you get to your tech 2 mass extractors smoothly.
Also, their T1 Hover Artillery is ridiculous on the right map.
Are all the FA improvements (AI, graphics, etc.) retroactive to the original game?
Yeah, to be honest I've never really seen the point of upgrading the other two commanders along the "combat" path, at least not for going on the offensive. The UEF get tac missiles but I consider that more of a defensive option, by that stage enemy bases will likely have missile defences. The Cybrans get the Microwave Laser, which is very powerful, but they don't get any upgrades to regen or shielding. The cloak won't really do much once your element of surprise is gone (actually, are there any successful examples of using a Cybran ACU to ambush other players? I imagine with stealth and cloaking that can be quite lethal).
The Sub-Commanders though, they can be very lethal when fully upgraded with shields / regeneration.
The cybran torpedo launcher can be quite useful. Again more in a defensive way but a cybran commander underwater with the launcher is a damn hard nut to crack. Cannot be hurt by air or land attack and can take out tier 1 naval stuff with ease.
IM Info:
ICQ: 12345421
AIM: eigenvector32
Edit: if anyone messaged me in the last 10 minutes please do so again. was having connection problems.
Anyone remember how to fix this? I know I've seen this before.
Yeah, it's a stupid system.
e: You might be able to find a master patch somewhere.
Maybe try one of these if you know which number it's installing/
I'm in GPGNet now under the name eigenvector
Edit: IM would be preferred method to contact me if you want to play a game.
People should be playing this game!