Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited July 2008
Wait, thats what the picture's purpose was I think.
Then again...
didn't Blizzard say that the currency in WotLK for badge gear would be like BoJ, but not actually BoJ?
Perhaps the purpose of them not being soulbound is so that people who ding 70 only briefly before WotLK can purchase the badge stockpiles of better-geared players and kit themselves out to level.
with the amount of badges i have incoming every week, just from clearing Hyjal and some of BT each week, I have more than i can possibly use
I have 112 on my warlock and I am still saving up for the one two punch of the shattered sun badge dagger and the silver cesent trinket
It sucks that I am begging to go on heroics.
I would just transfer my warlock to Dath'remar but because they changed my hours at work I would be stuck in the same problem but have a better chance to do things in the times I can play
Wait, thats what the picture's purpose was I think.
Then again...
didn't Blizzard say that the currency in WotLK for badge gear would be like BoJ, but not actually BoJ?
Perhaps the purpose of them not being soulbound is so that people who ding 70 only briefly before WotLK can purchase the badge stockpiles of better-geared players and kit themselves out to level.
My pants would explode if I could use the 250ish badges on my Rogue in order to buy a few choice pieces for my alts. Round out what I need for my Hunter's bow, maybe snag another quality piece for the druid, etc.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Yes, we're planning on speeding up leveling in the 60-70 range. Keep the feedback coming. We are still adjusting it. Let us know what levels you are in what areas in this bracket.
Yes, we're planning on speeding up leveling in the 60-70 range. Keep the feedback coming. We are still adjusting it. Let us know what levels you are in what areas in this bracket.
Seriously? How much fucking faster does it need to be? It's already turbo speed compared to the pre-fix old world leveling.
Jesus, pretty soon it'll be "want to be level 80? Ding! Done! Level 90?! DING!! TYPE IN WHAT LEVEL YOU WANT TO BE!! DING!!"
I'm all for easing things up where necessary, but 60-70 is fine as-is.
Halfmex on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited July 2008
Leveling from 60 to 70 isn't that slow a process at all. I can see speeding it up a tad, but not the 20 or 30 percent the 20 to 60 bracket saw. 10% faster would be just enough I think, maybe 15% (which I think is the point of too fast beyond).
it takes a bit longer than the pre 60 levels, sure, but the quests are almost all well designed and fun
Little Jim on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited July 2008
I don't want them to increase the amount of experience given for each zone though, getting to 70 without seeing half of Outland would be pointless.
A good change, I think, would be to lower the health and damage output of all mobs there by a fixed amount...say 20%?
it would speed up the levelling process by making it faster to kill things, but not actually giving you more experience.
Dhalphir on
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Yes, we're planning on speeding up leveling in the 60-70 range. Keep the feedback coming. We are still adjusting it. Let us know what levels you are in what areas in this bracket.
Seriously? How much fucking faster does it need to be? It's already turbo speed compared to the pre-fix old world leveling.
They are doing a lot of things to make the game more accessable. They probably don't want a huge gap between the getting through the expansion and the people at the endgame like there was in Outland. Wasn't there like only 10% of the playerbase had seen BT before they axed the prereqs?
Jesus, pretty soon it'll be "want to be level 80? Ding! Done! Level 90?! DING!! TYPE IN WHAT LEVEL YOU WANT TO BE!! DING!!"
60-70 isn't really that bad, but compared to 20-60, it's pretty damned slow. Also keep in mind that at this point, the vast majority of the people going from 60 to 70 are going to be alts.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited July 2008
I can't decide between my paladin or my mage as my main in WotLK.
On the one hand, I love tanking, but on the other, I miss DPSing, and mages are getting some serious love in the xpac
60-70 leveling feels perfect......the first time. Once you've been through the quests once it feels like a slow painful grind. I started doing it on both my Rogue and my Druid and I personally got a lot more enjoyment out of leveling a brand new character rather than redoing the Outland quests (even though I was also redoing Azeroth quests).
The biggest problem (besides how long it takes) is that you pretty have to go to Hellfire the first couple of levels. You have more options later on in the leveling process, but it still doesn't feel like you have nearly the amount of options as you had in Azeroth. I mean, for example, my 44 Paladin has recently been doing quests in Badlands, Stranglethorn Vale, Swamp of Sorrows, Duskwallow Marsh and be in Tanaris soon.
But once I get to 60 I'll be slogging through the same Hellfire quests again (I guess I could do Silithus but realistically the xp and gear is a lot better in Hellfire) and I welcome them making it faster.
Of course, the character progression is what makes these games "work" for me. Getting new skills and talents and working them into your rotation along with your old skills is what keeps the game interesting to me. The amount of time it takes to get new skills that actually add to your character in a significant way in Outland just feels far too long---and it makes me want to go do something else----ANYTHING else.
Those Nesingwary quests in Nagrand are probably the worst offenders of any of the quests I've done. Killing that many of one thing is always going to feel grindy, and the very little all that moves your xp bar is depressing.
mynameisguido on
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited July 2008
Then don't do them ? It's not as if there is any shortage of quests in Nagrand.
You ask any shadowpriest what they think of the extra threat generated by vampiric embrace.
That its a neccesary evil for the amount of raid utility and amazing healing we can put out? Doing 1500 dps I'm pulling ~520 hps for everyone in my group. Is it always effective? No, but it's still absolutely great. Sure we pull extra threat because of it, and yea we don't have any threat drops but provided you're careful at the beginning you shouldn't be pulling threat on any fight anyways. And VE won't be doing any of your threat at the beginning anyways.
edit: And yea forar if I could take my 1000 badges and get my warrior a full set of gear the second I hit 70 I'd probably actually level him. But the thought of having to spend time getting him badges to gear up and rep to grind when I've already done so much of both on my priest just kills me.
I actually think the whole blood healing thing will work wonders for tanking. All three trees seem to have the ability to tank, since all three have parry based talents. The whole healing your group thing would help with keeping aggro.
Yeah, I know I don't have to do the Nesingwary quests. In fact, I didn't even do them on my Warlock (instead I grinded Ogres for my Talbuk----which burnt me out on the game).
My point is that for me there has to be a good balance between the grindy aspects and the "character advancement" portion of the game. Otherwise the game becomes dull for me.
I mean, you kill thousands and thousands of mobs in the game, and there are only really a few types. The only way that it can realistically stay fresh is by keeping your character progressing. That's why the beginning game in WoW is generally pretty fun the first time around. You are constantly getting new tools that reform the way you play your class and the way you approach individual enemies. And you are constantly figuring out new ways to use the old tools in better and more effective ways. This process slows down later on, but by no means does it stop. For example, my level 44 Ret Pally just got Hammer of Wrath, and I'm still figuring out how to best use this new tool to my advantage---when to use it, when not to use it in terms of speed of killing and the necessity of saving mana.
When you get to the 60's this process slows down to such a degree that, for me at least, it becomes less fun. Yes, you do get new skills and yes you still get talent points, but they come so infrequently due to the speed of leveling that characters feel same-y for far too long. The most fun I've had on my level 60-ish characters, for example, is when I respecced my druid from feral to balance. Such a huge change made me literally have to relearn the class---and doing this while leveling in Hellfire made it pretty painless because instead of focusing on how long it was taking to make any progress, I was focused on learning the new playstyle and how it worked best in certain situations.
Maybe they need alternate forms of advancement unrelated to leveling/professions to try and alleviate the feeling of grind between 60-70. Changing the speed of leveling will help, obviously, but all it means is the same problem will happen again between 70-80.
Leveling in outlands has killed one alt for me pretty much. I loved the changes in Azeroths leveling. Its fast but still slow enough you get to enjoy the zones you want to do. Outlands in general only had about 2 zones I really loved leveling in on both my 70's. The problem with it is neither of those zones is HFP or Zangar Marsh which are the two required zones. I wouldn't mind them speeding up the 60-70 by about 10%, maybe finishing leveling my resto shaman then.
I don't want them to increase the amount of experience given for each zone though, getting to 70 without seeing half of Outland would be pointless.
Because of my wife grinding for her wintersaber mount, and my priest grinding for Aldor Rep, we are 68 now and still doing quests in Terrokar, I figure we will hit 70 while in Nagrand. So when we play those two characters we will have to decide between doing quests in The Outland, or doing quests for SSO reputation. Because my Priest is a tailor/JC I want rep with a lot of Outland factions, but we haven't really played them often enough to get anywhere.
As a point of reference, she made her druid about a week after TBC came out, I made my priest about a week later. But because of her work schedule, our alts, and spending some weeks where we did things like watch movies instead of playing wow, we still aren't level 70 on them.
When her druid reaches 70 it will be her first 70 and we have been playing about 3 years now.
Hopefully we will have been 70 for a couple of months before WLK comes out.
Leveling in outlands has killed one alt for me pretty much. I loved the changes in Azeroths leveling. Its fast but still slow enough you get to enjoy the zones you want to do. Outlands in general only had about 2 zones I really loved leveling in on both my 70's. The problem with it is neither of those zones is HFP or Zangar Marsh which are the two required zones. I wouldn't mind them speeding up the 60-70 by about 10%, maybe finishing leveling my resto shaman then.
The zones killed leveling your "Resto" shaman?
Rope your guild into running Ramparts, Blood Furnace, Slave Pens and Underbog with you until you are 65 or so and move right past those two zones to Terrokar.
edit: Or switch to a talent spec that is powerful solo, Resto is great if you are grouping with people, but makes the game a lot more frustrating to play if you are just solo questing.
Yeah, I think adding an alternate 60-70 zone besides Hellfire would be a huge help. It's strange it's basically the required one, but it becomes something of a clusterfuck after 65 or so, with a couple of zones that can practically be skipped.
Azeroth has a lot more skippable zones but within most level ranges there are a wider variety of places to go.
They wouldn't even need to make an entirely new zone as a HFP alternative. Just give one of the abandoned lvl 60 azeroth zones a Dustwallow style makeover with some 61-62 content added. Imagine a silithus that is actually good.
They wouldn't even need to make an entirely new zone as a HFP alternative. Just give one of the abandoned lvl 60 azeroth zones a Dustwallow style makeover with some 61-62 content added. Imagine a silithus that is actually good.
With the prominence of the Lich King in this next expansion, a revamping of the Plaguelands with some more high level continent would be very welcome I think.
Hell, I would settle for simply making the quest rewards and xp in Silithus somewhat more comparable to HFP to make it a good alternative.
Leveling in outlands has killed one alt for me pretty much. I loved the changes in Azeroths leveling. Its fast but still slow enough you get to enjoy the zones you want to do. Outlands in general only had about 2 zones I really loved leveling in on both my 70's. The problem with it is neither of those zones is HFP or Zangar Marsh which are the two required zones. I wouldn't mind them speeding up the 60-70 by about 10%, maybe finishing leveling my resto shaman then.
The zones killed leveling your "Resto" shaman?
Rope your guild into running Ramparts, Blood Furnace, Slave Pens and Underbog with you until you are 65 or so and move right past those two zones to Terrokar.
edit: Or switch to a talent spec that is powerful solo, Resto is great if you are grouping with people, but makes the game a lot more frustrating to play if you are just solo questing.
Actually getting bored with the shaman killed my resto shaman, outlands just made me get bored faster. I have my two main 70's and was duoing the shaman with a friends pally. We needed the pally for ZA runs so I let him get to 70. In general I got spoiled leveling my Warlock before the shammy.
I leveled him as enhance actually. He is my at 70 resto shammy but I have just respeced him resto and watch the lfg channel to heal on him once and a while.
The mage may make 70 before wrath though, he is still entertaining.
Hey guys, I really don't like the server I play on right now. In fact I wish half the people I interacted with on a daily basis would quit playing. I'm not looking to transfer my current toon to another server, but start over with my little brother on a new server. As I do not know anybody on other servers, I humbly ask any PA member to point me in the direction of a decent server.
PvP or Normal? I do not know, I currently play on a Normal server and I get this huge urge to kill the opposing faction, so maybe PvP would be a good idea. I just don't want to go on a PvP server and not be able to get shit done because everyone is stabbing each other in the face/raiding lowbie towns.
Halp mez. ;_;
TheSkyIsBurning on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited July 2008
If you dislike the idea that you might want to log on and just do some dailies without gank interference, stay on a normal server. I transferred from a PvP server for precisely that reason.
They need to just put a floating race track up above all the mobs in HFP that you run the entire outer rim of the zone 80 times, and on the 80th lap, you automatically complete all the zone quests at once, get all that exp, the avg ammount of kill exp you'd get, and pop ups of quest rewards to choose from.
HFP is the only zone in the game worse than barrens about "OH SHIT RUN OVER THERE! GREAT YOUR BACK RUN THAT WAY NOW!! HEY GOOD JOB< REMEMBER WHERE YOU RAN FIRST< GO BACK THERE AGAIN!!! OH GOOD YOUR BACK NOW RUN OVER HERE< THEN OVER THERE THEN BACK HERE AND ONCE AGAIN BACK THERE! BY GOLLY YOU"RE FANTASTIC!!! HEY WHY DON"T YOU RUN OVER THAT WAY FOR AWHILE OLOLO!!!"
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
They need to just put a floating race track up above all the mobs in HFP that you run the entire outer rim of the zone 80 times, and on the 80th lap, you automatically complete all the zone quests at once, get all that exp, the avg ammount of kill exp you'd get, and pop ups of quest rewards to choose from.
HFP is the only zone in the game worse than barrens about "OH SHIT RUN OVER THERE! GREAT YOUR BACK RUN THAT WAY NOW!! HEY GOOD JOB< REMEMBER WHERE YOU RAN FIRST< GO BACK THERE AGAIN!!! OH GOOD YOUR BACK NOW RUN OVER HERE< THEN OVER THERE THEN BACK HERE AND ONCE AGAIN BACK THERE! BY GOLLY YOU"RE FANTASTIC!!! HEY WHY DON"T YOU RUN OVER THAT WAY FOR AWHILE OLOLO!!!"
Posts
with the amount of badges i have incoming every week, just from clearing Hyjal and some of BT each week, I have more than i can possibly use
They need to do this BEFORE Lich King.
There's always Gems and Vortices.
... Holy shit they aren't soulbound.
Then again...
didn't Blizzard say that the currency in WotLK for badge gear would be like BoJ, but not actually BoJ?
Perhaps the purpose of them not being soulbound is so that people who ding 70 only briefly before WotLK can purchase the badge stockpiles of better-geared players and kit themselves out to level.
EDIT: I type too slow.
I have 112 on my warlock and I am still saving up for the one two punch of the shattered sun badge dagger and the silver cesent trinket
It sucks that I am begging to go on heroics.
I would just transfer my warlock to Dath'remar but because they changed my hours at work I would be stuck in the same problem but have a better chance to do things in the times I can play
My pants would explode if I could use the 250ish badges on my Rogue in order to buy a few choice pieces for my alts. Round out what I need for my Hunter's bow, maybe snag another quality piece for the druid, etc.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Jesus, pretty soon it'll be "want to be level 80? Ding! Done! Level 90?! DING!! TYPE IN WHAT LEVEL YOU WANT TO BE!! DING!!"
I'm all for easing things up where necessary, but 60-70 is fine as-is.
it takes a bit longer than the pre 60 levels, sure, but the quests are almost all well designed and fun
A good change, I think, would be to lower the health and damage output of all mobs there by a fixed amount...say 20%?
it would speed up the levelling process by making it faster to kill things, but not actually giving you more experience.
They are doing a lot of things to make the game more accessable. They probably don't want a huge gap between the getting through the expansion and the people at the endgame like there was in Outland. Wasn't there like only 10% of the playerbase had seen BT before they axed the prereqs?
If only they did that with Diablo 2..
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
On the one hand, I love tanking, but on the other, I miss DPSing, and mages are getting some serious love in the xpac
The biggest problem (besides how long it takes) is that you pretty have to go to Hellfire the first couple of levels. You have more options later on in the leveling process, but it still doesn't feel like you have nearly the amount of options as you had in Azeroth. I mean, for example, my 44 Paladin has recently been doing quests in Badlands, Stranglethorn Vale, Swamp of Sorrows, Duskwallow Marsh and be in Tanaris soon.
But once I get to 60 I'll be slogging through the same Hellfire quests again (I guess I could do Silithus but realistically the xp and gear is a lot better in Hellfire) and I welcome them making it faster.
Of course, the character progression is what makes these games "work" for me. Getting new skills and talents and working them into your rotation along with your old skills is what keeps the game interesting to me. The amount of time it takes to get new skills that actually add to your character in a significant way in Outland just feels far too long---and it makes me want to go do something else----ANYTHING else.
Those Nesingwary quests in Nagrand are probably the worst offenders of any of the quests I've done. Killing that many of one thing is always going to feel grindy, and the very little all that moves your xp bar is depressing.
That its a neccesary evil for the amount of raid utility and amazing healing we can put out? Doing 1500 dps I'm pulling ~520 hps for everyone in my group. Is it always effective? No, but it's still absolutely great. Sure we pull extra threat because of it, and yea we don't have any threat drops but provided you're careful at the beginning you shouldn't be pulling threat on any fight anyways. And VE won't be doing any of your threat at the beginning anyways.
edit: And yea forar if I could take my 1000 badges and get my warrior a full set of gear the second I hit 70 I'd probably actually level him. But the thought of having to spend time getting him badges to gear up and rep to grind when I've already done so much of both on my priest just kills me.
My point is that for me there has to be a good balance between the grindy aspects and the "character advancement" portion of the game. Otherwise the game becomes dull for me.
I mean, you kill thousands and thousands of mobs in the game, and there are only really a few types. The only way that it can realistically stay fresh is by keeping your character progressing. That's why the beginning game in WoW is generally pretty fun the first time around. You are constantly getting new tools that reform the way you play your class and the way you approach individual enemies. And you are constantly figuring out new ways to use the old tools in better and more effective ways. This process slows down later on, but by no means does it stop. For example, my level 44 Ret Pally just got Hammer of Wrath, and I'm still figuring out how to best use this new tool to my advantage---when to use it, when not to use it in terms of speed of killing and the necessity of saving mana.
When you get to the 60's this process slows down to such a degree that, for me at least, it becomes less fun. Yes, you do get new skills and yes you still get talent points, but they come so infrequently due to the speed of leveling that characters feel same-y for far too long. The most fun I've had on my level 60-ish characters, for example, is when I respecced my druid from feral to balance. Such a huge change made me literally have to relearn the class---and doing this while leveling in Hellfire made it pretty painless because instead of focusing on how long it was taking to make any progress, I was focused on learning the new playstyle and how it worked best in certain situations.
Maybe they need alternate forms of advancement unrelated to leveling/professions to try and alleviate the feeling of grind between 60-70. Changing the speed of leveling will help, obviously, but all it means is the same problem will happen again between 70-80.
Because of my wife grinding for her wintersaber mount, and my priest grinding for Aldor Rep, we are 68 now and still doing quests in Terrokar, I figure we will hit 70 while in Nagrand. So when we play those two characters we will have to decide between doing quests in The Outland, or doing quests for SSO reputation. Because my Priest is a tailor/JC I want rep with a lot of Outland factions, but we haven't really played them often enough to get anywhere.
As a point of reference, she made her druid about a week after TBC came out, I made my priest about a week later. But because of her work schedule, our alts, and spending some weeks where we did things like watch movies instead of playing wow, we still aren't level 70 on them.
When her druid reaches 70 it will be her first 70 and we have been playing about 3 years now.
Hopefully we will have been 70 for a couple of months before WLK comes out.
The zones killed leveling your "Resto" shaman?
Rope your guild into running Ramparts, Blood Furnace, Slave Pens and Underbog with you until you are 65 or so and move right past those two zones to Terrokar.
edit: Or switch to a talent spec that is powerful solo, Resto is great if you are grouping with people, but makes the game a lot more frustrating to play if you are just solo questing.
Azeroth has a lot more skippable zones but within most level ranges there are a wider variety of places to go.
With the prominence of the Lich King in this next expansion, a revamping of the Plaguelands with some more high level continent would be very welcome I think.
Hell, I would settle for simply making the quest rewards and xp in Silithus somewhat more comparable to HFP to make it a good alternative.
Actually getting bored with the shaman killed my resto shaman, outlands just made me get bored faster. I have my two main 70's and was duoing the shaman with a friends pally. We needed the pally for ZA runs so I let him get to 70. In general I got spoiled leveling my Warlock before the shammy.
I leveled him as enhance actually. He is my at 70 resto shammy but I have just respeced him resto and watch the lfg channel to heal on him once and a while.
The mage may make 70 before wrath though, he is still entertaining.
PvP or Normal? I do not know, I currently play on a Normal server and I get this huge urge to kill the opposing faction, so maybe PvP would be a good idea. I just don't want to go on a PvP server and not be able to get shit done because everyone is stabbing each other in the face/raiding lowbie towns.
Halp mez. ;_;
right?
HFP is the only zone in the game worse than barrens about "OH SHIT RUN OVER THERE! GREAT YOUR BACK RUN THAT WAY NOW!! HEY GOOD JOB< REMEMBER WHERE YOU RAN FIRST< GO BACK THERE AGAIN!!! OH GOOD YOUR BACK NOW RUN OVER HERE< THEN OVER THERE THEN BACK HERE AND ONCE AGAIN BACK THERE! BY GOLLY YOU"RE FANTASTIC!!! HEY WHY DON"T YOU RUN OVER THAT WAY FOR AWHILE OLOLO!!!"
What is the Libram stuff you need so that you can kill Illidan?
I don't know, Desolace was pretty bad.
Steam: pazython
Equip: Increases the armor bonus from your Devotion Aura by 110
that one?
http://www.wowhead.com/?item=11644
Blizzard needs to be fucked in the ear for not putting in something better then that.