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WoW Chat and General Questions Thread

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Posts

  • CharusCharus Registered User regular
    edited August 2008
    Seg wrote: »
    I am playing a Feral Druid right now, and doing things at 52 that would have meant many, many, many deaths for my Warrior at the same level. I will attack something and then notice that they are 4 levels above me. And consider cutting and running and then remembering I was on my druid instead of a Warrior.

    The funny part is, if you did get into a fight with something you needed to run away from as a Druid, you probably could get away from it. All too often on my warrior, running away was more about finding a good spot to die than escaping.

    That said, I really miss playing my alliance warrior, and wish I had one Horde-side that I could play without having to level one from scratch. WTB Gnome to Orc transfers.

    Charus on
    [SIGPIC][/SIGPIC]
  • EndEnd Registered User regular
    edited August 2008
    Charus wrote: »
    Seg wrote: »
    I am playing a Feral Druid right now, and doing things at 52 that would have meant many, many, many deaths for my Warrior at the same level. I will attack something and then notice that they are 4 levels above me. And consider cutting and running and then remembering I was on my druid instead of a Warrior.

    The funny part is, if you did get into a fight with something you needed to run away from as a Druid, you probably could get away from it. All too often on my warrior, running away was more about finding a good spot to die than escaping.

    Back when druids sucked, the one thing druids had was they could run away from just about anything.

    They can still run away from just about anything, but they can do other stuff now too.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    "back when druids sucked" must have been a long ass time ago, because I certainly don't remember it. I do remember when warriors sucked though.

    First character I rolled up was a warrior, he sucked balls. I was out of gold by like level 10 and dying from the damn harpies aggroing on my ass. Rerolled paladin. Fuck yeah!

    DisruptorX2 on
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  • EndEnd Registered User regular
    edited August 2008
    Well, druids have always been able to heal in some manner or another.

    Before the druid patch, their balance and feral trees were awful and anyone speccing into them was a bad person. As in they were an awful person. They sucked. Both the person and the talent trees.

    (Well, okay, they worked for leveling, but abyssmal beyond that)

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    For the most part, people did some pretty cool stuff with them though. An RP guild I used to be in killed rag with a bear tank, and one the marshalls on the alliance side did balance using tons of cloth +spell power stuff.

    It was more the problem paladin tanks had: no epic lewts for your spec. Sure paladins could tank back in the day, best threat generation in the game. But what were you going to wear? Dire Maul gear?

    DisruptorX2 on
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  • Little JimLittle Jim __BANNED USERS regular
    edited August 2008
    druids were fuckin' broke as hell till something like 1.07 (or 6?) at which point they were fixed

    and by fixed i mean their feral trees worked, but everybody wanted resto druids esp when innervate was a talent

    poor poor 0/20/31 kitties ;(

    Little Jim on
    th_crabz.png
  • TethTeth __BANNED USERS regular
    edited August 2008
    "back when druids sucked" must have been a long ass time ago, because I certainly don't remember it.

    They did used to suck, pretty bad. And get this: warlocks were once by far the weakest PvP class in the game. This was all back when people were still running UBRS and Molten Core regularly.

    Teth on
    #1
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    Teth wrote: »
    "back when druids sucked" must have been a long ass time ago, because I certainly don't remember it.

    They did used to suck, pretty bad. And get this: warlocks were once by far the weakest PvP class in the game. This was all back when people were still running UBRS and Molten Core regularly.

    I didn't do much pvp until the honor system was added, so its possible I never encountered them. I did duel some warriors and god they sucked, even against my "all points in ret" complete nub spec. D:

    I remembered the warlocks whining, but honestly, they can eat a dick. Warlocks were still bitching even when they were laying out one shots in pvp.

    DisruptorX2 on
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  • TethTeth __BANNED USERS regular
    edited August 2008
    Teth wrote: »
    "back when druids sucked" must have been a long ass time ago, because I certainly don't remember it.

    They did used to suck, pretty bad. And get this: warlocks were once by far the weakest PvP class in the game. This was all back when people were still running UBRS and Molten Core regularly.

    I didn't do much pvp until the honor system was added, so its possible I never encountered them. I did duel some warriors and god they sucked, even against my "all points in ret" complete nub spec. D:

    I heard the warlocks whining, but honestly, they can eat a dick.

    Haha, the all ret points noob spec used to break ass wide open. I mean mowing down legions of other nubs awesome.

    Until they fixed Seal of the Crusader. :)

    Teth on
    #1
  • EndEnd Registered User regular
    edited August 2008
    That was probably after the druid patch that you killed rag with a druid tank. Not many people really took (or could take?) anything but resto seriously before that patch. :(

    (It's possible there were feral druids who actually specced feral at 60 before that patch, but I didn't know any...)

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    Teth wrote: »
    Haha, the all ret points noob spec used to break ass wide open. I mean mowing down legions of other nubs awesome.

    Until they fixed Seal of the Crusader. :)

    I think I still have screenshots of my first pvp battle. Level 40ish, crossroads, sword and board. I actually killed some hunters some how using seal of the crusader. Everyone sucked at pvp back then.

    DisruptorX2 on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    oh lawd, I do.
    retreat.jpg
    retreat2.jpg

    also, here's one I grabbed off this forum. Not mine, but a funny reminder.
    warriors.jpg

    DisruptorX2 on
    1208768734831.jpg
  • OptyOpty Registered User regular
    edited August 2008
    A druid couldn't tank Rag before 1.8 (the druid patch) because when people say we were terrible it's 100% the truth. Hurricane was the Balance top talent and Improved Pounce was the top Feral talent. I went looking for old talent trees to try and remember what else was terrible and I found the beta talents which are hilarious for all classes.

    Opty on
  • EndEnd Registered User regular
    edited August 2008
    Actually, there were two top feral talents I think. Something similar to master shapeshifter was the other one (..reduced mana cost).

    Edit: It was called Primal Instinct, and it gave 25% mana reduction on shapeshifting abilities.

    Edit the 2nd: Oh, you found that too. And wtf, why the hell did Improved Pounce have two ranks? Was Blizzard retarded? (the answer is yes)

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    I didn't even do MC untill after I had hit like lt. commander in the pvp system, which was like 1.4 or something, so its possibly they did it after that patch.

    Paladins could always do uber aggro, though. Shit was fun.

    DisruptorX2 on
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  • BarrakkethBarrakketh Registered User regular
    edited August 2008
    Opty wrote: »
    I went looking for old talent trees to try and remember what else was terrible and I found the beta talents which are hilarious for all classes.

    Not all of them are hilarious. In fact, all of the Warlock talent trees look nearly identical to what they were after launch. Warriors look similar to what I remember them being when I started playing, too.

    Barrakketh on
    Rollers are red, chargers are blue....omae wa mou shindeiru
  • OptyOpty Registered User regular
    edited August 2008
    Well in some cases the hilarity is when you look at older beta builds, like the druid beta 5 tree where Reincarnation was the resto top tier.

    Opty on
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    It was a long ass time before Blizzard realised how the game worked. How long was it before they added +spell damage?

    I remember being all "fuck yeah!"when I hit level 40 and got Blessing of Kings on my retadin. Then I began wondering why it made almost no difference at all (my gear sucked ass) and might was better.

    DisruptorX2 on
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  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited August 2008
    Paladin's Divine Strength (+2/4/6/8/10% strength) requiring 25 points in Holy. Yeah.

    And Consecration started out in Ret before moving to Holy and then finally to trainable.

    SabreMau on
  • EndEnd Registered User regular
    edited August 2008
    It was a long ass time before Blizzard realised how the game worked. How long was it before they added +spell damage?

    Haha, yeah.

    Good gear was initially left to only those who were supposed to be heavily dependent on it...or something.

    (...they didn't understand scalability at least, especially of casters...)

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    SabreMau wrote: »
    Paladin's Divine Strength (+2/4/6/8/10% strength) requiring 25 points in Holy. Yeah.

    And Consecration started out in Ret before moving to Holy and then finally to trainable.

    Consescration made more sense in ret than holy. Though, when they switched it to holy, I had also switched to a shockadin build, so I got to keep it.

    Repentence in prot and kings in ret were really weird. But prot was kindof the pvp tree back then.

    DisruptorX2 on
    1208768734831.jpg
  • 815165815165 Registered User regular
    edited August 2008
    I love the first Lacerate the game had, the 21pt (I think) Hunter talent, a melee DOT that at max rank did less damage than the rank of serpent sting you get at level 26. Awesome idea.

    815165 on
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    815165 wrote: »
    I love the first Lacerate the game had, the 21pt (I think) Hunter talent, a melee DOT that at max rank did less damage than the rank of serpent sting you get at level 26. Awesome idea.

    That was the ultimate joke blizzard played on its players. Even bigger than the paladin class. It was the top tier survival talent, iirc.

    Lacerate 4 lyfe!

    DisruptorX2 on
    1208768734831.jpg
  • 815165815165 Registered User regular
    edited August 2008
    815165 wrote: »
    I love the first Lacerate the game had, the 21pt (I think) Hunter talent, a melee DOT that at max rank did less damage than the rank of serpent sting you get at level 26. Awesome idea.

    That was the ultimate joke blizzard played on its players. Even bigger than the paladin class. It was the top tier survival talent, iirc.

    Lacerate 4 lyfe!
    You're right it's the 31pt talent, requiring 5/5 in Savage Strikes (1/2/3/4/5% melee crit chance), which makes Lacerate even more awesome considering it can't crit.

    edit: wow looking at the old survival tree they really did want there to be melee hunters.

    815165 on
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    I really miss melee hunters though. Watching hunters tear up rogues in melee was truly a sight.

    BC talents changed the pvp balance. Not necessarily for the better, but they made ret good again, so I can't really complain.

    If Blizzard put out "classic" level 60 cap pre-BC only servers, I'd play on them.

    DisruptorX2 on
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  • Little JimLittle Jim __BANNED USERS regular
    edited August 2008
    haha WoW 2.0 pre outlands was gloriously imbalanced

    it was a great time to be a hunter or a ret paladin (of which i had both at the time lolololol)

    Little Jim on
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  • 815165815165 Registered User regular
    edited August 2008
    I'd like to do all the level 60 raids (apart from AQ, doesn't really seem interesting) without totally out-levelling them.

    815165 on
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2008
    Little Jim wrote: »
    haha WoW 2.0 pre outlands was gloriously imbalanced

    it was a great time to be a hunter or a ret paladin (of which i had both at the time lolololol)

    Actually 2.0 killed melee hunters. Rogues and warriors got too much instant melee range damage, while the hunter's main attack still worked like heroic strike.

    Hunters got way better at ranged though, and rocked.

    DisruptorX2 on
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  • Jealous DevaJealous Deva Registered User regular
    edited August 2008
    815165 wrote: »
    I'd like to do all the level 60 raids (apart from AQ, doesn't really seem interesting) without totally out-levelling them.


    I'd rather they just go back at some point and give all the level 60 raids the naxx treatment.

    That's the one problem with shifting the level cap every 2 years or so.

    Jealous Deva on
  • Little JimLittle Jim __BANNED USERS regular
    edited August 2008
    oh melee huntering was killed back in 1.10 or whatever patch it was that normalized raptor strike

    but having a rhokdelar at that time was more or less like having your own personal arsenal of ICBMs

    aimed shot -> multi shot -> arcane shot -> silencing shot -> auto shot was 3.5 seconds in total, and that did a minimum of 3.5K damage

    glorious!

    Little Jim on
    th_crabz.png
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2008
    815165 wrote: »
    I'd like to do all the level 60 raids (apart from AQ, doesn't really seem interesting) without totally out-levelling them.


    I'd rather they just go back at some point and give all the level 60 raids the naxx treatment.

    That's the one problem with shifting the level cap every 2 years or so.

    No, not really. There is nothing I can think of that would be more depressing then seeing MC...again. And having to run it on a regular basis. It wasn't a well designed instance and even if they modernized it, and brought it up to par, it would still leave a nasty taste in a lot of raiders mouths.

    There is another downside to updating it as well. You're taking it out of the hands of those who never got to do it and can't get a raid together. With badge gear the whole instance is doable with a five man, one that can skip most of the trash. Seeing Rags for the first time is amazing, and if you haven't done it, get together a five man and do it. And then never ever go back.

    Thomamelas on
  • EndEnd Registered User regular
    edited August 2008
    Yeah, MC would be bad, even if it was only for what we remember it for.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • OatsOats Registered User regular
    edited August 2008
    I remember when you had to choose whether you had the bow or the staff out, kinda like Benediction or Anathema.

    Oats on
  • Little JimLittle Jim __BANNED USERS regular
    edited August 2008
    haha and every now and again you'd run into people with the staff out

    "what is wrong with you"

    Little Jim on
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  • 815165815165 Registered User regular
    edited August 2008
    I don't think bringing back all the 60 instances would be a good idea, content needs to move on. I'm not even that psyched for Naxx 2 compared to something like the Malygos fight because that's my first big dragon fight.

    I just hope the instances in the expansion are more alive than in TBC, so much of the architecture seemed more artificial than the vanilla instances and the mobs were so static. It's very pull-pull-pull-boss while they stand and watch. Gruul can't even leave his own lair because he's too big, and why build a huge fel reaver inside your stolen Naaru fortress if it's too big to get it outside? Things like that bug me. Especially when Karazhan was done so well and felt so alive in comparison. Tempest Keep is just four big rooms when really there's endless possibilities to the cool shit you can do inside a giant spaceship made by christmas decorations.

    815165 on
  • HayasaHayasa Registered User regular
    edited August 2008
    Bringing back the 60 instances doesn't have to mean bringing them back but just with higher levels. Maybe you can get a new quest for them at 80, because things have gotten WORSE, they've gained more allies, or a bigger boss has arrived on the scene - basically the same or similar map, but modified content.

    Hayasa on
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  • OatsOats Registered User regular
    edited August 2008
    Little Jim wrote: »
    haha and every now and again you'd run into people with the staff out

    "what is wrong with you"

    They clearly were using it for its leet lacerate DPS.

    The worst thing? The skin for the staff was the druid starting stick. It had tape on it.

    Oats on
  • Little JimLittle Jim __BANNED USERS regular
    edited August 2008
    i remember it well

    i actually got that level 1 druid staff, put +25 agi on it and challeneged a friend of mine to tell it apart from my lok

    he couldn't

    Little Jim on
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  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited August 2008
    Hayasa wrote: »
    Bringing back the 60 instances doesn't have to mean bringing them back but just with higher levels. Maybe you can get a new quest for them at 80, because things have gotten WORSE, they've gained more allies, or a bigger boss has arrived on the scene - basically the same or similar map, but modified content.

    Why?

    Thomamelas on
  • mynameisguidomynameisguido Registered User regular
    edited August 2008
    I would totally be down for level 80 Deadmines though.

    mynameisguido on
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This discussion has been closed.