I am playing a Feral Druid right now, and doing things at 52 that would have meant many, many, many deaths for my Warrior at the same level. I will attack something and then notice that they are 4 levels above me. And consider cutting and running and then remembering I was on my druid instead of a Warrior.
The funny part is, if you did get into a fight with something you needed to run away from as a Druid, you probably could get away from it. All too often on my warrior, running away was more about finding a good spot to die than escaping.
That said, I really miss playing my alliance warrior, and wish I had one Horde-side that I could play without having to level one from scratch. WTB Gnome to Orc transfers.
I am playing a Feral Druid right now, and doing things at 52 that would have meant many, many, many deaths for my Warrior at the same level. I will attack something and then notice that they are 4 levels above me. And consider cutting and running and then remembering I was on my druid instead of a Warrior.
The funny part is, if you did get into a fight with something you needed to run away from as a Druid, you probably could get away from it. All too often on my warrior, running away was more about finding a good spot to die than escaping.
Back when druids sucked, the one thing druids had was they could run away from just about anything.
They can still run away from just about anything, but they can do other stuff now too.
End on
I wish that someway, somehow, that I could save every one of us
"back when druids sucked" must have been a long ass time ago, because I certainly don't remember it. I do remember when warriors sucked though.
First character I rolled up was a warrior, he sucked balls. I was out of gold by like level 10 and dying from the damn harpies aggroing on my ass. Rerolled paladin. Fuck yeah!
Well, druids have always been able to heal in some manner or another.
Before the druid patch, their balance and feral trees were awful and anyone speccing into them was a bad person. As in they were an awful person. They sucked. Both the person and the talent trees.
(Well, okay, they worked for leveling, but abyssmal beyond that)
End on
I wish that someway, somehow, that I could save every one of us
For the most part, people did some pretty cool stuff with them though. An RP guild I used to be in killed rag with a bear tank, and one the marshalls on the alliance side did balance using tons of cloth +spell power stuff.
It was more the problem paladin tanks had: no epic lewts for your spec. Sure paladins could tank back in the day, best threat generation in the game. But what were you going to wear? Dire Maul gear?
"back when druids sucked" must have been a long ass time ago, because I certainly don't remember it.
They did used to suck, pretty bad. And get this: warlocks were once by far the weakest PvP class in the game. This was all back when people were still running UBRS and Molten Core regularly.
"back when druids sucked" must have been a long ass time ago, because I certainly don't remember it.
They did used to suck, pretty bad. And get this: warlocks were once by far the weakest PvP class in the game. This was all back when people were still running UBRS and Molten Core regularly.
I didn't do much pvp until the honor system was added, so its possible I never encountered them. I did duel some warriors and god they sucked, even against my "all points in ret" complete nub spec.
I remembered the warlocks whining, but honestly, they can eat a dick. Warlocks were still bitching even when they were laying out one shots in pvp.
"back when druids sucked" must have been a long ass time ago, because I certainly don't remember it.
They did used to suck, pretty bad. And get this: warlocks were once by far the weakest PvP class in the game. This was all back when people were still running UBRS and Molten Core regularly.
I didn't do much pvp until the honor system was added, so its possible I never encountered them. I did duel some warriors and god they sucked, even against my "all points in ret" complete nub spec.
I heard the warlocks whining, but honestly, they can eat a dick.
Haha, the all ret points noob spec used to break ass wide open. I mean mowing down legions of other nubs awesome.
That was probably after the druid patch that you killed rag with a druid tank. Not many people really took (or could take?) anything but resto seriously before that patch.
(It's possible there were feral druids who actually specced feral at 60 before that patch, but I didn't know any...)
End on
I wish that someway, somehow, that I could save every one of us
Haha, the all ret points noob spec used to break ass wide open. I mean mowing down legions of other nubs awesome.
Until they fixed Seal of the Crusader.
I think I still have screenshots of my first pvp battle. Level 40ish, crossroads, sword and board. I actually killed some hunters some how using seal of the crusader. Everyone sucked at pvp back then.
A druid couldn't tank Rag before 1.8 (the druid patch) because when people say we were terrible it's 100% the truth. Hurricane was the Balance top talent and Improved Pounce was the top Feral talent. I went looking for old talent trees to try and remember what else was terrible and I found the beta talents which are hilarious for all classes.
I didn't even do MC untill after I had hit like lt. commander in the pvp system, which was like 1.4 or something, so its possibly they did it after that patch.
Paladins could always do uber aggro, though. Shit was fun.
I went looking for old talent trees to try and remember what else was terrible and I found the beta talents which are hilarious for all classes.
Not all of them are hilarious. In fact, all of the Warlock talent trees look nearly identical to what they were after launch. Warriors look similar to what I remember them being when I started playing, too.
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
It was a long ass time before Blizzard realised how the game worked. How long was it before they added +spell damage?
I remember being all "fuck yeah!"when I hit level 40 and got Blessing of Kings on my retadin. Then I began wondering why it made almost no difference at all (my gear sucked ass) and might was better.
I love the first Lacerate the game had, the 21pt (I think) Hunter talent, a melee DOT that at max rank did less damage than the rank of serpent sting you get at level 26. Awesome idea.
I love the first Lacerate the game had, the 21pt (I think) Hunter talent, a melee DOT that at max rank did less damage than the rank of serpent sting you get at level 26. Awesome idea.
That was the ultimate joke blizzard played on its players. Even bigger than the paladin class. It was the top tier survival talent, iirc.
I love the first Lacerate the game had, the 21pt (I think) Hunter talent, a melee DOT that at max rank did less damage than the rank of serpent sting you get at level 26. Awesome idea.
That was the ultimate joke blizzard played on its players. Even bigger than the paladin class. It was the top tier survival talent, iirc.
Lacerate 4 lyfe!
You're right it's the 31pt talent, requiring 5/5 in Savage Strikes (1/2/3/4/5% melee crit chance), which makes Lacerate even more awesome considering it can't crit.
edit: wow looking at the old survival tree they really did want there to be melee hunters.
haha WoW 2.0 pre outlands was gloriously imbalanced
it was a great time to be a hunter or a ret paladin (of which i had both at the time lolololol)
Actually 2.0 killed melee hunters. Rogues and warriors got too much instant melee range damage, while the hunter's main attack still worked like heroic strike.
Hunters got way better at ranged though, and rocked.
I'd like to do all the level 60 raids (apart from AQ, doesn't really seem interesting) without totally out-levelling them.
I'd rather they just go back at some point and give all the level 60 raids the naxx treatment.
That's the one problem with shifting the level cap every 2 years or so.
No, not really. There is nothing I can think of that would be more depressing then seeing MC...again. And having to run it on a regular basis. It wasn't a well designed instance and even if they modernized it, and brought it up to par, it would still leave a nasty taste in a lot of raiders mouths.
There is another downside to updating it as well. You're taking it out of the hands of those who never got to do it and can't get a raid together. With badge gear the whole instance is doable with a five man, one that can skip most of the trash. Seeing Rags for the first time is amazing, and if you haven't done it, get together a five man and do it. And then never ever go back.
I don't think bringing back all the 60 instances would be a good idea, content needs to move on. I'm not even that psyched for Naxx 2 compared to something like the Malygos fight because that's my first big dragon fight.
I just hope the instances in the expansion are more alive than in TBC, so much of the architecture seemed more artificial than the vanilla instances and the mobs were so static. It's very pull-pull-pull-boss while they stand and watch. Gruul can't even leave his own lair because he's too big, and why build a huge fel reaver inside your stolen Naaru fortress if it's too big to get it outside? Things like that bug me. Especially when Karazhan was done so well and felt so alive in comparison. Tempest Keep is just four big rooms when really there's endless possibilities to the cool shit you can do inside a giant spaceship made by christmas decorations.
Bringing back the 60 instances doesn't have to mean bringing them back but just with higher levels. Maybe you can get a new quest for them at 80, because things have gotten WORSE, they've gained more allies, or a bigger boss has arrived on the scene - basically the same or similar map, but modified content.
Bringing back the 60 instances doesn't have to mean bringing them back but just with higher levels. Maybe you can get a new quest for them at 80, because things have gotten WORSE, they've gained more allies, or a bigger boss has arrived on the scene - basically the same or similar map, but modified content.
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The funny part is, if you did get into a fight with something you needed to run away from as a Druid, you probably could get away from it. All too often on my warrior, running away was more about finding a good spot to die than escaping.
That said, I really miss playing my alliance warrior, and wish I had one Horde-side that I could play without having to level one from scratch. WTB Gnome to Orc transfers.
Back when druids sucked, the one thing druids had was they could run away from just about anything.
They can still run away from just about anything, but they can do other stuff now too.
First character I rolled up was a warrior, he sucked balls. I was out of gold by like level 10 and dying from the damn harpies aggroing on my ass. Rerolled paladin. Fuck yeah!
Before the druid patch, their balance and feral trees were awful and anyone speccing into them was a bad person. As in they were an awful person. They sucked. Both the person and the talent trees.
(Well, okay, they worked for leveling, but abyssmal beyond that)
It was more the problem paladin tanks had: no epic lewts for your spec. Sure paladins could tank back in the day, best threat generation in the game. But what were you going to wear? Dire Maul gear?
and by fixed i mean their feral trees worked, but everybody wanted resto druids esp when innervate was a talent
poor poor 0/20/31 kitties ;(
They did used to suck, pretty bad. And get this: warlocks were once by far the weakest PvP class in the game. This was all back when people were still running UBRS and Molten Core regularly.
I didn't do much pvp until the honor system was added, so its possible I never encountered them. I did duel some warriors and god they sucked, even against my "all points in ret" complete nub spec.
I remembered the warlocks whining, but honestly, they can eat a dick. Warlocks were still bitching even when they were laying out one shots in pvp.
Haha, the all ret points noob spec used to break ass wide open. I mean mowing down legions of other nubs awesome.
Until they fixed Seal of the Crusader.
(It's possible there were feral druids who actually specced feral at 60 before that patch, but I didn't know any...)
I think I still have screenshots of my first pvp battle. Level 40ish, crossroads, sword and board. I actually killed some hunters some how using seal of the crusader. Everyone sucked at pvp back then.
also, here's one I grabbed off this forum. Not mine, but a funny reminder.
Edit: It was called Primal Instinct, and it gave 25% mana reduction on shapeshifting abilities.
Edit the 2nd: Oh, you found that too. And wtf, why the hell did Improved Pounce have two ranks? Was Blizzard retarded? (the answer is yes)
Paladins could always do uber aggro, though. Shit was fun.
Not all of them are hilarious. In fact, all of the Warlock talent trees look nearly identical to what they were after launch. Warriors look similar to what I remember them being when I started playing, too.
I remember being all "fuck yeah!"when I hit level 40 and got Blessing of Kings on my retadin. Then I began wondering why it made almost no difference at all (my gear sucked ass) and might was better.
And Consecration started out in Ret before moving to Holy and then finally to trainable.
Haha, yeah.
Good gear was initially left to only those who were supposed to be heavily dependent on it...or something.
(...they didn't understand scalability at least, especially of casters...)
Consescration made more sense in ret than holy. Though, when they switched it to holy, I had also switched to a shockadin build, so I got to keep it.
Repentence in prot and kings in ret were really weird. But prot was kindof the pvp tree back then.
That was the ultimate joke blizzard played on its players. Even bigger than the paladin class. It was the top tier survival talent, iirc.
Lacerate 4 lyfe!
edit: wow looking at the old survival tree they really did want there to be melee hunters.
BC talents changed the pvp balance. Not necessarily for the better, but they made ret good again, so I can't really complain.
If Blizzard put out "classic" level 60 cap pre-BC only servers, I'd play on them.
it was a great time to be a hunter or a ret paladin (of which i had both at the time lolololol)
Actually 2.0 killed melee hunters. Rogues and warriors got too much instant melee range damage, while the hunter's main attack still worked like heroic strike.
Hunters got way better at ranged though, and rocked.
I'd rather they just go back at some point and give all the level 60 raids the naxx treatment.
That's the one problem with shifting the level cap every 2 years or so.
but having a rhokdelar at that time was more or less like having your own personal arsenal of ICBMs
aimed shot -> multi shot -> arcane shot -> silencing shot -> auto shot was 3.5 seconds in total, and that did a minimum of 3.5K damage
glorious!
No, not really. There is nothing I can think of that would be more depressing then seeing MC...again. And having to run it on a regular basis. It wasn't a well designed instance and even if they modernized it, and brought it up to par, it would still leave a nasty taste in a lot of raiders mouths.
There is another downside to updating it as well. You're taking it out of the hands of those who never got to do it and can't get a raid together. With badge gear the whole instance is doable with a five man, one that can skip most of the trash. Seeing Rags for the first time is amazing, and if you haven't done it, get together a five man and do it. And then never ever go back.
"what is wrong with you"
I just hope the instances in the expansion are more alive than in TBC, so much of the architecture seemed more artificial than the vanilla instances and the mobs were so static. It's very pull-pull-pull-boss while they stand and watch. Gruul can't even leave his own lair because he's too big, and why build a huge fel reaver inside your stolen Naaru fortress if it's too big to get it outside? Things like that bug me. Especially when Karazhan was done so well and felt so alive in comparison. Tempest Keep is just four big rooms when really there's endless possibilities to the cool shit you can do inside a giant spaceship made by christmas decorations.
They clearly were using it for its leet lacerate DPS.
The worst thing? The skin for the staff was the druid starting stick. It had tape on it.
i actually got that level 1 druid staff, put +25 agi on it and challeneged a friend of mine to tell it apart from my lok
he couldn't
Why?