DOA and others excellent OP:
Dawn of War!Screenshots
What is this?
Soulstorm is the latest stand-alone expansion in the fantastic Dawn of War series. This installment was co-developed by Relic and Iron Lore Entertainment (which has now closed it's doors permanently).
Soulstorm, like the other DoW expansions before it, brings alot of
new shit to the table. 2 new races, the Sisters of Battle, womanly Space Marines, and the Dark Eldar, gothic Eldar types. Also, flying vehicles!
Also a new non-linear campaign of which nothing further will be said because that's not why we're here.
Races, Old and New
Tau: A relatively young race, the Tau are centred around the concept of "The Greater Good", a philosophy where personal gain is sacrificed in favour of benefitting the race as a whole. Technologically they are highly advanced, but as a young race they are somewhat naive to the vast dangers present in the universe.
Playstyle: Great ranged abilities, and some good close combat options make them potentially versatile. However they have a split technology system, where you can only specialise in one of those two paths in a game - getting your best ranged units, or getting your best close combat units. Ranged power comes expensive and is fragile, but its strength is second to none.
Summary: Anime style futuristic mecha with beastmen allies.
Necrons: An ancient race tricked into serving the C'tan, the Star Gods. They are bound within living metal bodies, unable to die, and forced to harvest the souls of the living for their masters to feed upon. Having remained dormant for millions of years, they are now being reawakened to a universe full of life - that they may once again exterminate the living.
Playstyle: They use a different economic system to everyone else, relying only on the Power resource. Slow to get going, but once they gather momentum they are very difficult to stop. What they lack in finesse, they make up for in staying power. The Necron Lord is the most powerful hero unit in the game, able to learn 3 powerful spells out of a selection. Most notable is the ability to mass resurrect fallen Necrons, easily turning the tide of a close battle. On top of that, most of their infantry has a set chance of automatically reassembling itself upon death, standing back up and rejoining the fight.
Summary: Undead metallic skeletons with weird ancient technologies. The silent army of the reaper that just won't die.
Imperial Guard: In a universe of advanced alien technology, 10 foot genetically engineered monsters and ruinous daemonic powers, the Imperial Guard are just... men. Carrying a puny lasgun and wearing a flak jacket, the Imperial Guard are forced to rely on numbers, combined arms, tactics and sheer courage to win their battles. The Guard is an organisation of billions of humans spread across the galaxy, the first line of humanity's defense.
Playstyle: Good defensive ability, but offensively weak until later in the game. Combined arms is the way to victory, using their excellent array of vehicles, officers and support weaponry to push the enemy back.
Summary: The average human planet's armed forces, with a good array of vehicles.
Space Marines: Genetically engineered superhumans, few in number but they are humanity's elite. Extremely zealous in their worship of the Emperor, they will hold their faith till death, and beyond.
Playstyle: Marines are very adaptable, with their ability to mix and match heavy weapons loadouts. A good army for a beginner to learn, they are kind of "good at everything". Later on they have the ability to Deepstrike - drop-pod or teleport units directly to a distant spot on the map, which is very powerful when used correctly.
Summary: Holy knights. In space. With guns and chain-swords.
Orks: A strange race of primitive green humanoids, the Orks live and die for one thing - the WAAAGH! Meaning war. But for Orks, the Waaagh is a strange psychic field generated by each Ork. As Orks enjoy themselves in battle, the field grows stronger. Thousands of Orks will gather, drawn to the Waaagh, and they will set off to find an enemy to fight, even if it's other Orks. Orks possess a bizarre junkyard technology, the power of their psychic field allows their weapons and vehicles to function just as well as the best built human weapons. The green tide of Orks lives only for fighting, and if they stopped fighting amongst themselves, they could soon wipe out most other races.
Playstyle: All their buildings have guns, making them good defensively when they need to be. Orks get a "mob bonus", the more population's worth of Orks there are in a clump, the stronger they will be (they become immune to morale and get a damage bonus). Apart from one or two notable exceptions, they are highly close-combat oriented.
Summary: Orcs, in space, an unending green tide of destruction. And hilarious voices.
Eldar: An ancient and long-lived race, the Eldar Empire once held the entire galaxy in their hand. Consumed by arrogance and with no need for substantial work or labour, they became decadent and devoted to seeking pleasure. The results of their corruption eventually caused the birth of a Chaos god, Slaanesh. This cataclysmic event killed the vast majority of Eldar, and what remains is essentially a refugee population, the scattered remnants of their former power. Even in such a condition, however, the Eldar are a force to be reckoned with. Their motives are often mysterious, and they will go to any lengths to achieve their goals, no matter the cost to the "lesser" races.
Playstyle: The Eldar rely on speed and stealth, with much of their army able to outrun their enemy. Most of their vehicles can jump over terrain, and they can use Webway Gates to instantly traverse large distances. They are also able to stealth-cloak their buildings, making them hard to pin down.
Summary: Elves in space (notice a pattern?). Fast, sneaky and stealthy, with a good dose of spells and abilities.
Chaos Space Marines: They once served the Emperor, but fell to the whispers and temptations of the dark Chaos Gods during the event known as the Horus Heresy. Their heresy has damned them all, but they have given themselves to it knowing this. They have gained daemonic powers and twisted new abilities, and enjoy nothing more than slaying those who serve the false Emperor.
Playstyle: More close-combat oriented than Space Marines, their most notable difference is the ability to gain stealth for their whole army of Chaos Marines. When used correctly, this can be devastating. They can be difficult to use, but are great fun.
Summary: Fallen knights devoted to EVIL. In spa- yeah, ok. Also big bloody DEMONS.
Dark Eldar: Twisted and corrupt cousins of the Eldar, these terrifying raiders from the furthest reaches of the Webway are feared and hated by all. Their incredible speed and reliance on close quarter combat, stunning and poisoning abilities allows them to quickly strike an enemy and be gone before reinforcements can arrive.
Summary: Some sorta emo-gothic fag race version of Chaos. Yeah so I didn't really play the Soulstorm demo much or at all so I don't have anything to put here until I've played them.
Sisters of Battle: The Chamber Militant of the Emperor ’s Holy Inquisition. Limited in numbers but incredibly powerful, the Sisters of Battle are second only to the Space Marines in terms of sheer fighting prowess. Ranging from the Sisters Repentia with their devastating ceremonial eviscerators to the awe-inspiring Penitent Engine, the Sisters of Battle are truly a power to be feared.
Summary: Pseudo-marines with tits. Space Marines have gotta do something with their downtime whilst not killing shit, right? Also see above.
Note: Credits for all old race descriptions go to Talous and Shujaa via previous DoW game on threads. DE & SoB descriptions from game spiel.
Playing Essentials
Soulstorm is a stand-alone expansion, so you don't need any of the other games to get involved, though you will only have access to the Sisters of Battle or the Dark Eldar in multiplayer modes. Obviously having the other games gives you access to the other races, vanilla DoW for Eldar, Orks, Space Marines, and Chaos, Winter Assault gives you Imperial Guard, and Dark Crusade lets you play with Necrons and Tau. Every game (Soulstorm included) is available via Steam if you're having trouble locating it.
In order to play with us, you'll need a few extras however;
Ventrilo: Not necessary, but strongly recommended. We use this to coordinate games, complain about bad maps, and general tomfoolery/drama. Get it even if you have no mic, because you can still listen in. PA Ventrilo details along with download links can be found
here.
Hamachi: Required. Many players experience problems with Gamespy, as is always the case with poorly supported and integrated Gamespy browsers in most games these days, hence, we normally game via hamachi, only occasionally venturing into the black void of the webs to prey on those who are worse players than ourselves. Newer versions of Hamachi are owned by the evil Yahoo and compatibility suffers according to various reports, so stick with version 1.0.1.5, which can be found
here. Channel is DoW PA, password is the usual. If you don't know what the usual is, PM someone who seems to know.
Community Map Packs: Who knows what wondrous new maps Soulstorm will bring, but there are a lot of PA favorites to be found within the community map packs, so these are required for downloading. Find them
here, but note, the installer is crap and will insist on installing to the wrong location no matter how you correct it. Track down where it places the files and place them correctly yourself.
Motivators!
Posts
Too much awesome.
Which has made a whole bunch of people want to play dawn of war again for obvious reasons, so by mutual deicision we decided to throw a game on thread.
DOA's OP covers pretty much everything apart from a few updates I figured I should make clear.
Canems Addendums:
1. IT DOSENT MATTER IF YOU SUCK
2. Goomba promises to be nice.
3. Goomba is actually speaking in vent these days and sounds like a seriously depressed necron, so if for no other reason you should probably play with us to hear that, because its pretty great.
4. Goomba and I will always be on opposite teams to avoid rape.
5. We are open to playing DC if thats all that you have installed.
6. It seriously dosent matter if you suck.
Ventrillo and Hamachi:
address: 64.34.250.134
port: 3803
password (if needed): wang
Hamachi:
Channel: DoW PA
Password: Wang
RIGHT?
Amongst the cool-dude penny arcade crew its a pretty (very) fun game.
I seem to still have these installed, so I will try to show up tommorrow if I get time.
What are the PA MP's like? I will go buy SS if people are serious about playing, is the SP any good? I
Yea last summer I had a "blast" playing DoW with you guys. Eg not Goomba fucking harrasing my poor necrons with his mother fucking rangers 24/7 making the game totaly not fun oh my god why am I never on his team fuck fuck fuck I hate you so much you assmunching asshole.
Anyway, I will install tomorrow and LTP hopefully. I remember a really epic game we had that lasted an hourish until Goomba fucking jumped a bunch of cock gobling jumping vechicles with lasers into my base and then kited my guys around for 20 minutes, worthless fucking Necrons..
Or don't. I prefer that you don't.
Edit: Really? 110%? Do they have two guys working on it or something?
I did, but then you killed them with the guys in the black suits, before my Deep Striked Flayed Ones had a chance to assrape your guys. I love Flayed Ones, they make my life complete.
Goombs and I are in vent though.
Probably something in that area.
3ds friend code: 2981-6032-4118
I will believe this when I see it. Too bad I learned my lesson last time and vowed never to return to PA DoW. Perhaps I will change my mind.
Comeeeeeeee onnnnnnnn
Its fun. ALSO: I promise to make goomba shut up if he should get out of hand.
Theres a 2v2 ready to go now if you come.
Sorry about that guys.
I'll probably be on tomorrow.
3ds friend code: 2981-6032-4118
Plus I dont like their vehicals.
Sorry about leaving suddenly, my computer BSODed.
Room for a total newbie?
Total newbie is abit of an exaggeration though, I played DOW extensively before any of the expansions came out, then stopped. Kept meaning to pick it back up after all the expansions started coming out but never got around to it.
Anyway, I shall hasten to my trusted retailer now and pick up a copy.
I'd have to reinstall though, get gridkeys again & remember how to play.
It's been... a long time. Don't own SS, btw.
So hey I reinstalled, grabbing hamachi now, would someone be willing to pm me vent & hamachi info?
Thanks.
Vent is a sticky at the top of the forum, hamachi is PADoWSS, or it will be in someone's comment in the vent channel.
You and puck with me watching! Go on puck
I've been in it for months... Meh.