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Game On: Dawn of War (SS or DC) SS PATCHED!

17810121325

Posts

  • rtsrts Registered User regular
    edited September 2008
    Andy and I are about to play if anyone is interested.

    rts on
    skype: rtschutter
  • RaslinRaslin Registered User regular
    edited September 2008
    I'm down, but it would be FFA or something.

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • canemaquiluscanemaquilus Registered User regular
    edited September 2008
    I'm in.

    canemaquilus on
  • rtsrts Registered User regular
    edited September 2008
    OK, well I have to go meet somebody right now but I will be back in half an hour if you guys want to get a 2v2 going then

    rts on
    skype: rtschutter
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited September 2008
    knock knocK

    TheCrumblyCracker on
  • rtsrts Registered User regular
    edited September 2008
    Well, CrumblyCracker is in vent, Raslin Canem and Hoffmann are all on hamachi, you guys could get a 2v2 game going.

    rts on
    skype: rtschutter
  • RaslinRaslin Registered User regular
    edited September 2008
    We have really disorganized channels of communication going here

    Edit: Join Hoffman's game

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • rtsrts Registered User regular
    edited September 2008
    I am back

    rts on
    skype: rtschutter
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited September 2008
    i reinstalled...

    kaliyama on
    fwKS7.png?1
  • rtsrts Registered User regular
    edited September 2008
    Woo! Nice, we just need to keep bringing more and more people back so we can get lots of games going.

    rts on
    skype: rtschutter
  • RaslinRaslin Registered User regular
    edited September 2008
    Need 1 more for 2v2

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • EliminationElimination Registered User regular
    edited September 2008
    Guess i will have to go hunt down my DOW discs and reinstall...geez.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • canemaquiluscanemaquilus Registered User regular
    edited September 2008
    wooo... thread gaining power!

    canemaquilus on
  • rtsrts Registered User regular
    edited September 2008
    Anyone interested in a game perhaps?

    rts on
    skype: rtschutter
  • GoOdAyNiCeDaYGoOdAyNiCeDaY Registered User regular
    edited September 2008
    Yeah!

    GoOdAyNiCeDaY on
  • rtsrts Registered User regular
    edited September 2008
    Man what happened, things were gaining so much momentum then it all came to a grinding halt.

    rts on
    skype: rtschutter
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited September 2008
    So whom wants to play games with me before I go heal and or set people on fire in TUF2

    TheCrumblyCracker on
  • OrogogusOrogogus San DiegoRegistered User regular
    edited September 2008
    So Relic is releasing a Soulstorm patch next week, I guess?

    http://forums.relicnews.com/showthread.php?t=204115

    Update with Patch Notes 09/18/08 - (Release notes are not final)

    (Hellish wall of text)
    Fixes

    Fixed Sisters of Battle Holy Icon resource bug.
    Fixed Dark Eldar Observer Soul Powers bug.
    Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources.
    The Illusory Monolith will no longer become real if there are Flayed Ones inside.

    MAJOR

    Addressed an issue with trainers working in multiplayer games

    The automatch matching range has been changed. Players will now only match up if they are within 200 points of each other
    Observers can no longer use Dark Eldar soul powers

    Harlequin dance of death no longer drains the player's resources

    The Deceiver's illusionary monolith will now always despawn correctly when the ability duration is complete

    Fixed Sisters of Battle holy icon resource exploit


    Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability

    MINOR

    Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed

    The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes

    Sisters of Battle Thermal Plasma Generator armor type changed to building medium

    Furious Charge will now properly affect Cultist Aspiring Champions

    Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking

    Seraphim Veteran Superiors will now benefit from Zealot Charge

    After Martyr's Gift is researched Celestian Veteran Superiors, Imagifiers, and Seraphim Veteran Superiors will now properly provide a faith bonus on death

    Dark Reaper Exarchs now benefit from optics upgrades

    Tau Listening Post Rail Guns now improve the weapons DPS against all target types

    * The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched

    * The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons

    * Torture Amp hotkey changed to M

    * Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies

    Missionary Lay of Hands hotkey changed to Y

    Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters

    smite can now target commander units

    * Entangle will no longer be unavailable on Guardian squads when a Farseer is attached

    Tankbusta rockets can no longer attack ground

    Tactical Missile Launchers can no longer attack ground

    The Celestian Veteran Superior now benefits from Blessed Armor research

    Skyray Gunships now have a fire on the move penalty

    Archon special attacks now do damage at the appropriate time during the animation

    IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post

    The Tortured Slave's thrown death animation no longer repeats

    The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers

    The Daemon Prince now has additional audio lines

    The Helm of Alpharius Wargear now properly grants detection to the Daemon Prince in campaign

    The Warbanner wargear will now properly affect the daemon prince

    Honor Guard Grey Knights no longer take up population cap

    Honor Guard Possessed Marines and Horrors no longer take up population cap

    Hellion, Scourge and Warp Beast honor guard units are no longer able to board transports

    Honor Guard Harlequins no longer use squad cap

    The Eldar AI will no longer build a Support Portal before the requirements are met

    The Raven's Short Circuit can now target vehicle high

    Immortals reassembly radius reduced to 20

    Fixed a bug where multiple faith abilities used in quick succession would cause the player to only pay for one of them

    Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader

    Targeting optics now properly increases the sight range of the Stealth Suit squad leader

    The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research

    Abilities that disable combat on vehicles will now properly disable special attacks as well

    The Ork forces in the campaign will now always use the proper color scheme

    TRIVIAL

    Hellion Honor Guard jump ability will now properly recharge

    Tau Commander Marker Drone wargear now properly increase the Tau Commander's damage

    Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.

    * Grey Knights now take up only slot in a transport

    Space Marine research, Wargear: Power Fists can now be researched in the single player campaign

    * Honor Guard Cultist Squads now benefit from Unholy Sight research

    Guardian Plasma Grenades will now damage Monster armor types

    Techpriests now start on stand ground stance

    Imperial Guard wargear now properly applies bonuses

    * Honor Guard Heavy Weapons Teams no longer use population cap

    * Macharian Cross now properly boosts the speed of all Command Squad members

    * The Hammerhead holographic clone armor type changed to vehicle medium

    * Honor Guard Broadside Battlesuits no longer use population cap

    * The Tortured Slave's morale will now properly recover when it reaches its maximum

    Honor Guard Reaver Jetbikes can now decapture points.

    Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.

    Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.

    Guardsmen Sergeants morale damage increased.

    Hellhound's Let It Burn ability now does morale damage.

    Added death explosions to Imperial Guard vehicles.

    The Broadside Railgun now has a piercing value against infantry low.

    Corrected tooltips on the Tau Commander stating that he didn't have a melee attack.

    The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.

    Drone Squad unburrowing now does morale damage.

    Kroot Shaper now has Feral Leap like other Kroot infantry.

    Fixed a bug with Tau's Iridium Armor wargear not working properly.

    Tau vehicles now have death explosions.

    Barracuda's Missile Pods now fire simultaneously.

    Barracuda's Ion Cannon morale damage increased slightly.

    Crisis Suit Missile Pods can no longer attack ground.

    The Krootox now uses their own sound set instead of the Carnivores'.

    Fixed a bug with Or'es'Ka's Multi-Tracker not working properly.

    Enabled the Snare Trap's sounds.

    Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons.

    Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.

    Dark Eldar generators death explosions now have proper morale and damage values.

    Tahril no longer takes up population cap.

    Adjusted the min damage value of the Ravager's right side Disintegrator.

    Archon Tahril now benefits from the Poisoned Blades upgrade.

    Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons.

    Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons.

    Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.

    Added morale and physical damage to Sisters of Battle generator death explosions.

    Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration.

    Added a death explosion to the Exorcist.

    Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency.

    Enabled the Living Saint's sync kills.

    Fixed Ecclesiarchal Servitor's get up animation.

    Fixed Death-Cult Assassin's get up animation.

    Fixed Missionary's get up animation.

    Chaos

    Reduced the maximum heavy weapons capacity of cultists to 2
    Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2
    Hell Talon damage against vehicles and buildings reduced by 10%

    Dark Eldar

    Haemonculus Lab requisition cost increased to 200 requisition/50 power
    Reaver Jetbike build time increased to 2seconds
    Hall of Blood cost reduced to 225 requisition
    Gruesome Display addon now grants a small detection radius to the Slave Chamber
    Cruicible of Malediction duration reduced to 6 seconds
    Scourages minimum broken time reduced to 5 seconds
    Raiders damage against vehicles increased by 10%

    Eldar

    Call to War research time reduced to 45 seconds
    Webway Gates now require the Webway Assembly
    Ranger damage reduced by 10%
    Farseer cost reduced to 220 requisition/80 power

    IG

    Hellhound fire on the move penalty increased to 0.4
    IG Listening Post addon cost increased to 100 requisition/60 power
    Kasrkin Grenade cooldown increased to 60 seconds

    Necrons

    Necron global power upgrade cost reduced to 350 power
    Necron global power upgrade 2 cost reduced to 550 power

    Orks

    Stormboy squad cost increased to 180 requisition
    Grot infiltration cost increased to 50 requisition/20 power
    Big Mek teleport cooldown time increased by 10 seconds
    Nob squad building damage reduced by 10%
    Trukk buildtime increased by 5 seconds

    Sisters of Battle

    Inferno Pistol research cost increased to 50 requisition/30 power
    Cannoness faith generation rate increased

    Space Marines

    Smite cooldown increased by 15 seconds

    Tau

    Firewarrior commander damage decreased by 10%
    Kroot shaper buildtime reduced to 20 seconds
    Vespid jump starts half charged
    Barracuda damage decreased by 10%
    EMP grenade duration time reduced by 5 seconds

    Orogogus on
  • DoctorArchDoctorArch Curmudgeon Registered User regular
    edited September 2008
    Anyone else having trouble seeing any game online tonight? I just reinstalled, and I can't find a single online game.

    DoctorArch on
    Switch Friend Code: SW-6732-9515-9697
  • CanisAquilusCanisAquilus Registered User regular
    edited September 2008
    Hell... its about time.

    CanisAquilus on
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited September 2008
    Hell... its about time.

    Get out.

    DeadOnArrival on
    2zz3vp4.jpg
  • OrogogusOrogogus San DiegoRegistered User regular
    edited October 2008
    Soulstorm patch finally up, about a month later than originally announced:

    http://forums.relicnews.com/showthread.php?t=206402
    We must extend our apologies to the Dawn of War: Soulstorm community for this patch being delayed as long as it has been.

    A number of unexpected technical issues were uncovered during the testing phase of the patch, and these had to be addressed before the patch could be released.

    We'd like to thank you for your patience as we worked to sort out these issues and hope that you continue to enjoy the expansion.

    Change list:
    - Fixed Sisters of Battle Holy Icon resource bug.
    - Fixed Dark Eldar Observer Soul Powers bug.
    - Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources.
    - The Illusory Monolith will no longer become real if there are Flayed Ones inside.

    - Addressed an issue with trainers working in multiplayer games.
    - The automatch matching range has been changed. Players will now only match up if they are within 200 points of each other.
    - Observers can no longer use Dark Eldar soul powers.
    - Harlequin dance of death no longer drains the player's resources.
    - The Deceiver's illusionary monolith will now always despawn correctly when the ability duration is complete.
    - Fixed Sisters of Battle holy icon resource exploit.
    - Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability.
    - Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed.
    - The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes.
    - Sisters of Battle Thermal Plasma Generator armor type changed to building medium.
    - Furious Charge will now properly affect Cultist Aspiring Champions.
    - Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking.
    - Seraphim Veteran Superiors will now benefit from Zealot Charge.
    - After Martyr's Gift is researched Celestian Veteran Superiors, Imagifiers, and Seraphim Veteran Superiors will now properly provide a faith bonus on death.
    - Dark Reaper Exarchs now benefit from optics upgrades.
    - Tau Listening Post Rail Guns now improve the weapons DPS against all target types.
    - Tau Broadside Battlesuits will now animate properly.
    - The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched.
    - The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons.
    - Torture Amp hotkey changed to M.
    - Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies.
    - Missionary Lay of Hands hotkey changed to Y.
    - Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters.
    - Smite can now target commander units.
    - Entangle will no longer be unavailable on Guardian squads when a Farseer is attached.
    - Tankbusta rockets can no longer attack ground.
    - Tactical Missile Launchers can no longer attack ground.
    - The Celestian Veteran Superior now benefits from Blessed Armor research.
    - Skyray Gunships now have a fire on the move penalty.
    - Archon special attacks now do damage at the appropriate time during the animation.
    - IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post.
    - The Tortured Slave's thrown death animation no longer repeats.
    - The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers.
    - The Daemon Prince now has additional audio lines.
    - The Helm of Alpharius Wargear now properly grants detection to the Daemon Prince in campaign.
    - The Warbanner wargear will now properly affect the daemon prince.
    - Honor Guard Grey Knights no longer take up population cap.
    - Honor Guard Possessed Marines and Horrors no longer take up population cap.
    - Hellion, Scourge and Warp Beast honor guard units are no longer able to board transports.
    - Honor Guard Harlequins no longer use squad cap.
    - The Eldar AI will no longer build a Support Portal before the requirements are met.
    - The Raven's Short Circuit can now target vehicle high.
    - Immortals reassembly radius reduced to 20.
    - Fixed a bug where multiple faith abilities used in quick succession would cause the player to only pay for one of them.
    - Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader.
    - Targeting optics now properly increases the sight range of the Stealth Suit squad leader.
    - The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research.
    - Abilities that disable combat on vehicles will now properly disable special attacks as well.
    - The Ork forces in the campaign will now always use the proper colour scheme.
    - Hellion Honor Guard jump ability will now properly recharge.
    - Tau Commander Marker Drone wargear now properly increase the Tau Commander's damage.
    - Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.
    - Grey Knights now take up only slot in a transport.
    - Space Marine research, Wargear: Power Fists can now be researched in the single player campaign.
    - Honor Guard Cultist Squads now benefit from Unholy Sight research.
    - Guardian Plasma Grenades will now damage Monster armor types.
    - Techpriests now start on stand ground stance.
    - Imperial Guard wargear now properly applies bonuses.
    - Honor Guard Heavy Weapons Teams no longer use population cap.
    - Macharian Cross now properly boosts the speed of all Command Squad members.
    - The Hammerhead holographic clone armor type changed to vehicle medium.
    - Honor Guard Broadside Battlesuits no longer use population cap.
    - The Tortured Slave's morale will now properly recover when it reaches its maximum.
    - Honor Guard Reaver Jetbikes can now decapture points.
    - Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.
    - Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.
    - Guardsmen Sergeants morale damage increased.
    - Hellhound's Let It Burn ability now does morale damage.
    - Added death explosions to Imperial Guard vehicles.
    - The Broadside Railgun now has a piercing value against infantry low.
    - Corrected tooltips on the Tau Commander stating that he didn't have a melee attack.
    - The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.
    - Drone Squad unburrowing now does morale damage.
    - Kroot Shaper now has Feral Leap like other Kroot infantry.
    - Fixed a bug with Tau's Iridium Armor wargear not working properly.
    - Tau vehicles now have death explosions.
    - Barracuda's Missile Pods now fire simultaneously.
    - Barracuda's Ion Cannon morale damage increased slightly.
    - Crisis Suit Missile Pods can no longer attack ground.
    - The Krootox now uses their own sound set instead of the Carnivores'.
    - Fixed a bug with Or'es'Ka's Multi-Tracker not working properly.
    - Enabled the Snare Trap's sounds.
    - Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons.
    - Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.
    - Dark Eldar generators death explosions now have proper morale and damage values.
    - Tahril no longer takes up population cap.
    - Adjusted the min damage value of the Ravager's right side Disintegrator.
    - Fixed the Tortured Slave's death and get up animations.
    - Archon Tahril now benefits from the Poisoned Blades upgrade.
    - Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons.
    - Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons.
    - Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.
    - Added morale and physical damage to Sisters of Battle generator death explosions.
    - Added Lightning Fighters to the tooltip list of units affected by the Reinforced Hull Plating wargear.
    - Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration.
    - Added a death explosion to the Excorcist.
    - Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys.
    - Enabled the Living Saint's sync kills.
    - Fixed Ecclesiarchal Servitor's get up animation.
    - Fixed Death-Cult Assasin's get up animation.
    - Fixed Missionary's get up animation.

    Chaos

    - Reduced the maximium heavy weapons capacity of cultists to 2.
    - Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2.
    - Hell Talon damage against vehicles and buildings reduced by 10%.

    Dark Eldar

    - Haemonculus Lab requisition cost increased to 200 requisition/50 power.
    - Reaver Jetbike build time increased to 2seconds.
    - Hall of Blood cost reduced to 225 requisition.
    - Gruesome Display addon now grants a small detection radius to the Slave Chamber.
    - Cruicible of Malediction duration reduced to 6 seconds.
    - Scourages minimum broken time reduced to 5 seconds.
    - Raiders damage against vehicles increased by 10%.

    Eldar

    - Call to War research time reduced to 45 seconds.
    - Webway Gates now require the Webway Assembly.
    - Ranger damage reduced by 10%.
    - Farseer cost reduced to 220 requisition/80 power.

    IG

    - Hellhound fire on the move penalty increased to 0.4.
    - IG Listening Post addon cost increased to 100 requisition/60 power.
    - Kasrkin Grenade cooldown increased to 60 seconds.

    Necrons

    - Necron global power upgrade cost reduced to 350 power.
    - Necron global power upgrade 2 cost reduced to 550 power.

    Orks

    - Stormboy squad cost increased to 180 requisition.
    - Grot infiltration cost increased to 50 requisition/20 power.
    - Big Mek teleport cooldown time increased by 10 seconds.
    - Nob squad building damage reduced by 10%.
    - Trukk buildtime increased by 5 seconds.

    Sisters of Battle

    - Inferno Pistol research cost increased to 50 requisition/30 power.
    - Cannoness faith generation rate increased.

    Space Marines

    - Smite cooldown increased by 15 seconds.

    Tau

    - Firewarrior commander damage decreased by 10%.
    - Kroot shaper buildtime reduced to 20 seconds.
    - Vespid jump starts half charged.
    - Barracuda damage decreased by 10%.
    - EMP grenade duration time reduced by 5 seconds.

    Orogogus on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited October 2008
    I had fun with my first few online attempts. I had no idea there was a thread for PA get-togethers. Sounds awesome.

    I don't know why I got accused of cheats during a game because my Living Saint singlehandedly tore the Necrons to shreds, but whatever.

    cj iwakura on
    y3H3Fa4.png
  • RaslinRaslin Registered User regular
    edited October 2008
    cj iwakura wrote: »
    I had fun with my first few online attempts. I had no idea there was a thread for PA get-togethers. Sounds awesome.

    I don't know why I got accused of cheats during a game because my Living Saint singlehandedly tore the Necrons to shreds, but whatever.

    When necrons lose, its because the other player cheated.

    That is a fact.

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited October 2008
    Raslin wrote: »
    cj iwakura wrote: »
    I had fun with my first few online attempts. I had no idea there was a thread for PA get-togethers. Sounds awesome.

    I don't know why I got accused of cheats during a game because my Living Saint singlehandedly tore the Necrons to shreds, but whatever.

    When necrons lose, its because the other player cheated.

    That is a fact.

    I think you underestimate the power of the Living Saint.

    So... how do I join a game via Hamachi? I have the program running. Is it done through DoW?

    I don't think anyone's on.

    cj iwakura on
    y3H3Fa4.png
  • RaslinRaslin Registered User regular
    edited October 2008
    cj iwakura wrote: »
    Raslin wrote: »
    cj iwakura wrote: »
    I had fun with my first few online attempts. I had no idea there was a thread for PA get-togethers. Sounds awesome.

    I don't know why I got accused of cheats during a game because my Living Saint singlehandedly tore the Necrons to shreds, but whatever.

    When necrons lose, its because the other player cheated.

    That is a fact.

    I think you underestimate the power of the Living Saint.

    And you, spammed flayed ones.

    To be fair, its not as great as it was in DC

    Edit: People, we should play

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • AccualtAccualt Registered User regular
    edited November 2008
    PATCH!
    Updates to Dawn of War: Soulstorm have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
    Dawn of War: Soulstorm

    Fixes

    Fixed Sisters of Battle Holy Icon resource bug.

    Fixed Dark Eldar Observer Soul Powers bug.

    Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources.

    The Illusory Monolith will no longer become real if there are Flayed Ones inside.

    Addressed an issue with trainers working in multiplayer games.

    Observers can no longer use Dark Eldar soul powers.

    Fixed Sisters of Battle holy icon resource exploit.

    Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability.

    Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed.

    The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes.

    Sisters of Battle Thermal Plasma Generator armor type changed to building medium.

    Furious Charge will now properly affect Cultist Aspiring Champions.

    Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking.

    Seraphim Veteran Superiors will now benefit from Zealot Charge.

    Dark Reaper Exarchs now benefit from optics upgrades.

    Tau Listening Post Rail Guns now improve the weapons DPS against all target types.

    Tau Broadside Battlesuits will now animate properly.

    The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched.

    The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons.

    Torture Amp hotkey changed to M.

    Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies.

    Missionary Lay of Hands hotkey changed to Y.

    Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters.

    Smite can now target commander units.

    Entangle will no longer be unavailable on Guardian squads when a Farseer is attached.

    Tankbusta rockets can no longer attack ground.

    Tactical Missile Launchers can no longer attack ground.

    The Celestian Veteran Superior now benefits from Blessed Armor research.

    Skyray Gunships now have a fire on the move penalty.

    Archon special attacks now do damage at the appropriate time during the animation.

    IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post.

    The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers.

    The Eldar AI will no longer build a Support Portal before the requirements are met.

    The Raven's Short Circuit can now target vehicle high.

    Immortals reassembly radius reduced to 20.

    Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader.

    Targeting optics now properly increases the sight range of the Stealth Suit squad leader.

    The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research.

    Abilities that disable combat on vehicles will now properly disable special attacks as well.

    The Ork forces in the campaign will now always use the proper colour scheme.

    Hellion Honor Guard jump ability will now properly recharge.

    Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.

    Grey Knights now take up only slot in a transport.

    Space Marine research, Wargear: Power Fists can now be researched in the single player campaign.

    Honor Guard Cultist Squads now benefit from Unholy Sight research.

    Guardian Plasma Grenades will now damage Monster armor types.

    Techpriests now start on stand ground stance.

    Honor Guard Heavy Weapons Teams no longer use population cap.

    Macharian Cross now properly boosts the speed of all Command Squad members.

    The Hammerhead holographic clone armor type changed to vehicle medium.

    Honor Guard Broadside Battlesuits no longer use population cap.

    The Tortured Slave's morale will now properly recover when it reaches its maximum.

    Honor Guard Reaver Jetbikes can now decapture points.

    Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.

    Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.

    Guardsmen Sergeants morale damage increased.

    Hellhound's Let It Burn ability now does morale damage.

    Added death explosions to Imperial Guard vehicles.

    The Broadside Railgun now has a piercing value against infantry low.

    Corrected tooltips on the Tau Commander stating that he didn't have a melee attack.

    The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.

    Drone Squad unburrowing now does morale damage.

    Kroot Shaper now has Feral Leap like other Kroot infantry.

    Fixed a bug with Tau's Iridium Armor wargear not working properly.

    Tau vehicles now have death explosions.

    Barracuda's Missile Pods now fire simultaneously.

    Barracuda's Ion Cannon morale damage increased slightly.

    Crisis Suit Missile Pods can no longer attack ground.

    The Krootox now uses their own sound set instead of the Carnivores'.

    Enabled the Snare Trap's sounds.

    Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons.

    Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.

    Dark Eldar generators death explosions now have proper morale and damage values.

    Tahril no longer takes up population cap.

    Adjusted the min damage value of the Ravager's right side Disintegrator.

    Archon Tahril now benefits from the Poisoned Blades upgrade.

    Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons.

    Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons.

    Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.

    Added morale and physical damage to Sisters of Battle generator death explosions.

    Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration.

    Added a death explosion to the Excorcist.

    Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys.

    Enabled the Living Saint's sync kills.

    Fixed Ecclesiarchal Servitor's get up animation.

    Fixed Death-Cult Assasin's get up animation.

    Fixed Missionary's get up animation.


    Chaos



    Reduced the maximium heavy weapons capacity of cultists to 2.

    Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2.

    Hell Talon damage against vehicles and buildings reduced by 10%.


    Dark Eldar



    Haemonculus Lab requisition cost increased to 200 requisition/50 power.

    Hall of Blood cost reduced to 225 requisition.

    Cruicible of Malediction duration reduced to 6 seconds.

    Scourages minimum broken time reduced to 5 seconds.


    Eldar



    Call to War research time reduced to 45 seconds.

    Ranger damage reduced by 10%.

    Farseer cost reduced to 220 requisition/80 power.


    IG



    Hellhound fire on the move penalty increased to 0.4.

    IG Listening Post addon cost increased to 100 requisition/60 power.

    Kasrkin Grenade cooldown increased to 60 seconds.


    Necrons



    Necron global power upgrade cost reduced to 350 power.

    Necron global power upgrade 2 cost reduced to 550 power.


    Orks



    Stormboy squad cost increased to 180 requisition.

    Grot infiltration cost increased to 50 requisition/20 power.

    Big Mek teleport cooldown time increased by 10 seconds.

    Nob squad building damage reduced by 10%.

    Trukk buildtime increased by 5 seconds.


    Sisters of Battle



    Inferno Pistol research cost increased to 50 requisition/30 power.


    Space Marines



    Smite cooldown increased by 15 seconds.


    Tau



    Firewarrior commander damage decreased by 10%.

    Kroot shaper buildtime reduced to 20 seconds.

    Vespid jump starts half charged.

    EMP grenade duration time reduced by 5 seconds.

    Accualt on
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited November 2008
    Orogogus wrote: »
    Soulstorm patch finally up, about a month later than originally announced:

    http://forums.relicnews.com/showthread.php?t=206402
    We must extend our apologies to the Dawn of War: Soulstorm community for this patch being delayed as long as it has been.

    A number of unexpected technical issues were uncovered during the testing phase of the patch, and these had to be addressed before the patch could be released.

    We'd like to thank you for your patience as we worked to sort out these issues and hope that you continue to enjoy the expansion.

    Change list:
    - Fixed Sisters of Battle Holy Icon resource bug.
    - Fixed Dark Eldar Observer Soul Powers bug.
    - Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources.
    - The Illusory Monolith will no longer become real if there are Flayed Ones inside.

    - Addressed an issue with trainers working in multiplayer games.
    - The automatch matching range has been changed. Players will now only match up if they are within 200 points of each other.
    - Observers can no longer use Dark Eldar soul powers.
    - Harlequin dance of death no longer drains the player's resources.
    - The Deceiver's illusionary monolith will now always despawn correctly when the ability duration is complete.
    - Fixed Sisters of Battle holy icon resource exploit.
    - Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability.
    - Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed.
    - The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes.
    - Sisters of Battle Thermal Plasma Generator armor type changed to building medium.
    - Furious Charge will now properly affect Cultist Aspiring Champions.
    - Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking.
    - Seraphim Veteran Superiors will now benefit from Zealot Charge.
    - After Martyr's Gift is researched Celestian Veteran Superiors, Imagifiers, and Seraphim Veteran Superiors will now properly provide a faith bonus on death.
    - Dark Reaper Exarchs now benefit from optics upgrades.
    - Tau Listening Post Rail Guns now improve the weapons DPS against all target types.
    - Tau Broadside Battlesuits will now animate properly.
    - The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched.
    - The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons.
    - Torture Amp hotkey changed to M.
    - Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies.
    - Missionary Lay of Hands hotkey changed to Y.
    - Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters.
    - Smite can now target commander units.
    - Entangle will no longer be unavailable on Guardian squads when a Farseer is attached.
    - Tankbusta rockets can no longer attack ground.
    - Tactical Missile Launchers can no longer attack ground.
    - The Celestian Veteran Superior now benefits from Blessed Armor research.
    - Skyray Gunships now have a fire on the move penalty.
    - Archon special attacks now do damage at the appropriate time during the animation.
    - IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post.
    - The Tortured Slave's thrown death animation no longer repeats.
    - The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers.
    - The Daemon Prince now has additional audio lines.
    - The Helm of Alpharius Wargear now properly grants detection to the Daemon Prince in campaign.
    - The Warbanner wargear will now properly affect the daemon prince.
    - Honor Guard Grey Knights no longer take up population cap.
    - Honor Guard Possessed Marines and Horrors no longer take up population cap.
    - Hellion, Scourge and Warp Beast honor guard units are no longer able to board transports.
    - Honor Guard Harlequins no longer use squad cap.
    - The Eldar AI will no longer build a Support Portal before the requirements are met.
    - The Raven's Short Circuit can now target vehicle high.
    - Immortals reassembly radius reduced to 20.
    - Fixed a bug where multiple faith abilities used in quick succession would cause the player to only pay for one of them.
    - Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader.
    - Targeting optics now properly increases the sight range of the Stealth Suit squad leader.
    - The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research.
    - Abilities that disable combat on vehicles will now properly disable special attacks as well.
    - The Ork forces in the campaign will now always use the proper colour scheme.
    - Hellion Honor Guard jump ability will now properly recharge.
    - Tau Commander Marker Drone wargear now properly increase the Tau Commander's damage.
    - Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.
    - Grey Knights now take up only slot in a transport.
    - Space Marine research, Wargear: Power Fists can now be researched in the single player campaign.
    - Honor Guard Cultist Squads now benefit from Unholy Sight research.
    - Guardian Plasma Grenades will now damage Monster armor types.
    - Techpriests now start on stand ground stance.
    - Imperial Guard wargear now properly applies bonuses.
    - Honor Guard Heavy Weapons Teams no longer use population cap.
    - Macharian Cross now properly boosts the speed of all Command Squad members.
    - The Hammerhead holographic clone armor type changed to vehicle medium.
    - Honor Guard Broadside Battlesuits no longer use population cap.
    - The Tortured Slave's morale will now properly recover when it reaches its maximum.
    - Honor Guard Reaver Jetbikes can now decapture points.
    - Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.
    - Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.
    - Guardsmen Sergeants morale damage increased.
    - Hellhound's Let It Burn ability now does morale damage.
    - Added death explosions to Imperial Guard vehicles.
    - The Broadside Railgun now has a piercing value against infantry low.
    - Corrected tooltips on the Tau Commander stating that he didn't have a melee attack.
    - The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.
    - Drone Squad unburrowing now does morale damage.
    - Kroot Shaper now has Feral Leap like other Kroot infantry.
    - Fixed a bug with Tau's Iridium Armor wargear not working properly.
    - Tau vehicles now have death explosions.
    - Barracuda's Missile Pods now fire simultaneously.
    - Barracuda's Ion Cannon morale damage increased slightly.
    - Crisis Suit Missile Pods can no longer attack ground.
    - The Krootox now uses their own sound set instead of the Carnivores'.
    - Fixed a bug with Or'es'Ka's Multi-Tracker not working properly.
    - Enabled the Snare Trap's sounds.
    - Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons.
    - Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.
    - Dark Eldar generators death explosions now have proper morale and damage values.
    - Tahril no longer takes up population cap.
    - Adjusted the min damage value of the Ravager's right side Disintegrator.
    - Fixed the Tortured Slave's death and get up animations.
    - Archon Tahril now benefits from the Poisoned Blades upgrade.
    - Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons.
    - Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons.
    - Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.
    - Added morale and physical damage to Sisters of Battle generator death explosions.
    - Added Lightning Fighters to the tooltip list of units affected by the Reinforced Hull Plating wargear.
    - Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration.
    - Added a death explosion to the Excorcist.
    - Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys.
    - Enabled the Living Saint's sync kills.
    - Fixed Ecclesiarchal Servitor's get up animation.
    - Fixed Death-Cult Assasin's get up animation.
    - Fixed Missionary's get up animation.

    Chaos

    - Reduced the maximium heavy weapons capacity of cultists to 2.
    - Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2.
    - Hell Talon damage against vehicles and buildings reduced by 10%.

    Dark Eldar

    - Haemonculus Lab requisition cost increased to 200 requisition/50 power.
    - Reaver Jetbike build time increased to 2seconds.
    - Hall of Blood cost reduced to 225 requisition.
    - Gruesome Display addon now grants a small detection radius to the Slave Chamber.
    - Cruicible of Malediction duration reduced to 6 seconds.
    - Scourages minimum broken time reduced to 5 seconds.
    - Raiders damage against vehicles increased by 10%.

    Eldar

    - Call to War research time reduced to 45 seconds.
    - Webway Gates now require the Webway Assembly.
    - Ranger damage reduced by 10%.
    - Farseer cost reduced to 220 requisition/80 power.

    IG

    - Hellhound fire on the move penalty increased to 0.4.
    - IG Listening Post addon cost increased to 100 requisition/60 power.
    - Kasrkin Grenade cooldown increased to 60 seconds.

    Necrons

    - Necron global power upgrade cost reduced to 350 power.
    - Necron global power upgrade 2 cost reduced to 550 power.

    Orks

    - Stormboy squad cost increased to 180 requisition.
    - Grot infiltration cost increased to 50 requisition/20 power.
    - Big Mek teleport cooldown time increased by 10 seconds.
    - Nob squad building damage reduced by 10%.
    - Trukk buildtime increased by 5 seconds.

    Sisters of Battle

    - Inferno Pistol research cost increased to 50 requisition/30 power.
    - Cannoness faith generation rate increased.

    Space Marines

    - Smite cooldown increased by 15 seconds.

    Tau

    - Firewarrior commander damage decreased by 10%.
    - Kroot shaper buildtime reduced to 20 seconds.
    - Vespid jump starts half charged.
    - Barracuda damage decreased by 10%.
    - EMP grenade duration time reduced by 5 seconds.

    I do believe you missed a 2-week old post, Mr Mod.

    DeadOnArrival on
    2zz3vp4.jpg
  • AccualtAccualt Registered User regular
    edited November 2008
    Well shits, Steam just put it up as the 4th. :(

    Accualt on
  • swiftorswiftor Registered User regular
    edited November 2008
    Interesting

    swiftor on
    Rock on Child's Play
    Part of the GameOn Community http://swiftor.com
    Community Manager for OMGPOP.com
  • OrogogusOrogogus San DiegoRegistered User regular
    edited November 2008
    There was an additional hotfix patch released a few days ago, although I guess there are still known bugs:

    http://dowpatch.com/ss_patch_120.html
    Message from Relic

    Hello community.
    We are releasing this hotfix patch in order to address a major balance issue that became apparent to us shortly after releasing patch 1.1. We are sorry that the error slipped through, but thank you for your response and for your continued support. We are currently working on a plan that may allow us to address some of the outstanding issues in the game, most importantly the Automatch problem.
    General Fixes

    * Min_Damage_Value on tau photon grenade reduced to 45
    * Sisters of Battle Blessed Armor research will no longer affect all Sisters of Battle units
    * Restored Monolith can now properly garrison Flayed Ones squads

    Orogogus on
  • A-PuckA-Puck Registered User regular
    edited December 2008
    The Emperor commands this thread to fight on!

    A-Puck on
    Soon... soon I will install you, my precious.
  • ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    edited December 2008
    Crap, now I have to find/reinstall SS and all my old CD keys.

    Extreaminatus on
  • A-PuckA-Puck Registered User regular
    edited December 2008
    yes, yes you do. I have space marines that I haven't played in forever and I feel the burning desire to get curbstomped

    A-Puck on
    Soon... soon I will install you, my precious.
  • ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    edited December 2008
    I have some Chaos Marines that need to be dusted off and rolled over. Can't wait to get home and let the search begin.

    Extreaminatus on
  • The Lord of HatsThe Lord of Hats Registered User regular
    edited December 2008
    I have no chosen army yet, and don't use hotkeys.

    Reporting for curbstomping, SIR!

    The Lord of Hats on
  • GoombaGoomba __BANNED USERS regular
    edited December 2008
    DoA never used hotkeys. At least, that's what he said, but he's a liar.

    Goomba on
    [SIGPIC][/SIGPIC]
  • A-PuckA-Puck Registered User regular
    edited December 2008
    The hotkeys I know:
    . select builder
    b build
    c chapel barracks
    p power plant
    l listening post
    r armory

    F1 chase stuff stance
    F2 shoot stuff stance
    Q stop it and shoot stuff

    , the where the hell are those scouts button

    Edit: oh yeah, I'll most likely be available for gaming goodness in about... 5 hours from now (7pm eastern)

    A-Puck on
    Soon... soon I will install you, my precious.
  • GoombaGoomba __BANNED USERS regular
    edited December 2008
    A-Puck wrote: »
    The hotkeys I know:
    . select builder
    b build
    c chapel barracks
    p power plant
    l listening post
    r armory

    F1 chase stuff stance
    F2 shoot stuff stance
    Q stop it and shoot stuff

    , the where the hell are those scouts button

    Edit: oh yeah, I'll most likely be available for gaming goodness in about... 5 hours from now (7pm eastern)
    I know those and about 10 others. And I don't remember the one for rangers. Basically all I use is g, b, g, f, q, and a. I use the last three a lot.

    Edit: Oh, except . and ,.

    Goomba on
    [SIGPIC][/SIGPIC]
  • troublebrewingtroublebrewing Registered User regular
    edited December 2008
    I'd be up for a game late at night tonight but hopefully teams or something as I've never played the MP before ?

    troublebrewing on
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