From Tilted Mill, the developer who made Children of the Nile, Caesar IV, and SimCity Societies.
This game (for PC) is an RPG and town building hybrid in the vein of Majesty and Actraiser (except, in that game's case substitute the "RPG" with "Platformer").
You go into the wilderness of a fantasy kingdom and start a town with a small number of people. Each person serves a vital role to the town, and you choose four of them carefully (because any of their deaths could be disastrous to your town's livelihood) to go out into the wilderness in search for resources/loot. From what I've read they're putting a lot of work into the randomization of the game, so each playthrough will hopefully be different.
The system requirements will be low, and the price will also be low (either $20 or less than $20 from what I've heard), so I'm ridiculously excited about this game and I thought some of you might be too. Release date is a vague "summer" right now, so hopefully soon.
I'll just copy the info from their site now:
Loot, level and build with fast paced RPG combat and strategic base building!
Your goal is to lead a handful of peasants to establish a small haven in the wild backcountry of a fantasy kingdom. You must also carefully select members of your village to put down their ploughs, leave their comfortable homes, taking whatever weapon they may have at hand, to join you on expeditions of exploration and conquest in the surrounding lands. There you’ll encounter the characters and creatures of myth and folklore, and find much needed resources to expand your village. Should your forays meet with success, fame, fortune and prosperity await. But you must take care, for even the loss of a lowly farmer can spell disaster when harvest time comes.
Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?
Features
* Fantasy role-playing and character development
* Party-based tactical combat, including item use
* Base building, including building upgrades
* Innovative combat stat leveling system
* Random world generation for maximum replay
* Folklore / fantasy setting
* Intimate scale
Target System Requirements
Hinterland Scene Hinterland is intended to be playable on computers with very modest system requirements.
The current target system:
* 1.8 GHz processor or higher
* 512 MB RAM Windows XP® (1 GB for Windows® Vista)
* 64 MB DirectX 8.1 compatible card
* 250 MB free hard drive space
Their website has some more artwork of the game if you're into that:
http://www.tiltedmill.com/hinterland/
Posts
Then again, Tilted Mill has a lot of potential to really screw this up. Like SimCity Societies.
I never asked for this!
I'd play it.
Microprose could have a new cash cow.
This is what came to mind when I saw the title
3DS: 1607-3034-6970
EDIT: I wonder how magic will work in the game? I'd love to play with a character that starts out as a hedge wizard and growing into an Archmage.
Yup. It was pretty cool. I need to find it again.
This game seems pretty interesting, and I liked Children of the Nile a lot, so... I'm feeling optimistic.
In a Q&A they said magic will lean more towards alchemy than wizards/shooting spells.
which was the only problem I had with that game...
...so, win.
Battlenet: Judgement#1243
psn: KupoZero
Ditto. After rediscovering Majesty and playing the shit out that recently, I'd love to jump into something like this.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Just noticing. Perhaps this means my computer will run it.
It actually is an indie game, unlike their previous games, just not free. Cheap, though.
Really looking forward to this game.
XBL/PSN/Steam: APZonerunner
Sorry, didn't mean to make a semi-cryptic comment. I just meant that I wonder if they made some of the same design decisions I (would have) made.