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Hinterland, an RPG/Town Building hybrid

ClevingerClevinger Registered User regular
edited June 2009 in Games and Technology
From Tilted Mill, the developer who made Children of the Nile, Caesar IV, and SimCity Societies.

This game (for PC) is an RPG and town building hybrid in the vein of Majesty and Actraiser (except, in that game's case substitute the "RPG" with "Platformer").

You go into the wilderness of a fantasy kingdom and start a town with a small number of people. Each person serves a vital role to the town, and you choose four of them carefully (because any of their deaths could be disastrous to your town's livelihood) to go out into the wilderness in search for resources/loot. From what I've read they're putting a lot of work into the randomization of the game, so each playthrough will hopefully be different.

The system requirements will be low, and the price will also be low (either $20 or less than $20 from what I've heard), so I'm ridiculously excited about this game and I thought some of you might be too. Release date is a vague "summer" right now, so hopefully soon.

2z3xjyr.jpg

2hyustu.jpg


I'll just copy the info from their site now:

Loot, level and build with fast paced RPG combat and strategic base building!

Your goal is to lead a handful of peasants to establish a small haven in the wild backcountry of a fantasy kingdom. You must also carefully select members of your village to put down their ploughs, leave their comfortable homes, taking whatever weapon they may have at hand, to join you on expeditions of exploration and conquest in the surrounding lands. There you’ll encounter the characters and creatures of myth and folklore, and find much needed resources to expand your village. Should your forays meet with success, fame, fortune and prosperity await. But you must take care, for even the loss of a lowly farmer can spell disaster when harvest time comes.

Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?

Features

* Fantasy role-playing and character development
* Party-based tactical combat, including item use
* Base building, including building upgrades
* Innovative combat stat leveling system
* Random world generation for maximum replay
* Folklore / fantasy setting
* Intimate scale


Target System Requirements
Hinterland Scene Hinterland is intended to be playable on computers with very modest system requirements.

The current target system:

* 1.8 GHz processor or higher
* 512 MB RAM Windows XP® (1 GB for Windows® Vista)
* 64 MB DirectX 8.1 compatible card
* 250 MB free hard drive space

Their website has some more artwork of the game if you're into that:

http://www.tiltedmill.com/hinterland/

Clevinger on
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Posts

  • captainkcaptaink TexasRegistered User regular
    edited July 2008
    This game is tactically designed to enthrall me. I almost hope it fails to do so.

    captaink on
  • ArcathanArcathan Registered User regular
    edited July 2008
    This game has so much potential.

    Then again, Tilted Mill has a lot of potential to really screw this up. Like SimCity Societies.

    Arcathan on
  • captainkcaptaink TexasRegistered User regular
    edited July 2008
    Oh they did that? There was a good game hiding under all the mess. At least, a cool idea.

    captaink on
  • randombattlerandombattle Registered User regular
    edited July 2008
    I saw this thread and thought it said Hitlerland.

    randombattle on
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  • ZombiemamboZombiemambo Registered User regular
    edited July 2008
    I saw this thread and thought it said Hitlerland.

    I'd play it.

    Zombiemambo on
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  • stigweardstigweard Registered User regular
    edited July 2008
    I saw this thread and thought it said Hitlerland.

    I'd play it.

    Microprose could have a new cash cow.
    This is what came to mind when I saw the title

    stigweard on
  • BlackjackBlackjack Registered User regular
    edited July 2008
    I saw this thread and thought it said Hitlerland.
    Now I can't not see that.

    Blackjack on
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  • RaereRaere Registered User regular
    edited July 2008
    I'm cautiously excited. I love me some RPGs and town building sims, but we'll see. Savage worked out pretty good.

    Raere on
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  • ChewyWafflesChewyWaffles Registered User regular
    edited July 2008
    Savage? In all fairness that's a fps/rts hybrid.

    ChewyWaffles on
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  • SilpheedSilpheed Registered User regular
    edited July 2008
    This sounds interesting. Considering how much I loved the Keep aspects of Neverwinter Nights 2 this should probably be right up my alley.

    Silpheed on
  • DashuiDashui Registered User regular
    edited July 2008
    Tilted Mill, seriously? Fuck yeah! All of you should be interested in this game because of how amazingly awesome Children of the Nile was.

    Dashui on
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  • DemiurgeDemiurge Registered User regular
    edited July 2008
    Oh goodie, another game to keep me occupied until Diablo 3. Incidently, have anyone played King of Dragon Pass?

    Demiurge on
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  • SilpheedSilpheed Registered User regular
    edited July 2008
    Demiurge wrote: »
    Oh goodie, another game to keep me occupied until Diablo 3. Incidently, have anyone played King of Dragon Pass?
    I've followed the LP on the SA forums but I've never managed to track down a copy.

    EDIT: I wonder how magic will work in the game? I'd love to play with a character that starts out as a hedge wizard and growing into an Archmage.

    Silpheed on
  • Rhan9Rhan9 Registered User regular
    edited July 2008
    Demiurge wrote: »
    Oh goodie, another game to keep me occupied until Diablo 3. Incidently, have anyone played King of Dragon Pass?

    Yup. It was pretty cool. I need to find it again.

    This game seems pretty interesting, and I liked Children of the Nile a lot, so... I'm feeling optimistic.

    Rhan9 on
  • ClevingerClevinger Registered User regular
    edited July 2008
    Silpheed wrote: »

    EDIT: I wonder how magic will work in the game? I'd love to play with a character that starts out as a hedge wizard and growing into an Archmage.

    In a Q&A they said magic will lean more towards alchemy than wizards/shooting spells.

    Clevinger on
  • KupotheAvengerKupotheAvenger Destroyer of Cake and other deserts.Registered User regular
    edited July 2008
    Seems like FFCC: My Life as the King, accept with fighting.

    which was the only problem I had with that game...

    ...so, win.

    KupotheAvenger on
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  • never dienever die Registered User regular
    edited July 2008
    This is the type of game I've wanted to play for awhile now, which is awesome. Not really sure what that says about me though.

    never die on
  • Ebz123Ebz123 Registered User regular
    edited July 2008
    This looks great, RPGs often have well realised towns in them but you can never do anything to influence them. I hope there's a high level of customisation and a big range of choices and strategies, what could sink this is if you have to build the same town in the same way each time.

    Ebz123 on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited July 2008
    Holy shit. Sounds like my perfect game.

    Sir Carcass on
  • ZombieXZombieX Registered User regular
    edited July 2008
    Holy shit. Sounds like my perfect game.

    Ditto. After rediscovering Majesty and playing the shit out that recently, I'd love to jump into something like this.

    ZombieX on
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  • Page-Page- Registered User regular
    edited July 2008
    Game reminds me of Depths of Peril, which was a great idea, too, and a lot of fun. I'll keep an eye on it.

    Page- on
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  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited July 2008
    So this game is basically Dwarf Fortress without all the mining?

    harvest on
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  • TheKoolEagleTheKoolEagle Registered User regular
    edited July 2008
    this sounds like a game i'd be interested in, i've always wanted this kind of game but never could figure out how to best implement it

    TheKoolEagle on
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  • Simon MoonSimon Moon Registered User regular
    edited July 2008
    Dammit. I've been working on something very similar for the past 2 years, minus any semblance of polish. Oh well, I'll be interested to see if they came to any of the same conclusions I did.

    Simon Moon on
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  • SilpheedSilpheed Registered User regular
    edited July 2008
    Simon Moon wrote: »
    Dammit. I've been working on something very similar for the past 2 years, minus any semblance of polish. Oh well, I'll be interested to see if they came to any of the same conclusions I did.
    Out of curiosity, what kind of conclusions did you draw?

    Silpheed on
  • ArrathArrath Registered User regular
    edited July 2008
    Fuck. You just had to make the thread before the game was released didn't you? Now I want it, and it doesn't exist. :(

    Arrath on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited July 2008
    Jesus this sounds awesome.

    urahonky on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited July 2008
    Arrath wrote: »
    Fuck. You just had to make the thread before the game was released didn't you? Now I want it, and it doesn't exist. :(
    I have this same problem. It hurts me in my soul.

    Mojo_Jojo on
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  • ClevingerClevinger Registered User regular
    edited July 2008
    Sorry, just figured the game deserved some hype.

    Clevinger on
  • ArrathArrath Registered User regular
    edited July 2008
    Here I was all hopeful it'd be some indie/freeware game. Then I read the thread. D'oh. Back to Dwarf Fortress!

    Arrath on
  • wabbitehwabbiteh Registered User regular
    edited July 2008
    Clevinger wrote: »
    Hinterland Scene Hinterland is intended to be playable on computers with very modest system requirements.

    The current target system:

    * 1.8 MHz processor or higher

    Just noticing. Perhaps this means my computer will run it.

    wabbiteh on
  • A-PuckA-Puck Registered User regular
    edited July 2008
    This is very interesting. Thanks for bringing it to my attention.

    A-Puck on
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  • ClevingerClevinger Registered User regular
    edited July 2008
    Arrath wrote: »
    Here I was all hopeful it'd be some indie/freeware game. Then I read the thread. D'oh. Back to Dwarf Fortress!

    It actually is an indie game, unlike their previous games, just not free. Cheap, though.

    Clevinger on
  • StraythStrayth Registered User regular
    edited July 2008
    This looks cool, and I love Omar.

    Strayth on
    That's right.
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited July 2008
    I emailed their PR link on the game's page and the president of the company responded back. He's also the one who did the concept art you can see on that page, unless there's another person with the last name Beatrice there.

    Really looking forward to this game.

    harvest on
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  • APZonerunnerAPZonerunner Registered User regular
    edited July 2008
    Fuck. Do Want.

    APZonerunner on
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  • JPatrickJPatrick Registered User regular
    edited July 2008
    Looks cool. Ill definitely give it a spin.

    JPatrick on
  • SilpheedSilpheed Registered User regular
    edited July 2008
    Man, this better be released soon. "Summer" isn't exactly the most accurate of release dates.

    Silpheed on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited July 2008
    I remember when Left4Dead was supposed to be released in the Summer.

    urahonky on
  • Simon MoonSimon Moon Registered User regular
    edited July 2008
    Silpheed wrote: »
    Simon Moon wrote: »
    Dammit. I've been working on something very similar for the past 2 years, minus any semblance of polish. Oh well, I'll be interested to see if they came to any of the same conclusions I did.
    Out of curiosity, what kind of conclusions did you draw?

    Sorry, didn't mean to make a semi-cryptic comment. I just meant that I wonder if they made some of the same design decisions I (would have) made.

    Simon Moon on
    Steam: simon moon
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