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[WoW] Because the last shaman thread was stupid.

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Posts

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited November 2008
    Typhus733 wrote: »
    I respecced over to Enhance and with moderate gear I'm raping the shit out of anything that crosses my path. If you get two slow, good weapons, and even mediocre (I still have some caster pieces to replace on me) gear you can just tear things apart.

    Yeah
    Although, that is with pretty nice gear, t6+ level

    Edit: Also, water breathing and water walking (especially now that you can mount/ghost wolf while water walking) have proven very useful so far

    autono-wally, erotibot300 on
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  • BalefuegoBalefuego Registered User regular
    edited November 2008
    I should get the water walking glyph


    swimming is for losers

    Balefuego on
    [SIGPIC][/SIGPIC]
  • TransporterTransporter Registered User regular
    edited November 2008
    So, just in case anyone was wondering.

    With the inclusion of Death Knights, and the changes to spell pushback, and Insta-Regrowth Shocktide as much as I hate it.

    Resto Shaman are by far the best PvP healers in the game. Like by far.

    By ALOT.

    The reason why this is that we are the only healing class that isn't completley bent the hell over and raped by Death Knights. In fact, it is the very opposite. Resto Shaman are Anti-Death Knights with a totem that completley destroys their damage.

    So when you hit 80.

    Get a Death Knight.

    Get a Arms warrior.

    And then completley dominate every single team makeup ever.

    Transporter on
  • SeptusSeptus Registered User regular
    edited November 2008
    Can you be more specific? What totem? Why exactly do Death Knights rape the other healers? They have a hot-eating attack, but hots aren't so…hot anymore. Death Grip is very powerful for closing distance, but that's a 35 second cooldown, and Death Knights are still very susceptible to roots and snares, and aside from death grip they have chains of ice which is a dispellable magic effect, and two ways of snaring at range by 30%, one from a talent and one from a glyph. Seems like druids would still be very mobile, and disc priests very hardy.

    Septus on
    PSN: Kurahoshi1
  • rizriz Registered User regular
    edited November 2008
    Balefuego wrote: »
    I should get the water walking glyph


    swimming is for losers

    Dude, seriously. I run around Levitating just because I can, thanks to the glyph. And all those "swim across the ocean, okay now go back" quests were so much worse on beta without any way to run across the water.

    riz on
  • TransporterTransporter Registered User regular
    edited November 2008
    Septus wrote: »
    Can you be more specific? What totem? Why exactly do Death Knights rape the other healers? They have a hot-eating attack, but hots aren't so…hot anymore. Death Grip is very powerful for closing distance, but that's a 35 second cooldown, and Death Knights are still very susceptible to roots and snares, and aside from death grip they have chains of ice which is a dispellable magic effect, and two ways of snaring at range by 30%, one from a talent and one from a glyph. Seems like druids would still be very mobile, and disc priests very hardy.

    Can you be more specific?


    DK's hit like trucks. Very angry trucks that are mad at you. Priests don't have an effective way to get away from a DK. And you don't want to be in range of a DK. EVER. Druids also have problems getting away thanks to Imp. Plauge Strike being basically a frost trap, as well as removing hots, as well as improving damage done. Unholy also gets a pet stun. So three stares and a clutch silence masically bends a Druid over.

    Shamans?

    Shamans just drop disease cleansing totem, pop an ES, and laugh off all the incoming damage, LHW and Riptiding their way to victory. Thanks to to change to pushback, shamans don't NEED to get away from anything less then a well geared mage.

    Disease cleansing is HUGE, as Every single DK ability relies on having a billion diseases up to do amazing amounts of damage. Take that way, even one or two, and you've effectivly killed Scourge strike and Heart Strike Spam.

    Basically, it's really goddamn good.

    Transporter on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited November 2008
    If only you could destroy that Disease Cleansing totem which has five health points.

    If only.

    reVerse on
  • SeptusSeptus Registered User regular
    edited November 2008
    And how often does it tick? Is it down to 2 seconds from the old crappy pulse?

    DKs only have imp. plaguestrike if they're deep into unholy, which I don't consider the optimal tree to focus on, and the other snares are standard debuffs that a druid could shift out of. A frost DK would have pretty powerful damage coming from Death Coil, Icy Touch, Howling Blast, and Frost Strike, none of which need diseases to be boosted.

    A DK should have no problem dispelling a riptide with a plaguestrike, and meanwhile druids have noticeably increased survivability at melee range with tree form and nature's grasp for a get-away when needed.

    Septus on
    PSN: Kurahoshi1
  • dojangodojango Registered User regular
    edited November 2008
    Disease cleansing totem ticks every 5 seconds. Priest's abolish disease is also every 5 seconds. shammies get cleanse disease, can clear off additional ones if they can spare the time.

    DKs get 2 diseases mainly? or are there more than the starting two?

    dojango on
  • DissociaterDissociater Registered User regular
    edited November 2008
    dojango wrote: »
    Disease cleansing totem ticks every 5 seconds. Priest's abolish disease is also every 5 seconds. shammies get cleanse disease, can clear off additional ones if they can spare the time.

    DKs get 2 diseases mainly? or are there more than the starting two?

    If you go deep into unholy you get ebon plague bringer which is a morph from crypt fever. If you hit with plague strike you get the disease, plus ebon plague, and the desecrated ground effect (not sure if that counts as a disease). Icy touch will also put ebon plague on them (unless it's already there) and give them frost fever.

    Dissociater on
  • DissociaterDissociater Registered User regular
    edited November 2008
    Come to think of it, I'm not sure if ebon plague counts as a disease, or if it's just a secondary side effect of frost fever and blood plague, but it does take a debuff slot

    Dissociater on
  • dojangodojango Registered User regular
    edited November 2008
    Yeah, having a ton of DKs certainly adds up to a lot of diseases (which is why 4 DK 1 healer runs are so succesful), but i think each individual DK can only provide 2-3 at the most, depending on spec. But then, if they've got to waste their runes re-applying diseases, it might limit their ability to kick some ass.

    dojango on
  • DissociaterDissociater Registered User regular
    edited November 2008
    dojango wrote: »
    Yeah, having a ton of DKs certainly adds up to a lot of diseases (which is why 4 DK 1 healer runs are so succesful), but i think each individual DK can only provide 2-3 at the most, depending on spec. But then, if they've got to waste their runes re-applying diseases, it might limit their ability to kick some ass.

    Epidemic on the second tier of unholy is a 2 point talent that increases the duration of all diseases by 6 seconds. Which is pretty significant as it boosts the disease duration from 12 to 18 seconds, which is long enough to do two cycles of your skills before having to reapply. Also, pestilence spreads your diseases to new targets. So if you put diseases on target A and then use pestilence like 8 seconds later, Target b gets those diseases with a fresh duration, if you then switch to target B and use pestilence again, I think it will spread it back to the original target with a fresh duration.

    Dissociater on
  • dojangodojango Registered User regular
    edited November 2008
    Well, I think the issue is not diseases running out, but rather, diseases being dispelled by healers during pvp. But I reckon all PvP DKs are probably supposed to get virulence, which is gonna protect DK's from disease totem spam, at least a little bit.

    dojango on
  • SeptusSeptus Registered User regular
    edited November 2008
    Come to think of it, I'm not sure if ebon plague counts as a disease, or if it's just a secondary side effect of frost fever and blood plague, but it does take a debuff slot

    It does. It can't be dispelled itself I think, but it goes away if there are no diseases on the target, and it does boost skills like scourge strike.
    dojango wrote: »
    Yeah, having a ton of DKs certainly adds up to a lot of diseases (which is why 4 DK 1 healer runs are so succesful), but i think each individual DK can only provide 2-3 at the most, depending on spec. But then, if they've got to waste their runes re-applying diseases, it might limit their ability to kick some ass.

    A DK's death strike isn't being boosted by the 12 diseases on the target, only his two or three.

    Septus on
    PSN: Kurahoshi1
  • BeckBeck Registered User regular
    edited November 2008
    Septus wrote: »
    Can you be more specific? What totem? Why exactly do Death Knights rape the other healers? They have a hot-eating attack, but hots aren't so…hot anymore. Death Grip is very powerful for closing distance, but that's a 35 second cooldown, and Death Knights are still very susceptible to roots and snares, and aside from death grip they have chains of ice which is a dispellable magic effect, and two ways of snaring at range by 30%, one from a talent and one from a glyph. Seems like druids would still be very mobile, and disc priests very hardy.

    Can you be more specific?


    DK's hit like trucks. Very angry trucks that are mad at you. Priests don't have an effective way to get away from a DK. And you don't want to be in range of a DK. EVER. Druids also have problems getting away thanks to Imp. Plauge Strike being basically a frost trap, as well as removing hots, as well as improving damage done. Unholy also gets a pet stun. So three stares and a clutch silence masically bends a Druid over.

    Shamans?

    Shamans just drop disease cleansing totem, pop an ES, and laugh off all the incoming damage, LHW and Riptiding their way to victory. Thanks to to change to pushback, shamans don't NEED to get away from anything less then a well geared mage.

    Disease cleansing is HUGE, as Every single DK ability relies on having a billion diseases up to do amazing amounts of damage. Take that way, even one or two, and you've effectivly killed Scourge strike and Heart Strike Spam.

    Basically, it's really goddamn good.
    Death Knights make me want, more than ever, for Disease Cleansing Totem and Poison Cleansing Totem to be combined into one Cleansing Totem.

    I'm short on hotkeys. :(

    Beck on
    Lucas's Franklin Badge reflected the lightning back!
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited November 2008
    cure disease totem is my guess?

    autono-wally, erotibot300 on
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  • AresProphetAresProphet Registered User regular
    edited November 2008
    My enhancement shaman at 61 was ripping through all the freshly-60 DKs in HFP without much trouble. If I had Shamanistic Rage and Feral Spirit up I could take them down and end the fight with full health. Without those, I just needed 1 maelstromed Healing Wave to undo all their damage. The only time I had any trouble was if FS and SR were on cooldown and i was fighting more than one DK at a time. I could still take them on 2v1 with FS and SR.

    AresProphet on
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  • SeptusSeptus Registered User regular
    edited November 2008
    Well that makes sense, because a shaman is basically complete at 61. Your only new skills to get before 70 are a spell damage totem, and some elementals. DKs don't have the highly important icebound fortitude until 62, or rune strike until 67.

    Septus on
    PSN: Kurahoshi1
  • DissociaterDissociater Registered User regular
    edited November 2008
    They've also only been playing their death knight for a total of about 5-8 hours by level 60, and it's a very different class to play. Even if they had all the abilities available they probably suck anyways just from being overwhelmed by what they can and should do.

    Dissociater on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited November 2008
    how's this build for level 80 pve (heroics, maybe naxx) and sometimes pvp?

    autono-wally, erotibot300 on
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  • xzzyxzzy Registered User regular
    edited November 2008
    They've also only been playing their death knight for a total of about 5-8 hours by level 60, and it's a very different class to play. Even if they had all the abilities available they probably suck anyways just from being overwhelmed by what they can and should do.

    It took me until about level 61 before it started to click "ohhhhh so that's how this class works".

    And now my DK can cut through stuff like nobody's business. PvE anyways.

    But I'm still playing the shaman to 80, windfury is the most fun you can have in the game.

    xzzy on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited November 2008
    personally, I'd think instant CL (crit) after WF/LL (crit) is pretty far up there in my list of reasons why I love enhancement
    It will be so much better once I have 5/5 elemental fury though <3

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • xzzyxzzy Registered User regular
    edited November 2008
    So it's agreed, enhancement is the most satisfying spec on the planet, for all classes in the game, if you love seeing numbers flash around your head in a 64 point font.

    Glad that's settled!

    xzzy on
  • AresProphetAresProphet Registered User regular
    edited November 2008
    xzzy wrote: »
    So it's agreed, enhancement is the most satisfying spec on the planet, for all classes in the game, if you love seeing numbers flash around your head in a 64 point font.

    Glad that's settled!

    I need a new SCT mod, the default one can't keep up with windfury and I never know what my windfury crits are hitting for.

    Edit: remembered what I came to this thred for. Ratings Buster flat out doesn't work for my enhancement shaman. The only stats that show up are spell-based stats, it doesn't show AP, melee hit, or melee crit in the item summary. It breaks down intellect just fine into AP (1.1 per point with 5/5 AK and 3/3 MD) but its otherwise useless for figuring out upgrades. It work just fine on my warlock and my feral druid, I'm not sure what the issue is.

    AresProphet on
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  • Seattle ThreadSeattle Thread Registered User regular
    edited November 2008
    xzzy wrote: »
    So it's agreed, enhancement is the most satisfying spec on the planet, for all classes in the game, if you love seeing numbers flash around your head in a 64 point font.

    Glad that's settled!

    I need a new SCT mod, the default one can't keep up with windfury and I never know what my windfury crits are hitting for.

    Edit: remembered what I came to this thred for. Ratings Buster flat out doesn't work for my enhancement shaman. The only stats that show up are spell-based stats, it doesn't show AP, melee hit, or melee crit in the item summary. It breaks down intellect just fine into AP (1.1 per point with 5/5 AK and 3/3 MD) but its otherwise useless for figuring out upgrades. It work just fine on my warlock and my feral druid, I'm not sure what the issue is.
    I don't know about RatingsBuster, but give MSBT a shot for your combat text.

    Seattle Thread on
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  • KainyKainy Pimpin' and righteous Registered User regular
    edited November 2008
    With ratingbuster, you need to configure what stats it shows.

    /rb optionswin is, I think, the command to bring that up. No point in summarzing spellpower for warriors, no? With shaman it's hard to pick by default what stats they care about, so it just defaults to spell stats cause there are 2 specs that use them.

    Kainy on
    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited November 2008
    Guys, let's talk shaman healers and why they're so awesome. I was thinking I'm gonna get a shaman up to some decent levels (maybe 60-65-ish and respec to resto. People are falling over themselves to get healers for instances nowadays, plus with the impending (haha I'm just fooling myself here) dual-spec stuff, having a leveling and a healing spec on a single character will be possible.

    What does PA think about that (the healing) build?

    Senshi on
  • Redcoat-13Redcoat-13 Registered User regular
    edited November 2008
    Senshi wrote: »
    Guys, let's talk shaman healers and why they're so awesome. I was thinking I'm gonna get a shaman up to some decent levels (maybe 60-65-ish and respec to resto. People are falling over themselves to get healers for instances nowadays, plus with the impending (haha I'm just fooling myself here) dual-spec stuff, having a leveling and a healing spec on a single character will be possible.

    What does PA think about that (the healing) build?

    I'm only 77 (just dinged last night) and have zero points in the resto tree. I've healed all instances, with no problems, up to the undead troll instance so until dual-specs come along, provided you've got a healing kit and your group don't play silly buggers, there's no need to spec resto till you hit 80.

    Anyway, looking at your build and we're talking about my personal preferences here so it's certainly not set in stone.

    I'd get rid of the 3/3 points you've put into Healing way. It encourages you to spam healing way, but since downranking has been eliminated (this talent encouraged downranking), chances are you are over-healing massively if you're spamming this spell.

    Going on the fact that you've not got Nature's Guardian, you've not got pvp in mind, in which case you can get rid of the 3/3 points in Healing Grace. I never got agro from healing and in all honesty you only put points here if you're wanting protection for your ES in pvp.

    So that's 6 points.

    You want to put 3 of those into Improved shields.

    3 points left, which I'd dump into Thundering Strikes (you'd want to max this out first over Tidal Mastery as it applies to all attack as opposed to just healing and lightening spells). However, you want to make this 5/5, so I'd take 2 points from Tidal focus.

    In fact, I'd take another point out of Tidal focus (making it 2/5) and put that last point into Shamanistic focus.

    i.e. maybe this spec

    Redcoat-13 on
    PSN Fleety2009
  • BalefuegoBalefuego Registered User regular
    edited November 2008
    healing 5 mans as a full resto shammy is retardedly easy, earth shield and earthliving do most of the work for you.

    Balefuego on
    [SIGPIC][/SIGPIC]
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited November 2008
    Senshi wrote: »
    Guys, let's talk shaman healers and why they're so awesome. I was thinking I'm gonna get a shaman up to some decent levels (maybe 60-65-ish and respec to resto. People are falling over themselves to get healers for instances nowadays, plus with the impending (haha I'm just fooling myself here) dual-spec stuff, having a leveling and a healing spec on a single character will be possible.

    What does PA think about that (the healing) build?

    This is what I've been using since hitting 80. Seems to be working alright so far. I'd caution you against speccing resto as early as 65 though. To be honest, with the consolidation of elemental and healing pieces, you could be a very effective healer even with a large number of points in the elemental tree. Like around 65, if you went something like this I think you'd still find yourself very capable of healing instances, whilst being able to solo much more effectively. Ele/Resto hybrids together very well, and the leveling instances are designed for less than perfect group composition.

    Entriech on
  • BeckBeck Registered User regular
    edited November 2008
    So does Thundering Strikes effect your healing spells?

    I'm considering skipping out on Mana Tide Totem (a couple friends have been telling me they're simply not running out of mana in Naxx and Heroics) and it seems like a pretty sweet use of talent points.

    Beck on
    Lucas's Franklin Badge reflected the lightning back!
  • BalefuegoBalefuego Registered User regular
    edited November 2008
    thundering strikes absolutley effects your healing spells

    Balefuego on
    [SIGPIC][/SIGPIC]
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited November 2008
    Balefuego wrote: »
    thundering strikes absolutley effects your healing spells

    Yeah. If it didn't they would take care in the wording like the one elemental talent.

    Henroid on
  • BeckBeck Registered User regular
    edited November 2008
    Henroid wrote: »
    Balefuego wrote: »
    thundering strikes absolutley effects your healing spells

    Yeah. If it didn't they would take care in the wording like the one elemental talent.

    That's good. I would've looked but I'm on a work computer at the moment.

    But yeah I might go for that. Those chain heals will hit like bricks and with full improved water shield I think it might really work out.

    Beck on
    Lucas's Franklin Badge reflected the lightning back!
  • BalefuegoBalefuego Registered User regular
    edited November 2008
    I am mostly full resto specced at the moment, but the off tree talents I do have are in enh, with thundering strikes, improved shields, and improved elemental weapons being what I wanted.

    Balefuego on
    [SIGPIC][/SIGPIC]
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited November 2008
    Beck wrote: »
    So does Thundering Strikes effect your healing spells?

    I'm considering skipping out on Mana Tide Totem (a couple friends have been telling me they're simply not running out of mana in Naxx and Heroics) and it seems like a pretty sweet use of talent points.
    The mana tide totem isn't for you. It's for all those mages, warlocks, shadow priests, and hunters.

    Entriech on
  • BalefuegoBalefuego Registered User regular
    edited November 2008
    I use mana tide while questing/grinding sometimes to avoid drinking

    Balefuego on
    [SIGPIC][/SIGPIC]
  • BeckBeck Registered User regular
    edited November 2008
    Entriech wrote: »
    Beck wrote: »
    So does Thundering Strikes effect your healing spells?

    I'm considering skipping out on Mana Tide Totem (a couple friends have been telling me they're simply not running out of mana in Naxx and Heroics) and it seems like a pretty sweet use of talent points.
    The mana tide totem isn't for you. It's for all those mages, warlocks, shadow priests, and hunters.

    They're not running out of mana either, apparently.

    This is just one guild's experience so it's totally anecdotal but yeah.

    Beck on
    Lucas's Franklin Badge reflected the lightning back!
  • ZythonZython Registered User regular
    edited November 2008
    Ok, so I tried out enhancement, and didn't care much for it, so I'm trying elemental now. It seems nice, but I'm worried that my output is a bit low. The main thing I'm looking for is gear. How should I gear, and what are some good pieces to look for?

    Zython on
    Switch: SW-3245-5421-8042 | 3DS Friend Code: 4854-6465-0299 | PSN: Zaithon
    Steam: pazython
This discussion has been closed.