When I specced elemental at 75, my lava burst would crit for 4k or so; without looking up the numbers, it seems to have a pretty ride damage range. This is in whatever random gear I had gotten by leveling, although I did instance quite a bit.
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that's why we call it the struggle, you're supposed to sweat
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GrobianWhat's on sale?Pliers!Registered Userregular
edited March 2009
Re: Lava Burst
I (as Enhancement) always wondered if you can just do Lava Burst and then Flame Shock and still have the Lava Burst auto-crit, as Lava Burst seems to fly pretty slow to me.
Re: Lava Burst
I (as Enhancement) always wondered if you can just do Lava Burst and then Flame Shock and still have the Lava Burst auto-crit, as Lava Burst seems to fly pretty slow to me.
Lava Burst checks at completion of spellcast for Flame Shock on the target, not on impact.
Things enhancements needs and which would be great PVP additions without being OP:
-Shamanistic Rage giving stun immunity for X seconds (5?)
-A spell on an X Second/Minute cooldown that gives 5 Maelstrom Weapon charges instantly
It's so easy.. If I had a US account, I would post that in the suggestion forum so hard.. the European one is completely useless, of course, as if anyone ever read that.
While I don't PvP much or at all really, I find it odd that I am the only class with buffs that any other class can remove. Anyone or anything can auto attack my bonus strength and agility or my super nice healing stream totem away. I do not mind at all the sharing of similar buffs to help make it easier for everyone to balance raids or make new content. I am peeved that unique way in which my Shaman helps out can be removed by a level 1 warrior. Until I see a level 1 warrior removing Mark of the Wild from a Druid, I shall demand that Blizzard make totems better.
Heck, I do not mind the extra time it takes to drop all my totems each pull in an instance because I know they benefit the group. I am just upset that my 'game breaking' totems have been moved to other classes where they are even more 'game breaking' because you cannot just walk up to a Death Knight and melee Horn of Winter off of them. However, were I enhancement you could most assuredly wand away my bonus Strength and Agility.
Why not bring back Grace of Air Totem and let it give a static bonus to dodge percent. Or an Ice Wall Totem that adsorbs area of effect magic damage that a Ground Totem cannot prevent and that a Resistance Totem might not match up with, Holy or Shadow. Or better yet a Warpath Totem that prevents all friendly units within range from being stunned, slowed, disabled, thin of it as an area of effect hand of freedom?
As long as totem killing requires players to change targets it's not a problem. They waste an attack or a 1.5s GCD, you burn a 1s GCD to replace it, leaving you ahead of the game in theory. Earthbind, Tremor, and Grounding totems being the obvious exception.
The real problem has always been pet classes and macros, which still work.
That's a worthless buff. Our most important totems in PvP are Tremor, Earthbind, and Grounding totem. Two of those are earth, just like Stoneclaw, so they'll still be one shotted by pet macros.
EQDuffy on
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reVerseAttack and Dethrone GodRegistered Userregular
edited March 2009
They need to increase the totem HPs and armors by a lot, simple as that. None of this "Stoneclaw protects other totems", give every totem at the minimum 8k HP and armor. If you really want to get rid of that Earthbind Totem you gotta work for it, mister Hunter.
They called it a hero class to sate all the "BUT YOU PROMISED US HERO CLASSES" whiners. Not that it shut them up since it didn't end up being their vision of "hero classes."
I just hope the hero class stuff doesn't prevent them from eventually allowing all classes to start at 55. It's a really stupid distinction that makes DKs overpopulated.
Zek on
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SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited March 2009
I want a Dark Ranger hero class. Bows/Guns/Crossbows, no pets, traps, CC and poisons. Mobile and/or stealthy (depending on how one specs, zomg). Dual wielding for up close, possibly something like combo points--maybe only three?
The real problem has always been pet classes and macros, which still work.
Correct. But Blizzard has mentioned they intend to break this eventually, so it's at least slated to be fixed.
It is completely maddening that whenever this topic comes up on the officials, you get a bucket load of warlocks saying the macro is necessary. That if this happened, tremor totem should be nerfed, or that they get some new spell which they could use to spam killing totems.
That this macro which completely trivialises putting down totems, is on par with a shaman making a decision to put down this totem.
It's as if they think shamans are sole reasons for warlocks doing badly (I'd debate this point) in pvp.
Besides "it won't be as good in 3.1" is there any reason I shouldn't be rolling on Sinister Revenge? I mentioned losing a roll on it last night and someone told me I shouldn't be using daggers as enhancement, something to do with the normalization being different than it is on maces and fists and axes. I said that I thought it didn't matter because LL isn't normalized (yet?) and a fast offhand is better for WF/FT, and I didn't think there was a difference between the different weapon types, just fast/slow. Did I miss something? Melee stats still elude me.
To be honest I don't know a lot of the math about the new FT. It'll probably still be a decent weapon. Many fast weapons probably will be. There's no difference between weapon types, so I'm not sure where they're getting that. I'd try to get an Angry Dread if you can, though.
Well, if you're an Orc there's a difference, but there aren't any viable axes in the game right now.
And I like how Blizzard came up with this WF/FT thing in order to break us out of the slow/slow weapon shackles, giving a few more itemization options, but now we're going right back to it in order to prevent spellpower weapons from being used.
Well, if you're an Orc there's a difference, but there aren't any viable axes in the game right now.
And I like how Blizzard came up with this WF/FT thing in order to break us out of the slow/slow weapon shackles, giving a few more itemization options, but now we're going right back to it in order to prevent spellpower weapons from being used.
All of this.
It kills me that The Key, for an orc, is a fantastic weapon and in some sims that I have done make it better than most weapons from 25 Naxx (Angry Dread and Calamity's Grasp really are the only ones better) for my shaman. Where are the axes? Oh, yeah, there aren't any...
**TotP** This is a terrible TotP.
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reVerseAttack and Dethrone GodRegistered Userregular
edited March 2009
Is it just me or are the Resto set bonuses kind of lackluster? Yay, I can fire Riptide one second sooner. Yay, 0.2 seconds off the Chain Heal cast.
With all the haste going on, I guess the CH bonus works out because it'll be just that much quicker, but the Riptide bonus seems silly. Still, pretty meh.
It's cool, my priest's set bonus is a trinket proc for a spell I rarely cast with my spec. Oh and 10% crit for a spell that usually overheals anyway.
Good to know about the daggers, anyway. He was acting like I was dumb for rolling against a rogue for a huge upgrade for me, and the rogue who won it was a pug anyway, so fuck 'em.
The ele and resto t8 set bonuses both don't look nearly as cool as the enhancement bonuses, imo...more maelstrom ppm? Sign me up!
Sometimes I wish I had stayed enhancement, but i'll probably be content with t7.5 bonuses. Especially after I get the t7.5 resto shoulders and the 4pc bonus...+5% healing on top of 2400 sp should let me just kick back and relax in raids.
Well, if you're an Orc there's a difference, but there aren't any viable axes in the game right now.
And I like how Blizzard came up with this WF/FT thing in order to break us out of the slow/slow weapon shackles, giving a few more itemization options, but now we're going right back to it in order to prevent spellpower weapons from being used.
They came up with WF/FT to break the "zomfg WF/WF is strange, the offhand steals mainhand procs and noone really knows what offhand is better than another one without extended sims, and even then it often depends on procs and voodoo magic", and they succeeded. Fast will still be viable if it's a major upgrade, abd maybe for PVP, but Slow/Slow will be preferrable
Posts
that's why we call it the struggle, you're supposed to sweat
I (as Enhancement) always wondered if you can just do Lava Burst and then Flame Shock and still have the Lava Burst auto-crit, as Lava Burst seems to fly pretty slow to me.
-Shamanistic Rage giving stun immunity for X seconds (5?)
-A spell on an X Second/Minute cooldown that gives 5 Maelstrom Weapon charges instantly
It's so easy.. If I had a US account, I would post that in the suggestion forum so hard.. the European one is completely useless, of course, as if anyone ever read that.
Heck, I do not mind the extra time it takes to drop all my totems each pull in an instance because I know they benefit the group. I am just upset that my 'game breaking' totems have been moved to other classes where they are even more 'game breaking' because you cannot just walk up to a Death Knight and melee Horn of Winter off of them. However, were I enhancement you could most assuredly wand away my bonus Strength and Agility.
Why not bring back Grace of Air Totem and let it give a static bonus to dodge percent. Or an Ice Wall Totem that adsorbs area of effect magic damage that a Ground Totem cannot prevent and that a Resistance Totem might not match up with, Holy or Shadow. Or better yet a Warpath Totem that prevents all friendly units within range from being stunned, slowed, disabled, thin of it as an area of effect hand of freedom?
The real problem has always been pet classes and macros, which still work.
That's a worthless buff. Our most important totems in PvP are Tremor, Earthbind, and Grounding totem. Two of those are earth, just like Stoneclaw, so they'll still be one shotted by pet macros.
"omg hero class nub"
"yeah, but that doesn't mean--fuck it"
It allows them to put in some more flavorful classes that wouldn't be caught dead fighting boars, by starting them at a higher level.
I think I'd have fun with that.
Edit: actually no i just want to play as Sylvanas
Though I will admit being stealth ranged is a heap of fun.
Bad as you think that is, in DAoC they were way more overpowered.
It is completely maddening that whenever this topic comes up on the officials, you get a bucket load of warlocks saying the macro is necessary. That if this happened, tremor totem should be nerfed, or that they get some new spell which they could use to spam killing totems.
That this macro which completely trivialises putting down totems, is on par with a shaman making a decision to put down this totem.
It's as if they think shamans are sole reasons for warlocks doing badly (I'd debate this point) in pvp.
I have my own idea of "fixed that for you."
Am I right in thinking that it will be pretty damn good because of its speed, maybe even better than a ~150dps weapon with a 2.5 speed?
New Elem T8 stats are glorious - bye bye mp5 - hello crit hit and haste
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And I like how Blizzard came up with this WF/FT thing in order to break us out of the slow/slow weapon shackles, giving a few more itemization options, but now we're going right back to it in order to prevent spellpower weapons from being used.
All of this.
It kills me that The Key, for an orc, is a fantastic weapon and in some sims that I have done make it better than most weapons from 25 Naxx (Angry Dread and Calamity's Grasp really are the only ones better) for my shaman. Where are the axes? Oh, yeah, there aren't any...
**TotP** This is a terrible TotP.
With all the haste going on, I guess the CH bonus works out because it'll be just that much quicker, but the Riptide bonus seems silly. Still, pretty meh.
Good to know about the daggers, anyway. He was acting like I was dumb for rolling against a rogue for a huge upgrade for me, and the rogue who won it was a pug anyway, so fuck 'em.
Sometimes I wish I had stayed enhancement, but i'll probably be content with t7.5 bonuses. Especially after I get the t7.5 resto shoulders and the 4pc bonus...+5% healing on top of 2400 sp should let me just kick back and relax in raids.
PSN: LucidStar_BC
They came up with WF/FT to break the "zomfg WF/WF is strange, the offhand steals mainhand procs and noone really knows what offhand is better than another one without extended sims, and even then it often depends on procs and voodoo magic", and they succeeded. Fast will still be viable if it's a major upgrade, abd maybe for PVP, but Slow/Slow will be preferrable