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[WoW] Because the last shaman thread was stupid.

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Posts

  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited March 2009
    In all blues at 80, Lava Burst crits for 7-8k for me.

    Arikado on
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  • captainkcaptaink TexasRegistered User regular
    edited March 2009
    In a mix of 10 and 25 man gear, my lava burst crits for above 14k sometimes. Usually down around 10-11k soloing.

    captaink on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited March 2009
    When I specced elemental at 75, my lava burst would crit for 4k or so; without looking up the numbers, it seems to have a pretty ride damage range. This is in whatever random gear I had gotten by leveling, although I did instance quite a bit.

    Eat it You Nasty Pig. on
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  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited March 2009
    Re: Lava Burst
    I (as Enhancement) always wondered if you can just do Lava Burst and then Flame Shock and still have the Lava Burst auto-crit, as Lava Burst seems to fly pretty slow to me.

    Grobian on
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  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited March 2009
    Grobian wrote: »
    Re: Lava Burst
    I (as Enhancement) always wondered if you can just do Lava Burst and then Flame Shock and still have the Lava Burst auto-crit, as Lava Burst seems to fly pretty slow to me.
    Lava Burst checks at completion of spellcast for Flame Shock on the target, not on impact.

    Entriech on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited March 2009
    Things enhancements needs and which would be great PVP additions without being OP:
    -Shamanistic Rage giving stun immunity for X seconds (5?)
    -A spell on an X Second/Minute cooldown that gives 5 Maelstrom Weapon charges instantly
    It's so easy.. If I had a US account, I would post that in the suggestion forum so hard.. the European one is completely useless, of course, as if anyone ever read that.

    autono-wally, erotibot300 on
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  • lifeincognitolifeincognito Registered User regular
    edited March 2009
    While I don't PvP much or at all really, I find it odd that I am the only class with buffs that any other class can remove. Anyone or anything can auto attack my bonus strength and agility or my super nice healing stream totem away. I do not mind at all the sharing of similar buffs to help make it easier for everyone to balance raids or make new content. I am peeved that unique way in which my Shaman helps out can be removed by a level 1 warrior. Until I see a level 1 warrior removing Mark of the Wild from a Druid, I shall demand that Blizzard make totems better.

    Heck, I do not mind the extra time it takes to drop all my totems each pull in an instance because I know they benefit the group. I am just upset that my 'game breaking' totems have been moved to other classes where they are even more 'game breaking' because you cannot just walk up to a Death Knight and melee Horn of Winter off of them. However, were I enhancement you could most assuredly wand away my bonus Strength and Agility.

    Why not bring back Grace of Air Totem and let it give a static bonus to dodge percent. Or an Ice Wall Totem that adsorbs area of effect magic damage that a Ground Totem cannot prevent and that a Resistance Totem might not match up with, Holy or Shadow. Or better yet a Warpath Totem that prevents all friendly units within range from being stunned, slowed, disabled, thin of it as an area of effect hand of freedom?

    lifeincognito on
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  • fortyforty Registered User regular
    edited March 2009
    Stoneclaw is being given totem protection.

    forty on
    Officially the unluckiest CCG player ever.
  • EQDuffyEQDuffy Registered User regular
    edited March 2009
    As long as totem killing requires players to change targets it's not a problem. They waste an attack or a 1.5s GCD, you burn a 1s GCD to replace it, leaving you ahead of the game in theory. Earthbind, Tremor, and Grounding totems being the obvious exception.

    The real problem has always been pet classes and macros, which still work.
    forty wrote:
    Stoneclaw is being given totem protection.

    That's a worthless buff. Our most important totems in PvP are Tremor, Earthbind, and Grounding totem. Two of those are earth, just like Stoneclaw, so they'll still be one shotted by pet macros.

    EQDuffy on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited March 2009
    They need to increase the totem HPs and armors by a lot, simple as that. None of this "Stoneclaw protects other totems", give every totem at the minimum 8k HP and armor. If you really want to get rid of that Earthbind Totem you gotta work for it, mister Hunter.

    reVerse on
  • fortyforty Registered User regular
    edited March 2009
    EQDuffy wrote: »
    The real problem has always been pet classes and macros, which still work.
    Correct. But Blizzard has mentioned they intend to break this eventually, so it's at least slated to be fixed.

    forty on
    Officially the unluckiest CCG player ever.
  • BigityBigity Lubbock, TXRegistered User regular
    edited March 2009
    Let's hope it doesn't take as long as hero classes.

    Bigity on
  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited March 2009
    "Man, DKs are overpowered"

    "omg hero class nub"

    "yeah, but that doesn't mean--fuck it"

    Senshi on
  • AdusAdus Registered User regular
    edited March 2009
    Yeah I've been against them calling it a "hero" class from the start. It serves no purpose and there's no distinction apart from not starting at 1.

    Adus on
  • fortyforty Registered User regular
    edited March 2009
    They called it a hero class to sate all the "BUT YOU PROMISED US HERO CLASSES" whiners. Not that it shut them up since it didn't end up being their vision of "hero classes."

    forty on
    Officially the unluckiest CCG player ever.
  • GarthorGarthor Registered User regular
    edited March 2009
    The name makes sense, honestly. They're a class that is, by definition, already a hero. Therefore, you don't start at level 1.

    It allows them to put in some more flavorful classes that wouldn't be caught dead fighting boars, by starting them at a higher level.
    Well, unless those boars are felboars.

    Garthor on
  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited March 2009
    zing

    Senshi on
  • ZekZek Registered User regular
    edited March 2009
    I just hope the hero class stuff doesn't prevent them from eventually allowing all classes to start at 55. It's a really stupid distinction that makes DKs overpopulated.

    Zek on
  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited March 2009
    I want a Dark Ranger hero class. Bows/Guns/Crossbows, no pets, traps, CC and poisons. Mobile and/or stealthy (depending on how one specs, zomg). Dual wielding for up close, possibly something like combo points--maybe only three?

    I think I'd have fun with that.

    Edit: actually no i just want to play as Sylvanas

    Senshi on
  • xzzyxzzy Registered User regular
    edited March 2009
    Stealth ranged DPS is a terrible idea, as anyone who played DAoC will be quick to remind you.

    Though I will admit being stealth ranged is a heap of fun.

    xzzy on
  • Seattle ThreadSeattle Thread Registered User regular
    edited March 2009
    xzzy wrote: »
    Stealth ranged DPS is a terrible idea, as anyone who'd faced a Shadowmelded nelf hunter will be quick to remind you.

    Seattle Thread on
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  • captainkcaptaink TexasRegistered User regular
    edited March 2009
    Makershot wrote: »
    xzzy wrote: »
    Stealth ranged DPS is a terrible idea, as anyone who'd faced a Shadowmelded nelf hunter will be quick to remind you.

    Bad as you think that is, in DAoC they were way more overpowered.

    captaink on
  • Redcoat-13Redcoat-13 Registered User regular
    edited March 2009
    forty wrote: »
    EQDuffy wrote: »
    The real problem has always been pet classes and macros, which still work.
    Correct. But Blizzard has mentioned they intend to break this eventually, so it's at least slated to be fixed.

    It is completely maddening that whenever this topic comes up on the officials, you get a bucket load of warlocks saying the macro is necessary. That if this happened, tremor totem should be nerfed, or that they get some new spell which they could use to spam killing totems.

    That this macro which completely trivialises putting down totems, is on par with a shaman making a decision to put down this totem.

    It's as if they think shamans are sole reasons for warlocks doing badly (I'd debate this point) in pvp.

    Redcoat-13 on
    PSN Fleety2009
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited March 2009
    those are terribad warlocks

    autono-wally, erotibot300 on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2009
    xzzy wrote: »
    Stealth ranged DPS is a terrible idea, as anyone who played in the WoW beta when mages had the old invisibility will be quick to remind you.

    I have my own idea of "fixed that for you."

    Henroid on
  • xzzyxzzy Registered User regular
    edited March 2009
    At least we're all in agreement about people hiding and shoting.

    xzzy on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited March 2009
    Yaay, I got URL="http://www.wowhead.com/?item=39468"]The Stray[/URL to replace URL="http://www.wowhead.com/?item=39714"]Webbed Death[/URL in my OH after 3.1
    Am I right in thinking that it will be pretty damn good because of its speed, maybe even better than a ~150dps weapon with a 2.5 speed?

    autono-wally, erotibot300 on
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  • AdusAdus Registered User regular
    edited March 2009
    Yes it'll be better than Webbed Death. No, it will not be better than Angry Dread, despite the slightly slower speed.

    Adus on
  • LouieLouie Registered User regular
    edited March 2009
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    New Elem T8 stats are glorious - bye bye mp5 - hello crit hit and haste

    Louie on
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  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited March 2009
    omfg there is hit on there

    Kai_San on
  • rizriz Registered User regular
    edited March 2009
    Besides "it won't be as good in 3.1" is there any reason I shouldn't be rolling on Sinister Revenge? I mentioned losing a roll on it last night and someone told me I shouldn't be using daggers as enhancement, something to do with the normalization being different than it is on maces and fists and axes. I said that I thought it didn't matter because LL isn't normalized (yet?) and a fast offhand is better for WF/FT, and I didn't think there was a difference between the different weapon types, just fast/slow. Did I miss something? Melee stats still elude me.

    riz on
  • Seattle ThreadSeattle Thread Registered User regular
    edited March 2009
    You are correct, sir... lady. In 3.1 FT will be normalized for slow weapons, but for now the only difference is fast/slow and DPS.

    Seattle Thread on
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  • AdusAdus Registered User regular
    edited March 2009
    To be honest I don't know a lot of the math about the new FT. It'll probably still be a decent weapon. Many fast weapons probably will be. There's no difference between weapon types, so I'm not sure where they're getting that. I'd try to get an Angry Dread if you can, though.

    Adus on
  • Seattle ThreadSeattle Thread Registered User regular
    edited March 2009
    Well, if you're an Orc there's a difference, but there aren't any viable axes in the game right now.

    And I like how Blizzard came up with this WF/FT thing in order to break us out of the slow/slow weapon shackles, giving a few more itemization options, but now we're going right back to it in order to prevent spellpower weapons from being used.

    Seattle Thread on
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  • JohnnyToxxicJohnnyToxxic Registered User regular
    edited March 2009
    Makershot wrote: »
    Well, if you're an Orc there's a difference, but there aren't any viable axes in the game right now.

    And I like how Blizzard came up with this WF/FT thing in order to break us out of the slow/slow weapon shackles, giving a few more itemization options, but now we're going right back to it in order to prevent spellpower weapons from being used.

    All of this.

    It kills me that The Key, for an orc, is a fantastic weapon and in some sims that I have done make it better than most weapons from 25 Naxx (Angry Dread and Calamity's Grasp really are the only ones better) for my shaman. Where are the axes? Oh, yeah, there aren't any...

    **TotP** This is a terrible TotP.

    JohnnyToxxic on
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  • reVersereVerse Attack and Dethrone God Registered User regular
    edited March 2009
    Is it just me or are the Resto set bonuses kind of lackluster? Yay, I can fire Riptide one second sooner. Yay, 0.2 seconds off the Chain Heal cast.

    With all the haste going on, I guess the CH bonus works out because it'll be just that much quicker, but the Riptide bonus seems silly. Still, pretty meh.

    reVerse on
  • rizriz Registered User regular
    edited March 2009
    It's cool, my priest's set bonus is a trinket proc for a spell I rarely cast with my spec. Oh and 10% crit for a spell that usually overheals anyway.

    Good to know about the daggers, anyway. He was acting like I was dumb for rolling against a rogue for a huge upgrade for me, and the rogue who won it was a pug anyway, so fuck 'em.

    riz on
  • flammiebcflammiebc Registered User regular
    edited March 2009
    The ele and resto t8 set bonuses both don't look nearly as cool as the enhancement bonuses, imo...more maelstrom ppm? Sign me up!

    Sometimes I wish I had stayed enhancement, but i'll probably be content with t7.5 bonuses. Especially after I get the t7.5 resto shoulders and the 4pc bonus...+5% healing on top of 2400 sp should let me just kick back and relax in raids.

    flammiebc on
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  • Seattle ThreadSeattle Thread Registered User regular
    edited March 2009
    Yeah, the new set bonuses kick the shit outta the current T7 bonuses. Even %20 to SS and LL is nice.

    Seattle Thread on
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  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited March 2009
    Makershot wrote: »
    Well, if you're an Orc there's a difference, but there aren't any viable axes in the game right now.

    And I like how Blizzard came up with this WF/FT thing in order to break us out of the slow/slow weapon shackles, giving a few more itemization options, but now we're going right back to it in order to prevent spellpower weapons from being used.

    They came up with WF/FT to break the "zomfg WF/WF is strange, the offhand steals mainhand procs and noone really knows what offhand is better than another one without extended sims, and even then it often depends on procs and voodoo magic", and they succeeded. Fast will still be viable if it's a major upgrade, abd maybe for PVP, but Slow/Slow will be preferrable

    autono-wally, erotibot300 on
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This discussion has been closed.