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The Guiding Principles and New Rules
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Let's drink to him once more. He was a good S.T.A.L.K.E.R.
Posts
Bandages are cheaper?
They were drunk?
Were it me I'd do both. Radiation and bleeding.
Hell, if it was me and you were caught out in the open during a blowout I would just cut to the face melting scene from Raiders of the Lost Ark and plaster "Game Over" in big letters at the top of the screen.
GO BACK TO OBLIVION.[/overreaction]
I think that it should show your character's bones, skin and other bits becoming red hot/melting/boiling.
In graphic detail.
That'll learn em!
This actually reminded me somehow that another thing that I dislike about the new blowouts are how slow they are. Back in 1.2, you had, like, 30 seconds to go get your ass to cover before tha radiation wave hit, and it began right at the apex of its intensity - now you've got like a full minute and then some to saunter on to wherever you're going to hole up, and the damage doesn't start until after it sounds like hell itself has manifested on earth and is causing hundred-mile winds everywhere.
Welcome to Freedom friend!
I just joined 'em myself. I should be heading to X16 tomorrow, with my Assault Rifle based off of the Vintar and good ol' chaser 13.
A question: Is the orange bad ass suits freedom doods wear the Exo's? I'd also like opinions on how good they are. Maybe to see if I should scrounge up enough cash to buy one.
I just hope noone from Duty just shoots me on sight or anything.
That's neat, but I was able to 'nade the stuff out as per the suggestion from earlier. It's just too bad that the suit in there didn't live up to my expectations - did it get neutered, or did that helmetted Duty suit get boosted, or what?
Demitri: Probably, but who knows - though your dilemma does raise an interesting prospect. You know how you can grief in Battlefieldish games by driving a vehicle to ram an enemy and then bailing at the same second, and it doesn't consider it a TK? I wonder if the same principle will apply to STALKER's AI.
Well, the faction didn't appear to be pissed at me, I got through Bar fine (aside from the controller that had taken up residence), and a 'replacement' guard (who may have just been a guard at the checkpoint that wasn't around at the time of my 'accident') didn't have any hostility when i backtracked through Garbage for a quest.
I'd like to know how to turn off the dynamic anomalies. I did it through the main configuration file, but after the last blowout, they shifted again. Any ideas? I'm about to open up my save file in notepad to see what I can do.
EDIT: okay, can't find my save file. derp
I couldn't even play oblivion. The levelling thing just ticked me off so much.
He also told me to head over to the Duty leader and that he'd let the guards know I was coming. I saw the place I was supposed to go to on my map, I guess letting the guards knowing I'm coming means telling them to load up and let rip on sight.
Now I have all the weapons I need! A shotgun, assault rifle, and sniper rifle.
I hope Clear Sky has some reasonable "scout rifles" with a forward-mounted medium- or adjustable-range sight. Something you can use in just about any situation. Heck, the Crysis accessories popup would actually be useful in a game like STALKER - change the sight for indoor and outdoor stuff.
BTW, as we discussed early, you'll only need the Vintorez to cheese through the entire endgame.
But there's just something about a pump action shotgun.
looking forward to playing through again with Oblivion Lost mod.
I can now return to playing this in earnest.
I'll get a better quality one with audio up later. My video card is weird and has seperate inputs for audio input, audio output, etc., so the only audio that ended up being recorded for that one was my mic input.
Those soldiers at the bridge in Cordon? All of a sudden they got very good at throwing grenades.
On another note, where is the hype for Clear Sky? Its just a couple of weeks away now. Aug 29th right?
And I got a freakin' blowout at the same time!
Anyway, on to the next update of the SMC. On the table: moving the repair component down to the partial package; detaching the MP5 upgrade; creating a stable, OL-compatible version of the Closed Captioning mod.
Busy week elsewhere, but I'll see what I can do. Updated the OP with IceBurner's tip, and holy shit August 29 is almost three weeks away :shock:
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Have you slept in awhile?
Plus, you know, they could delay it until 2009.
Yeah, I figured it out, that was the reason.
I had a blowout in the Bar which ended up killing the guy in the entrance cage. It was sort of sad to see that he basically stuffed pieces of himself under the bars in an attempt to escape the pain. But yeah, besides dying to the controller in Agropom once, and misc. laser-accurate grenades, I haven't really run into anything that's given me much trouble if I'm being careful. Nor have I had trouble finding ammo. I mean, no more trouble than I had in, say, the original game.
Right now I'm using the rifle from Strelok's stash, with a silencer attached and it just rapes men. I can pick off guys in the field and nobody even knows I'm doing it. My main goal now is to find a shotgun that's better than the sawed-off / long barrel. It's a pain and I know there are mutants coming up in X16 that are going to tell me to take my AK-74 and shove it.
Steam: Jacobontap
LoL: FutureBlues
There's a natural reactor somewhere that is veeeeery slowly fissionising. All I remember from when I found out about it is that it exists, I've no idea where.
If it still exists in OL Future Blues, here is a gun you will like.
Go figure out how to get that guy killed. I basically managed to start a fight with some bandits and he came and got killed on an anomaly. I had to repair it, the anomaly left it with zero durability. Hope OL has repair in it.