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Let's drink to him once more. He was a good S.T.A.L.K.E.R.
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Being one who doesn't shirk from a challenge and likes to get the most out of any game, I'm interested in going straight into Oblivion Lost. I'm usually the type that will hold back on playing a game if it's incomplete (The Witcher is sitting on my HDD just waiting for the enhanced edition). How much of a departure is this mod from the vanilla game? Would I be "missing out" on anything, or is Oblivion Lost just considered to be completely superior?
Well, I'm off to the store. I've got three days off and it's raining out. Time to get my game on!
The ballistics system is awesome.
This man speaks the truth
I think many of the complaints stem from people playing on rookie and this whole "beyond 100m only 20% of shots will hit" thing, which is never explained anywhere and in fact this thread is probably the first place many people have heard of it.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Different doctor, you can still do that quest. Beyond that, I don't know.
[EDIT] I notice I have August 29th off from work. I don't think my wife is going to see much of me that weekend. I'm not one to rush through a game right when it's out, and I'll take my time, but I can't wait to see what they have in store for us.
Hey, I'll ask this again - anyone know how to fix the sun shadow bug?
I think it is a problem with the FOV, but, basically, turning sun shadow on really, really fucks with the shadows on the edges of the screen.
Short interview. The important points are that most dialogue will be in English, except maybe the campire talk, but the action music from the trailer was made FOR the trailer. There is an option to turn on action music in game, but that's just it, an option.
So that's a relief.
God damn it.
Well I don't mind too much. I'd like to know what those jokes are.
And at least they'll have Russian accents, instead of all being American or whatever. Which given the developer's location is actually pretty obvious. So it could be worse.
I has dropped my wallet.
Then I did a bunch of stash finding and shit.
This game is mindblowing.
I have a question about anomalies: am i supposed to be able to find relics near them. Cos I go as close as I can and I find nothing.
I was also wondering where the shopkeeper is until I saw the trade button and now I have everybodies vodka. It's mine, they can't have it back.
This happened in Crysis. The main korean rifle was the best gun in the game once you figured out how to time the breathing cycle to snipe long distance. Especially when you get the antipersonell ammo.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Anomalies eventually produce artifacts, but it takes several game days. You aren't going to find many artifacts worth equipping early on, anyway (and the best artifacts almost have to be gotten through quests and not randomly).
I got about 20 yards away from him, with a completely unobstructed view, and he didn't instantly turn toward me to ruin my plans. He was focused on the other stalkers in front of him. I was floored.
Then I shot him in the side.
Yeah?
As for difficulty at 100, I played through Far Cry on realistic so this is like coming home to find the house is glowing in the dark and theres werid fucking storms passing by and jesus christ what was that oh god kill it BANG BANG BANG
Might want to play with Float32 (do a Google search), which improves the shadows and stuff. I had no problems with it, and it's very simple.
there's also no gamedate folder to put the repair mod I got in. Uh anybody know about any steam friendly mods.
Let me dig up that info and edit it into my post. My apologies :X
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
May have something to do with the light-23 mod. I'll take a look at it and see if there's something that can be clipped out.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Not a big deal except I turned the difficulty up to master to get some weapon accuracy so they really goddam hurt. Blarg.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
http://forums.mapcore.net/viewtopic.php?f=23&t=11008&st=0&sk=t&sd=a&start=15
Supposedly Buddy is a designer at GSC.
Instant Game of the Year contender.
Sueve - did some testing with vanilla and a couple different light mods. I think there's no getting around the whole light-in-the-face thing. Have a look:
Here's how it looks in vanilla.
This is the light-23 mod in the partial and full packages.
And this is the flashlight range increase mod in the core package.
The last one increases beam strength and distance, while light-23 has a slightly weaker beam, but a wider radius and a higher spot angle (85 degrees as opposed to 60). However, the glare coming from NPC flashlights doesn't seem to appreciably change from mod to mod, or in vanilla for that matter.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
So I deleted the gamedata folder with the mods, and I think I fucked it -- mods won't install anymore. Was my first problem from a lack of prefetching? And can I make mods work again?
Steam version, btw.