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The Guiding Principles and New Rules
document is now in effect.
Let's drink to him once more. He was a good S.T.A.L.K.E.R.
Posts
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That may be due to the nature of how I got ahold of this demo, and that it's clearly marked "work in progress."
SCREW DETAILS! SCREENSHOTS!
Also, Depth of Field zooms way in your gun when you reload
Don't jail/ban me please.
So, what do I need to do to install this ammo mod? I don't seem to have a gamedata folder. I assume the archives are in zip format?
I find you can rack up a lot of brownie points with the scientists quickly if you're carrying one of every animal body part when you first get to their bunker. They're the only faction I know of that asks for every one, except regular dog tails.
The Duty trader has sniper ammo. You may have to do a few missions, but I know I've bought some there before. You can also scavenge quite a bit of it in Red Forest,
Zilla - Just make a gamedata folder and dump the mod in it. Be warned that not every mod is going to get along nicely with the latest patches; if you need to void your mods, just delete that same folder.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Imagine this, I'm in a dark place getting hit with cans and the like when the Snorks jump from across a burner anomaly, into it and at me, then decide to claw me to pieces with their fire claws. I struggle to kill them before I die. I end up having two Snork bodies, a lot of charred floor, and even more blood.
Anybody have any ideas?
Only I can't download it. All three times I've tried the download has no slots left. Is there an alternate link, I don't want to have to hammer the link all day. I couldn't find it on the stalker filefront.
It's gonna suck if I can't get this saving issue fixed >.<
Anybody know how playable it might be now that I'm up to a gig of RAM? I know that's not exactly GREAT, but I'm just wondering if it would be playable. Motherboard won't go past a gig of RAM, so I'm pretty much boned untill I can get a completely new system in a few months.
For anybody else who uses Vista and gets the Steam version, you might run into this problem so I'm going to post the solution here.
At least when mine was installed, it was looking for saved games where they would be in XP, not for Vista. So I had to get into fsgame.ltx and change the very first line to
$app_data_root$=true|false|C:\|Users\USERNAME\Saved Games\
And replace USERNAME with whatever you windows login name is.
There are a lot of little bugs and glitches that were addressed by Stoll's that OL doesn't even touch. Additionally, it seems that their answer to 'more realistic gameplay' means giving all the enemies ludicrous accuracy (as in, sniper like headshot kills from 100+ yards away with a submachine gun) and spawning a billion of them in nonsensical places. You mean to tell me that this tunnel which, in the original game housed like 6 bandits, now has 10+ bandits and about 15+ military folks, all living there peacefully together? bullshit.
Then there's stupid crap like random earthquakes (or was that a blowout?) when you're underground, which make it impossible to shoot but of course don't even slightly affect the enemies who will headshot you. None of the traders sell any appreciable amount of ammo, and all of the enemies (who, mind you, can easily unload 4+ clips your way) magically have maybe 4 bullets on them when you loot their corpses.
I'm all for realism. I even like difficulty, to a certain point, but this isn't realistic at all. When I shoot some mother fucker in the head and he doesn't even have half a clip for his gun on his body, but I reload, let him attack me and he has several clips? That right there is bullshit. Don't even get me started about the psuedodogs who can apparently survive THREE shotgun slugs to the head from point blank range. As much as I love the graphical updates, and added weapons/creatures, the balance in OL is approaching the kind of stupid-ai-cheating-cheap that takes me out of the game. And that is the worst thing you can do to STALKER.
Steam | XBL: Elazual | Last.fm
Fair really isn't the point in a horror game. As long as it's got a good quick load / save, it's good enough.
see also: Blood
True. Its alright, invisible guys I guys wildly jump backwards from
as for the
almost at the barkeep, this better pickup quick.
Using boot camp, too.
That's in vanilla too.
I was thinking about it, and this could end up being a problem for anybody who uses the config Stoll provided. Might want to include this in your readme.
T-Nation blog
There's apparently also one more quest which spawns a Controller in Yantar, in the building leading to the underground bunker. I've found that place is a lot less scary now; Duty or Freedom has a squad guarding the scientists' mobile bunker, and there's 6-8 Loner stalkers in front of the facility. I hardly have to do any work except clean up Snorks toward the back corner of the map. I still won't go back into that bunker, even though it apparently has two marked stashes in it (WTF?).
I found out how to get the Dragunov ammo available really quick: give a Bulldog-6/RGD-6 (after you unload its ammo and get the 2nd one of course) to the Duty leader. Duty was already friendly toward me, but only after I gave them the launcher did their trader's inventory expand to include the 7.whatever ammo and the two rifles themselves! I also got armor and a weapon out of it, a Duty-colored SEVA suit with a different name and a Groza (meh). I'm just glad that Freedom is still green too
Tragically, the "Get out of here S.T.A.L.K.E.R.!" guy met his end last night. He hadn't said anything to me in a long time and was green because I'd always help out every neutral facton against monsters/badguys. The Bar has been getting weird spawns, and this time two elite Military-Armor-Suited Spatznaz showed up out of nowhere and gunned down everyone's favorite grouchy guard. His corpse is already gone, but I've left his Okoban/Akaban on the catwalk where he was murdered. What's really odd is that the Spetznaz didn't alert anyone else until they attacked this guard; the alarm did not get raised until then and no one else died. They seemingly just showed up at one end of that building. Same thing for two Mercs that got into The Bar and killed a rookie; the gate guards hadn't noticed anything until the shooting started, and by that time the Mercs were already well inside.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Yes, certain aspects are far more unforgiving - money and ammo can be tight, bleeding is a bitch, and going to sleep and dying from hunger while unconscious is borderline retarded...but the underlying game is still basically the same.
More powerful and accurate enemies are more than balanced by the fact that all guns are somewhat useful now. And while it doesn't help in the thick of battle, as long as you stay fed you'll automatically heal, just like normal.
Really though, when most people suggest to play through the normal game first, it is for a reason. You have to play STALKER with a constant mindset of conserving and rationing your limited resources. This is even more important when those resources get even scarcer in OL.
PS - I've said it before: the first thing anybody should do in OL is save the money to bribe the Dutyers to get into the Bar early, then head to Army Warehouses and get some awesome equipment earlier than you really have any right to be doing.
I felt pretty warm inside..but now I don't feel like playing it anymore.
T-Nation blog
This is what I did.
I went to Agropom with a scoped AK and the SEVA suit.
Apparently THQ is on Gametap, so STALKER should be coming in 10 years or whenever they get around to adding it: http://www.gamasutra.com/php-bin/news_index.php?story=19515
I think I'll pass on Vista, at least for now. I'm sure I'll have to do it sometime this fall for all the other games coming out that aren't as conciliatory to the DX9 install base.
T-Nation blog
I hope they offer some pros and cons to each faction so there's a reason to choose one or the other. And some of them weren't fleshed out at all in SOC, like the bandits and military, so at this point I have no interest in them. I guess we'll see when we get into the game.
I'm just happy there will be some people who don't want you dead.
I found my way to, I guess Freedom's base. I haven't done any other story missions yet so I was sporting a starter pistol and that double barrel shotgun that the bandits seem to like so much. Right off the bat when I arrived at the Freedom base I got a mission to help them take out some Duty guys at a farmstead. So in the middle of the night we head out. About 8 of us. We reach the farmstead and I notice the Duty guys are neutral to me. So I decided to sit back and let them fight amongst themselves. After the battle was over Freedom had won. They only had two guys left. I looted so much crap from that battle. I have a badass assault rifle. Forget the name of it. Plus I found a Wind of Freedom armor set. I had so much loot I had to drop some things. I decided to sleep in the farmhouse.
I was awoken at early morning by the sounds of a blowout beginning. I freaked out and hoped I was safe in the farmhouse. A random Freedom guy took shelter in the house with me and we waited out the blowout together. Shortly after the blowout settles down I see bodies moving past our window. Several bodies in fact. Then. . . then I hear the moaning.
Several Zombies burst through the front door. The Freedom guy and me tried to hold them off, but every time we "killed" one it just pop'd right back up. On top of that my vision was all blurry like I was drunk, which I wasn't. So it made aiming all the harder. Eventually my buddy went down and I shotgun'd two of the zombies blocking the door and made a mad dash for the Freedom base.
I plan to head back to the farmhouse. I have more loot to collect. Zombies be damn!