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Let's drink to him once more. He was a good S.T.A.L.K.E.R.
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That was Burer, I think, the super-Dwarf. There was a note mentioning him in the office where that bandit leader was that you had to take out. And yeah, he was a bitch to take down. I did basically the same thing, chuck all my grenades at him then unload with most of my ammo. People have said that the "intended" way to take him down is to equip an artifact in your pistol slot and use that to create an anomaly. However, I've never gotten that to work nor have I ever heard of anyone getting that feature working, so I don't know if the OL team ever actually implemented that or merely mentioned they were planning it.
On a different note, I picked up Clear Sky last week, but am just getting around to installing it now. For the people who've been going through it, anything I need to know ahead of time, setup-wise? Patches / any mods already out / gamestopping bugs or peculiarities I need to be aware of?
Many of the simpler mods from SoC have been converted over to Clear Sky, most of which can be found here:
http://stalker.filefront.com/files/Stalker/Clear_Sky/Mods;10498
Nothing too significant of note yet, but we'll likely see an OL-like mod eventually.
As for bugs, main ones involve crashing to desktop and corrupted save files, with the occasional game-breaking script error. So save often, use multiple save files and remember that you made need to reload previous saves if the scripting goes bonkers.
I've got an AK-74 which I have attached a scope to (and used to snipe an entire bandit camp from like a mile away god damn this accuracy mod rules), an awesome handgun I found near the stalker leader that came preupgraded with a bunch of junk, a spare shotgun in case I ever feel the need to shotgun something, and a metric fuckton of first aid kits, bandages, food (why?) and ammo of all kinds
I just have a few questions
1) What the hell are these flash drives for? I have two and no one will buy them from me and I can't show them to the stalker upgrade guy
2) I can't figure out how the hell to find artifacts. I know I have to flip up the dealie and I can do that, but then it just sits there, doesn't beep or boop or blorp at all. Should I be finding artifacts around every corner or are they really rare or something?
3) What is the way to manually fiddle with carry capacity? Like, what files and values do I modify to make me carry 75 or 100 kilos instead of fifty? I don't wanna break the game or nothin', but damn I'm coming across a shitload of ammo and shiny looking guns and I want to be able to carry them back to sell them for money because I am chewing through it with all these gun upgrades and armor repairs and fast travel guides
Also fuck the bandits. Fuck them. Try to take my money just to look at your heap of garbage, who's laughing now huh? Sure as shit ain't you, 'cause you're dead
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I don't think so.
2. Artifacts, pretty rare. Detector only beeps if theres an artifact in proximity. Artifacts are typically found in big clumps of anomalies.
3. No idea.
Some thoughts about the ending. Major spoilers, of course.
Gameplay:
Lemansk was fun as hell. All right, so the scripted segments came closer to Call of Duty than Stalker, but that's fine so long as they're good scripted segments. Firefights were intense, there was a genuine push northward, and there were all sorts of neat toys to play with. The hospital alternated between intense and frustrating - weaving in and out of corridors across machine gun fire, good; having to fend off respawning waves of bad guys for a few minutes, not so much. Still, the scripting held together well enough, and it's nice to be able to quicksave in the middle of something important, quickload, and not have the action broken.
Story:
A 'good' ending is unnecessary considering what's supposed to happen next, and, in a way, I can't imagine it ending much differently than it did. Still, the whole thing smacks of wasted potential. SoC drew me in like few games ever have - I don't hesitate to say it's become one of my favorite games of all time - and the middle-to-lategame of Clear Sky is amazing. GSC had their hearts in the right place, but I think they just bit off more than they could chew, technically, and either wrote themselves into a corner or just didn't have time for anything else.
Reviewing this properly will not be easy.
Edit: Also, thanks for the tip, Demitri. The launcher did indeed come in handy for that :^:
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
2)It's hard with the basic "echo" detector, and only slightly easier with the "bear" directional detector. Once you get the "Veles" radar detector, it becomes much easier to FIND the artifacts (still a pain to get them sometimes, because they are often surrounded by anomalies). You can find the Veles in shops randomly, from NPCs after joining some factions or completing certain quests, or in the super-secret cave in the NE corner of Swamp under the mattress (go a few pages back here for the details).
3) Sounds like you'd enjoy the game much more with a carry weight mod. There are several out there, but here's one to get you started:
http://stalker.filefront.com/file/Stalker_CS_Weight_mod;93834
Comes with instructions on how to install, BUT ALWAYS MAKE SURE TO BACKUP ANY FILES IT WANTS TO OVERRIDE FIRST. You can recover your settings if you mess up by deleting certain files and letting Clear Sky auto-generate them, but I believe some mods out there will alter your game saves in such a way as to require you keep using the mod to play that save. Not sure if the weight mod is one of them though (don't think it is).
I'd also suggest making a new save before applying any mods, just to ensure you don't lose too much playtime if the mod fails to work properly.
Haha, yeah, I hated that thing. I read the briefings for the mission, though, so I knew to take plenty of ammo just in case. My solution to him was slightly less than eloquent.
I stood toe to toe with the Burer and unloaded multiple clips into his skull. Then he ran off and I shot him with my underslung grenade launcher from across the room. Sure, it burnt up some health kits, but after getting pelted with random crap for half an hour on the floor above him I wasn't really feeling up to putting up with telekinetic crap.
I really do hate how controllers disarm you with their psi attack in OL, though. They can attack fast enough that you can't even get a rifle reloaded between hits so a quick, direct solution is usually out of the question. If you don't have grenades or a grenade launcher attachment, they can be a major pain.
Aye, il drink to that
top notch game
You can also just wait until the burer turns around, and shoot him in the back. He is only telekinetically protected from the front.
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
Yeah shotguns are never overly effective against armored (or distant) human targets. Much better against mutants however, especially the auto shotty (and to a lesser extent the pump shotty). Taking a shotty with you underground or into the Red Forest is pretty essential.
Also has anyone found a pistol iron sights mod for clearsky? The only one I've found was wrapped up in a weapon damage mod.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
I never asked for this!
I did it by running around next to him with radiation-producing artifacts and then unloading an AK magazine into his face. I don't know exactly how it worked but every time I made myself into a little mini-Chernobyl the fucker would try to run away from me.
Made that fight a whole lot more satisfying.
Just to see if he had anything fancy like the other trader (who manages to stay awake 24/7) hinted at. I got tired of waiting for him so I just moved on to Dark Valley.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
I set it to Static Lighting, and the loading problem was completely alleviated; the swamp only took as long to load as any level of SoC. The framerate was significantly improved, and the game doesn't look too bad, either. However, framerate is still rather poor when compared to SoC, which ran at much higher settings and with practically flawless framerates.
Does CS tax any system much more harshly than SoC? Does DirectX 10 help the game run more smoothly (My video card can run DX10, I just haven't wanted to switch to Vista)?
Be Immortal-He's like a statue or something
Zone to disappear- it's gone but he'll never see it
Secret Wish- Random
Secret of Monolith- Extra Level
is that about right?
I never asked for this!
oh yeah I forgot about that one
I use the hunting shotgun against pretty much everything effectively. Headshots are a piece of cake with it's tight buck-shot groupings.
For long distance, though, I always use a rifle of some kind.
Though oddly enough they don't work well on zombies.
I never asked for this!
I still find hunting rifle + aim for head + buckshot works great. Just get nice and close.
1) When does that fuck at the flea market wake up? It's almost midnight and I've been waiting all day to unload some of this loot and see what he's got for sale
2) Is there some way to speed up time or sleep or wait or something like in Oblivion? Because if there is I am going to be pretty upset with myself for not noticing it
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
This is Devil's something or other in Red Forrest.
The guy that you sell to is on the 2nd floor and should always be awake, he is always sitting down on his mattress though.
Yeah but he keeps saying that the real trading starts after dark and there's a second guy on my map marked as a trader and he's on the ground sleepin' on his matress all the fuckin' time and when I talk to him he says "come back later now is no time for business"
So when does he wake up so I can sell this stupid junk to him
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I've never seen that guy awake. IMO, if you're looking to sell shit, I wouldn't do it anywhere except Clear Sky Base (outside of artifacts, which I'd hold for the science lab in yantar).
If you're looking to buy, nobody in garbage has shit worth paying for.
God you have got to be kidding me
Why the hell would they even add that dialogue in if that guy is never awake
Why would they mark him as a trader if he never trades with you
Why are the developers of this game so good and yet so terrible at the same time
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
No trick, there are a few anomaly fields that have more than one. That one took a while for me to find, though. Remember that your detector doesn't tell you what elevation the artifact is at. Sometimes it's up above you somewhere. Sometimes it's in a crack in the ground.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I never asked for this!
I think I am done with this game for today
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Are you playin' virgin or patched, and what version? I'm doing my current run on 1.5.04, so maybe it's somethin' in an early version.
They all come back to sweet daddy Zone.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Well, I can tell you its not up, but I am tripping balls up here...
PS. get me the hell out of this forest
Oh and the remade red forest is 10,000 times better than the original one.
There is no military cache in that tunnel with the unarmed private soldier.
Nothing
Sidorovich is still asking for that goddamn stash.