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Posts

  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    edited September 2008
    If it keeps happening check out the error log details and google the line number (usually something.ltx:1234)

    Also try grabbing the crap on the ground and running out of the little gank basement.

    Madpanda on
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  • Dr.ObliviousDr.Oblivious Registered User regular
    edited September 2008
    skace wrote: »
    Alright, so I made it to Military Warehouse and figured I was getting really far in the game and that I'd double back to Garbage for some faction warring, maybe get some decent gear out of it. Up until this point, I'd been with the loner faction which was failing to get me anywhere since they refused to cap the bandit camp everytime I cleared the thing.

    I head over to Dark Valley and ally myself with the freedom clan since I already had really good faction with them and had done all their quests. Since I've already cleared everything in Dark Valley, they push immediately into Garbage and things appear to be going good. My first directive is to attack the loner camps that border Duty territory. Well, I wasn't too happy about this so I decided to kill the bandits instead. After clearing all the bandits and realizing freedom really didn't give a shit about their bases, I took out one of the loner camps and let freedom cap it.

    Now here is where things get really freaking strange. After my freedom group takes the border, a completely different loner group decides to cap the depot! What the fuck?! I'd cleared that thing a million times, now all of a sudden they are motivated to cap it. Well, I wasn't too pissed about this because I figured I'd probably remain neutral to them and could benefit from wiping both bandits and duty off the map.

    So the first duty patrol pushes into Garbage and attacks my freedom group. They only make it a couple steps since I'm putting rounds in their heads as they step out of the tree line. Despite this, when I turn around every one of my duty soldiers is mysteriously dead - wtf? The point is up for grabs, so despite being completely retarded, I figured freedom would send another patrol and cap it back. I stay here for around 30 minutes, killing about 6 waves of duty groups before I decide I might as well push into their territory and give more room for my freedom guys to take over.

    Upon clearing duties first base, I realize something. Freedom doesn't plan to make any sort of showing, Every freedom patrol on my map is frozen in place and I haven't recieved a single updated radio broadcast. In place of my freedom backup, instead I get loner patrols consisting of a single soldier, who spawns in front of me and runs back towards Garbage with the goal of capping the already capped depot.

    So as if things aren't retarded enough, I decide I'll keep killing duty chumps, not like I've got much else to do besides reload several hours worth of work. As if it weren't bad enough, now every time I kill a duty patrol, duty themselves send me radio broadcasts about how we kicked their asses. WTF? And on top of that, I'm not getting attacked by 4 separate duty patrols at a time but they all only consist of a single soldier. I can't push forward because they come from different directions.

    I guess I'm trying to figure out if I can just run past all their patrols and take out their main base for a cheesy win to this ungodly awful battle.

    Yeah, latest patches (1.5.04) broke FW just to let know, there was a lot discussions on it about 20 pages or so pages ago (if you have it set 50 posts per page).

    Dr.Oblivious on
    Eve Name: Locke Ateid
    Steam Name: Dr.Oblivious

    If you can't live for the now, at least live for the future.
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2008
    Madpanda wrote: »
    If it keeps happening check out the error log details and google the line number (usually something.ltx:1234)

    Also try grabbing the crap on the ground and running out of the little gank basement.

    I did that first and it crashed

    Then I stayed in the basement and it crashed

    I'll look for the error log details

    Christ, why does this game have to be so good and so horrible at the same time?

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Tim JamesTim James Registered User regular
    edited September 2008
    Don't panic. Someone can send you a savegame from after that if you need it.

    Tim James on
    sig.gif
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2008
    Man I don't want no one else's savegame, I want mine

    I had a tricked out AK and newly upgraded armor, you know? I was jonesin' right along

    I mean shit man I can deal with crashes as long as there's a way around it, but I can't seem to find one

    Here's my error log if anyone here has any idea what the fuck it means
    Expression    : fatal error
    Function      : CScriptEngine::lua_error
    File          : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
    Line          : 180
    Description   : <no expression>
    Arguments     : LUA error: ....e.r. - clear sky\gamedata\scripts\xr_effects.script:1607: attempt to index field '?' (a nil value)
    

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • skaceskace Registered User regular
    edited September 2008
    Yeah, latest patches (1.5.04) broke FW just to let know, there was a lot discussions on it about 20 pages or so pages ago (if you have it set 50 posts per page).

    Ok yea, I read some of that, but I thought the big thing was that loners and bandits were broken, I thought I read freedom was still a winnable war.

    Fyi, I ran past the other duty patrols and attacked their main base. Took the whole fucking thing out but no win. And when I left they all respawned, lol. The only good thing is I got a thunder or whatever that gun is called and an rp74 machine gun (cha ching 50k).

    I don't know if I can leave my game like this or if I should reload all the way back to before I allied with freedom? The main reason was I allied w/ freedom was to get a fully upgraded SVDM2 which I've now got. So it wasn't a complete failure.

    skace on
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  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited September 2008
    Ok, first time Red Forest. No problem 8-)
    Too busy getting Ambushed by Strelok's goonies and then reaching Forester

    Second time through poking around for artifacts? Terror. Bloodsuckers, pseudodogs and... *SOMETHING* in that cave... Oh my. D:

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • randombattlerandombattle Registered User regular
    edited September 2008
    Ok, first time Red Forest. No problem 8-)
    Too busy getting Ambushed by Strelok's goonies and then reaching Forester

    Second time through poking around for artifacts? Terror. Bloodsuckers, pseudodogs and... *SOMETHING* in that cave... Oh my. D:
    That's when you bust out the tank machine gun!


    Clear Sky really needs a vault or something where you can leave gear with out fear of it vanishing.

    randombattle on
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    I never asked for this!
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited September 2008
    Nah, I have a shotgun for antimutant work, anyways, I think the quest giver for the tank MG died before I could get the quest.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • randombattlerandombattle Registered User regular
    edited September 2008
    Nah, I have a shotgun for antimutant work, anyways, I think the quest giver for the tank MG died before I could get the quest.
    I'm pretty sure it's still there even without the quest.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited September 2008
    How much does it weigh?

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • CanisAquilusCanisAquilus Registered User regular
    edited September 2008
    I want tomorrows patch.

    I want it so bad.

    CanisAquilus on
  • skaceskace Registered User regular
    edited September 2008
    That's when you bust out the tank machine gun!


    Clear Sky really needs a vault or something where you can leave gear with out fear of it vanishing.

    I've been leaving my shit in various green chests throughout the game without losing a single item. Have you experienced differently?

    skace on
    http://picasaweb.google.com/skacer | Shiren:5413-0147-4655
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  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited September 2008
    Yeah, I've been using a chest in the Loner Stalker camp in Aggropram (or however it is spelled) without trouble so far.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • randombattlerandombattle Registered User regular
    edited September 2008
    How much does it weigh?
    20? 30? I dunno. It's pretty heavy but you know..

    2000 rounds of doom

    randombattle on
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    I never asked for this!
  • skaceskace Registered User regular
    edited September 2008
    33lbs for the rp74, 33 lbs of hot inaccurate love.

    skace on
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  • Dr.ObliviousDr.Oblivious Registered User regular
    edited September 2008
    skace wrote: »
    33lbs for the rp74, 33 lbs of hot inaccurate love.
    Yeah, that can't have anything do with said 2000 rounds attached to it.

    Dr.Oblivious on
    Eve Name: Locke Ateid
    Steam Name: Dr.Oblivious

    If you can't live for the now, at least live for the future.
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  • skaceskace Registered User regular
    edited September 2008
    Yeah, that can't have anything do with said 2000 rounds attached to it.

    I guess? But what's a gun without ammo. My dude can pull 130lbs around with him but when I had the rp74 and a bunch of extra ammo for it I was struggling to stay under weight. I sold it for the money but I've found a second one, debating keeping it. The thing eats all mutants alive, except maybe psydogs, because you're too heavy to chase after them properly.

    skace on
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  • Tim JamesTim James Registered User regular
    edited September 2008
    I would definitely not mind more machinegun use and squad tactics in the next STALKER. Nothing as extreme as the military MG, but you'd think at least Duty would have one advanced squad that utilized standard suppress-and-flank techniques. They could roam around and be somewhat of a tough group you could either take on or try to avoid.

    Allow me to geek out and suggest a title for the new thread: Come to me, S.T.A.L.K.E.R. Your wish will soon be granted. Rough translation from our friend the Wish Granter.

    BTW, I never found this tank gun and I hate you all.

    Tim James on
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  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited September 2008
    This is our zone.

    Aquilus speaks the truth. Us bandits gonna flash bang you all in tunnels and steal your shit, just you wait.

    And sell it at the flea market.

    Except your artifacts. We're going to share those, aren't we Aquilus?

    Daemonion on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited September 2008
    Has anyone tried out the multiplayer? Is it just a Quake type thing?

    ...Anyone wanna try it with me?

    Daemonion on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited September 2008
    Actually I have seen Duty Power suit dudes with an RPD. D:

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • Tim JamesTim James Registered User regular
    edited September 2008
    Daemonion wrote: »
    Has anyone tried out the multiplayer? Is it just a Quake type thing?

    ...Anyone wanna try it with me?
    I've tried it. It's CounterStrike plus capture-the-neutral object, at least on the server I was playing. I'd love to find a US server and play with low ping.
    Actually I have seen Duty Power suit dudes with an RPD. D:
    Yeah I saw a Freedom guy with one, but the AI isn't really coded to use squad tactics other than "you go this way, I'll go that way." The RPD guy just shoots stuff.

    Tim James on
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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited September 2008
    I want tomorrows patch.

    I want it so bad.
    I need tomorrow's patch. CTD that is supposedly fixed.

    Monger on
  • taliosfalcontaliosfalcon Registered User regular
    edited September 2008
    So is there any word on a patch to fix faction warfare yet? I stopped playing because it just wasn't fun in its current, completely fucked state. It would have been better if they hadn't put in it at all instead of the mess they did put in

    taliosfalcon on
    steam xbox - adeptpenguin
  • Tim JamesTim James Registered User regular
    edited September 2008
    Everyone stop posting. C-Consciousness can't predict what will happen if the thread reaches 100 pages.

    Tim James on
    sig.gif
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited September 2008
    Fuck them, I shot at their stupid containers.

    Daemonion on
  • randombattlerandombattle Registered User regular
    edited September 2008
    I wonder if I'm the only one with saves titled "Get out of here stalker" "I said come in" "Dont just stand there Come in"



    I bet not.

    randombattle on
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    I never asked for this!
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited September 2008
    Being a bandit is great. So much work to do.

    Daemonion on
  • atat23atat23 Registered User regular
    edited September 2008
    Yorker wrote: »
    Come on, go underground, i promise you won't get mindfucked by mutants.

    Underground fucking sucks, I can't see anything even with the flashlight, there is a constant sound of something breathing making me think there is something behind me and it is full to the brim with enemies who are now killing me in 2 shots. I prefer the open where I can pick people off from far far away.

    I entered the underground after saving mole, I was first killed by bandits, then after killing them and progressing as slowly as possible, literally peeking around every corner (never done that before in a fps) I hear a roar and see the subtitle [Mutant attack], so I freeze and hide in a corner for about 10 minutes, I only leave when it looks clear, of course it looked clear because the mother fucking mutant was INVISIBLE!. He didn't kill me luckily but the soldiers that were alerted by our fight sure did. After trying again and picking off those soldiers I keep going slowly, through a long tunnel and the mindfuck begins, I get double vision and the screen keeps cutting to some dancing shadowman o_O I shoot wildly in front of me and get killed, try again, shoot wildly, get killed, turns out he was behind me, I try again, use a couple of medi packs and kill the fucker by again shooting wildly. He doesn't look so scary now. That was awesome!

    Relieved to find an exit after my ordeal, I climb the ladder straight into a military compound and proceed to get fucked again as sirens go off and I am then destroyed by a guy in a watchtower and his mates. Damn!

    On an unrelated note, drinking 17 bottles of vodka to see what happens was not a good idea, the rolling motion of the camera made me feel quite nauseous. D:

    atat23 on
  • DrunkMcDrunkMc Registered User regular
    edited September 2008
    atat23 wrote: »
    Yorker wrote: »
    Come on, go underground, i promise you won't get mindfucked by mutants.

    Underground fucking sucks, I can't see anything even with the flashlight, there is a constant sound of something breathing making me think there is something behind me and it is full to the brim with enemies who are now killing me in 2 shots. I prefer the open where I can pick people off from far far away.

    I entered the underground after saving mole, I was first killed by bandits, then after killing them and progressing as slowly as possible, literally peeking around every corner (never done that before in a fps) I hear a roar and see the subtitle [Mutant attack], so I freeze and hide in a corner for about 10 minutes, I only leave when it looks clear, of course it looked clear because the mother fucking mutant was INVISIBLE!. He didn't kill me luckily but the soldiers that were alerted by our fight sure did. After trying again and picking off those soldiers I keep going slowly, through a long tunnel and the mindfuck begins, I get double vision and the screen keeps cutting to some dancing shadowman o_O I shoot wildly in front of me and get killed, try again, shoot wildly, get killed, turns out he was behind me, I try again, use a couple of medi packs and kill the fucker by again shooting wildly. He doesn't look so scary now. That was awesome!

    Relieved to find an exit after my ordeal, I climb the ladder straight into a military compound and proceed to get fucked again as sirens go off and I am then destroyed by a guy in a watchtower and his mates. Damn!

    On an unrelated note, drinking 17 bottles of vodka to see what happens was not a good idea, the rolling motion of the camera made me feel quite nauseous. D:

    Holy shit, first time underground, I got to that guy who makes your vision zoom to him and then he seemed to have shockwaved away half my health. It felt like a horror movie, I shot blindly while screaming and ran for the nearest laddar. I haven't been underground since........

    DrunkMc on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited September 2008
    Olivaw wrote: »
    Man I don't want no one else's savegame, I want mine

    I had a tricked out AK and newly upgraded armor, you know? I was jonesin' right along

    I mean shit man I can deal with crashes as long as there's a way around it, but I can't seem to find one

    Here's my error log if anyone here has any idea what the fuck it means
    Expression    : fatal error
    Function      : CScriptEngine::lua_error
    File          : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
    Line          : 180
    Description   : <no expression>
    Arguments     : LUA error: ....e.r. - clear sky\gamedata\scripts\xr_effects.script:1607: attempt to index field '?' (a nil value)
    

    Are you using any mods?

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited September 2008
    Man, the Bandit's in Garbage should be playing baseball. I'll be shooting at them and next thing I know 3 grenades land simultaneously on the tree stump I'm hiding behind.

    Shorn Scrotum Man on
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  • RookRook Registered User regular
    edited September 2008
    Man, the Bandit's in Garbage should be playing baseball. I'll be shooting at them and next thing I know 3 grenades land simultaneously on the tree stump I'm hiding behind.

    It gets worse the further you go.

    Rook on
  • Dublo7Dublo7 Registered User regular
    edited September 2008
    Dublo7 on
    [SIGPIC][/SIGPIC]
  • WulfWulf Disciple of Tzeentch The Void... (New Jersey)Registered User regular
    edited September 2008
    I love you man

    Wulf on
    Everyone needs a little Chaos!
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited September 2008
    Dublo7 wrote: »
    <3

    Download starten!

    And just for reference, here's the 1.5.0.5 Changelog
    Saved games

    1.5.04 saved games will be compatible with patch 1.5.05.


    Game changes

    - Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning.
    - Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load.
    - Changed the reward for lowering the bridge in the Red Forest.
    - Changed the reward for killing bandits at the Freedom base filling station.
    - Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives.
    - Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section.
    - Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications.
    - Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map.
    - Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence.
    - Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached.
    - Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics.
    - Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades.
    - Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies.
    - Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly.
    - Fixed several minor HUD, inventory, PDA and main menu errors.
    - Minor rebalancing of trade and items that pop out of dead bodies.
    - Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps).
    - Changed the process for rewards given for joining factions.
    - Changed rewards for destroying faction bases.
    - Fixed game crashes during conversations with enemy technicians.
    - Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians.


    Multiplayer

    - Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP.
    - Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V.
    - Fixed a large number of various errors which caused client and server crashes in the multiplayer.
    - Added IP filter (for games in certain subnets).


    Fixed the following script crashes:

    - smart_terrain.script:227: attempt to index local 'obj' (a nil value)
    - smart_terrain.script:1003: attempt to index field '?' (a nil value)
    - sim_combat.script:950: attempt to index a nil value
    - sim_board.script:688: attempt to index local 'obj' (a nil value)
    - smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value)
    - bind_monster.script:72: attempt to index field '?' (a nil value)
    - xr_effects.script:1607: attempt to index field '?' (a nil value)
    - ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil))
    - ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format' (string expected, got nil))
    - fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value))
    - fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil)))
    - fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value))
    - fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value))

    Not much in there about fixing the Faction Wars however :(

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Dr SnofeldDr Snofeld Registered User regular
    edited September 2008
    Right, I'm gonna go buy this in a bit, but I wanna put on a couple mods, namely ones for:
    - removing head bobbing
    - changing some of the dialogue back to Russian
    - upping the accuracy a bit
    - increasing the carry weight a little

    These have all been linked but I don't know how to properly install them, in what order, etc. I just used Stolls' pack in SoC. Anybody care to help?

    Dr Snofeld on
    l4d_sig.png
  • SudsSuds Registered User regular
    edited September 2008
    Dr Snofeld wrote: »
    Right, I'm gonna go buy this in a bit, but I wanna put on a couple mods, namely ones for:
    - removing head bobbing
    - changing some of the dialogue back to Russian
    - upping the accuracy a bit
    - increasing the carry weight a little

    These have all been linked but I don't know how to properly install them, in what order, etc. I just used Stolls' pack in SoC. Anybody care to help?

    None of those mods listed interfere with each other. They should all extract to a Gamedata folder and appropriate sub directories.

    In fact, all of them can be added and your saves won't be lost or corrupted either.

    Suds on
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  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    edited September 2008
    Saved games

    1.5.04 saved games will be compatible with patch 1.5.05.



    In regards to your mod question Dr Snofeld, they are ridiculously simple to install. You have to modify your gamedata.ltx (I think this is it, not at home to check) once to let it read custom folders, then you put all mods in the gamedata directory (you might have to create) under your Stalker clear sky base folder. Just read the readmes with the mods.

    Also you might want to check out the gsc game forums on mod discussion/downloads http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&lang=en

    Madpanda on
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    Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
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