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[GROAN ON] Team Fortress 2 : We Don't Have Zombies, (but we have each other)

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Posts

  • BrokenTripodBrokenTripod Registered User regular
    edited July 2008
    5 hours in another 30 seconds or so...

    Also, I doubt he's looking at the thread.

    EDIT: It took me forever, but I finally came up with a new style of gameplay, sort of, that should be fun.

    BrokenTripod on
  • Hey YouHey You Registered User regular
    edited July 2008
    sorry tofu for heights, maybe you will like the updated version better...

    Hey You on
  • Hey YouHey You Registered User regular
    edited July 2008
    Also can we stop sucking flippy's dick? come on guys?

    Hey You on
  • LittleBootsLittleBoots Registered User regular
    edited July 2008
    Hey You wrote: »
    Also can we stop sucking flippy's dick? come on guys?

    Lets start on mine

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • tofutofu Registered User regular
    edited July 2008
    Hey You wrote: »
    sorry tofu for heights, maybe you will like the updated version better...
    The only problem I have with it is it runs like crap.

    tofu on
  • Hey YouHey You Registered User regular
    edited July 2008
    tofu wrote: »
    Hey You wrote: »
    sorry tofu for heights, maybe you will like the updated version better...
    The only problem I have with it is it runs like crap.

    I find this funny for some reason...

    Hey You on
  • SkexisSkexis Registered User regular
    edited July 2008
    Playing engie tonight on a decent team (as opposed to pubbie) made me realize just how brutal an offensive engineer can be. We only ended up losing that third round of goldrush because of the chokepoint at the end.

    Good games, though, guys.

    Skexis on
  • theantipoptheantipop Registered User regular
    edited July 2008
    tofu wrote: »
    geez anitpop don't you think 5 hours is long enough?

    I played longer last night.

    theantipop on
  • tofutofu Registered User regular
    edited July 2008
    Hey You wrote: »
    tofu wrote: »
    Hey You wrote: »
    sorry tofu for heights, maybe you will like the updated version better...
    The only problem I have with it is it runs like crap.

    I find this funny for some reason...
    I just don't want you to think I don't appreciate your work. <3

    tofu on
  • tyrannustyrannus i am not fat Registered User regular
    edited July 2008
    theantipop wrote: »
    tofu wrote: »
    geez anitpop don't you think 5 hours is long enough?

    I played longer last night.

    you macheted me more than I shoveled you tonight :(

    tyrannus on
  • tofutofu Registered User regular
    edited July 2008
    Is zombie master a good mod?

    tofu on
  • jonxpjonxp [E] PC Security Registered User regular
    edited July 2008
    Any rumors of me playing drunk tonight are greatly exaggerated.

    jonxp on
    Every time you write parallel fifths, Bach kills a kitten.
    3DS Friend Code: 2707-1614-5576
    PAX Prime 2014 Buttoneering!
  • tyrannustyrannus i am not fat Registered User regular
    edited July 2008
    you didn't exactly say no when I threatened your nipples

    tyrannus on
  • RialeRiale I'm a little slow Registered User regular
    edited July 2008
    Hey You wrote: »
    Also can we stop sucking flippy's dick? come on guys?

    Lets start on mine

    i am one hundred percent for this

    Riale on
    33c9nxz.gif
    Steam | XBL: Elazual | Last.fm
  • jonxpjonxp [E] PC Security Registered User regular
    edited July 2008
    Rentilius wrote: »
    you didn't exactly say no when I threatened your nipples

    You didn't threaten mine, you said you wanted to *be* me, in which case it would be your own nipples.

    jonxp on
    Every time you write parallel fifths, Bach kills a kitten.
    3DS Friend Code: 2707-1614-5576
    PAX Prime 2014 Buttoneering!
  • davinciedavincie Registered User regular
    edited July 2008
    tofu wrote: »
    Is zombie master a good mod?

    It is when you are playing with people you know, but otherwise its meh. Also don't expect any updates to it.

    davincie on
    20qx2bp.jpg
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited July 2008
    Currently, the highest settings that texture resolution can can be set to is "Very High". The command in the console that controls this setting is "mat_picmip". Looking at mat_picmip, the values go from 4 to -10. The higher the number, the more compression the texture is under.

    Low settings: mat_picmip 2
    Medium settings: mat_picmip 1
    High settings: mat_picmip 0
    Very High settings: mat_picmip -1

    Here is the Very High settings compared to my own settings while looking at an object.
    As you can see, there is a lot more detail in -3 than there is in Very High's -1 setting.

    Here is another comparison:
    Look at the circled spot on the left-side. This shows a bit of texture artifacting/blurring that follows the floor pattern. This mark doesn't show in mat_picmip -3.
    You can also compare the seams in the Spy's gloves. On the left side, they are a bit blurry. On the right, the seams are much easier to see and even have more depth to them.

    This image shows -1, -3, and the maximum value, -10 all together.
    The leap between each of them is very noticeable, but there's a point before you won't really notice the detail, especially in a heated game. Other things such as in-game resolution will effect how well you will notice the higher settings, too.

    I understand Valve's reasoning for not having any higher settings, as many of the people who play this game run it at medium-ish settings. I just thought I'd put this out there, for those like me who want every little graphical upgrade they can.

    One final comparison, showing the difference in normal mapping.

    ---

    To enable this and see the differences yourself, type into the console (or preferably, in an autoexec):
    Code:

    mat_picmip #

    In place of the #, put in a negative number from -2 to -10 (-10 being the highest quality). If your system is a bit slow on these settings, just keep decreasing the number until you're somewhere you like.

    tf2compare1pp2xc9.jpg


    DO YOU SEE

    I tried this on -5 and -10. For the most part it ran fine on -10, with a few hiccups when lots of explosions were in the area. It ran perfectly on -5. But there was one SMALL problem with both.... whenever I ubered someone, I would crash to the desktop. Is there a way I can turn off the uber's reflection without toning down graphics?

    Mandalorian Rooster on
  • .Tripwire..Tripwire. Firman Registered User regular
    edited July 2008
    I'm using the -10 setting, looks primo. Thanks for that info.


    I desire more tweaking, however. Does anybody know how to remove the labels of "Your head!" "Your foot!", etc. on the killcam? Or how to make stuff like that and "You came close to this record blah blah" at least disappear when you take a screenshot?

    .Tripwire. on
    sigi_moe.pngsigi_deviantart.pngsigi_twitter.pngsigi_steam.pngsigi_tumblr.png
  • BedlamBedlam Registered User regular
    edited July 2008
    .Tripwire. wrote: »
    I'm using the -10 setting, looks primo. Thanks for that info.


    I desire more tweaking, however. Does anybody know how to remove the labels of "Your head!" "Your foot!", etc. on the killcam? Or how to make stuff like that and "You came close to this record blah blah" at least disappear when you take a screenshot?
    It would be really sweet to get rid of the main objective like "Capture the control points while defending blah blah" at the start of a round. Because I already know how to play damnit :<

    Bedlam on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2008
    Bedlam wrote: »
    .Tripwire. wrote: »
    I'm using the -10 setting, looks primo. Thanks for that info.


    I desire more tweaking, however. Does anybody know how to remove the labels of "Your head!" "Your foot!", etc. on the killcam? Or how to make stuff like that and "You came close to this record blah blah" at least disappear when you take a screenshot?
    It would be really sweet to get rid of the main objective like "Capture the control points while defending blah blah" at the start of a round. Because I already know how to play damnit :<

    Lies and slander.

    Zen Vulgarity on
  • savooipeerdsavooipeerd Registered User regular
    edited July 2008
    Bedlam wrote: »
    .Tripwire. wrote: »
    I'm using the -10 setting, looks primo. Thanks for that info.


    I desire more tweaking, however. Does anybody know how to remove the labels of "Your head!" "Your foot!", etc. on the killcam? Or how to make stuff like that and "You came close to this record blah blah" at least disappear when you take a screenshot?
    It would be really sweet to get rid of the main objective like "Capture the control points while defending blah blah" at the start of a round. Because I already know how to play damnit :<

    In your TF2 folder, go to \tf\media and open "viewed.res" in notepad. Change all the numerical values behind the map names to 50 and you should stop seeing those messages. You'll have to edit the file again once you play a new map for the first time though, so remember that.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • tofutofu Registered User regular
    edited July 2008
    davincie wrote: »
    tofu wrote: »
    Is zombie master a good mod?

    It is when you are playing with people you know, but otherwise its meh. Also don't expect any updates to it.
    So someone should organize a game.

    tofu on
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited July 2008
    we're playing every so often in SE. if you have the penny-arcade steam group, there should be someone playing ZM every so often, just join them.

    Orikaeshigitae on
  • jothkijothki Registered User regular
    edited July 2008
    What is the penny-arcade steam group, anyway? I haven't seen it anywhere in this thread.

    jothki on
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited July 2008
    So my computer crashed to desktop and when I tried to rejoin job's it was full.

    How'd the round on goldrush end?

    LookFreeGrenade on
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  • ImpersonatorImpersonator Registered User regular
    edited July 2008
    I'm getting tired of TF2... :(

    Impersonator on
  • ArminasArminas Student of Life SF, CARegistered User regular
    edited July 2008
    Ouch, that badlands round was awful for me. :(

    Arminas on
  • BEAST!BEAST! Adventurer Adventure!!!!!Registered User regular
    edited July 2008
    I'm getting tired of TF2... :(
    TF2 is getting tired of you...:)

    BEAST! on
    dfzn9elrnajf.png
  • tyrannustyrannus i am not fat Registered User regular
    edited July 2008
    I'm getting tired of TF2... :(

    give it a month or so, the urge will come back to you.

    tyrannus on
  • davinciedavincie Registered User regular
    edited July 2008
    tofu wrote: »
    davincie wrote: »
    tofu wrote: »
    Is zombie master a good mod?

    It is when you are playing with people you know, but otherwise its meh. Also don't expect any updates to it.
    So someone should organize a game.

    You do it then, because I never see anyone play ZM in the PA group :(

    davincie on
    20qx2bp.jpg
  • randombattlerandombattle Registered User regular
    edited July 2008
    davincie wrote: »
    tofu wrote: »
    davincie wrote: »
    tofu wrote: »
    Is zombie master a good mod?

    It is when you are playing with people you know, but otherwise its meh. Also don't expect any updates to it.
    So someone should organize a game.

    You do it then, because I never see anyone play ZM in the PA group :(
    I miss the good old days where we had a ZM server that was always full of PA peeps. It really is a fun mod if both sides are competent.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • EdcrabEdcrab Actually a hack Registered User regular
    edited July 2008
    The SE++ guys play ZM sometimes.

    It's nice to play somewhere where pubbers don't constantly complain about absent monster-types. Even though they call drifters "babbies" for some reason...


    Also, last night I played a TF2 match where I got a headshot from some guy's foot o_O Honestly, I don't even pretend to understand hit detection sometimes.

    Edcrab on
    cBY55.gifbmJsl.png
  • StasisStasis Registered User regular
    edited July 2008
    Quoting from a few pages ago...
    Stasis wrote: »
    So has anybody noticed that, when using the Backburner, if you alt fire while firing, it stops using ammo (and doing any damage, unfortunately) but the effect keeps going, even for other players?
    The normal flamethrower does the same if you tap the fire button. It will get stuck on but not drain ammo or do damage.

    No, when it gets stuck on like that it's a client side thing. Other players can't see it and there's also no sound effect.

    What I'm talking about, the effects are still going server side, but it doesn't drain ammo or do damage.

    Stasis on
  • SueveSueve Registered User regular
    edited July 2008
    .wtf.

    my client timed out

    alot

    and quit me from the game

    Sueve on
  • MarsMars Registered User regular
    edited July 2008
    So I figured out what some of my Spy problems may have been.

    Apparently the server cloaks a me after the client tells me I'm cloaked. As in, I hit cloak, wait until the "fading" effect has completely stopped, move into the open, and get shot in the face because "I saw you cloak, man". The record so far has been being seen a full 3 seconds after the animation completed.

    The weird(read: infuriating) part is that I've never actually been lagging when this happens. My ping is the same as normal, my hit detection is the same as normal, I'm just randomly not cloaked on the server when I'm cloaked on my client.

    Mars on
  • JMC123JMC123 Registered User regular
    edited July 2008
    Mars wrote: »
    So I figured out what some of my Spy problems may have been.

    Apparently the server cloaks a me after the client tells me I'm cloaked. As in, I hit cloak, wait until the "fading" effect has completely stopped, move into the open, and get shot in the face because "I saw you cloak, man". The record so far has been being seen a full 3 seconds after the animation completed.

    The weird(read: infuriating) part is that I've never actually been lagging when this happens. My ping is the same as normal, my hit detection is the same as normal, I'm just randomly not cloaked on the server when I'm cloaked on my client.

    Protip: hacks do exist. Don't always assume that everyone is legit if something fishy happens, especially in a source game.

    Otherwise, the main problem with the spy is his speed (he can't catch up to ANYONE, and is barely faster than a heavy) and the fact that bumping someone = DEAD.

    The best way to play a spy right now is to go in guns a blazing and circle strafing while swatting your knife for a random backstab.

    Demoman, however, is balanced, AMIRITE?!

    JMC123 on
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited July 2008
    i thought the spy's speed was the same as the pyro's

    Orikaeshigitae on
  • minigunwielderminigunwielder __BANNED USERS regular
    edited July 2008
    Rentilius wrote: »
    Edcrab wrote: »
    Rentilius wrote: »
    100% not tyrannus
    Rentilius wrote: »
    i retract my previous statement

    Remind me where you live, you fat crit-spewing maget.

    new jersey

    enjoy dying trying to find me

    Go west from the clover turnabout loop, if you don't know where that is enjoy death.

    minigunwielder on
  • theantipoptheantipop Registered User regular
    edited July 2008
    Edcrab wrote: »
    Also, last night I played a TF2 match where I got a headshot from some guy's foot o_O Honestly, I don't even pretend to understand hit detection sometimes.

    I got a headshot off a blatant miss on a revved heavy. I was aimed 3 feet or so to the left of his head.

    theantipop on
  • TVs_FrankTVs_Frank Registered User regular
    edited July 2008
    JMC123 wrote: »
    Mars wrote: »
    So I figured out what some of my Spy problems may have been.

    Apparently the server cloaks a me after the client tells me I'm cloaked. As in, I hit cloak, wait until the "fading" effect has completely stopped, move into the open, and get shot in the face because "I saw you cloak, man". The record so far has been being seen a full 3 seconds after the animation completed.

    The weird(read: infuriating) part is that I've never actually been lagging when this happens. My ping is the same as normal, my hit detection is the same as normal, I'm just randomly not cloaked on the server when I'm cloaked on my client.

    Protip: hacks do exist. Don't always assume that everyone is legit if something fishy happens, especially in a source game.

    Otherwise, the main problem with the spy is his speed (he can't catch up to ANYONE, and is barely faster than a heavy) and the fact that bumping someone = DEAD.

    The best way to play a spy right now is to go in guns a blazing and circle strafing while swatting your knife for a random backstab.

    Demoman, however, is balanced, AMIRITE?!

    Man what? Spies are a tiny bit faster than pyros.

    TVs_Frank on
This discussion has been closed.