I haven't heard many people comment about the unholy spec. I like the idea of being a diseased carrying controller of the undead, but I have no idea how it plays. Has anyone used unholy very much? How is it for pve/soloing/pvp?
In our most recent tests, Frost's dps is still below Blood and Unholy. Icy Touch should make up some of those differences, but it will probably require more. We suspect Blood and Unholy just get a lot of bonus damage from talents like Bloody Vengeance and Ebon Plaguebringer that Frost can't quite yet match.
So, yeah, I really don't think they plan on lowering Icy Touch damage. Also, you don't swing slowly w/ a 2h Weapon, Frost has +25% attack speed at all times.
I dunno, reports that it crits for 4k+ and that it seems like a bit too much. They might reduce it slightly and buff other areas, namely frost strike.
Even with the speed increase KM still seems like an expensive talent, it has potential to let you put out a lot of damage yeah, but we are talking about tanking here and not DPSing. I'm not sure there'll be a whole load of crit on my tanking gear.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I haven't heard many people comment about the unholy spec. I like the idea of being a diseased carrying controller of the undead, but I have no idea how it plays. Has anyone used unholy very much? How is it for pve/soloing/pvp?
Functionally, unholy is identical to blood. You do the patented standard dk rotation (IT > ps > bs x2 > scourge) and then death coil. The next round, assuming you have epidemic and reaping, you do scourgestrike x3. Rinse/repeat. I have a hunch that blood is stronger single target dps, thanks to sudden doom, hysteria, and dancing rune weapon, but unholy can really crank out the AE thanks to wandering plague and unholy blight. And the dps edge that blood has might lose out to your perma ghoul, as that little dude can crank it out. This is just my hunch though, over on EJ everyone is all boners for unholy. As in, "Unholy is the best tank AND the best dps!" boners.
I haven't heard many people comment about the unholy spec. I like the idea of being a diseased carrying controller of the undead, but I have no idea how it plays. Has anyone used unholy very much? How is it for pve/soloing/pvp?
Functionally, unholy is identical to blood. You do the patented standard dk rotation (IT > ps > bs x2 > scourge) and then death coil. The next round, assuming you have epidemic and reaping, you do scourgestrike x3. Rinse/repeat. I have a hunch that blood is stronger single target dps, thanks to sudden doom, hysteria, and dancing rune weapon, but unholy can really crank out the AE thanks to wandering plague and unholy blight. And the dps edge that blood has might lose out to your perma ghoul, as that little dude can crank it out. This is just my hunch though, over on EJ everyone is all boners for unholy. As in, "Unholy is the best tank AND the best dps!" boners.
I haven't heard many people comment about the unholy spec. I like the idea of being a diseased carrying controller of the undead, but I have no idea how it plays. Has anyone used unholy very much? How is it for pve/soloing/pvp?
I would also like to know more about unholy, its the tree that seems most interesting to me.
Functionally, unholy is identical to blood. You do the patented standard dk rotation (IT > ps > bs x2 > scourge) and then death coil. The next round, assuming you have epidemic and reaping, you do scourgestrike x3. Rinse/repeat. I have a hunch that blood is stronger single target dps, thanks to sudden doom, hysteria, and dancing rune weapon, but unholy can really crank out the AE thanks to wandering plague and unholy blight. And the dps edge that blood has might lose out to your perma ghoul, as that little dude can crank it out. This is just my hunch though, over on EJ everyone is all boners for unholy. As in, "Unholy is the best tank AND the best dps!" boners.
So many boners.
Frost may have the threat advantage for tanking though, for undefendable frost strikes etc. If threat ever reaches a point where it has to be worried about again.
Unholy is mostly awesome because of the ghoul. It pretty much is perma because of night of the dead, and that's terribly useful for when you need a quick death pact of ghoul explosion. Desecration also seems like a really nice snare that's going to be up all the time in an instance, and preemptively snare any mob that decides to run at a healer. Of course, I'm disappointed with the damage boost, and that talent may just have to be cut for a pve build.
I dunno, reports that it crits for 4k+ and that it seems like a bit too much. They might reduce it slightly and buff other areas, namely frost strike.
Even with the speed increase KM still seems like an expensive talent, it has potential to let you put out a lot of damage yeah, but we are talking about tanking here and not DPSing. I'm not sure there'll be a whole load of crit on my tanking gear.
Lots of people crit for 4k, it's really not that much but I can see them putting the damage elsewhere, I just don't think it'll go to Obliterate.
You need to do damage for threat, but you're probably right about Killing Machine in tank gear. I still think you could stand to put the Annihilation points somewhere else, like Frost Aura.
I haven't heard many people comment about the unholy spec. I like the idea of being a diseased carrying controller of the undead, but I have no idea how it plays. Has anyone used unholy very much? How is it for pve/soloing/pvp?
Functionally, unholy is identical to blood. You do the patented standard dk rotation (IT > ps > bs x2 > scourge) and then death coil. The next round, assuming you have epidemic and reaping, you do scourgestrike x3. Rinse/repeat. I have a hunch that blood is stronger single target dps, thanks to sudden doom, hysteria, and dancing rune weapon, but unholy can really crank out the AE thanks to wandering plague and unholy blight. And the dps edge that blood has might lose out to your perma ghoul, as that little dude can crank it out. This is just my hunch though, over on EJ everyone is all boners for unholy. As in, "Unholy is the best tank AND the best dps!" boners.
That's because right now Unholy is the best tank and the best DPS. Looks like Frost got a nice buff again though, which is good since it has always been my favorite spec.
That said though, anyone with an 80 DK in beta knows that the class's numbers do a 180 almost every build.
I dunno, reports that it crits for 4k+ and that it seems like a bit too much. They might reduce it slightly and buff other areas, namely frost strike.
Even with the speed increase KM still seems like an expensive talent, it has potential to let you put out a lot of damage yeah, but we are talking about tanking here and not DPSing. I'm not sure there'll be a whole load of crit on my tanking gear.
Lots of people crit for 4k, it's really not that much but I can see them putting the damage elsewhere, I just don't think it'll go to Obliterate.
You need to do damage for threat, but you're probably right about Killing Machine in tank gear. I still think you could stand to put the Annihilation points somewhere else, like Frost Aura.
edit: Meh, Unholy is for FotM lovers.
Yeah possibly, I'm not in beta so all I can do is look at the DK attacks, cost and cooldowns and see what I can make of it. If it turns out I can fill my rotations without needing obliterate then I'd drop the talent. On paper it looks like a very powerful attack with a 2 hander, but of course it's difficult to quantify a lot of them because I don't hav eany ap/spell power values to work with.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
We think what we might end up doing is shifting some of that damage from Icy Touch to Obliterate and Howling Blast. We got Frost's dps up a lot, which is good. It's also cool to see Icy Touch feel like a nuke again. We just want to back off of it a little and buff the double rune abilities.
So I've been trying to think of an alt for my GF to level, to level along side my DK.
Our top three choices are, shaman, mage, and rogue. Obviously the shaman would be best, because of windfury and heals, but she really doesn't want to ever play a class that heals again; because obviously everyone wants her to heal all the time; and she really only likes DPS.
So now we are down to mage, and rogue. I think I'm going to try to convince her to do the mage thing. Seems like it'd be handier to have a mage along than a rogue, for duoing. What with biscuits, ports, and sheep; seems they'll go together well.
Besides, what better companion for an Unholy Deathknight, than a zombie wizard?
Also, anyone know what level the starting DK quests will put you at, are yous till 55 when you leave that area, or do most get to 56/57 etc? I'd like to know so we know how far to level the mage to be in the right range for playing together.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
Plus she really wants someone who'll be wanted in raids. Right now she plays a hunter, which we have roughly a billion of in our guild, same with rogues. Somehow in a guild of like 30, there are 1 billion hunters, and 1 billion rogues. Leading to always a surplus of people wanting to bring their hunters and rogues to the raids.
As far as I remember, since we lost the last mage, we have exactly 0 level 70 mages, and maybe one mage, above 50 in the guild.
So this should also help her in being wanted for raids, again, because of the biscuits/ports; but that's better than being hunter # 29042454 to be rotated out.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
Yes, ports alone would be a massive boon. Your could tank in Frost presence, and probably do a sufficient amount of self-healing.
I think the quests get you to lvl 58 at least.
Once I ended at 57 within a few hundred of leveling. I flew down to EPL from Ebon Hold and dinged to 58 when I landed. I then realized I had missed a quest that the trainer who represents the Blood tree gives.
I wonder if the 100% speed of the mount will carry through to WLK or if they will nerf it down to 60 percent when it goes live.
So I've been trying to think of an alt for my GF to level, to level along side my DK.
Our top three choices are, shaman, mage, and rogue. Obviously the shaman would be best, because of windfury and heals, but she really doesn't want to ever play a class that heals again; because obviously everyone wants her to heal all the time; and she really only likes DPS.
So now we are down to mage, and rogue. I think I'm going to try to convince her to do the mage thing. Seems like it'd be handier to have a mage along than a rogue, for duoing. What with biscuits, ports, and sheep; seems they'll go together well.
Besides, what better companion for an Unholy Deathknight, than a zombie wizard?
Also, anyone know what level the starting DK quests will put you at, are yous till 55 when you leave that area, or do most get to 56/57 etc? I'd like to know so we know how far to level the mage to be in the right range for playing together.
Before, without serious grinding beforehand, the DK quests would leave you at lv57 when you finished. The XP has been tweaked now though, that you'll always finish everything at 58 and ready for Outland.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Yeah, when I got my first beta key they had just tweaked the exp, and it landed me about 1/4 into 58. They added the go talk to your glorious leader since then, too.
End on
I wish that someway, somehow, that I could save every one of us
I played through the DK starting zone, and even with full rested xp I left just after hitting 58. So do the quests xp kinda change so that no matter what, anyone leaving the zone will be at the same exact point? Or did the civilians I slaughtered not give xp?
Depends on your battlegroup, but it was pretty fun/active when I stayed there at 59 on my Priest to get AV tokens. It's a lot easier to "twink" yourself there since you can be perfectly competitive with just random outland greens, so you don't have to spend any money to keep up with assholes (not saying 59 twinks are assholes, just the opposite since it's actually a fair bracket).
back in vanilla wow, I used to love the 40-49 bracket because no one bothered to twink
SaraLuna on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited October 2008
Course in...manilla WoW....that's one of the primo twink brackets!
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
I have a blade of misfortune in my bank for my DK when live hits. It looks like a pretty awesome DK weapon at level 60. Am I wrong in thinking this?
My understanding is that any class that can use a Blade of Misfortune would love it.
I just looked that up and compared it to what you get when you finish the DK starter quests. Blade of Misfortune is a fair bit better then the DK Sword or Axe but I think I like the look of the DK sword more.
Ahh but it's a polearm (DK's can use them too though right?), and slightly less good than the BoM.
However, BoM's have been 200+ gold on my server now for awhile preparing for the DK rush (when earlier they were like 30 gold, shoulda picked one up then )
I may try and get my friends to run me to that boss a few times for the polearm.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
Did somebody fuck up the itemization on the Blade of Misfortune or something? Because it's identical to that polearm... except it has +20 crit rating. With the same item level. Oh, and +1 stam -1 strength, but still.
Posts
So, yeah, I really don't think they plan on lowering Icy Touch damage. Also, you don't swing slowly w/ a 2h Weapon, Frost has +25% attack speed at all times.
Even with the speed increase KM still seems like an expensive talent, it has potential to let you put out a lot of damage yeah, but we are talking about tanking here and not DPSing. I'm not sure there'll be a whole load of crit on my tanking gear.
Functionally, unholy is identical to blood. You do the patented standard dk rotation (IT > ps > bs x2 > scourge) and then death coil. The next round, assuming you have epidemic and reaping, you do scourgestrike x3. Rinse/repeat. I have a hunch that blood is stronger single target dps, thanks to sudden doom, hysteria, and dancing rune weapon, but unholy can really crank out the AE thanks to wandering plague and unholy blight. And the dps edge that blood has might lose out to your perma ghoul, as that little dude can crank it out. This is just my hunch though, over on EJ everyone is all boners for unholy. As in, "Unholy is the best tank AND the best dps!" boners.
LoL: failboattootoot
Ah, good to know, thanks.
I would also like to know more about unholy, its the tree that seems most interesting to me.
Anyone played it ?
edit* must l2refresh
So many boners.
Frost may have the threat advantage for tanking though, for undefendable frost strikes etc. If threat ever reaches a point where it has to be worried about again.
Unholy is mostly awesome because of the ghoul. It pretty much is perma because of night of the dead, and that's terribly useful for when you need a quick death pact of ghoul explosion. Desecration also seems like a really nice snare that's going to be up all the time in an instance, and preemptively snare any mob that decides to run at a healer. Of course, I'm disappointed with the damage boost, and that talent may just have to be cut for a pve build.
Lots of people crit for 4k, it's really not that much but I can see them putting the damage elsewhere, I just don't think it'll go to Obliterate.
You need to do damage for threat, but you're probably right about Killing Machine in tank gear. I still think you could stand to put the Annihilation points somewhere else, like Frost Aura.
edit: Meh, Unholy is for FotM lovers.
That said though, anyone with an 80 DK in beta knows that the class's numbers do a 180 almost every build.
Yeah possibly, I'm not in beta so all I can do is look at the DK attacks, cost and cooldowns and see what I can make of it. If it turns out I can fill my rotations without needing obliterate then I'd drop the talent. On paper it looks like a very powerful attack with a 2 hander, but of course it's difficult to quantify a lot of them because I don't hav eany ap/spell power values to work with.
Our top three choices are, shaman, mage, and rogue. Obviously the shaman would be best, because of windfury and heals, but she really doesn't want to ever play a class that heals again; because obviously everyone wants her to heal all the time; and she really only likes DPS.
So now we are down to mage, and rogue. I think I'm going to try to convince her to do the mage thing. Seems like it'd be handier to have a mage along than a rogue, for duoing. What with biscuits, ports, and sheep; seems they'll go together well.
Besides, what better companion for an Unholy Deathknight, than a zombie wizard?
Also, anyone know what level the starting DK quests will put you at, are yous till 55 when you leave that area, or do most get to 56/57 etc? I'd like to know so we know how far to level the mage to be in the right range for playing together.
I think the quests get you to lvl 58 at least.
As far as I remember, since we lost the last mage, we have exactly 0 level 70 mages, and maybe one mage, above 50 in the guild.
So this should also help her in being wanted for raids, again, because of the biscuits/ports; but that's better than being hunter # 29042454 to be rotated out.
Once I ended at 57 within a few hundred of leveling. I flew down to EPL from Ebon Hold and dinged to 58 when I landed. I then realized I had missed a quest that the trainer who represents the Blood tree gives.
I wonder if the 100% speed of the mount will carry through to WLK or if they will nerf it down to 60 percent when it goes live.
Yah, I geuss a DK will have about as much gold at 58 as either of my two characters after buying their swift mounts.
The DK starting quests should get you to Outland
Should be interesting.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
Well, they moved level 40 mounts to level 30. Maybe they'll move level 60 mounts to level 50.
My 59 Warrior would be most pleased.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
30-39 was the best. No mounts, no twinks.
And if you were a druid? Oh boy.
I just looked that up and compared it to what you get when you finish the DK starter quests. Blade of Misfortune is a fair bit better then the DK Sword or Axe but I think I like the look of the DK sword more.
versus
Ahh but it's a polearm (DK's can use them too though right?), and slightly less good than the BoM.
However, BoM's have been 200+ gold on my server now for awhile preparing for the DK rush (when earlier they were like 30 gold, shoulda picked one up then
I may try and get my friends to run me to that boss a few times for the polearm.
I hadn't talked to a weapon trainer but you start with Swords, Axes, two handed Swords and two handed Axes.
Edit: I just logged one of my DKs in to take a look at the trainer, turns out DKs do know Polearms as well.
I believe the philosophy is, "anything that has a blade that can be rune'd".