I just discovered the /deaths command. I am now depressed. 60 times and I'm not level 20 yet. I'ma baddie.
Talk to me once you bust three digits, champ
yeah, that's right
I suck
My ranger has died 1,212 times. Granted, that's around 1000 hours on that character, and it was used extensively in PvP, where you tend to die a lot.
My monk has 2,035 deaths. Fun times. That's around 1000 hours as well.
Geod on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2010
I'd expect a monk to have more deaths, considering you have a target on top of your head, even to enemy AI.
-Loki- on
0
darklite_xI'm not an r-tard...Registered Userregular
edited August 2010
Argh, I recently moved to Korea and I'm playing on my laptop. The problem is that changing zones is a chore because for some reason it's downloading at about 40-50kbs. It's the only thing that runs this slow. Anyone have suggestions?
darklite_x on
Steam ID: darklite_x Xbox Gamertag: Darklite 37 PSN:Rage_Kage_37 Battle.Net:darklite#2197
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2010
How about leaving the game to download completely? Probably take a while though. Just make a duplicate shortcut and add -image to the end of the target executable path. It'll download the whole thing. If you need to stop ifit will resume from where you stopped it next time you start the image process.
I just discovered the /deaths command. I am now depressed. 60 times and I'm not level 20 yet. I'ma baddie.
Talk to me once you bust three digits, champ
yeah, that's right
I suck
My ranger has died 1,212 times. Granted, that's around 1000 hours on that character, and it was used extensively in PvP, where you tend to die a lot.
My monk has 2,035 deaths. Fun times. That's around 1000 hours as well.
2,444 checking in
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
>Beyond that, there's other content like the War in Kryta, but you'd have to do Eye of the North for that.
I thought you can do War in Kryta with either Prophecies or EotN completed?
I finished EotN with my main char, but I have an alt on the ring of fire islands. I think that's close to the end, so I guess I could find out for myself.
Sorry, my bad. I misspoke, sidhaethe is correct! I quite enjoyed WiK. Hopefully the next part of Guild Wars: Beyond will be even better Any free content is great!
Only 798 on my Ranger but I don't PVP much with him.
I was going to buy the Vanguard (Monument) armor for my Paragon but decided not to, he has Ancient right now and I still think it's the best looking Paragon armor.
I was just looking for a change so I just turned off my cape.
Seidkona on
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2010
I always have capes and headgear turned off. It used to annoy the shit out of me when capes would reappear for PvP all the time.
So having not played this in many years, I started dorking around in it again a few days ago and realized I really don't have any clue whats going on with the game these days.
I have a couple 15's and a 17 that I took outside of Lions Arch and got murdered by some enemies several levels lower than me and just generally have forgotten how to play.
I got it down a bit more now, got some henchmen to help out and whatnot. I decided to just start a fresh Ranger so that I can not be jumping into a character late in the game.
I'm curious though, how the different campaigns work. I have prophecies and Nightfall though I've never touched the latter. I'm wondering if you can complete all the campaigns with a single character or if characters are "locked" to their campaign of creation.
If you can switch campaigns do you have to totally finish one before moving another or can you go back and forth? I'm just wondering if I can take my Prophecies dude to Nightfall for a bit to get some hero's to help me out.
Also is it worth picking up factions at this point? I can get that and EotN off Amazon for $15 because I have a credit; but I'm not sure it's worth my time to do so.
EDIT: also, I know you can switch your subjob after you Ascend or whatever, but for the main game whats a good sub for Ranger? I have a Necro/Ranger from ages and ages ago but I don't remember how to play her. I looked at the wikia but it's just general information there's not a lot of stuff there about job combination that was really useful to me. On the other hand it looks like Ranger is pretty self sufficient on its own and probably doesn't really even need anything else.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2010
You can complete every campaign on a single character. Once you reach your first campaigns 'port city' (Lions Arch in tyria, Kamaden in Elona and Kaineng city in Cantha), you can travel to any other campaign you have bought and play that. You can freely travel at any time as well, so if you are stuck on the last mission on one, you can just travel to another and play some stuff.
Secondary professions for rangers don't add much. One way is to make a 'Bunny Thumper', which is a ranger with a hammer and a pet. Decent melee damage from that. I usually just go monk secondary and bring mending touch, which removes 2 conditions, on the chance I get blinded.
You can complete every campaign on a single character. Once you reach your first campaigns 'port city' (Lions Arch in tyria, Kamaden in Elona and Kaineng city in Cantha), you can travel to any other campaign you have bought and play that. You can freely travel at any time as well, so if you are stuck on the last mission on one, you can just travel to another and play some stuff.
Secondary professions for rangers don't add much. One way is to make a 'Bunny Thumper', which is a ranger with a hammer and a pet. Decent melee damage from that. I usually just go monk secondary and bring mending touch, which removes 2 conditions, on the chance I get blinded.
why not just take antidote signet? It removes a ton of preset conditions and one of whatever else you have left.
Morkath on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
You can complete every campaign on a single character. Once you reach your first campaigns 'port city' (Lions Arch in tyria, Kamaden in Elona and Kaineng city in Cantha), you can travel to any other campaign you have bought and play that. You can freely travel at any time as well, so if you are stuck on the last mission on one, you can just travel to another and play some stuff.
Secondary professions for rangers don't add much. One way is to make a 'Bunny Thumper', which is a ranger with a hammer and a pet. Decent melee damage from that. I usually just go monk secondary and bring mending touch, which removes 2 conditions, on the chance I get blinded.
why not just take antidote signet? It removes a ton of preset conditions and one of whatever else you have left.
Because it doesn't remove deep wound, bleeding, cripple, burning, cracked armour or weakness (or dazed, but on a ranger it means nothing), only disease, poison and blind. Mending touch removes any 2. Antidote signet just isn't very good compared to mending touch. Mending touch can also be used on other people, so you can run up and remove, say, dazed from a monk.
It's way more useful at high end PvE, where they like to stack bleeding, cripple, blind, deep wound and weakness on you from a single group of mantids.
Secondary professions for rangers don't add much. One way is to make a 'Bunny Thumper', which is a ranger with a hammer and a pet. Decent melee damage from that. I usually just go monk secondary and bring mending touch, which removes 2 conditions, on the chance I get blinded.
I used to feel this way, but there are a few I've found that are worth while.
Ritualist: You can do a few things here but the best one is bringing splinter weapon and the lifesteal weapon and couple those bad boys with barrage. Or you can bring pain and vamparisim and set up two turrets to aid in your damage.(my favorite ranger secondary and all I run with.)
Paragon: command and go for the eyes for critical hits.
Necro: yeah we won't talk about this mess.
Elementalist: Conjure Flame and a flame bow string. Not sure how good this is anymore.
Mesmer: Epidemic spreads conditions real good. My second favorite combination.
Monk: I only ever used it for that res and teleport skill to save from a wipe.
Seidkona on
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Elementalist: Conjure Flame and a flame bow string. Not sure how good this is anymore.
That was so fucking fun for the week where Arenanet made it viable. We did a GvG build with 4 rangers doing this. split into 2 pairs, they could individually spike down even warriors. So unbalanced, but so much fun.
Elementalist: Conjure Flame and a flame bow string. Not sure how good this is anymore.
That was so fucking fun for the week where Arenanet made it viable. We did a GvG build with 4 rangers doing this. split into 2 pairs, they could individually spike down even warriors. So unbalanced, but so much fun.
I haven't done it since near lauch. I wasn't sure if it even still worked as it was my first secondary.
But I shortly there after switched to Mesmer and spent all of the rest of prophecies that way. Spreading the poison all over the place.
Seidkona on
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Elementalist: Conjure Flame and a flame bow string. Not sure how good this is anymore.
That was so fucking fun for the week where Arenanet made it viable. We did a GvG build with 4 rangers doing this. split into 2 pairs, they could individually spike down even warriors. So unbalanced, but so much fun.
I haven't done it since near lauch. I wasn't sure if it even still worked. it was my first secondary.
But I shortly there after switched to Mesmer and spent all of the rest of prophecies that way. Spreading the poison all over the place.
No, sometime near Nightfalls launch, they did a skill balance where they upped the damage bonus and reduced the cooldown, to see if people would use it. Unbalanced as shit, but it was fun for the week before they rebalanced it.
But would ranger be good for most stuff? Are heroes and henchmen good enough for missions that I'll need to solo due to lack of population?
I imagine some of the stuff is pretty hard.
PvE is pretty easy. Ranger will be no more difficult than any other class - easier maybe, because you don't need to get in the face of any hard hitting melee bosses. I've done nearly everything in the game on my ranger.
But would ranger be good for most stuff? Are heroes and henchmen good enough for missions that I'll need to solo due to lack of population?
I imagine some of the stuff is pretty hard.
Ranger would be fine for most of the main missions in the campaigns. Especially if you go to Nightfall and grab the heroes. You can pretty much solo anything with any of the classes w/ Heroes and Henchies. Now, if you're looking to do some of the elite areas after the campaigns, you'll likely need human players for that. Many people that play here solo missions. I soloed Nightfall for instance on my Monk with H/H. It's a tad harder with them, compared to playing with knowledgeable players, but can be better than just playing with pugs.
But would ranger be good for most stuff? Are heroes and henchmen good enough for missions that I'll need to solo due to lack of population?
I imagine some of the stuff is pretty hard.
PvE is pretty easy. Ranger will be no more difficult than any other class - easier maybe, because you don't need to get in the face of any hard hitting melee bosses. I've done nearly everything in the game on my ranger.
Rangers, if set up right, are the last to die. They are easy to play the game through as and pretty fun.
Seidkona on
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
Definitely start NF to get the heroes. You can also easily pick up an E, a M, a W, and a Me in EotN. There is a tournament at a later outpost where you can get access to a couple more. I have finished Factions and EotN with my Sin and just H/H support (and a lot of patience and attempts and some hints from the wiki :oops: ). Another boon of NF is you can get a Lesser (minor?) Rune of Vigor in an early quest. Plus I personally liked the early campaign.
Further, each campaign comes with a bunch of skills you don't get in the other ones, but you can of course use them over there. To make your life easy, you can start each campaign and play through to Lion's Arch (Prophecies, takes a long time), Eye of the North (EotN, super fast), that sunspear cave in NF (fairly fast), and Kaineng Center in Factions (between-NF-and-EotN fast), to get access to the larger part of the campaign skills. For the campaign specific profs, you can only get skills in that campaign (e.g. Sin in Factions) and a few more in EotN.
However, if you want to have a challenge and fun, you may want to hold off with getting the Heroes, or at least play them, as they were meant to be, i.e. slowly progressing with your char.
Meaning - your Heroes immediately have access to all skills you have got on any char or Hero. So, if you start a new char and get the Heroes early on, you can load them out with the best skills right away (once you get them the skill pts), which makes the early game in any campaign very easy. Too easy maybe if you want to learn/relearn the game.
But, dang, getting that Rit Hero with a bunch of spirits to lay down the law is a lot of fun!
There are totally Assassin and Ritualist skills in Nightfall. Each expansion expanded on the skills of all classes, new and pre-existing.
Hmm, my bad.
I do know I'm offered only Signets of Rez and Cap when I check in LA. I think that hasn't changed even though WiK now features Sins and Rits among the Peace Keepers and WM forces.
I guess, you're right, they build on the existing sets, but they don't "back-port" any skills. Fair enough.
So my little bro and I are picking this up with the expansions for cheap. What would the recommended secondary’s be for a warrior/assassin two person team for PvE. As I recall we were Warrior/Monk and Warrior/Ranger, when it first came out, but having an Assassin primary on one of us seems like a better balanced team. And is Warrior/Monk still ridiculously overused as it was at release?
Posts
Yes.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Talk to me once you bust three digits, champ
yeah, that's right
I suck
Anyone got a ranger trapper enchanting guid for norn armor? I think I am going for echo echo dust.
http://www.fallout3nexus.com/downloads/file.php?id=16534
My ranger has died 1,212 times. Granted, that's around 1000 hours on that character, and it was used extensively in PvP, where you tend to die a lot.
My monk has 2,035 deaths. Fun times. That's around 1000 hours as well.
As for the speed, no idea.
2,444 checking in
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I thought you can do War in Kryta with either Prophecies or EotN completed?
I finished EotN with my main char, but I have an alt on the ring of fire islands. I think that's close to the end, so I guess I could find out for myself.
I need to jump on that, I know my Ranger is 1k+ and I wouldn't be surprised if my Paragon was in the same camp.
XBL:Phenyhelm - 3DS:Phenyhelm
Sorry, my bad. I misspoke, sidhaethe is correct! I quite enjoyed WiK. Hopefully the next part of Guild Wars: Beyond will be even better
I'll try to make some appearances this weekend. We'll see how that goes.
I was going to buy the Vanguard (Monument) armor for my Paragon but decided not to, he has Ancient right now and I still think it's the best looking Paragon armor.
I was just looking for a change so I just turned off my cape.
XBL:Phenyhelm - 3DS:Phenyhelm
I have a couple 15's and a 17 that I took outside of Lions Arch and got murdered by some enemies several levels lower than me and just generally have forgotten how to play.
I got it down a bit more now, got some henchmen to help out and whatnot. I decided to just start a fresh Ranger so that I can not be jumping into a character late in the game.
I'm curious though, how the different campaigns work. I have prophecies and Nightfall though I've never touched the latter. I'm wondering if you can complete all the campaigns with a single character or if characters are "locked" to their campaign of creation.
If you can switch campaigns do you have to totally finish one before moving another or can you go back and forth? I'm just wondering if I can take my Prophecies dude to Nightfall for a bit to get some hero's to help me out.
Also is it worth picking up factions at this point? I can get that and EotN off Amazon for $15 because I have a credit; but I'm not sure it's worth my time to do so.
EDIT: also, I know you can switch your subjob after you Ascend or whatever, but for the main game whats a good sub for Ranger? I have a Necro/Ranger from ages and ages ago but I don't remember how to play her. I looked at the wikia but it's just general information there's not a lot of stuff there about job combination that was really useful to me. On the other hand it looks like Ranger is pretty self sufficient on its own and probably doesn't really even need anything else.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Secondary professions for rangers don't add much. One way is to make a 'Bunny Thumper', which is a ranger with a hammer and a pet. Decent melee damage from that. I usually just go monk secondary and bring mending touch, which removes 2 conditions, on the chance I get blinded.
why not just take antidote signet? It removes a ton of preset conditions and one of whatever else you have left.
Because it doesn't remove deep wound, bleeding, cripple, burning, cracked armour or weakness (or dazed, but on a ranger it means nothing), only disease, poison and blind. Mending touch removes any 2. Antidote signet just isn't very good compared to mending touch. Mending touch can also be used on other people, so you can run up and remove, say, dazed from a monk.
It's way more useful at high end PvE, where they like to stack bleeding, cripple, blind, deep wound and weakness on you from a single group of mantids.
I used to feel this way, but there are a few I've found that are worth while.
Ritualist: You can do a few things here but the best one is bringing splinter weapon and the lifesteal weapon and couple those bad boys with barrage. Or you can bring pain and vamparisim and set up two turrets to aid in your damage.(my favorite ranger secondary and all I run with.)
Paragon: command and go for the eyes for critical hits.
Necro: yeah we won't talk about this mess.
Elementalist: Conjure Flame and a flame bow string. Not sure how good this is anymore.
Mesmer: Epidemic spreads conditions real good. My second favorite combination.
Monk: I only ever used it for that res and teleport skill to save from a wipe.
XBL:Phenyhelm - 3DS:Phenyhelm
That was so fucking fun for the week where Arenanet made it viable. We did a GvG build with 4 rangers doing this. split into 2 pairs, they could individually spike down even warriors. So unbalanced, but so much fun.
I haven't done it since near lauch. I wasn't sure if it even still worked as it was my first secondary.
But I shortly there after switched to Mesmer and spent all of the rest of prophecies that way. Spreading the poison all over the place.
XBL:Phenyhelm - 3DS:Phenyhelm
No, sometime near Nightfalls launch, they did a skill balance where they upped the damage bonus and reduced the cooldown, to see if people would use it. Unbalanced as shit, but it was fun for the week before they rebalanced it.
If you were to suggest a class and sub that would be "ideal" for playing through all the campaigns, more than likely mostly solo, what would it be?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I imagine some of the stuff is pretty hard.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
PvE is pretty easy. Ranger will be no more difficult than any other class - easier maybe, because you don't need to get in the face of any hard hitting melee bosses. I've done nearly everything in the game on my ranger.
Ranger would be fine for most of the main missions in the campaigns. Especially if you go to Nightfall and grab the heroes. You can pretty much solo anything with any of the classes w/ Heroes and Henchies. Now, if you're looking to do some of the elite areas after the campaigns, you'll likely need human players for that. Many people that play here solo missions. I soloed Nightfall for instance on my Monk with H/H. It's a tad harder with them, compared to playing with knowledgeable players, but can be better than just playing with pugs.
Rangers, if set up right, are the last to die. They are easy to play the game through as and pretty fun.
XBL:Phenyhelm - 3DS:Phenyhelm
Further, each campaign comes with a bunch of skills you don't get in the other ones, but you can of course use them over there. To make your life easy, you can start each campaign and play through to Lion's Arch (Prophecies, takes a long time), Eye of the North (EotN, super fast), that sunspear cave in NF (fairly fast), and Kaineng Center in Factions (between-NF-and-EotN fast), to get access to the larger part of the campaign skills. For the campaign specific profs, you can only get skills in that campaign (e.g. Sin in Factions) and a few more in EotN.
However, if you want to have a challenge and fun, you may want to hold off with getting the Heroes, or at least play them, as they were meant to be, i.e. slowly progressing with your char.
Meaning - your Heroes immediately have access to all skills you have got on any char or Hero. So, if you start a new char and get the Heroes early on, you can load them out with the best skills right away (once you get them the skill pts), which makes the early game in any campaign very easy. Too easy maybe if you want to learn/relearn the game.
But, dang, getting that Rit Hero with a bunch of spirits to lay down the law is a lot of fun!
Hmm, my bad.
I do know I'm offered only Signets of Rez and Cap when I check in LA. I think that hasn't changed even though WiK now features Sins and Rits among the Peace Keepers and WM forces.
I guess, you're right, they build on the existing sets, but they don't "back-port" any skills. Fair enough.
Maybe i don't understand what you mean by "unlocked skills".
Ah, thanks. Never did PVP myself.