Space Siege is
a PC sci-fi action RPG from Chris Taylor's
Gas Powered Games to be published by Sega and released on
August 22nd, 2008.
Wikipedia:
Space Siege takes place on a massive space colonization ship under attack by an alien foe that has annihilated the planet Earth before the game begins. Chris Taylor has described the plotline as introducing a moral dilemma regarding human cybernetic augmentation. Players have the choice to replace body parts with cybernetically enhanced components throughout the game, to more effectively counter the alien threat at the sacrifice of their humanity. However, the greatest bonus that comes near the end of the game is only accessible if the player remains human. Choosing the "pure path" allows players to upgrade their robotic sidekick and powered armor.
Shawn Green, associate producer of Space Siege for Sega, stated that "a console version is something that's being considered right now. But currently it's not confirmed".
Official Site:
http://www.spacesiege.com/spacesiege/
Gameplay revolves around standard point and click action RPG combat with both melee and ranged weapons. The equipment systems are apparently centred around a number of base weapons which you can then augment with the components you get from the automatic breakdown of loot. Further customisation is possible through skills and also the cybernetic augmentation of your character. You also have a robotic companion who you will also upgrade to help kick ass along with you.
There is multiplayer, but not as co-op of the singleplayer campaign; there is a completely seperate campaign for multiplayer.
Gametrailers.com videos:
http://www.gametrailers.com/game/5349.html
Gamevideos.com gameplay video:
http://gamevideos.com/video/id/17119
Screenshots:
Demo: (Just under a gig)
http://www.fileshack.com/file.x/12628/Space+Siege+Demohttp://nzone.com/object/nzone_spacesiege_downloads.htmlhttp://www.gamershell.com/news_56396.htmlhttp://computergames.ro/en/downloads/viewitem/id/11497/name/space-siege-demo.htmlhttp://games.internode.on.net/filelist.php?filedetails=19536http://www.bigdownload.com/games/space-siege/pc/space-siege-demo <-- Help out intercept's friend and hammer his mirror?
http://www.fileplanet.com/189886/180...e-Siege---Demo <-- As requested by The_Spaniard
You might expect some demo impressions at this point, but unfortunately I don't have time to download it myself tonight and tomorrow when it's finished downloading I'm going to be stuck at an airport. Apparently it's fairly low in content, running for about fifteen minutes (at 935mb, that's over 62mb per minute! Over a megabyte per second of gameplay!), but well polished.
Hopefully it's decent and we might be able to get some multiplayer action happening when the game comes out in under a month.
Posts
PSN ID : Xander51 Steam ID : Xander51
Having said that, it seems like a sci-fi Diablo, which if I'm honest, is something I've been hankering after for a long time.
Thanks for the impressions. How'd you find the UI? Graphics? Controls? Is combat fun?
Graphics are OK. I actually spent some time getting used to the controls because I kept trying to play it like Shadowgrounds (direct character control via WASD ) instead of like Diablo ( click to move / attack, hold shift to hold position and fire).
UI is decent. It wouldn't let me reconfig my controls, but basically you've got your powers on a hotbar across the bottom, labled 1-10, and you press the corresponding number (or 0 in the case of 10 I guess) to activate it. Apparently F1 to F10 corresponds to your robot sidekicks powers, but that wasn't in the demo either). One BIG plus is the loot vacuum, which does exactly what it sounds like. After a battle you just press Z and all the loot on the floor gets sucked up and collected in a flash. So much more handy than having to click on everything.
Occassionally you come by medical rooms where you can stop to recharge your health and upgrade your weapons with scrap metal you've picked up (fire rate, damage, critical rate etc. ). You also carry 4 medipacks. You can also encounter machines designed to fit you with any cybernetic parts you find.
As for the combat, like I said the demo was far too short to judge. Seemed OK, but without being able to properly upgrade my weapons and powers, I can't really tell how fun that'll be, especially when the harder enemies start coming. There's melee weapons and ranged weapons, with the usual statistics (Melee does more damage, ranged puts you at less risk etc.). Plenty of the standard explosive barrels and things scattered around to attack enemies with.
Realistically the game's likely to live or die more on the multiplayer, like any other Diablo clone. If there's enough possibilities for people to specialise their characters then it could end up being really good fun. Otherwise if people just end up as generically the same (as far as I can tell there aren't any directly chosen "classes" of character, so it has to come down to individual customisation), then it's probably going to tank.
PSN ID : Xander51 Steam ID : Xander51
It's surprising, but I'd say that Shadowgrounds: Survivor looks a LOT more impressive. It has a really good lighting / shadow model, and the levels are designed to play off the lighting from your torch and stuff. Really quite impressive for an indie game.
That's not to say that Space Siege's graphics look bad. They're good enough and realistically you're not going to be paying too much attention to them when you're shooting things. What Space Siege is going to come down to is the gameplay mechanics.
Pity they didn't really get to show us those. Aside from how the game works as a technicality, they could have at least thrown in part of a multiplayer mission for people to try out.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
We really don't know how the game's going to turn out at this stage. If the demo had been long enough to give me an idea of how it played, I could've easily made this a day 1 purchase. Now I'm just waiting on the reviews.
http://www.bigdownload.com/games/space-siege/pc/space-siege-demo
Getting it at 1.2 MB downstream from this link ATM.
This is Dungeon Siege? In space? Made by the Dungeon Siege guys? IN SPACE?
Why have I never heard of this game before and why is there suddenly a demo and why is my connection so slow and it takes an hour and why are my pants filled with a strange liquid of alien origin????
Nah I wasn't talking about the outcome/quality of the game. A Sci-fi hack n slash rpg with a human character that enhances his abilities with cybernetic upgrades, that made me think of Too Human.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Steam ID : rwb36, Twitter : Werezompire,
Yup that's what it is. I think it has one of the most delightfully ludicrous titles as well.
At least they didn't call it Space Dungeon Siege. Though that actually might have worked...
PSN ID : Xander51 Steam ID : Xander51
EDIT: Nevermind it won't even run. 64-bit Vista can lick big sweaty donkey balls.
In the Name of the Space Marines: A Space Dungeon Siege Tale
And the gameplay videos make this look like a Dungeon Siege 2 mod. Or Total Conversion.
Which isn't necessarily a BAD thing.
I'm pretty sure it runs on an upgraded DS 2 engine. It has the same little loading dots when you boot it up... I only got to spend a minute with it earlier, I should have more time for the brief demo later today.
PSN ID : Xander51 Steam ID : Xander51
Alot shorter than downloading and installing as subedii pointed out, and that's bad. However, from a guy who doesn't like clicky-RPGs, it's pretty fun. Looks like you can customize your characters a lot, but the limited powers you are given all seem to do the same thing. Hopefully that's different in the full release. It addresses a lot of the mundane shit you have to do in point and click games by streamlining a bunch of stuff. Camera and character control is easy and intuitive, and when there's a bunch of stuff to pick up on the floor you don't need to run around to snag every single item. Just hit Z and everything on screen is immediately swallowed into your gauntlet.
Is this true?
I don't think so, because I quite clearly saw two skill trees. I wasn't able to get any skill points to level up in the demo cause it was so damn short, though.
You can upgrade your dude with cybernetic limbs, pick up a bunch of new weapons (lootz), modify those weapons, modify your armor, etc. There didn't seem to be an inventory in the sense that you pick up a new chestpiece, armor, bracers, etc, but I assume there are different tiers of cyborg limbs to be found the more you progress through the game.
Pretty sure you can't adjust character stats, and character stats are non-existent. However, improving your damage, crit, weapon speed and crit damage comes from collecting materials to upgrade whatever weapon you prefer using.
Shadowgrounds was an OK game, very much a run and gun kind of game, Smash TV style controls. Replaying it a second time I enjoyed it more though. You collect upgrade parts as you go along which allow you to modify your ten weapons to give them upgrades and special abilities.
I actually liked Shadowgrounds: Survivor a lot more though. The gameplay seemed a lot more refined and cohesive compared to the first one. The level design in particular looked really good, they really developed the look of the game a fair amount from the first game. Having three separate characters making use of different weapons was also a good idea, made the gameplay feel more focussed.
If you're looking for fairly unpretentious running and gunning, I'd definitely recommend them. The only real problem I had with them was lack of online co-op. You can have several people going through the campaigns co-op, but only on the same PC, which is a real shame. I think the game would've garnered quite a bit of a community if they had had online co-op.
That and you might find Survivor a bit too easy. I know I did, and that was on the hardest difficulty setting. The difficulty might ramp up in co-op but I haven't had the opportunity to try it with anyone yet.
I think character stats might change. If you look at the stats for the cyborg arm, it says something like +5 to strength. In the demo itself you don't get to level up, but I'm guessing when you do some of those stats might increase.)
The cybernetics appear to be the equivalent of armour and helmets and stuff. You also get a robot sidekick whom you upgrade with equipment over the course of the game. Apparently the storyline is affected differently if you choose to remain human and not use any cybernetic upgrades (and I'm not sure, but going that route may or may not give you more options for your sidekick robot)
So yeah, it does appear to have all the standard RPG stuff. One interesting difference though is that it appears that there's a set list of 10-ish weapons (so no random weapon drops). These are upgraded with the scrap you find.
I suppose it might be possible that there are going to be more "advanced" versions of weapons and weapons drops to be obtained later on, but at the moment it looks as if you start off with the base weapons and then upgrade them in the manner that you want.
Good speed on the download, will take less than 10 minutes to complete.
Is the robo buddy supposed to be AI controlled or do you control both of you?
FUCKING DOWNLOADING NOW
There is no way I can be let down by this game.
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
All I want is a Shadowgrounds / Diablo Hybrid with at least 4-player Online Co-op. Is that so much to ask?
Running it fine with Vista x64 over here. Had to run the .exe from the Program Files directory though as it didn't seem to make any shortcuts anywhere.
The game seems to be quite fun. The controls are fine and the combat is interesting. Also there's something strangely satisfying about "collecting" your experience. The combat and promise of new skills and abilities seems like a solid enough concept to me that it doesn't need a really detailed loot system. Moves it a bit closer to the action category but that's alright with me.
My only complain is the camera. It doesn't let me look quite straight ahead, and the zoom kind of sucks...
Otherwise I'm totally getting this on day one.
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
I loved Dungeon Siege's interface, this one is just poor.
Rest of the game could be okay, hard to say from the short short short demo
If the full game can evoke that feel of gameplay but without the ridiculous fantasy story, I'm in.
Really? Wasn't Dungeon Siege pretty underwhelming?
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL