It will be great when the NDA is gone, because I wonder if the issues you have with the game are the same as mine.
We can speak freely here.
Yes, I'm furious that they totally ripped off R.A. Salvatore.
I mean, Dark Elves?
Fucking christ.
Well played, sir.
The very notion that R.A. Salvatore could be ripped off in any fashion will generate at least a page worth of comments, the hate on WAR is good for another.
I don't particularly care if it is anymore, the game is close enough to launch that any concerns people have must be brought to light - especially after so many people were frothing about how amazing Conan was.
I currently list Warhammer as 72% win, 17% undecided, and 11% fail (compared of course to AOC's 21% win 4% undecided and 117% fail)
I'll be playing on the melbourne server so i'm on for an ausPA guild.
Whoa now, hey. I'd be down for this, also. How can we organise this so that's a bit more than a couple of people raising their hands on a forum?
I didn't realise the Oceanic servers were located in Melbourne, either, rather than Sydney. Nice.
Sorry I've been busy but....
Well I'd imagine you wait until the game is out, make a penny arcade themed guild, and tell the australians in here what it is and who to tell for an invite.
And then you work it out from there. It's not like making guilds in mmos is ever hard, just usually needs money and a handful of people.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Put me under "fail" then. Uninteresting slow combat, no sense of exploring to be done, character models look sloppy, crafting is ridiculous in that you loot mobs for half the shit and have to buy the other half at a shop and then you have a high enough chance to finally get an item that is vaguely useful.
Public Quests are interesting in concept, but eventually the zone gets empty and you are just grinding the mobs from the first stage to get your rewards. If you do happen to find a group somehow you can't make sure the right people get the awards at the last stage. Everything goes by /random and there is no way to pass. It's silly, because you *can* do that when you're just killing other mobs in a group.
PvP is what the game is about and that can be fun if you run into a large battle, but otherwise you are just running through an empty zone hoping to run into a lone enemy. I did gain 3 renown levels at once because I nicked a flag in an empty zone. The battlegrounds suffer from the same problem, you *need* ~ 20 people for a game, but after a while the low level ones are completely empty.
During beta I did not get to check out guilds and even though I played for quite a few hours, I never got to see the 2 remaining capital cities. Mythic did delete quite a few characters of mine, so that didn't help.
My biggest gripe with the game is the deadness of the world. Walking around does not give you the feeling you are in a living world, walking around in your base camp does not give you the feeling you are protecting something worth protecting. It's just some NPCs standing around with big WAR signs above their head. Also the surroundings are lacking, there's burning skeletons everywhere, but it doesn't register as " oh my god they burned every living soul in that village!" it's just a pile of burning skeletons without anyone giving a flying fuck about it.
The Tome of Knowledge is rather useless on the grand scale of things, it contains a shitton of information, but really, you're playing a game, not reading a book. The extra titles and exp you get from killing n of a certain mob or dying n times or discovering X is nice, but that's not a reason to play a game. Tycho worded my feelings on this lately as (abridged) "it's nice to find a dollar on the ground, but I'm not going to look to the ground all day and night for dollars".
Anyway, the game "works", it's just not worth my money, time and brains.
I don't think that "Hardly anyone around to do X" or "Such and such place is deserted after a time" are complaints that are really valid during beta, just because there aren't that many people in the beta anyway.
Those are things you can't really judge until after launch, and even then I don't think it will be something anyone can tell will be a problem or not until well after launch when the initial launch spike subsides and the more permanent population is set in.
I don't think that "Hardly anyone around to do X" or "Such and such place is deserted after a time" are complaints that are really valid during beta, just because there aren't that many people in the beta anyway.
Those are things you can't really judge until after launch, and even then I don't think it will be something anyone can tell will be a problem or not until well after launch when the initial launch spike subsides and the more permanent population is set in.
There were about online 600 people on the EN server at all times. That should be enough to run into a living soul every now and then, right? What I was trying to say is that if there are not enough people in a zone there is absolutely nothing to do. Most PvP quests are about "kill n of x", but when x is simply missing there is nothing you can do in that zone...other than walking through it to the next deserted questing hub.
I don't think that "Hardly anyone around to do X" or "Such and such place is deserted after a time" are complaints that are really valid during beta, just because there aren't that many people in the beta anyway.
Those are things you can't really judge until after launch, and even then I don't think it will be something anyone can tell will be a problem or not until well after launch when the initial launch spike subsides and the more permanent population is set in.
There were about online 600 people on the EN server at all times. That should be enough to run into a living soul every now and then, right? What I was trying to say is that if there are not enough people in a zone there is absolutely nothing to do. Most PvP quests are about "kill n of x", but when x is simply missing there is nothing you can do in that zone...other than walking through it to the next deserted questing hub.
600 split between, what, six starting areas? Seems pretty slim.
600 split between, what, six starting areas? Seems pretty slim.
I thought they were going for small servers anyway? In one of the earlier grabbags they said they would go for something like 2,000 per server max. Of course, that might have changed now.
And it's 3 starting areas, there's a pretty big overlap between the racial parings. I liked that concept, none of that "secluded valley" bullshit.
Honestly, no clue, 2,000 sounds nice though. I will definitely be sad if I'm having to struggle to get into scenarios and find dudes to crush in open RvR.
But at least when I do find them, I'll be rewarded, unlike WoW or Conan.
I'm only awake right now because my download is at 95%.
In PvE, yes. In PvP the timings of combat make a bit more sense but it still doesn't feel right at all personally. Some people may like it.
no sense of exploring to be done...My biggest gripe with the game is the deadness of the world. Walking around does not give you the feeling you are in a living world, walking around in your base camp does not give you the feeling you are protecting something worth protecting. It's just some NPCs standing around with big WAR signs above their head. Also the surroundings are lacking, there's burning skeletons everywhere, but it doesn't register as " oh my god they burned every living soul in that village!" it's just a pile of burning skeletons without anyone giving a flying fuck about it.
Going to lump this all together. The world design is 90% terrible garbage 10% interesting. Dull, uninspired landscapes, villages that feel lifeless NPCs. Right clicking NPCs that run away and disappear for quests doesn't count, I'm sorry.
character models look sloppy
This I can't possibly agree with as all the high res videos show some very interesting characters and the beta's just loaded with the shit models. This is one thing that we know they have waiting to roll out on release.
crafting is ridiculous in that you loot mobs for half the shit and have to buy the other half at a shop and then you have a high enough chance to finally get an item that is vaguely useful. Public Quests are interesting in concept, but eventually the zone gets empty and you are just grinding the mobs from the first stage to get your rewards. If you do happen to find a group somehow you can't make sure the right people get the awards at the last stage. Everything goes by /random and there is no way to pass. It's silly, because you *can* do that when you're just killing other mobs in a group.
From what I saw from 1-15 loot is handled absolutely terribly and in no way contributes to any part of my fun with the game. This is something though where I have not seen the endgame and all clothes look like shit in low res. I'll give them the benefit of the doubt here as WoW's beginning game loot is also boring. PQs always feel like there are way too many people or not enough people. I hope you're leveling up with friends because if that shit is empty you're fucked trying to solo anything past phase 1. I'm not going to go into detail here because this is something you'll notice almost immediately in your first 1-3 PQs.
PvP is what the game is about and that can be fun if you run into a large battle, but otherwise you are just running through an empty zone hoping to run into a lone enemy. I did gain 3 renown levels at once because I nicked a flag in an empty zone. The battlegrounds suffer from the same problem, you *need* ~ 20 people for a game, but after a while the low level ones are completely empty.
The "scenarios" (battlegrounds) are alright, but there are some huge flaws with them in the starter levels, mostly the fact that class imbalance is huge (playing a Dwarven tank in their lower level battleground made me want to kill myself) and that the way the zones intersect you often have level 1-8s facing off against level 7-11s, or 9-13s against 14-18s. Once again, mostly just terrible design at the lower level end, and something that quite likely not a factor at all in endgame. My biggest problem with DAoC was the shitty leveling and Warhammer hasn't made me look at Mythic any differently in that regard. Another absolutely awful issue with outdoor zone PvP is population (im)balance can make the experience either very enjoyable, decent, or outright frustrating. Zerg swarms are fiendish. The 5:3 ratio on the servers now (Destruction:Order) isn't as bad as the 3:1 it was before, but this can be a very serious issue depending on how it's handled. They've mentioned soft caps or some bullshit, but it's very difficult to try and manage populations 24/7, and if your free time is around 8PM-1AM and the other side outnumbers you 2:1 on most days during those hours? Have fun.
Especially frustrating is the fact that leveling benefits are conferred partially by outdoor RvR (other factors are that zone's scenarios and I think PQs?) so the side that has a higher population is not only going to have an immediate advantage in the standard PvE quests via the +% to .. I think damage and exp, but also in terms of rewards from outdoor RvR area quests. This game is not solo friendly and I hope to god you have 4-10 people around your level to back you up during these romps. Again, this is mostly an issue that effects the lower level game and is much less significant at endgame, aside from population imbalance which will always be a factor, especially considering Order races/classes are lame.
The Tome of Knowledge is rather useless on the grand scale of things, it contains a shitton of information, but really, you're playing a game, not reading a book. The extra titles and exp you get from killing n of a certain mob or dying n times or discovering X is nice, but that's not a reason to play a game. Tycho worded my feelings on this lately as (abridged) "it's nice to find a dollar on the ground, but I'm not going to look to the ground all day and night for dollars".
It's fun, but it doesn't really feel relevant to the game experience and seems a bit forced. Don't get me wrong, the stat tracking and titles are nice, but I don't really give a fuck if I died 25 times to a Dark Elf and probably won't be using the "_____ the Anally Violated" title it just gave me.
Anyway, the game "works"
The game does work, but there is no shine, no polish, no spirit. The game has some interesting mechanics but fails to combine them into a consistent enjoyable experience. I've had some "Man this is awesome" experiences, but mostly just "Man this is taking huge steps backward in design. Task X is boring as fuck."
Some more editing: Honestly it is my sincerest wish that this all change for the better, but with a month left I don't hold much hope that Mythic has large sweeping changes to the world ready to roll out. The NDA can go fuck itself with 35 days left until release. I'll keep up with the game and try to get some fun out of it up to release but it's going to take the mightiest of efforts to get this up to WoW launch levels of enjoyable.
What exactly are the benefits of Influence anyway? is it just for trading in?
INfluence is kind of like, well, let's put it in terms that everyone knows: Warcraft.
Influence in a Public Quest is like basic reputaiton--except you get it really really fast, there are only 3 levels, and every level you get to pick an item out of a lineup, and thats the one you get from that section.
It's like 'Congrats, tier 1 Influence achieved, pick an item--ok, go get tier 2 to pick another item, and finally tier 3 to get to the good shit'.
Pretty fun, and a good reward for when you come in 1st and roll 6th a dozen times like I have, and get zip from the PQ chest.
Theres a few minor annoyances i have, like when you solo the first stage of a PQ, and most of the second and then some people come help finish it. You have a huge bonus to your roll and you roll like, 50, and some douchebag rolls 950.
Warping is a bit of a problem, same with fences being LoS objects. I feel that you don't get enough regular exp from open world RvR areas either, although scenario's are great.
you can see the rolls if you click on the rolling on pq loot window, but yeah either they need to up the bonuses or make the roll numbers smaller.
It should just be the top 5 people get to roll PERIOD, and the top 3 get loot.
The fact that some fucker can run in at the last moment, take a swing at the boss, and get a roll like everyone else is horseshit. There's a difference between participation and participation.
The game does work, but there is no shine, no polish, no spirit. The game has some interesting mechanics but fails to combine them into a consistent enjoyable experience. I've had some "Man this is awesome" experiences, but mostly just "Man this is taking huge steps backward in design. Task X is boring as fuck."
It is like you read my mind.
I still enjoy the game though, simply because the only thing I care for in MMO's is large scale PvP and you can have that in this game.
Yeah Jaef I think you might just be burnt on MMOs in general or something, cuse i've been in the beta for a long time and I still come across stuff that makes me go "wow, that is awesome". The world seems very epic to me, at least.
As someone who was too bitter about not getting into beta to preorder, and someone who just made a second WoW account for RAF, and someone who's bought almost every unfinished MMO at release.. I'd just like to say I appreciate any criticism as it makes me feel better about not playing and not wanting to spend money on it for a while after starting a new WoW project.
Been looking forward to the game for a long time now but the smart side of me tells me to not pick up a PvP-centric MMO until I hear it's extremely balanced. Here's to willpower.
I'm at work viewing my leftover vacation days, trying to figure if my boss will allow me to take off Monday (don't work weekends), as long as the servers are up
I noticed my WoW billing date was the 15th, so I took that money and sent it to Mythic instead. If nothing else, I want to see how synergy works in PvP. They've got enough innovative ideas with potential that I can be patient as they tweak the implementation.
If the world really is that dull, and population imbalance ruins the game, so be it. I'm giving this one the benefit of the doubt.
Yeah Jaef I think you might just be burnt on MMOs in general or something, cuse i've been in the beta for a long time and I still come across stuff that makes me go "wow, that is awesome". The world seems very epic to me, at least.
I am not burned out on MMOs and I agree with JAEF's assessment. I have only taken one screenshot of this game as compared to the dozen or so I took from Holic and the 50 from Perfect World.
So Jaef, if you aren't liking the beta... want to give those who have hope for it a chance? :winky:
Seriously Mystic, let me in. I'm a veteran newsletter subscriber who applied over a year ago, updated my dxdiag and I've been in every MMO beta known to man.
You could have my account, but it's the EU version and I would have to change my PW to a unique one first. If you are in fact living in Europe you should drop me a PM.
You could have my account, but it's the EU version and I would have to change my PW to a unique one first. If you are in fact living in Europe you should drop me a PM.
Thanks a ton for the offer, but I'm in the US of A.
So many people in Beta, having fun, doing cool things... I will just sit here and twiddle my fingers a little longer...
I wonder if Mythic realizes that everyone is going to lie on Beta signups for any other game they ever want to Beta test because of their experience here .
So many people in Beta, having fun, doing cool things... I will just sit here and twiddle my fingers a little longer...
I wonder if Mythic realizes that everyone is going to lie on Beta signups for any other game they ever want to Beta test because of their experience here .
I didn't have much fun in this beta, if that's any consolidation. :P I'll stop posting here now until I have something constructive to say other than "it sucks, boo boo hoo hoo"
Posts
Well played, sir.
The very notion that R.A. Salvatore could be ripped off in any fashion will generate at least a page worth of comments, the hate on WAR is good for another.
I currently list Warhammer as 72% win, 17% undecided, and 11% fail (compared of course to AOC's 21% win 4% undecided and 117% fail)
There, I said it. Its out. You can ban me now. :./
Sorry I've been busy but....
Well I'd imagine you wait until the game is out, make a penny arcade themed guild, and tell the australians in here what it is and who to tell for an invite.
And then you work it out from there. It's not like making guilds in mmos is ever hard, just usually needs money and a handful of people.
Public Quests are interesting in concept, but eventually the zone gets empty and you are just grinding the mobs from the first stage to get your rewards. If you do happen to find a group somehow you can't make sure the right people get the awards at the last stage. Everything goes by /random and there is no way to pass. It's silly, because you *can* do that when you're just killing other mobs in a group.
PvP is what the game is about and that can be fun if you run into a large battle, but otherwise you are just running through an empty zone hoping to run into a lone enemy. I did gain 3 renown levels at once because I nicked a flag in an empty zone. The battlegrounds suffer from the same problem, you *need* ~ 20 people for a game, but after a while the low level ones are completely empty.
During beta I did not get to check out guilds and even though I played for quite a few hours, I never got to see the 2 remaining capital cities. Mythic did delete quite a few characters of mine, so that didn't help.
My biggest gripe with the game is the deadness of the world. Walking around does not give you the feeling you are in a living world, walking around in your base camp does not give you the feeling you are protecting something worth protecting. It's just some NPCs standing around with big WAR signs above their head. Also the surroundings are lacking, there's burning skeletons everywhere, but it doesn't register as " oh my god they burned every living soul in that village!" it's just a pile of burning skeletons without anyone giving a flying fuck about it.
The Tome of Knowledge is rather useless on the grand scale of things, it contains a shitton of information, but really, you're playing a game, not reading a book. The extra titles and exp you get from killing n of a certain mob or dying n times or discovering X is nice, but that's not a reason to play a game. Tycho worded my feelings on this lately as (abridged) "it's nice to find a dollar on the ground, but I'm not going to look to the ground all day and night for dollars".
Anyway, the game "works", it's just not worth my money, time and brains.
Those are things you can't really judge until after launch, and even then I don't think it will be something anyone can tell will be a problem or not until well after launch when the initial launch spike subsides and the more permanent population is set in.
600 split between, what, six starting areas? Seems pretty slim.
And it's 3 starting areas, there's a pretty big overlap between the racial parings. I liked that concept, none of that "secluded valley" bullshit.
But at least when I do find them, I'll be rewarded, unlike WoW or Conan.
I'm only awake right now because my download is at 95%.
Going to lump this all together. The world design is 90% terrible garbage 10% interesting. Dull, uninspired landscapes, villages that feel lifeless NPCs. Right clicking NPCs that run away and disappear for quests doesn't count, I'm sorry.
This I can't possibly agree with as all the high res videos show some very interesting characters and the beta's just loaded with the shit models. This is one thing that we know they have waiting to roll out on release.
From what I saw from 1-15 loot is handled absolutely terribly and in no way contributes to any part of my fun with the game. This is something though where I have not seen the endgame and all clothes look like shit in low res. I'll give them the benefit of the doubt here as WoW's beginning game loot is also boring. PQs always feel like there are way too many people or not enough people. I hope you're leveling up with friends because if that shit is empty you're fucked trying to solo anything past phase 1. I'm not going to go into detail here because this is something you'll notice almost immediately in your first 1-3 PQs.
The "scenarios" (battlegrounds) are alright, but there are some huge flaws with them in the starter levels, mostly the fact that class imbalance is huge (playing a Dwarven tank in their lower level battleground made me want to kill myself) and that the way the zones intersect you often have level 1-8s facing off against level 7-11s, or 9-13s against 14-18s. Once again, mostly just terrible design at the lower level end, and something that quite likely not a factor at all in endgame. My biggest problem with DAoC was the shitty leveling and Warhammer hasn't made me look at Mythic any differently in that regard. Another absolutely awful issue with outdoor zone PvP is population (im)balance can make the experience either very enjoyable, decent, or outright frustrating. Zerg swarms are fiendish. The 5:3 ratio on the servers now (Destruction:Order) isn't as bad as the 3:1 it was before, but this can be a very serious issue depending on how it's handled. They've mentioned soft caps or some bullshit, but it's very difficult to try and manage populations 24/7, and if your free time is around 8PM-1AM and the other side outnumbers you 2:1 on most days during those hours? Have fun.
Especially frustrating is the fact that leveling benefits are conferred partially by outdoor RvR (other factors are that zone's scenarios and I think PQs?) so the side that has a higher population is not only going to have an immediate advantage in the standard PvE quests via the +% to .. I think damage and exp, but also in terms of rewards from outdoor RvR area quests. This game is not solo friendly and I hope to god you have 4-10 people around your level to back you up during these romps. Again, this is mostly an issue that effects the lower level game and is much less significant at endgame, aside from population imbalance which will always be a factor, especially considering Order races/classes are lame.
It's fun, but it doesn't really feel relevant to the game experience and seems a bit forced. Don't get me wrong, the stat tracking and titles are nice, but I don't really give a fuck if I died 25 times to a Dark Elf and probably won't be using the "_____ the Anally Violated" title it just gave me.
The game does work, but there is no shine, no polish, no spirit. The game has some interesting mechanics but fails to combine them into a consistent enjoyable experience. I've had some "Man this is awesome" experiences, but mostly just "Man this is taking huge steps backward in design. Task X is boring as fuck."
Some more editing: Honestly it is my sincerest wish that this all change for the better, but with a month left I don't hold much hope that Mythic has large sweeping changes to the world ready to roll out. The NDA can go fuck itself with 35 days left until release. I'll keep up with the game and try to get some fun out of it up to release but it's going to take the mightiest of efforts to get this up to WoW launch levels of enjoyable.
God I hope so.
INfluence is kind of like, well, let's put it in terms that everyone knows: Warcraft.
Influence in a Public Quest is like basic reputaiton--except you get it really really fast, there are only 3 levels, and every level you get to pick an item out of a lineup, and thats the one you get from that section.
It's like 'Congrats, tier 1 Influence achieved, pick an item--ok, go get tier 2 to pick another item, and finally tier 3 to get to the good shit'.
Pretty fun, and a good reward for when you come in 1st and roll 6th a dozen times like I have, and get zip from the PQ chest.
Warping is a bit of a problem, same with fences being LoS objects. I feel that you don't get enough regular exp from open world RvR areas either, although scenario's are great.
What I can say is this:
There is a beta.
I am proud and elated to be a part of said beta.
I don't know if you played WoW at launch, but the servers were buggy as FUCK.
It should just be the top 5 people get to roll PERIOD, and the top 3 get loot.
The fact that some fucker can run in at the last moment, take a swing at the boss, and get a roll like everyone else is horseshit. There's a difference between participation and participation.
Other than one having italics.
It is like you read my mind.
I still enjoy the game though, simply because the only thing I care for in MMO's is large scale PvP and you can have that in this game.
WAR launched already?
Been looking forward to the game for a long time now but the smart side of me tells me to not pick up a PvP-centric MMO until I hear it's extremely balanced. Here's to willpower.
And to answer your earlier question, if you look at it again, I didn't say WAR launched.
I am saying the stability of the WAR beta servers is currently better than WoW's were when it launched.
Yeah except the WoW beta servers were also better than the servers it had at launch.
This is because beta servers are not under as much stress
But to sum up my enjoyment of it right now?
I'm at work viewing my leftover vacation days, trying to figure if my boss will allow me to take off Monday (don't work weekends), as long as the servers are up
If the world really is that dull, and population imbalance ruins the game, so be it. I'm giving this one the benefit of the doubt.
Seriously Mystic, let me in. I'm a veteran newsletter subscriber who applied over a year ago, updated my dxdiag and I've been in every MMO beta known to man.
Let me in.
P.S. I hate you all.
360 : ThePmoney
Battle.net: Pmoney.thereal
but then I'm in the US beta already :winky:
Thanks a ton for the offer, but I'm in the US of A.
360 : ThePmoney
Battle.net: Pmoney.thereal
So many people in Beta, having fun, doing cool things... I will just sit here and twiddle my fingers a little longer...
I wonder if Mythic realizes that everyone is going to lie on Beta signups for any other game they ever want to Beta test because of their experience here