Okay, so you get thier gauge to flash, then do a gaurd break. This breaks a peice of their armor. Now thier gauge isn't flashing anymore. the next time you get thier gague to flash, then you can critical finish them? Do you have to destroy all of thier armor?
No.
Simple steps for getting a critical finisher:
1) Attack them while they're blocking until their bar flashes red. This signifies that their guard is almost broken.
2) Keep attacking while they're blocking, until their guard breaks. This is signified by a red flash of electricity and a special stun animation where they are reeling backwards, usually accompanied by an armor break. The armor break is NOT a requirement.
3) Immediately press all four buttons (A+B+K+G) while they are reeling.
4) ???
5) Profit!
For the record, I assume A is horizontal attack and B is vertical attack? My friends and I call them vertical and horizontal, and I haven't checked a movelist since the first Soul Calibur.
Okay, so you get thier gauge to flash, then do a gaurd break. This breaks a peice of their armor. Now thier gauge isn't flashing anymore. the next time you get thier gague to flash, then you can critical finish them? Do you have to destroy all of thier armor?
No.
Simple steps for getting a critical finisher:
1) Attack them while they're blocking until their bar flashes red. This signifies that their guard is almost broken.
2) Keep attacking while they're blocking, until their guard breaks. This is signified by a red flash of electricity and a special stun animation where they are reeling backwards, usually accompanied by an armor break. The armor break is NOT a requirement.
3) Immediately press all four buttons (A+B+K+G) while they are reeling.
4) ???
5) Profit!
Does anyone else find the clues for the tower incredibly vague? I mean "use attacks that seize and strike"? And then throwing dudes doesn't get me a chest.
or "the best offence is a good defence." and gaurd impacts do no good?
Indica1 on
If the president had any real power, he'd be able to live wherever the fuck he wanted.
Okay, so you get thier gauge to flash, then do a gaurd break. This breaks a peice of their armor. Now thier gauge isn't flashing anymore. the next time you get thier gague to flash, then you can critical finish them? Do you have to destroy all of thier armor?
No.
Simple steps for getting a critical finisher:
1) Attack them while they're blocking until their bar flashes red. This signifies that their guard is almost broken.
2) Keep attacking while they're blocking, until their guard breaks. This is signified by a red flash of electricity and a special stun animation where they are reeling backwards, usually accompanied by an armor break. The armor break is NOT a requirement.
3) Immediately press all four buttons (A+B+K+G) while they are reeling.
4) ???
5) Profit!
So stupid question: What's the significance of breaking armor if it's not for critical finishers? Do you deal more damage to exposed areas when you knock off armor? Does something happen when you knock off all 3 pieces?
I really wish I could play this game but my 360 RRoD'ed on me ... so I'm just staring at the game :[
Okay, so you get thier gauge to flash, then do a gaurd break. This breaks a peice of their armor. Now thier gauge isn't flashing anymore. the next time you get thier gague to flash, then you can critical finish them? Do you have to destroy all of thier armor?
No.
Simple steps for getting a critical finisher:
1) Attack them while they're blocking until their bar flashes red. This signifies that their guard is almost broken.
2) Keep attacking while they're blocking, until their guard breaks. This is signified by a red flash of electricity and a special stun animation where they are reeling backwards, usually accompanied by an armor break. The armor break is NOT a requirement.
3) Immediately press all four buttons (A+B+K+G) while they are reeling.
4) ???
5) Profit!
So stupid question: What's the significance of breaking armor if it's not for critical finishers? Do you deal more damage to exposed areas when you knock off armor? Does something happen when you knock off all 3 pieces?
So stupid question: What's the significance of breaking armor if it's not for critical finishers? Do you deal more damage to exposed areas when you knock off armor? Does something happen when you knock off all 3 pieces?
I really wish I could play this game but my 360 RRoD'ed on me ... so I'm just staring at the game :[
Armor break pros and cons!
Pros: You deal more damage to exposed areas. High attacks do more damage after a high break, mid after a mid break, low after a low break. Between 6-11% more I'd say.
Cons: If you break their armor during a string of combo attacks, THEY CAN BLOCK AFTERWARDS EVEN DURING THE STRING. So your "guaranteed" combo won't be guaranteed if their armor breaks in between.
Cons: If you break their armor during a string of combo attacks, THEY CAN BLOCK AFTERWARDS EVEN DURING THE STRING. So your "guaranteed" combo won't be guaranteed if their armor breaks in between.
Interesting. I'd say that's fair, though, otherwise the increased damage from the guaranteed combo might result in a guaranteed win. It gives the alert player a chance to recover without getting completely owned.
Does anyone else find the clues for the tower incredibly vague? I mean "use attacks that seize and strike"? And then throwing dudes doesn't get me a chest.
or "the best offence is a good defence." and gaurd impacts do no good?
The clues are purposely vague.
So that you'd buy their strategy guide, you see.
But this is the day and age of the internet.
Tower unlock spoilers:
Ascending the Tower:
1f(floor 1) soldier's hat , clear stage while taking no damage
2f warrior trousers clear stage with no ring outs from either side
3f pauldron, switch with ally more than 2 times
4f warlord's belt perform 3 attack throws
5f clergy clothes defeated an enemy with a ring out
6f wonder jacket, threw an opponent
7f warrior trousers, cleared the stage without missing any attacks
8f armor ring: ice mirror, switch characters twice
9f scarlett blossoms gaurded the opponent's attack 3 times in a row
10f silver boots gaurded the opponent's attack 10 times in a row
11f grim horn , defeated all enemies with a critical finish
12f magus cloth defeated all enemies with ring out
13f pegasus sallet, destroy all the walls
14fstage:phantom pavilion- seesaw , performed gaurd impact more than 3 times
15f submissions belt, clear the stage using only the A and G buttons
16f Warlord's belt, clear the stage with 0 time remaining
17f Arm Bandages, execute a 5+ combo
18f Kouchu Kabuto, Stood on all corners of the stage
19f Longhua qippo, switch with ally more than 5 times
20f Life gem:sun, Cleared the stage with a critical finish
21f Longhua Qippo, Voluntarily performed a ring out
22f Honor boots, perform more than 4 counter hits
23F Frilled skirt, Guard more than 3 times in a row
24f Protect Gem:Cardinal directions, Perform a combo with more than 240 damage
25f Zhuque Changpao, Threw more than 5 times
26f Warthog Cuirass, Executed a 10+ combo
27f Iron Gauntlets, Cleared the stage with no damage taken
28F Aculeus Suit, Opponent guarded a guard break attack at least twice
29f Menghu Boots, Switch with ally 5+ times
30f Spirit Gem: Noniple Heads, Clear stage without guarding
31f Longming Qippo, perform 5+ Just Inputs
32f Vane Mask, perform a low throw
33f Battle dress, perform 3 attack throws
34f Power Gem: warrior Princess, perform guard impact 3+ times
35f Warthog Pauldrons, clear without switching
36f Parlor Blouse, clear stage with 0 time remaining
37f Siren's helm, Defeat all enemies with critical finishes
38f Gorgon Fauld, Defeat all enemies with ring out
39f Kingfisher Greaves, Clear the stage without changing position
40f Deer Head, execute a 5+ combo
41f Minotaur, perform 5+ Just Inputs
42f Demonic Gloves, clear the stage without letting opponents invoke a skill
43f Repel Gem: Iron Shell, perform an over the back throw
44f War Cloak, No ring outs either side
45f Tiger Lily Kabuto, Defeat enemies without using any skills
46f Butterfly salet, Same as above
47f Succubus Boots, Throw 5 times
48f Life Dem:Jade, Clear stage with a character equipped with the "invisible" skill
49f Horns of Calamity, clear stage with no attacks missing
50f Tiger Lily Breastplates, execute a 10+combo
51f Tiger Lily Fauld, perform more than 4 counterhits
52f Feathered Wings, clear stage with a critical finish
53f Blade Ring: Demon Lord, defeat all enemies with a ring out
54f Leviathan Paoldron, destroy all the walls
55f Priestess Kimono, perform 3 attack throws
56f Leviathan Burgonet, perform a combo with more than 240 damage
57f Voodoo Armlets, Voluntarily perform a ring out
58f Tiger Pauldrons, Defeat all enemies without any skills equipped
59f Voodoo Greaves, Guard an enemies attack 10 times in a row
60f Voodoo Breastplate, clear the stage without switching characters
Con: sometimes your opponent gets super-pissed when his shirt tears off, and plays like twice as well as he was before. I'm serious, one of my friends just went completely berserk when his Mitsurugi's chest came out, and took four rounds in a row.
Does anyone else find the clues for the tower incredibly vague? I mean "use attacks that seize and strike"? And then throwing dudes doesn't get me a chest.
or "the best offence is a good defence." and gaurd impacts do no good?
The clues are purposely vague.
So that you'd buy their strategy guide, you see.
But this is the day and age of the internet.
Tower unlock spoilers:
Ascending the Tower: 11f grim horn , defeated all enemies with a critical finish
You have to get a critical finish on ALL four of them?! Fuck that!
Alright, updating OP with all the new PSN and XBL IDs. I'll also work on making it less vague when it comes to unlocking the Apprentice. I guess I got it wrong, too, since it's Arcade and not Story. Whoops.
Is there a hand sized hammer weapon for any of the custom characters?
I made a Thor character, who is really awesome, but Rock's huge hammer doesn't really fit in with Norse legend.
I don't think so. I did the same thing, but wasn't happy with the results with the stuff I have access to currently:
The Elektra I tried turned out better, but still not perfect:
Sign me up, my Gamertag is the same as my screen name here: LordOfMeep.
Don't have a PS3.
BlueDouble here. I'm trying out Hilde, she seems pretty fun to use. Some close range twirly and long range pokey.
When I found out you can charge attacks I flipped.
Also she loses her armor like Arthur in Ghouls and Ghosts.
I know everybody loses their armor if hit enough but just let me have this okay ?
The weird thing is any outfit can be broken. And I saw a dude who made the Hulk. I'll just say a thonged Hulk is not a pretty sight. But that brings us to the big question: What happens to Ivy's "armor"?
Her actual outfit is underwear. She has some small armor but it's not noticeable what with the gazongas and all. I've broken chest and head armor on her and there's no cosmetic difference. Her 2p outfit has tones of breakage though.
King Riptor on
I have a podcast now. It's about video games and anime!Find it here.
I just had a thought for someone that should be very easy to make in the character creator, yet incredibly awesome at that same time and will be one of the first things I do once the appropriate clothes are unlocked (if they aren't from the beginning). That man is...
The Dread Pirate Roberts
If someone with the game now gets to it before I can, please post a shot. Hopefully the character creator gives enough space for the long name.
Edit: Also on the list if possible would be Inigo Montoya.
Did this the other day. The name was too long and only showed up as "Dread Pirate" so I went with "Wesley". Unfortunately, I don't have any way of taking a screenshot. He turned out okay as a clone of Rapheal with the exception of biting the opponent's neck for a critical finish but there aren't usually many chances of that happening.
I'm still trying to find my niche with this game, but I can easily say that SCIV is a true return-to-form after the ridiculous speed of SC3 (ridiculous in my opinion, at least).
Anyway, my PSN name is FancyLad. Add me, challenge me.
You can go head and throw me into the online list in the first post I am TheUnsane1 on XBL and PSN tho I may or may not be buying the ps3 version it depends how many of my friends who aren't on xbl grab it for the trey.
This doesn't come until Friday for us
Really hoping I can nab it from work tomorrow when we get it in! I've been waiting for what feels life forever for this game! lol
Throw me on the XBL list, GT = X Pr3dat0R X
I may not be up for challenged until post-weekend...but we shall see
He is a little bit slower, but if you can rape with him in 3, you can rape with him in 4.
Everyone's slower. SC3 was very fast, and I loved the speed.
I think characters hurt hardest by this are those like Taki, who rely on speed.
Or maybe I'm just saying this because I Taki, and am a bit disappointed after my first few hours with her in SC4. Lots of changes that I don't understand. Why oh *why* does she have zero low attacks out of Possession "stance"? Completely ends the high/low mindgames Possession lead to. I could go on but I'll shut up for the mo'
aneis on
Steam: Aneis
Eve Online: Aneis
360 Gamertag: Malapardis
Wii Friend Code: yeah, like I can remember that.
Sorry about my earlier false info with Critical Finishes. I usually break 2 pieces of armor before I get to the flashing Soul Gauge and the third one usually breaks upon guard break, so uh, my bad.
I'd really like to get good at this, I've only just been okay at SCII and I didn't play much of III. I see lots of practice in my future. (Well, until SF4 comes out or the SF3 bug bites me again.)
EDIT: Also, throw my PSN ID up there (Fig-D) I should be on later today.
I can't help but feel like I'm doing critical finishes wrong. They get to the blinking red gauge, and then I just start hitting and hitting them, but so far it's only broken once. Do I need to use particularly strong attacks? Do I need to be in close range? What is up?
I can't help but feel like I'm doing critical finishes wrong. They get to the blinking red gauge, and then I just start hitting and hitting them, but so far it's only broken once. Do I need to use particularly strong attacks? Do I need to be in close range? What is up?
Light attacks take forever to break a guard.
Try heavier attacks, or you could even break their guard by GUARD IMPACTING them.
I can't help but feel like I'm doing critical finishes wrong. They get to the blinking red gauge, and then I just start hitting and hitting them, but so far it's only broken once. Do I need to use particularly strong attacks? Do I need to be in close range? What is up?
Light attacks take forever to break a guard.
Try heavier attacks, or you could even break their guard by GUARD IMPACTING them.
When flashing red, a vulnerable opponent can be Soul Crush'd by a simple B attack from Astaroth or Nightmare. However, Xianghua, Talim, etc. need to use something with a little more bite. Then, once the super-stun from the final guard break happens, you hit the Critical Finisher.
Also, my custom mans has no cloth armor options. What's the deal?
Am I the only one that feels like that little beginning story sounded like a fan fiction written by a six year old kid? I mean, it was genuinely embarrassing to read.
Am I the only one that feels like that little beginning story sounded like a fan fiction written by a six year old kid? I mean, it was genuinely embarrassing to read.
How, exactly, would you introduce Yoda to the Soul Calibur universe?
I'm waiting.
(Yes, it was bad, but honestly, there's no good way to do it.)
Posts
No.
Simple steps for getting a critical finisher:
1) Attack them while they're blocking until their bar flashes red. This signifies that their guard is almost broken.
2) Keep attacking while they're blocking, until their guard breaks. This is signified by a red flash of electricity and a special stun animation where they are reeling backwards, usually accompanied by an armor break. The armor break is NOT a requirement.
3) Immediately press all four buttons (A+B+K+G) while they are reeling.
4) ???
5) Profit!
Frikkin' strong. 236B is very intact.
She also has some strong 4BB string that I won't go into detail about.
I made a Thor character, who is really awesome, but Rock's huge hammer doesn't really fit in with Norse legend.
Does anyone else find the clues for the tower incredibly vague? I mean "use attacks that seize and strike"? And then throwing dudes doesn't get me a chest.
or "the best offence is a good defence." and gaurd impacts do no good?
If the president had any real power, he'd be able to live wherever the fuck he wanted.
So stupid question: What's the significance of breaking armor if it's not for critical finishers? Do you deal more damage to exposed areas when you knock off armor? Does something happen when you knock off all 3 pieces?
I really wish I could play this game but my 360 RRoD'ed on me ... so I'm just staring at the game :[
Yes.
More damage to the area.
this stage 11 on ascending?
some bullshit
Armor break pros and cons!
Pros: You deal more damage to exposed areas. High attacks do more damage after a high break, mid after a mid break, low after a low break. Between 6-11% more I'd say.
Cons: If you break their armor during a string of combo attacks, THEY CAN BLOCK AFTERWARDS EVEN DURING THE STRING. So your "guaranteed" combo won't be guaranteed if their armor breaks in between.
If the president had any real power, he'd be able to live wherever the fuck he wanted.
Interesting. I'd say that's fair, though, otherwise the increased damage from the guaranteed combo might result in a guaranteed win. It gives the alert player a chance to recover without getting completely owned.
The clues are purposely vague.
So that you'd buy their strategy guide, you see.
But this is the day and age of the internet.
Tower unlock spoilers:
1f(floor 1) soldier's hat , clear stage while taking no damage
2f warrior trousers clear stage with no ring outs from either side
3f pauldron, switch with ally more than 2 times
4f warlord's belt perform 3 attack throws
5f clergy clothes defeated an enemy with a ring out
6f wonder jacket, threw an opponent
7f warrior trousers, cleared the stage without missing any attacks
8f armor ring: ice mirror, switch characters twice
9f scarlett blossoms gaurded the opponent's attack 3 times in a row
10f silver boots gaurded the opponent's attack 10 times in a row
11f grim horn , defeated all enemies with a critical finish
12f magus cloth defeated all enemies with ring out
13f pegasus sallet, destroy all the walls
14fstage:phantom pavilion- seesaw , performed gaurd impact more than 3 times
15f submissions belt, clear the stage using only the A and G buttons
16f Warlord's belt, clear the stage with 0 time remaining
17f Arm Bandages, execute a 5+ combo
18f Kouchu Kabuto, Stood on all corners of the stage
19f Longhua qippo, switch with ally more than 5 times
20f Life gem:sun, Cleared the stage with a critical finish
21f Longhua Qippo, Voluntarily performed a ring out
22f Honor boots, perform more than 4 counter hits
23F Frilled skirt, Guard more than 3 times in a row
24f Protect Gem:Cardinal directions, Perform a combo with more than 240 damage
25f Zhuque Changpao, Threw more than 5 times
26f Warthog Cuirass, Executed a 10+ combo
27f Iron Gauntlets, Cleared the stage with no damage taken
28F Aculeus Suit, Opponent guarded a guard break attack at least twice
29f Menghu Boots, Switch with ally 5+ times
30f Spirit Gem: Noniple Heads, Clear stage without guarding
31f Longming Qippo, perform 5+ Just Inputs
32f Vane Mask, perform a low throw
33f Battle dress, perform 3 attack throws
34f Power Gem: warrior Princess, perform guard impact 3+ times
35f Warthog Pauldrons, clear without switching
36f Parlor Blouse, clear stage with 0 time remaining
37f Siren's helm, Defeat all enemies with critical finishes
38f Gorgon Fauld, Defeat all enemies with ring out
39f Kingfisher Greaves, Clear the stage without changing position
40f Deer Head, execute a 5+ combo
41f Minotaur, perform 5+ Just Inputs
42f Demonic Gloves, clear the stage without letting opponents invoke a skill
43f Repel Gem: Iron Shell, perform an over the back throw
44f War Cloak, No ring outs either side
45f Tiger Lily Kabuto, Defeat enemies without using any skills
46f Butterfly salet, Same as above
47f Succubus Boots, Throw 5 times
48f Life Dem:Jade, Clear stage with a character equipped with the "invisible" skill
49f Horns of Calamity, clear stage with no attacks missing
50f Tiger Lily Breastplates, execute a 10+combo
51f Tiger Lily Fauld, perform more than 4 counterhits
52f Feathered Wings, clear stage with a critical finish
53f Blade Ring: Demon Lord, defeat all enemies with a ring out
54f Leviathan Paoldron, destroy all the walls
55f Priestess Kimono, perform 3 attack throws
56f Leviathan Burgonet, perform a combo with more than 240 damage
57f Voodoo Armlets, Voluntarily perform a ring out
58f Tiger Pauldrons, Defeat all enemies without any skills equipped
59f Voodoo Greaves, Guard an enemies attack 10 times in a row
60f Voodoo Breastplate, clear the stage without switching characters
Now Descending The Tower:
(just win)
B5 Dark Knight's Cloak
B10 Blade Ring: Raging Thunder
B15 Lapin Chapeau
B20 Repel Gem:Fox Demon
B25 Succubus Guantlets
B30 Demonic Armor
B35 Demonic Pauldrons
B40 Voodoo Crown
You have to get a critical finish on ALL four of them?! Fuck that!
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I hate playing one of the CPU custom characters and seeing them wearing all kinds of shit I want to use
I don't think so. I did the same thing, but wasn't happy with the results with the stuff I have access to currently: The Elektra I tried turned out better, but still not perfect:
Also, Mitsurugi is made of rape. Like, he's not as juggle tastic as he was in SC3, but his ground game is the nuts.
Her actual outfit is underwear. She has some small armor but it's not noticeable what with the gazongas and all. I've broken chest and head armor on her and there's no cosmetic difference. Her 2p outfit has tones of breakage though.
Battle.net: IronSquirrel#1462
Good to know, Mitsu has been one of my mains since the first SC.
Taki has changed up some, I've yet to decide if its for better or worse.
~ Buckaroo Banzai
Anyway, my PSN name is FancyLad. Add me, challenge me.
How has Kilik changed from SC3 to SC4? He's the only one I could use with some sort of skill. ^^;
If the president had any real power, he'd be able to live wherever the fuck he wanted.
Really hoping I can nab it from work tomorrow when we get it in! I've been waiting for what feels life forever for this game! lol
Throw me on the XBL list, GT = X Pr3dat0R X
I may not be up for challenged until post-weekend...but we shall see
Everyone's slower. SC3 was very fast, and I loved the speed.
I think characters hurt hardest by this are those like Taki, who rely on speed.
Or maybe I'm just saying this because I Taki, and am a bit disappointed after my first few hours with her in SC4. Lots of changes that I don't understand. Why oh *why* does she have zero low attacks out of Possession "stance"? Completely ends the high/low mindgames Possession lead to. I could go on but I'll shut up for the mo'
Eve Online: Aneis
360 Gamertag: Malapardis
Wii Friend Code: yeah, like I can remember that.
I'd really like to get good at this, I've only just been okay at SCII and I didn't play much of III. I see lots of practice in my future. (Well, until SF4 comes out or the SF3 bug bites me again.)
EDIT: Also, throw my PSN ID up there (Fig-D) I should be on later today.
they have to block again, and then they get all dazed and you can go buck wild
like breaking a shield in smash bros.
Light attacks take forever to break a guard.
Try heavier attacks, or you could even break their guard by GUARD IMPACTING them.
When flashing red, a vulnerable opponent can be Soul Crush'd by a simple B attack from Astaroth or Nightmare. However, Xianghua, Talim, etc. need to use something with a little more bite. Then, once the super-stun from the final guard break happens, you hit the Critical Finisher.
Also, my custom mans has no cloth armor options. What's the deal?
Am I the only one that feels like that little beginning story sounded like a fan fiction written by a six year old kid? I mean, it was genuinely embarrassing to read.
How, exactly, would you introduce Yoda to the Soul Calibur universe?
I'm waiting.
(Yes, it was bad, but honestly, there's no good way to do it.)
Read the character profiles on the manga-dude-designed characters
Shenannigans!
I quite enjoyed them, actually. (other than Angol Fear)
That character creation vid from Kotaku is awesome. I'm still laughing at Robin vs. Superman.