The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[GAME ON] TeaM FoRtReSS tWo: Heavy Update coming soon, possibly a Boofars cannon xD

martymarty Registered User regular
edited August 2008 in Games and Technology
tf2lc1.jpg

Welcome to Team Fortress 2.


What is Team Fortress 2? It is a team-based first-person shooter that offers nine distinct classes to play as. Rather than simple deathmatch, TF2 requires players to work together to achieve objectives such as point control or objective theft. Work together, or fail.

Unlike many shooters, TF2 streamlines the process, making it very easy for new players to learn the ropes yet remain compelling to the hardened veterans. The game also features a very stylized look that sets it apart from the competition. If the movies The Incredibles and Austin Powers had a violently awesome lovechild, it'd be Team Fortress 2.

How to obtain Team Fortress 2

Team Fortress 2 has two purchasing options. First is the Orange Box package for $49.95. That includes new puzzle game Portal and the complete Half-Life 2 Saga released so far (if you already have HL2 and Episode 1, you can give them away! Use this thread for that). If you are just itching for Team Fortress 2, the game is available alone on Steam for $19.99.


PC or Console?

TF2 comes in chocolate PC flavor or mint Console (X-Box 360/PS3). Which version is better? I’ll personally say PC, but there’s no clear cut choice. Actually scratch that, if you think playing fps on a console is any fun please die now from explosive diarrhea. If you prefer analog-stick controls over say, controls that require you to use higher functions of your brain and thus proving that you are in fact a Homo-sapien, don’t want to have to deal with crashes or hardware issues but bricking and RRoD and prefer the online services of Microsoft/Sony which suck dicks anyway…the console might be for you.

But the PC has customization. You won’t get the plethora of custom maps on a console nor can you use custom models, so there's another reason consoles are crap. Furthermore, the vast majority of PA plays on PC. I’ve also heard that the PC version gets updates faster.

Regardless of your choice, this is a PC thread. Use this thread to satiate your sick desire to play an TF2 on a console.

Penny Arcade Servers

If you wish to join us for gaming ons, join the PA Steam group! Ask for an invite in this thread.
In addition to the main PA group, if you're interested in trying out fun new custom maps, ask for an invite to the PA Honk group.
Server owners: Please PM me if there are any changes to your servers.

Penny Arcade & Cake Army TF2 - Demitri's Chicago Server
209.246.170.75:27015
Donate

Job's server
66.55.142.242:27015
Donate

jonxp's server
tf2.finalmeasure.com
Donate

PMAvers's server (custom maps)
208.167.246.56:27015
Download pack for custom maps
(Unzip to Steam\steamapps\<your account>\team fortress 2\tf\maps)

Donate


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Job and jonxp’s servers are (mostly) straight-forward games using official Valve maps. The House of Non-Conformity sticks with custom maps. The SE++ server also uses custom maps that may not have uh…traditional play. The Cake Army / Penny Arcade joint server has some interesting characters as well as a mix of both stock and a bunch of close-to-valve-quality customs. But each server offers hours of glee.

All of the PA servers listed here are laid back and not going to harass you for sucking (well, maybe a little).
You might hear about “scrims” in this thread, which is where our PA folk play in competitive games. If you are interested in that sort of thing, just speak up and one of our competitive players will help you out. So remember, don't be a dick!

Password for all PA servers: wang

Meet the Team

Team Fortress 2 has nine classes are grouped into three categories. THEY ARE MOSTLY FOR GIVING NEW PLAYERS A HINT AT WHAT EACH CLASS DOES AND HAVE NO IMPACT ON BALANCE AND SUCH.

When in doubt, TF2 Wiki is here with more specifics, including damage stats for all weapons.

Defense
tf2heavy.jpg
Meet the Heavy

Role: Suppressive fire, meat shield.
Weapons: Chain gun, Shotgun, Ham-like Fists
Hit Points: 300
Speed: 77% (27% when minigun is revving up)

Special: Can right click to start up his gun. This allows for instant firing without slowdown. His speed dramatically decreases when firing or revving the minigun.

Our own RandomEngy’s Heavy Video

tfengineer.jpg
Meet the Engineer

Role: Base Defense, Transportation
Weapons: Shotgun, Pistol, Wrench
Hit Points: 125
Speed: 100%

Special: Can construct a variety of machines, including sentries guns and ammo/health dispensers. Can upgrade sentries and repair machines with the wrench. Has a teleporter which can allow for instant travel across the map.

Engineer Video
Engineer Guide from KRFournier

tf2demo.jpg
Meet the Demoman

Role: Objective Defense, Group Clearing, Building Destruction
Weapons: Grenade Launcher, Sticky Bomb Launcher, Beer Bottle
Hit Points: 175
Speed: 93%

Special: Sticky bombs are remote bombs that can be detonated at any time with alternate fire. Can detonate a sticky bomb at his feet to launch in the air.

Demo Video
Support
tf2medic.jpg

Role: Healing, Stalemate Breaker
Weapons: Healing Gun, Needle Gun, Bonesaw
Hit Points: 150
Speed: 107%

Special: Healing gun can heal an ally pass their normal maximum hit points, to a limit of 150% their normal hit points. If the medic heals long enough, a special "Übercharge" becomes available that makes the Medic and the person being healed invincible for 10 seconds. Flag carriers cannot be made invulnerable, and invulnerable players can neither pick up the flag nor cap a point. The medic always has a passive regeneration effect, allowing them to heal up over time.

Kaede’s Medic Guide
HeadStrikeR Medic Video

tf2spy.jpg

Role: Infiltration, Assassination
Weapons: Knife, Pistol, Electro-Sapper, Spy Kit
Hit Points: 125
Speed: 100%

Special: Can disguise self as a member of the either team and as any class (even a Spy). Can cloak in 10 seconds intervals. When using the knife, if done from behind, is an instant kill. In addition to being undetected by sentries while disguised, has an electro-sapper that shuts down and eventually destroys enemy machines unless an engineer puts it back online. While disguised, the spy does not show signs of taking damage from enemies, but they can still be killed.

EvilDaedalus Spy Video
Spy Tips from Hai2u2lawlz

tf2sniper.jpg

Role: Head-shotting
Weapons: Sniper Rifle, Submachine Gun, Machete
Hit Points: 125
Speed: 100%

Special: Shots get more powerful the longer you stay zoomed in. Headshots do triple damage.

Sniper Video
Offense
tf2_scout.jpg
[url="steam://run/5032"]Meet the Scout[/url] Youtube version

Role: Flag Carrier, Point Capper, Distraction, Bonking
Weapons: Shotgun, Pistol, Steel Bat
Hit Points: 125
Speed: 133%

Special: Counts as two people when taking control points. Can double jump and is the fastest class in the game.

EvilDaedalus Scout Video
Part 2

tf2soldier.jpg
Meet the Soldier

Role: Basic Attack Class
Weapons: Rocket Launcher, Shotgun, Shovel
Hit Points: 200
Speed: 80%

Special: Can "Rocket Jump" by aiming rocket launcher at feet. Rockets do splash damage.

Soldier Video Part 2
Soldier Guide

tf2pyro.jpg

Role: Close Quarters Combat, Ambushing, Building Destruction, Spy Detection
Weapons: Flamethrower, Shotgun, Fire Axe
Hit Points: 175
Speed: 100%

Special: Can set people on fire, which obstructs their vision and deals damage to them over time. Since TF2 has no friendly fire, enemy spies will be revealed by the flames. Only medkits, the medic's medigun, dispensers or water can put the fire out.

EvilDaedalus Pyro Video

Features


Look on the Bright Side:
If your "round" is a personal best (most damage inflicted, kills made, time alive), the game will let you know when you die.

Capture the Moment:
Kodak invites you take a screen of your murderer.

Taunts!:
You can do a variety of animations. They depend on your class and current weapon. The Medic, for example, will play his Bonesaw like a violin. You temporarily leave first-person view when this is done, and you can’t cancel it. So use it only when feeling especially confident.

Critical Hits: Some shots do more damage. These shots, when fired, will make a crackling noise and a satisfying “CRITICAL HIT” will be above your target (if they land). If you are racking up kills, your crit rate will temporarily increase to around 20% or so. Note that some weapons have higher crit chances. Backstabs with the Spy’s knife are always crits. The Medic’s Bonesaw tends to have a higher-than-normal crit rate.

Recent Updates!

Unlockable Weapons: The Medic and Pyro classes each have three new weapons that can be unlocked by obtaining a certain number of class-specific achievements.

Medic unlockables:
Blutsauger

The Blutsauger is a replacement for the Medic's Needlegun. It is unlocked after completing 10 Medic-specific achievements. This new weapon no longer has the ability to score critical hits against an opponent, instead it will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.

Kritzkrieg

The Kritzkrieg is an alternative to the Medic's default medigun. It is unlocked after completing 15 Medic-specific achievements. This new medigun uses its Ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance, allowing an insightful medic and medic-buddy to rip through the opposition when used strategically.

Ubersaw

The Ubersaw replaces the Medic's default bonesaw with a bloodstained monster. It is unlocked after completing 20 Medic-specific achievements. Each successful swipe of the Ubersaw will restore 25% of your UberCharge meter. The trade-off? The Ubersaw swings 20% slower than its more tamer cousin, taking away some of it's killing power.

Pyro unlockables:
Flare Gun

The [strike]Tampon[/strike] Flare Gun replaces the shotgun as the secondary weapon. It is unlocked after completing 10 Pyro-specific achievements. This gives burn-happy pyros a chance to do what they've wanted for months - set people on fire from across the room, control point, or map. Excellent for annoying enemy snipers, but using this will leave you mostly defenseless if you're in or near the water.

Backburner

The Backburner replaces the Flamethrower as the Pyro's primary weapon. It is unlocked after completing 15 Pyro-specific achievements. The Backburner lacks the fancy new Compressed Air Blast ability of the original Flamethrower, but makes up for it with a 100% crit rate when attacking the back of an enemy. If you're a backstabbing enthusiast who isn't playing Spy, this is your gun. Also, if you have recently had a lobotomy, this gun is also for you.

Axtinguisher

Just as shiny, but wrapped in barbed wire, the Axtinguisher replaces the default Pyro Axe. It is unlocked after completing 20 Pyro-specific achievements. The Axtinguisher compliments the Pyro's tendency to set fire to things by guaranteeing critical hits on any enemy that is on fire. As a tradeoff, it does half damage against enemies who aren't burning.

Heavy Update
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Valve have hinted at a possible heavy unlock, the buofors cannon. Real or not real? Discuss. Personally I can't wait.
xD

More unlocks are in the works for each of the remaining classes, to be released at a later date, or possibly at the end of your lifetime.

New Gametype: Payload!

Gold Rush is an escort style map in which the BLU team will have to accompany a mining cart laden with a large bomb as it rolls over hostile terrain. The RED team's job is to prevent the cart from progressing to the check points of the map. The cart stops when any member of the opposing team gets in range. This idea is based off the ever popular "Hunted" map, but without the human input for the cart (although that mode is also in talks of being added to the game). The map has 3 stages, with the final stage rewarding a successful assault by asploding the entire map into giblets.

Hi-quality video of a Gold rush run through + mini interview with game creator Robin Walker: http://www.gametrailers.com/gametrailerstv_player.php?ep=10&ch=4&sd=0

Other Fun Stuff

Team Fortress 2 Merchandise!
Penny-Arcade's TF2 Shirt
Official TF2 Statistics
TF2 GriefingPart 2
Note that this is the kind of shit that will get you banned from our servers.
Game developers wear TF2 costumes
More TF2 costumes
Garry's Mod TF2 pictures

Screenshots!

You can find them in Program Files\Steam\steamapps\<account name>\team fortress 2\tf\screenshots .
Type bind f5 jpeg into your console to take screenshots as .jpg instead of .tga. Use Paint.NET to convert .tga files to another format.
hurfadurf.jpg
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blang.jpg
partytimeenders.jpg
fa%20is%20looking%20good!.jpg
cp%23.evav%20is%20looking%20good!.jpg
cp_meleebarn0011.jpg
cp_redstone_b10000.jpg
flippydislookinggooddd1.jpg
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jonxp wrote:
To recap: I'm making 100 of them.

When they come in I will be sending one off to each person who has donated to my server as of an e-mail I sent this weekend. After that I will be handing them out to you guys at PAX. Then the remainder I will try to find some cool way to give out, but most likely will be on a first-come first-serve basis via e-mail.

To get one look for the guy at PAX wearing the one on the left, and tell him the password to get the one on the right. You know the password.

Boring Team Fortress 2 update : 7/8/2008 :
  • Fixed rcon crash caused by too many incorrect password attempts
  • Fixed clients experiencing connection problems during round restarts
  • Fixed flares not always being removed on impact
  • Fixed 32 player servers not working correctly with SourceTV enabled
  • Fixed dropped flags sometimes falling through the world
  • Fixed number key menu input sending 2 key events
  • Fixed PING field being clipped in the scoreboard at 800x600 resolution
  • Fixed broken Medigun taunt
  • Changed mat_showmiplevels to only be allowed when cheats are on

Slightly less boring Team Fortress 2 update : 7/29/2008 :
  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
  • Removed health bonus from the Backburner

tf2_sig.png
marty on
«13456763

Posts

  • tofutofu Registered User regular
    edited August 2008
    awful OP

    tofu on
  • BigKevBigKev Registered User regular
    edited August 2008
    boring

    BigKev on
    Steam ID : BigKev87
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited August 2008
    Booooo!
    Asiina wrote: »
    So I'm planning on making an Eastern and Western division and people can choose what division they'd like to be in.

    Schedule matches for 7pm Eastern and 7pm Pacific on each night of a week. If we want this to be fun I think it needs to be fast, and if we want to get it done in a week two divisions with 3 teams each is enough.

    Is putting it the week of the 11th to the 16th too early? Will people be able to schedule their evenings about a week in advance?

    So is this alright with everyone?

    Asiina on
  • iowaiowa Registered User regular
    edited August 2008
    What in the hell is that Judas clan server. Why is it in the OP and in my favorites. I bet it was the old SE++ server that died and was recycled.

    iowa on
  • ImpersonatorImpersonator Registered User regular
    edited August 2008
    bOrInG

    Impersonator on
  • BEAST!BEAST! Adventurer Adventure!!!!!Registered User regular
    edited August 2008
    Asiina wrote: »
    Booooo!
    Asiina wrote: »
    So I'm planning on making an Eastern and Western division and people can choose what division they'd like to be in.

    Schedule matches for 7pm Eastern and 7pm Pacific on each night of a week. If we want this to be fun I think it needs to be fast, and if we want to get it done in a week two divisions with 3 teams each is enough.

    Is putting it the week of the 11th to the 16th too early? Will people be able to schedule their evenings about a week in advance?

    So is this alright with everyone?
    i'd say probably better to start like 7:30, i think that would give people time to get home who have longer commutes but still be early enough

    i myself sadly will be on vacation the 14th - 19th so that kinda really sucks, but such is life

    BEAST! on
    dfzn9elrnajf.png
  • martymarty Registered User regular
    edited August 2008
    guys read the console or pc section, and the heavy update section below pyro.

    marty on
    tf2_sig.png
  • iowaiowa Registered User regular
    edited August 2008
    No we need a central division fuck yus

    iowa on
  • tyrannustyrannus i am not fat Registered User regular
    edited August 2008
    Asiina wrote: »
    Booooo!
    Asiina wrote: »
    So I'm planning on making an Eastern and Western division and people can choose what division they'd like to be in.

    Schedule matches for 7pm Eastern and 7pm Pacific on each night of a week. If we want this to be fun I think it needs to be fast, and if we want to get it done in a week two divisions with 3 teams each is enough.

    Is putting it the week of the 11th to the 16th too early? Will people be able to schedule their evenings about a week in advance?

    So is this alright with everyone?

    you are going to go even more crazy then you already are

    tyrannus on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited August 2008
    So I decided I want to learn how to play an offensive engineer. Other than being rude, swearing, and spouting lots of racial slurs (I kid!), does anybody have any advice? As I understand it, the best way to do it is to plant lvl 1 sentries in unexpected places and shotgun people around it and to it, then move up with the weapons of the fallen. Don't upgrade your gun as it just wastes metal.

    Are there any use for dispensers? Is it a good idea to try to get a lvl 3 up if you've got it in a brutal spot near their base?

    Again, I'm talking about offensive engi, I know most all of the defensive engi stuff and generic engi stuff, so don't tell me that hitting my stuff will make it build faster.
    What wrote: »
    Pretty much(for the first part.) I've noticed upgrading it to level 2 is the best. 3 is overkill as it'll die quickly and you've wasted 200 metal. You pretty much have it down though. Sneaky sentry spots - level 2, shotgunnin' nerds the whole nine. I say no to dispensers unless it's out of the way where noone will kill it. They're useful for ammo to heavies and such but that's it. You're better off scavenging.

    Hmm, thanks, so I guess only hidden dispensers then, or maybe as footstools. And maybe lvl 2 sentries in sneaky spots?
    iowa wrote: »
    I was playing offensive engy on Freight yesterday for the first time in a longgg time.

    1) don't try it if you already have more than 1 engineer on the team. You need to rely on the combat classes of the team to distract the enemy so you can get your level 1 up. I usually find other engineers to be a burden because they always try to upgrade my sentry and then I feel guilty when I blow it up 2 seconds later because the front lines have moved up.
    2) I used my pistol more than my shotgun. Try to keep your distance and get assists with the pistol until you see an optimal time to set the sentry.
    3) If you don't see a good time to build a sentry then fall back and throw up a teleporter. They're just as important as sentries.

    also duld doesn't know what he's talking about lvl 2 sentries r bad

    I thought Tofu was just being facetious when he said to use the pistol for long range. Strange, I had always thought you should only go offensive engi if you do have engis on your team, so that he could be defense and you could be offense or something like that. Or so they could help get sentries up faster.

    Quaz and Wally on
  • martymarty Registered User regular
    edited August 2008
    The voice of millions chorused in unison into one poignant message
    xD

    marty on
    tf2_sig.png
  • tofutofu Registered User regular
    edited August 2008
    That's what you get for thinking I'm facetious.

    tofu on
  • martymarty Registered User regular
    edited August 2008
    Rentilius wrote: »
    Asiina wrote: »
    Booooo!
    Asiina wrote: »
    So I'm planning on making an Eastern and Western division and people can choose what division they'd like to be in.

    Schedule matches for 7pm Eastern and 7pm Pacific on each night of a week. If we want this to be fun I think it needs to be fast, and if we want to get it done in a week two divisions with 3 teams each is enough.

    Is putting it the week of the 11th to the 16th too early? Will people be able to schedule their evenings about a week in advance?

    So is this alright with everyone?

    you are going to go even more crazy then you already are

    between the legs

    marty on
    tf2_sig.png
  • WhatWhat Registered User regular
    edited August 2008
    Iowa is a big ole' gay and I disagree with central division because I'm west side brotha. 420 rollin' 20 deep homie.

    Haha, oh shit. The boofars, I cant fucking wait rofl xD.

    Yeah Asiina, I like that setup. It allows everyone to be able to schedule properly and THAT WAS WHAT FUCKED US LAST TIME. We needed a MASTER OF SCHEDULING. How are you going to do teams? Pick 2 rest random? (I liked dat :3)

    What on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited August 2008
    Asiina wrote: »
    Booooo!
    Asiina wrote: »
    So I'm planning on making an Eastern and Western division and people can choose what division they'd like to be in.

    Schedule matches for 7pm Eastern and 7pm Pacific on each night of a week. If we want this to be fun I think it needs to be fast, and if we want to get it done in a week two divisions with 3 teams each is enough.

    Is putting it the week of the 11th to the 16th too early? Will people be able to schedule their evenings about a week in advance?

    So is this alright with everyone?

    I'd add to this discussion if I were able to commit to such times. But I'm so-cal bastard and 4:30 is too early for me, even if that's exactly when I get home from work.

    Quaz and Wally on
  • MarsMars Registered User regular
    edited August 2008
    What wrote: »
    I say no to dispensers unless it's out of the way where noone will kill it. They're useful for ammo to heavies and such but that's it. You're better off scavenging.

    Dispensers are vital, doesn't matter whether you're defensive or not. Which isn't to say you'll be using your own dispenser. There's a billion places to put a dispenser so it's right on the front line and clearly visible to your team but unnoticeable to the enemy. And every class uses them. And they're the cheapest building, so you can just drop one on your way by, grab some ammo, and be no worse off for it. Only way it doesn't help is if your team is steamrolling, and in that case it doesn't really matter what you do anyway.

    Mars on
  • WhatWhat Registered User regular
    edited August 2008
    Mars wrote: »
    What wrote: »
    I say no to dispensers unless it's out of the way where noone will kill it. They're useful for ammo to heavies and such but that's it. You're better off scavenging.

    Dispensers are vital, doesn't matter whether you're defensive or not. Which isn't to say you'll be using your own dispenser. There's a billion places to put a dispenser so it's right on the front line and clearly visible to your team but unnoticeable to the enemy. And every class uses them. And they're the cheapest building. Only way it doesn't help is if your team is steamrolling, and in that case it doesn't really matter what you do anyway.

    okay fukken lol

    What on
  • iowaiowa Registered User regular
    edited August 2008
    lol dispensers. Throw one up at the point you just capped if you have excess metal but otherwise nahhh

    iowa on
  • The Cow KingThe Cow King a island Registered User regular
    edited August 2008
    Does the Bofo's cannon fire behind the enemy base?

    The Cow King on
    icGJy2C.png
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited August 2008
    marty wrote: »
    Rentilius wrote: »
    Asiina wrote: »
    Booooo!
    Asiina wrote: »
    So I'm planning on making an Eastern and Western division and people can choose what division they'd like to be in.

    Schedule matches for 7pm Eastern and 7pm Pacific on each night of a week. If we want this to be fun I think it needs to be fast, and if we want to get it done in a week two divisions with 3 teams each is enough.

    Is putting it the week of the 11th to the 16th too early? Will people be able to schedule their evenings about a week in advance?

    So is this alright with everyone?

    you are going to go even more crazy then you already are

    between the legs

    im over the pond... does that make me in the eastern devision? or do i get to pick n choose?

    GreenPowerRanger on
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited August 2008
    Asiina wrote: »
    Booooo!
    Asiina wrote: »
    So I'm planning on making an Eastern and Western division and people can choose what division they'd like to be in.

    Schedule matches for 7pm Eastern and 7pm Pacific on each night of a week. If we want this to be fun I think it needs to be fast, and if we want to get it done in a week two divisions with 3 teams each is enough.

    Is putting it the week of the 11th to the 16th too early? Will people be able to schedule their evenings about a week in advance?

    So is this alright with everyone?

    I'd add to this discussion if I were able to commit to such times. But I'm so-cal bastard and 4:30 is too early for me, even if that's exactly when I get home from work.

    That's the point of having divisions. Eastern Division will play at 7:30 Eastern and Western Division will play at 7:30 Pacific. Sorry if that wasn't clear. That way everyone gets to play in their preferred timeslot. And people in the middle can just pick early or late.

    Asiina on
  • TheSinisterMinisterTheSinisterMinister Registered User regular
    edited August 2008
    Shiny new.. no.. shitty .. Old OP.
    Can someone get the dust off of that antique please?

    I want TFTournament2!

    I liked the ClientRegistry.blob Fortress 2 OP idea.. what happened to that? To be honest, I was really excited for it. It was special.

    TheSinisterMinister on
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited August 2008
    Okay I'm posting it.

    Asiina on
  • BEAST!BEAST! Adventurer Adventure!!!!!Registered User regular
    edited August 2008
    Asiina wrote: »
    Booooo!
    Asiina wrote: »
    So I'm planning on making an Eastern and Western division and people can choose what division they'd like to be in.

    Schedule matches for 7pm Eastern and 7pm Pacific on each night of a week. If we want this to be fun I think it needs to be fast, and if we want to get it done in a week two divisions with 3 teams each is enough.

    Is putting it the week of the 11th to the 16th too early? Will people be able to schedule their evenings about a week in advance?

    So is this alright with everyone?

    I'd add to this discussion if I were able to commit to such times. But I'm so-cal bastard and 4:30 is too early for me, even if that's exactly when I get home from work.
    ummm...she's saying that there will be an east and west division...so east coast will play their games at 7pm est, and west will play their games at 7pm pst.....also i don't know where you're even getting 4:30 from? the time difference is 3 hours, not 2.5 :)

    BEAST! on
    dfzn9elrnajf.png
  • MalkorMalkor Registered User regular
    edited August 2008
    Niiiiiice.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • Quaz and WallyQuaz and Wally Registered User regular
    edited August 2008
    Asiina wrote: »
    Asiina wrote: »
    Booooo!
    Asiina wrote: »
    So I'm planning on making an Eastern and Western division and people can choose what division they'd like to be in.

    Schedule matches for 7pm Eastern and 7pm Pacific on each night of a week. If we want this to be fun I think it needs to be fast, and if we want to get it done in a week two divisions with 3 teams each is enough.

    Is putting it the week of the 11th to the 16th too early? Will people be able to schedule their evenings about a week in advance?

    So is this alright with everyone?

    I'd add to this discussion if I were able to commit to such times. But I'm so-cal bastard and 4:30 is too early for me, even if that's exactly when I get home from work.

    That's the point of having divisions. Eastern Division will play at 7:30 Eastern and Western Division will play at 7:30 Pacific. Sorry if that wasn't clear. That way everyone gets to play in their preferred timeslot. And people in the middle can just pick early or late.

    Part of me being a so-cal bastard is not being able to read proper. You were clear as day, lol. Maybe, 7:00 pacific is much better. But I'm still a maybe.

    edit: lol, and I mentioned 4:30 because there was talk of making it 7:30, and my brain is so fucking dead today. I blame the internet.

    return of the edit: Are these going to be straight up matches, or did I not read that part as well? I remember talk of highlander...

    Quaz and Wally on
  • MarsMars Registered User regular
    edited August 2008
    iowa wrote: »
    lol dispensers. Throw one up at the point you just capped if you have excess metal but otherwise nahhh

    Where's the downside to giving constant ammo and health to the front lines for the cost of a half-ammo pack again? Like, at absolute most, you lose 4 seconds on your way behind the enemy.:|

    Mars on
  • tofutofu Registered User regular
    edited August 2008
    Always hide a dispenser somewhere and tell your team where it is.

    tofu on
  • LittleBootsLittleBoots Registered User regular
    edited August 2008
    I AM MAKING DELICIOUS TACOS. Also, I like TF2

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • MalkorMalkor Registered User regular
    edited August 2008
    VaLiantine wrote: »
    I couldn't agree with you more.

    Edit - Let me Lime green that shit for emphasis.
    LOL and why is that?

    Cause you're from NY and just hate anything Boston?

    NYC actually is a dump and anyone I've ever met while there were just complete and utter dickwads.

    Then again, Boston is much like that.

    All the greatest cities in the world contain a statistically significant percentage of assholes. Really its what separates your Colombuses and Spokanes from your places that aren't shitholes.

    Malkor on
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  • Quaz and WallyQuaz and Wally Registered User regular
    edited August 2008
    tofu wrote: »
    Always hide a dispenser somewhere and tell your team where it is.

    I find no matter how often I tell the team, if I hide a teleporter or a dispenser, they won't use it. I'll probably tuck them in those visible to teammates but hidden from enemy places, I know where some of them are. I was just wondering if there was some sort of offensive engi specific use for them besides that.

    Quaz and Wally on
  • BEAST!BEAST! Adventurer Adventure!!!!!Registered User regular
    edited August 2008
    Malkor wrote: »
    VaLiantine wrote: »
    I couldn't agree with you more.

    Edit - Let me Lime green that shit for emphasis.
    LOL and why is that?

    Cause you're from NY and just hate anything Boston?

    NYC actually is a dump and anyone I've ever met while there were just complete and utter dickwads.

    Then again, Boston is much like that.

    All the greatest cities in the world contain a statistically significant percentage of assholes. Really its what separates your Colombuses and Spokanes from your places that aren't shitholes.
    Spo-compton motherfucker!!!!!!!!

    wut wut!?!?!

    BEAST! on
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  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited August 2008
    Gonna fuck you up in the tourny,

    in the tourny,

    in the tourny,

    oh! :whistle:

    Flippy_D on
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  • iowaiowa Registered User regular
    edited August 2008
    Mars wrote: »
    iowa wrote: »
    lol dispensers. Throw one up at the point you just capped if you have excess metal but otherwise nahhh

    Where's the downside to giving constant ammo and health to the front lines for the cost of a half-ammo pack again? Like, at absolute most, you lose 4 seconds on your way behind the enemy.:|

    Well, if it were on the front lines it would be useful, but it would also die pretty fast if it were. Like I said it's not bad if you throw it up on the nearest point you've capped, but my metal priority goes to teleporters and sentries so i don't go out of my way to build one even there. Plus people hardly use dispensers, and when they do it's not really a vital aspect save for the very occasional case of the guy on fire with no medic around.

    When you don't upgrade sentries and are near the front, you'll find that you don't need dispensers to give you metal.

    iowa on
  • DeadlySherpaDeadlySherpa Registered User regular
    edited August 2008
    you can't just rhyme tourny three times with itself

    DeadlySherpa on
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  • tofutofu Registered User regular
    edited August 2008
    tofu wrote: »
    Always hide a dispenser somewhere and tell your team where it is.

    I find no matter how often I tell the team, if I hide a teleporter or a dispenser, they won't use it. I'll probably tuck them in those visible to teammates but hidden from enemy places, I know where some of them are. I was just wondering if there was some sort of offensive engi specific use for them besides that.
    Well, you can use them to get to otherwise inaccessible places, and if you somehow find your self way behind enemy lines you can throw one up to start a base.

    tofu on
  • TK-42-1TK-42-1 Registered User regular
    edited August 2008
    Dispensers are insanely helpful for the damage dealing classes like heavy soldier demo. Plus it lets people heal themselves a little bit while waiting for the medics to stop healing the heavy. If you dont use the dispensers that are next to the front you're foolish.

    TK-42-1 on
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  • AsiinaAsiina ... WaterlooRegistered User regular
    edited August 2008
    Tournament thread up:

    http://forums.penny-arcade.com/showthread.php?t=65754

    Sign up, bitches.

    Asiina on
  • tofutofu Registered User regular
    edited August 2008
    That was fast.

    tofu on
  • MarsMars Registered User regular
    edited August 2008
    iowa wrote: »
    Mars wrote: »
    iowa wrote: »
    lol dispensers. Throw one up at the point you just capped if you have excess metal but otherwise nahhh

    Where's the downside to giving constant ammo and health to the front lines for the cost of a half-ammo pack again? Like, at absolute most, you lose 4 seconds on your way behind the enemy.:|

    Well, if it were on the front lines it would be useful, but it would also die pretty fast if it were. Like I said it's not bad if you throw it up on the nearest point you've capped, but my metal priority goes to teleporters and sentries so i don't go out of my way to build one even there. Plus people hardly use dispensers, and when they do it's not really a vital aspect save for the case of the very occasional guy on fire with no medic around.

    When you don't upgrade sentries and are near the front, you'll find that you don't need dispensers to give you metal.

    You're putting them in the wrong places then(that's a weird feeling, telling the resident Engy he's doing it wrong). Like I said, there's a billion places to put them. I've always got dispensers right on the front lines, and never have to bother repairing them. Usually, I get at least one compliment on my dispenser in a good match, and on the few occasions it does get taken down, I'm getting complaints within 20 seconds. The 5-point maps are best for good dispenser placement, but even Goldrush, for example, has a few prime spots.
    TK-42-1 wrote: »
    Dispensers are insanely helpful for the damage dealing classes like heavy soldier demo. Plus it lets people heal themselves a little bit while waiting for the medics to stop healing the heavy. If you dont use the dispensers that are next to the front you're foolish.

    And all the classes that don't need frequent ammo stops also happen to be the low health classes, who can heal quickly from dispensers while the Medics keep the heavier classes up. So there's no class that can't benefit heavily from them.

    I mean, the thing about dispensers is that their usefulness is almost directly proportional to the willingness of teammates to use them. But I find that people warm up to them quick enough if it's in just the right spot.

    Mars on
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