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[GAME ON] TeaM FoRtReSS tWo: Heavy Update coming soon, possibly a Boofars cannon xD

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Posts

  • AsiinaAsiina ... WaterlooRegistered User regular
    edited August 2008
    Man so now pyros will never, ever be able to win against a heavy. Ever.

    When the health buff hit we were finally pulling even and could survive more often than not.

    When they took it away we can only sometimes kill a heavy if he's not paying attention and we can strafe faster than he can turn. If you slow us down then 25% decrease in damage or not, how the hell are you supposed to survive when you can't strafe effectively? Scouts will have a similar problem.

    It sounds like it'll only slow you down as long as you are being hit with bullets, but it's like they're removing the one way close range classes can take down a heavy.

    Asiina on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2008
    I don't mind knockback.

    But if a spy can shank me after I've run out of range of the heavy because of this weapon I think thats it for me.

    They were doing so well.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • StericaSterica Yes Registered User, Moderator mod
    edited August 2008
    The Deathmatch gamemode leak from not from the same source as the weapons. I can't access the forums now, so I may be wrong.

    Sterica on
    YL9WnCY.png
  • ZekZek Registered User regular
    edited August 2008
    This obviously isn't meant to reduce Medic dependency, they're doing that through the sandwich unlock. I'd say this is more a weapon for open areas and support whereas Sasha is better for tight spaces and ambushing. It'll be useful in places where the Heavy can't get close enough to do any real damage.

    P.S. Has anybody pointed out the background of the picture? That's gotta be their new map setting.

    Zek on
  • veritas1veritas1 Registered User regular
    edited August 2008
    Edcrab wrote: »
    It depends how it works. I don't know whether we're talking extensive knockback, or people moving slower for X seconds after being hit by a round. Not that I have much trouble killing scouts as a heavy anyway...

    True, but usually you can get a kill fairly regularly on a surprised heavy. It's also going to be suck when you get hit by random stray bullets from across the map. I love the scout, being slowed is going to drive me nuts.

    Do we have any idea how much of a slow-down effect this is? It kind of says that it lasts a very very short period of time, so I'm assuming you'd have to keep hitting the guy to keep him slowed.

    veritas1 on
  • TwistedFateTwistedFate Registered User regular
    edited August 2008
    I still want to throw the phrase "slowed for an instant" out there. As Asiina said, it's probably only going to matter as long as you're getting hit. Or, in other words, after you're out of range of getting hit, I'd be VERY surprised if there's any lasting effect to the player. Which sort of goes against the idea that Valve is going back on their word because it comes off more of a knockback like effect than a lasting hindrance.

    Then again, I'm sure when this comes out on Tuesday, there will be something obnoxiously broken about this.

    EDIT: To clarify again, if they hold to their "for an instant" wording, this shouldn't be too bad to go against. If it's anything lasting...boo-urns.

    TwistedFate on
    thIs fOrUm dEsErvEs A bEttEr clAss Of OttEr, And I'm gOnnA gIvE It tO 'Em. yOU'll sEE, I'll shOw yA
  • ZekZek Registered User regular
    edited August 2008
    Asiina wrote: »
    Man so now pyros will never, ever be able to win against a heavy. Ever.

    When the health buff hit we were finally pulling even and could survive more often than not.

    When they took it away we can only sometimes kill a heavy if he's not paying attention and we can strafe faster than he can turn. If you slow us down then 25% decrease in damage or not, how the hell are you supposed to survive when you can't strafe effectively? Scouts will have a similar problem.

    It sounds like it'll only slow you down as long as you are being hit with bullets, but it's like they're removing the one way close range classes can take down a heavy.
    Uh, 25% is a lot of damage. Tracking a Pyro with the minigun at point blank isn't that hard either way, once you lock onto him it's pretty much a DPS contest and with Natascha Pyros are more likely to win.

    Zek on
  • GimeCGimeC Registered User regular
    edited August 2008
    Honestly, I'd expect a nerf to Natascha later on. Probably isn't going to be -50% movement speed (Because, really, that math doesn't even add up: -50% speed would double the time under fire, but the damage is only -25%.)

    GimeC on
  • StericaSterica Yes Registered User, Moderator mod
    edited August 2008
    They can always adjust it with later patches. The Backburner can tell you all about that.

    Sterica on
    YL9WnCY.png
  • SkexisSkexis Registered User regular
    edited August 2008
    Zek wrote: »
    Asiina wrote: »
    Man so now pyros will never, ever be able to win against a heavy. Ever.

    When the health buff hit we were finally pulling even and could survive more often than not.

    When they took it away we can only sometimes kill a heavy if he's not paying attention and we can strafe faster than he can turn. If you slow us down then 25% decrease in damage or not, how the hell are you supposed to survive when you can't strafe effectively? Scouts will have a similar problem.

    It sounds like it'll only slow you down as long as you are being hit with bullets, but it's like they're removing the one way close range classes can take down a heavy.
    Uh, 25% is a lot of damage. Tracking a Pyro with the minigun at point blank isn't that hard either way, once you lock onto him it's pretty much a DPS contest and with Natascha Pyros are more likely to win.

    Unless they pull out their sandwich, in which case you have to do it all over again with greatly increased chance of dying...

    Skexis on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2008
    I'm not even sure I care that it is only dependent on when he is hitting me.

    I think being slow is just going to drive me up the wall. I love the medics speed and maneouverabilty. All of my fun comes from getting out of the way of people trying to kill me using it.

    If I'm forced to slow down because lolol I have wow debuff gun I get no fun and therefore no more game.

    I really hope it's not a fucking debuff and a knockback, I don't know I think I could handle that. Still piss me off.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • ZekZek Registered User regular
    edited August 2008
    GimeC wrote: »
    Honestly, I'd expect a nerf to Natascha later on. Probably isn't going to be -50% movement speed (Because, really, that math doesn't even add up: -50% speed would double the time under fire, but the damage is only -25%.)
    That's how it should be, considering that you're doing considerably less damage and thus you and your team are more vulnerable to return fire. There's no point if it doesn't make you more likely to kill them before they escape.

    Zek on
  • GimeCGimeC Registered User regular
    edited August 2008
    Skexis wrote: »
    Zek wrote: »
    Asiina wrote: »
    Man so now pyros will never, ever be able to win against a heavy. Ever.

    When the health buff hit we were finally pulling even and could survive more often than not.

    When they took it away we can only sometimes kill a heavy if he's not paying attention and we can strafe faster than he can turn. If you slow us down then 25% decrease in damage or not, how the hell are you supposed to survive when you can't strafe effectively? Scouts will have a similar problem.

    It sounds like it'll only slow you down as long as you are being hit with bullets, but it's like they're removing the one way close range classes can take down a heavy.
    Uh, 25% is a lot of damage. Tracking a Pyro with the minigun at point blank isn't that hard either way, once you lock onto him it's pretty much a DPS contest and with Natascha Pyros are more likely to win.

    Unless they pull out their sandwich, in which case you have to do it all over again with greatly increased chance of dying...

    The sandwich won't be a quick animation, I'm sure. Probably fairly slow with some recoil time.

    GimeC on
  • LemmingLemming Registered User regular
    edited August 2008
    Zek wrote: »
    Asiina wrote: »
    Man so now pyros will never, ever be able to win against a heavy. Ever.

    When the health buff hit we were finally pulling even and could survive more often than not.

    When they took it away we can only sometimes kill a heavy if he's not paying attention and we can strafe faster than he can turn. If you slow us down then 25% decrease in damage or not, how the hell are you supposed to survive when you can't strafe effectively? Scouts will have a similar problem.

    It sounds like it'll only slow you down as long as you are being hit with bullets, but it's like they're removing the one way close range classes can take down a heavy.
    Uh, 25% is a lot of damage. Tracking a Pyro with the minigun at point blank isn't that hard either way, once you lock onto him it's pretty much a DPS contest and with Natascha Pyros are more likely to win.

    25% isn't that much of a hit when the guy you're hitting has 175 health. Plus the only way you'd kill heavies point blank is if they did suck and couldn't track you, otherwise you'd die. With this you're slowed down, much easier to track, and then you-a gonna die.

    Lemming on
  • nlawalkernlawalker Registered User regular
    edited August 2008
    You jump into a group and great the ones you hit can't get away (one's behind you and to the sides are perfectly fine), but you're doing vastly less damage than normal, so you're going to get beat. There's no upside to it.

    So don't jump into a group. Hang back and slow down the other team so the rest of your team can have a field day.
    It throws the heavy into a support position that it really doesn't fit into

    Well, the new weapon fits him into that position pretty well, for people that want to play that way.
    Asiina wrote: »
    Man so now pyros will never, ever be able to win against a heavy. Ever.

    Assuming they all carry Natascha, all the time instead of Sasha, which would limit the effectiveness and flexibility of a team.

    So much gloom and doom.

    nlawalker on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2008
    I am mr optimist and I fear tuesday right now.

    Fuck me I'm gonna play all weekend now, just in case they kill my rush and awesome moments, I want to at least have had a good last crack at it.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • EdcrabEdcrab Actually a hack Registered User regular
    edited August 2008
    As I said, we haven't the foggiest idea how it'll actually work in practise, but I can imagine Natascha being a nasty, nasty weapon when combined with an uber.

    "Run from the heavy, he's ubered- wait why the hell am I moving so sl GOD DAMN IT I DIED."

    Edcrab on
    cBY55.gifbmJsl.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2008
    Yeah well I understand why people hate these updates so much now because I can't be all mr rationality about this this is my FUN TIMES potentially going bye bye you get it.

    Basically I'm scared, someone hold me.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • martymarty Registered User regular
    edited August 2008
    Gumps, I am Canadian. I live in London. Also, I raid coastal towns and monasteries at night in my ancestors longboat.

    Secondly, I really think for these unlocks to make the heavy viable alone, there needs to be no spinup/no movement penalty when firing.

    marty on
    tf2_sig.png
  • AvynteAvynte Registered User regular
    edited August 2008
    Man, this update just seems really meh the more is released about it.

    More payload,
    Boxing gloves that wil only be good for maybe 1 second of crits with a minigun after weapon switch and spinup,
    and now a debuff gun? even though the bofors (XD) was pretty much a joke, it seemed to fit the heavy so well and give him a new angle of play, not just more bullets...

    The sandwich will prolly be kinda cool, but deathmatch...ugh!!!

    Guess I'll just have to hold final judgment til it's released though and see how everything plays out

    (Is not optimistic)

    Avynte on
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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2008
    I'm going to get some sleep now. I'm going to have to mutter "only an instant maybe not a debuff" to myself to do so. :(:(:(

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited August 2008
    If a pyro and a heavy are shooting each other, point blank, face to face, the pyro will die in an instant. Heavy bullets hurt so much close up. A 25% dropoff isn't going to make a difference. According to TF2 wiki pyro does 200 damage per second and heavy 500 damage per second. Even at 75% that's 375 per second. Also Heavies have almost twice as much HP.

    The only way pyros can take down a heavy is by circle strafing them and they're taking that away, since if you get hit by even a few bullets you're going to slow down and die.

    Asiina on
  • CangoFettCangoFett Registered User regular
    edited August 2008
    Heavies are hard, as they should be, unless you get the jump on them, just like it should be.

    Backburner=easy win

    Normal Flamethrower+Axetinguisher=Easier win.

    Backburner+Axetinguisher=Almost Guaranteed win

    All of those, of course,are assuming you got the jump on him.


    If you didnt, what are you doing fighting a heavy face to face anyways, stupid.

    CangoFett on
  • ZekZek Registered User regular
    edited August 2008
    Lemming wrote: »
    Zek wrote: »
    Asiina wrote: »
    Man so now pyros will never, ever be able to win against a heavy. Ever.

    When the health buff hit we were finally pulling even and could survive more often than not.

    When they took it away we can only sometimes kill a heavy if he's not paying attention and we can strafe faster than he can turn. If you slow us down then 25% decrease in damage or not, how the hell are you supposed to survive when you can't strafe effectively? Scouts will have a similar problem.

    It sounds like it'll only slow you down as long as you are being hit with bullets, but it's like they're removing the one way close range classes can take down a heavy.
    Uh, 25% is a lot of damage. Tracking a Pyro with the minigun at point blank isn't that hard either way, once you lock onto him it's pretty much a DPS contest and with Natascha Pyros are more likely to win.

    25% isn't that much of a hit when the guy you're hitting has 175 health. Plus the only way you'd kill heavies point blank is if they did suck and couldn't track you, otherwise you'd die. With this you're slowed down, much easier to track, and then you-a gonna die.

    Well, most competent Heavies have no real problem tracking a Pyro. What determines the fight is how long it takes you to turn around and shoot him, i.e. whether or not you still have enough HP to outlast him. If you hit every bullet with Natascha, you'll do as much DPS as if you only hit 75% of the time with Sasha. Any Heavy that could hit more often than that will only be weaker.

    Zek on
  • RandomEngyRandomEngy Registered User regular
    edited August 2008
    Alright so the people already bitching about the gun are being a little hysterical. First off from what it sounds like you'll only be moving slower if you are actively getting hit. Second, they have not specified how much you'll get slowed. One early leak said 50% but it could be tweaked to anything. I can see very definite advantages and disadvantages in this weapon concept: you can prevent lighter classes from escaping as easily and work with your team to make your target easier to hit. Disadvantages being you're worse against Sasha-wielding heavies and you're more likely to lose a straight-up duel against soldiers or demos. And taking longer to kill an enemy means more time spent vulnerable to spies. If they get the slowing amount right, this could be a very solid and balanced addition.

    RandomEngy on
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  • nlawalkernlawalker Registered User regular
    edited August 2008
    Pretty much. It's like saying I can never ever take down a pyro again as a soldier because of the compression blast.

    nlawalker on
  • SlicerSlicer Registered User regular
    edited August 2008
    nlawalker wrote: »
    Pretty much. It's like saying I can never ever take down a pyro again as a soldier because of the compression blast.

    Yeah, and know how "well" that's worked out.

    Slicer on
  • JunpeiJunpei Registered User regular
    edited August 2008
    Cry some more.

    I thought we would fighting men!

    That's pretty much all I can add to this really, there was a tonne of whine before and after the pyro update. I'm sure there will be the same amount with every update but it's only with this one do I have the opportunity to quote the class and have it be relevant!

    Junpei on
  • nlawalkernlawalker Registered User regular
    edited August 2008
    Slicer wrote: »
    Yeah, and know how "well" that's worked out.
    Actually, I don't. I've just started playing again. How well did it work out?

    The only reason I used that example without ever having experienced it is that I've seen how the blast works = it's not exactly a shield, it just reflects stuff in front of you. A rocket in the back is still going to smack you.

    nlawalker on
  • artooartoo Registered User regular
    edited August 2008
    I pretty much ignore the thread until the update hits, I trust Valve completely.

    artoo on
  • TwistedFateTwistedFate Registered User regular
    edited August 2008
    One thing to keep in mind about demo and soldiers: If you find yourself 1 on 1 as a heavy against these classes without a medic in a situation where they're not right on you (because they'd be pretty stupid to do so....assaulting a heavy head on and close range just isn't smart and it isn't designed to bode well for the attack) with either Sasha or Natascha is more than likely going to equal a big, dead heavy.

    TwistedFate on
    thIs fOrUm dEsErvEs A bEttEr clAss Of OttEr, And I'm gOnnA gIvE It tO 'Em. yOU'll sEE, I'll shOw yA
  • SlicerSlicer Registered User regular
    edited August 2008
    nlawalker wrote: »
    Slicer wrote: »
    Yeah, and know how "well" that's worked out.
    Actually, I don't. I've just started playing again. How well did it work out?

    The only reason I used that example without ever having experienced it is that I've seen how the blast works = it's not exactly a shield, it just reflects stuff in front of you. A rocket in the back is still going to smack you.

    Well the air blast is alright against soldiers but it by no means guarantees a win against them. It takes a good amount of skill and on occasion some luck to accurately reflect a rocket back at a soldier.

    Slicer on
  • nlawalkernlawalker Registered User regular
    edited August 2008
    Slicer wrote: »
    Well the air blast is alright against soldiers but it by no means guarantees a win against them. It takes a good amount of skill and on occasion some luck to accurately reflect a rocket back at a soldier.
    Yeah, that's kind of what I figured.

    I like the new updates. They are expanding the range of each class without turning each one into a "do-anything" or stepping too far into the bounds of another class. Now you can live in a little more of a support role as a heavy. Like playing as the fat guy but not leading the charge? Now you can specialize. It should lead to some interesting team dynamics as more updates are released.

    It's not like he can eat sandwiches while shooting bullets in 100 directions at once and lighting people on fire. Like artoo said, I trust Valve with this stuff - it's not like they shovel this stuff out the door without playtesting it at all to see if it works. They're keeping the game fresh for free.

    nlawalker on
  • PeewiPeewi Registered User regular
    edited August 2008
    I think Natascha seems neat.

    I can't see Valve releasing a deathmatch map. It doesn't seem like something they'd do for TF2.

    Peewi on
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited August 2008
    You know, thinking about it, it seems like every update is designed to make ubers more and more useless.

    Kritzkrieg gave an alternative so that there are less ubers going around and the leafblower can most definitely stop an uber in its tracks.

    With this I can see, especially when trying to break through a strong defense with an uber, heavies slowing people down as they try to push through the knockback to get to a sentry or two. I'd actually like to see how this affects movement while fighting sentries and ubered. Are you just going to be stuck in one place if you have both firing at the same time?

    Anyway, it definitely seems like they're trying to phase out ubers.

    Asiina on
  • LegionnairedLegionnaired Registered User regular
    edited August 2008
    Asiina wrote: »
    You know, thinking about it, it seems like every update is designed to make ubers more and more useless.

    Kritzkrieg gave an alternative so that there are less ubers going around and the leafblower can most definitely stop an uber in its tracks.

    With this I can see, especially when trying to break through a strong defense with an uber, heavies slowing people down as they try to push through the knockback to get to a sentry or two. I'd actually like to see how this affects movement while fighting sentries and ubered. Are you just going to be stuck in one place if you have both firing at the same time?

    Anyway, it definitely seems like they're trying to phase out ubers.

    I just don't think that's true. Ubers are a key part of the balance of the game - they're basically the only way to break a multisentry hard lock.

    (Right? I hadn't played since before the first unlock)

    Legionnaired on
  • BlindPsychicBlindPsychic Registered User regular
    edited August 2008
    Yeah, uh, leafblower pyros can basically hold off an uber for its entire duration.

    BlindPsychic on
  • LittleBootsLittleBoots Registered User regular
    edited August 2008
    Asiina wrote: »
    You know, thinking about it, it seems like every update is designed to make ubers more and more useless.

    Kritzkrieg gave an alternative so that there are less ubers going around and the leafblower can most definitely stop an uber in its tracks.

    With this I can see, especially when trying to break through a strong defense with an uber, heavies slowing people down as they try to push through the knockback to get to a sentry or two. I'd actually like to see how this affects movement while fighting sentries and ubered. Are you just going to be stuck in one place if you have both firing at the same time?

    Anyway, it definitely seems like they're trying to phase out ubers.

    I just don't think that's true. Ubers are a key part of the balance of the game - they're basically the only way to break a multisentry hard lock.

    (Right? I hadn't played since before the first unlock)

    You're right, there are certain control points that would be impossible without an uber.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • CervetusCervetus Registered User regular
    edited August 2008
    The way I see it, Valve decided people were having too much fun with Team Fortress 2 so now they're devising ingenious ways to undermine it while cackling maniacally in their board room.

    Cervetus on
  • nlawalkernlawalker Registered User regular
    edited August 2008
    I don't think they're phasing them out, they're just giving teams other options. Up until now, the game has been fairly static, and that limits the number of strategies that can be used in tough situations, leaving the uber as the only balls-out choice. The new weapons throw some strategy and some other options into the mix.

    How does the blower hold back an uber?

    nlawalker on
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