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[GAME ON] TeaM FoRtReSS tWo: Heavy Update coming soon, possibly a Boofars cannon xD

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Posts

  • AsiinaAsiina ... WaterlooRegistered User regular
    edited August 2008

    (Right? I hadn't played since before the first unlock)

    This is what I'm saying. The unlocks are really tailored for blocking ubers from accomplishing their goal.

    I don't like the leafblower but I can't argue against the fact that it's at its most effective when it's blowing an uber around.

    This will have a similar effect.

    Asiina on
  • BlindPsychicBlindPsychic Registered User regular
    edited August 2008
    nlawalker wrote: »
    I don't think they're phasing them out, they're just giving teams other options. Up until now, the game has been fairly static, and that limits the number of strategies that can be used in tough situations, leaving the uber as the only balls-out choice. The new weapons throw some strategy and some other options into the mix.

    How does the blower hold back an uber?

    Walk up to them, hit right click.

    BlindPsychic on
  • LittleBootsLittleBoots Registered User regular
    edited August 2008
    nlawalker wrote: »
    I don't think they're phasing them out, they're just giving teams other options. Up until now, the game has been fairly static, and that limits the number of strategies that can be used in tough situations, leaving the uber as the only balls-out choice. The new weapons throw some strategy and some other options into the mix.

    How does the blower hold back an uber?

    Walk up to them, hit right click.

    And if they were unfortunate enough to be jumping at the moment, juggle them in the air until you run out of ammo.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • ZekZek Registered User regular
    edited August 2008
    So let's talk about the Arena mode which is now basically confirmed. The leak simply said that it would be 5v5 sudden death in the five new versions of existing maps they mentioned. That may or may not be totally accurate(he was a little off with the KGB), but if there are indeed set team sizes then that probably means that it's a small team fight with the rest of the players rotating in, i.e. the winners stay and the losers gets rotated out for a new team from the spectators. I think that could be pretty interesting for small/medium games where the objective maps don't really work.

    Zek on
  • DualEdgeDualEdge Registered User regular
    edited August 2008
    Except you rarely ever see anyone run around with the leafblower let alone use it properly when an uber comes up.

    DualEdge on
  • boogedybooboogedyboo Registered User regular
    edited August 2008
    nlawalker wrote: »
    ....How does the blower hold back an uber?

    Much fun can be had juggling an uber in mid-air with the leaf blower.

    boogedyboo on
  • SithDrummerSithDrummer Registered User regular
    edited August 2008
    How exactly does this gun solve any of the 'problems' that they established in their first heavy post? Having people stick around and do less damage to them is just gonna make you even worse without a medic.

    Exactly
    No use shooting up a demo that's standing near me if I'm doing far less damage than I would normally. As it is the matching's pretty close, with reduced damage any competent demo should win every time
    It makes the heavy an annoying harassment class, because if there's one thing more frustrating than running around slowly dying of flames or being pecked to death by a son of a bitch scout, it's getting slowed down by a hitscan weapon.

    SithDrummer on
  • SkexisSkexis Registered User regular
    edited August 2008
    Asiina wrote: »
    With this I can see, especially when trying to break through a strong defense with an uber, heavies slowing people down as they try to push through the knockback to get to a sentry or two. I'd actually like to see how this affects movement while fighting sentries and ubered. Are you just going to be stuck in one place if you have both firing at the same time?

    I don't think it will work that way. Normal bullets can't penetrate an ubered player, so I don't see why Natascha's bullets would.

    It would be silly if the slowdown affected you even when you're invincible.

    Skexis on
  • SlicerSlicer Registered User regular
    edited August 2008
    nlawalker wrote: »
    How does the blower hold back an uber?

    Depending on the location and how it's used., it can be a minor annoyance or it can completely nullify the uber entirely. It does a decent amount of knockback so if the medic or the guy he's ubering is near a bridge/ledge/whatever (such as the bridge before the last point on dustbowl round 3), it's quite easy to break up.

    The worst I've seen was yesterday when I ubered a pyro and he was juggled in the air by another pyro until the uber ran out. It doesn't happen too often but it can be annoying when it does.

    Slicer on
  • zimfanzimfan Registered User regular
    edited August 2008
    Zek wrote: »
    So let's talk about the Arena mode which is now basically confirmed. The leak simply said that it would be 5v5 sudden death in the five new versions of existing maps they mentioned. That may or may not be totally accurate(he was a little off with the KGB), but if there are indeed set team sizes then that probably means that it's a small team fight with the rest of the players rotating in, i.e. the winners stay and the losers gets rotated out for a new team from the spectators. I think that could be pretty interesting for small/medium games where the objective maps don't really work.

    Am I the only one who wants to play this?

    zimfan on
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  • EdgieEdgie TampaRegistered User regular
    edited August 2008
    DualEdge wrote: »
    Except you rarely ever see anyone run around with the leafblower let alone use it properly when an uber comes up.

    wat

    Have you been playing on pubs again? For shame.

    Edgie on
  • LemmingLemming Registered User regular
    edited August 2008
    DualEdge wrote: »
    Except you rarely ever see anyone run around with the leafblower let alone use it properly when an uber comes up.

    Well, more pyros use it now because they made the backburner pretty shitty

    Lemming on
  • SlicerSlicer Registered User regular
    edited August 2008
    zimfan wrote: »
    Zek wrote: »
    So let's talk about the Arena mode which is now basically confirmed. The leak simply said that it would be 5v5 sudden death in the five new versions of existing maps they mentioned. That may or may not be totally accurate(he was a little off with the KGB), but if there are indeed set team sizes then that probably means that it's a small team fight with the rest of the players rotating in, i.e. the winners stay and the losers gets rotated out for a new team from the spectators. I think that could be pretty interesting for small/medium games where the objective maps don't really work.

    Am I the only one who wants to play this?

    Honestly although this mode sounds a bit meh, I would like to see a PA server with it simply because most of the time people just wait in line for one server and refuse to go on any others while waiting and maybe something like this would be fun to do while waiting in the queue, especially since you wouldn't need too many players if it is a 5v5 max.

    Slicer on
  • zimfanzimfan Registered User regular
    edited August 2008
    Slicer wrote: »
    zimfan wrote: »
    Zek wrote: »
    So let's talk about the Arena mode which is now basically confirmed. The leak simply said that it would be 5v5 sudden death in the five new versions of existing maps they mentioned. That may or may not be totally accurate(he was a little off with the KGB), but if there are indeed set team sizes then that probably means that it's a small team fight with the rest of the players rotating in, i.e. the winners stay and the losers gets rotated out for a new team from the spectators. I think that could be pretty interesting for small/medium games where the objective maps don't really work.

    Am I the only one who wants to play this?

    Honestly although this mode sounds a bit meh, I would like to see a PA server with it simply because most of the time people just wait in line for one server and refuse to go on any others while waiting and maybe something like this would be fun to do while waiting in the queue, especially since you wouldn't need too many players if it is a 5v5 max.

    I want to play this with some friends the same way we play Laser Tag. Coordinated and Cooperating to exterminate all other players

    zimfan on
    PasscodeSig.png
  • jonxpjonxp [E] PC Security Registered User regular
    edited August 2008
    DualEdge wrote: »
    Except you rarely ever see anyone run around with the leafblower let alone use it properly when an uber comes up.

    On pubs, maybe. They always act like I must be hacking or something when I manage to completely nullify an uber coming out of the BLU spawns at Gravelpit B.





    Also, speaking of pubs, nothing makes me happier than killing the same engineer and his buildings over and over again as he tries to set up a base in the SAME SPOT every time, until he says "Die Faggot!" and ragequits. Ahhhh.

    jonxp on
    Every time you write parallel fifths, Bach kills a kitten.
    3DS Friend Code: 2707-1614-5576
    PAX Prime 2014 Buttoneering!
  • hoodie13hoodie13 punch bro Registered User regular
    edited August 2008
    I just went through the PA group and friended a ton of people, and I'll probably do the same with some other people in the thread. DEAL WITH IT

    hoodie13 on
    PSN: HoodieThirteen
    XBL: Torn Hoodie
    @hoodiethirteen
  • tofutofu Registered User regular
    edited August 2008
    Did anyone notice that background for the new page? Looks like a preview of the upcoming level theme.

    tofu on
  • JesuitsJesuits Registered User regular
    edited August 2008
    Natascha will be a great team player, certainly, but I don't think it will help snipers much. If the target is getting hit with enough bullets to be slowed constantly, he's kinda dead without the sniper's help - if the target is getting hit only sporadically, he'll be slowing down and speeding up erratically, which will throw off the sniper's aim. A revving heavy getting hit by any amount of Natascha bullets will just seal the deal, though.

    Jesuits on
    tf2_sig.png
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited August 2008
    Asiina wrote: »
    OH HO HO

    "Natascha"

    http://steamgames.com/tf2/heavy/natascha.htm
    The second unlockable for the Heavy, Natascha allows the Heavy to slow enemies with her bullets. Enemies taking damage from her will find themselves moving slower for an instant, encouraging them to find cover or deal with the Heavy. Unfortunately, her firepower is somewhat weaker than that of Sasha, so the Heavy will find it takes longer to finish them off. As a result, Natascha's great to use against those that want to get away, like Scouts & Medics, and not so great against those trying to kill you. Heavies that like to jump around corners to surprise groups of enemies will also find it very useful, although it's best to make sure there isn't a Sasha-wielding Heavy there.


    Whaaaaat.



    That sounds.... horrible?

    What.

    I don't like this. We will see how it plays ingame though.

    Handsome Costanza on
    Nintendo Switch friend code: 7305-5583-0420. Add me!
    Resident 8bitdo expert.
    Resident hybrid/flap cover expert.
  • artooartoo Registered User regular
    edited August 2008
    tofu wrote: »
    Did anyone notice that background for the new page? Looks like a preview of the upcoming level theme.

    Looks like green mountains! Yay.

    artoo on
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited August 2008
    Taximes wrote: »
    Damn it, when do they post the new stuff on the Heavy Update page? Moon time? There certainly isn't any place on Earth where it isn't already Friday.

    This is Valve man. We're lucky that they didn't mean Friday 2014.
    11:16 PM - Handsome_Costanza: um
    11:16 PM - Handsome_Costanza: i
    11:16 PM - Handsome_Costanza: im so high right now
    11:16 PM - Handsome_Costanza: what day is it
    11:16 PM - [L4D BETA] Littleboots: its okay
    11:16 PM - [L4D BETA] Littleboots: friday
    11:16 PM - [L4D BETA] Littleboots: 2010
    11:16 PM - Handsome_Costanza: WOAH DUDE
    11:16 PM - Handsome_Costanza: IM IN THE FUTURE
    11:16 PM - [L4D BETA] Littleboots: yeah bro
    11:16 PM - [L4D BETA] Littleboots: the future
    11:16 PM - Handsome_Costanza: I JUST SMOKED MYSELF INTO THE FUTURE
    11:16 PM - [L4D BETA] Littleboots: awsome
    11:16 PM - [L4D BETA] Littleboots: internet high 5
    11:16 PM - Handsome_Costanza: THE HEAVY UPDATE IS STILL NOT OUT YET!!!?!?!?!
    11:16 PM - [L4D BETA] Littleboots: delayed =(

    Handsome Costanza on
    Nintendo Switch friend code: 7305-5583-0420. Add me!
    Resident 8bitdo expert.
    Resident hybrid/flap cover expert.
  • jonxpjonxp [E] PC Security Registered User regular
    edited August 2008
    artoo wrote: »
    tofu wrote: »
    Did anyone notice that background for the new page? Looks like a preview of the upcoming level theme.

    Looks like green mountains! Yay.

    Nah, Valve probably plopped the heavy down in the outdoors Antlion encounter in Ep2 to throw everyone off.

    jonxp on
    Every time you write parallel fifths, Bach kills a kitten.
    3DS Friend Code: 2707-1614-5576
    PAX Prime 2014 Buttoneering!
  • MusanMusan Registered User regular
    edited August 2008
    Natashca seems like a weapon made to target smaller, faster classes. This will give more incentive for soldiers to rocket jump away if they are jumped by one.

    Musan on
  • nlawalkernlawalker Registered User regular
    edited August 2008
    jonxp wrote: »
    artoo wrote: »
    tofu wrote: »
    Did anyone notice that background for the new page? Looks like a preview of the upcoming level theme.

    Looks like green mountains! Yay.

    Nah, Valve probably plopped the heavy down in the outdoors Antlion encounter in Ep2 to throw everyone off.

    OH SNAP I just pictured playing through HL2 as a Heavy.

    Alyx: Gordon, what are you doing?
    Heavy: EATING SANDVICH.
    Alyx: Oh no, here they come!
    Heavy: [spins up Sasha] WHAT SICK MEN SEND BABIES TO FIGHT ME?!

    nlawalker on
  • SueveSueve Registered User regular
    edited August 2008
    Man, Natasha is so much less awesome than boofars

    Sueve on
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited August 2008
    nlawalker wrote: »
    jonxp wrote: »
    artoo wrote: »
    tofu wrote: »
    Did anyone notice that background for the new page? Looks like a preview of the upcoming level theme.

    Looks like green mountains! Yay.

    Nah, Valve probably plopped the heavy down in the outdoors Antlion encounter in Ep2 to throw everyone off.

    OH SNAP I just pictured playing through HL2 as a Heavy.

    Alyx: Gordon, what are you doing?
    Heavy: EATING SANDVICH.
    Alyx: Oh no, here they come!
    Heavy: [spins up Sasha] WHAT SICK MEN SEND BABIES TO FIGHT ME?!

    *citadel explodes*

    OHH NO THIS IS BAD

    Handsome Costanza on
    Nintendo Switch friend code: 7305-5583-0420. Add me!
    Resident 8bitdo expert.
    Resident hybrid/flap cover expert.
  • zimfanzimfan Registered User regular
    edited August 2008
    nlawalker wrote: »
    jonxp wrote: »
    artoo wrote: »
    tofu wrote: »
    Did anyone notice that background for the new page? Looks like a preview of the upcoming level theme.

    Looks like green mountains! Yay.

    Nah, Valve probably plopped the heavy down in the outdoors Antlion encounter in Ep2 to throw everyone off.

    OH SNAP I just pictured playing through HL2 as a Heavy.

    Alyx: Gordon, what are you doing?
    Heavy: EATING SANDVICH.
    Alyx: Oh no, here they come!
    Heavy: [spins up Sasha] WHAT SICK MEN SEND BABIES TO FIGHT ME?!

    Mod gogogo

    zimfan on
    PasscodeSig.png
  • BasilBasil Registered User regular
    edited August 2008
    Is it some sort of rubber bullet firing chain gun?

    What the hell?

    I must see it in action.

    Basil on
    9KmX8eN.jpg
  • randombattlerandombattle Registered User regular
    edited August 2008
    zimfan wrote: »
    nlawalker wrote: »
    jonxp wrote: »
    artoo wrote: »
    tofu wrote: »
    Did anyone notice that background for the new page? Looks like a preview of the upcoming level theme.

    Looks like green mountains! Yay.

    Nah, Valve probably plopped the heavy down in the outdoors Antlion encounter in Ep2 to throw everyone off.

    OH SNAP I just pictured playing through HL2 as a Heavy.

    Alyx: Gordon, what are you doing?
    Heavy: EATING SANDVICH.
    Alyx: Oh no, here they come!
    Heavy: [spins up Sasha] WHAT SICK MEN SEND BABIES TO FIGHT ME?!

    Mod gogogo
    Spy would be awesome.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited August 2008
    Natasha sounds pretty crappy.
    Well, not crappy, just unimaginative.

    DeMoN on
    Steam id : Toxic Cizzle
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  • SueveSueve Registered User regular
    edited August 2008
  • zimfanzimfan Registered User regular
    edited August 2008
    zimfan wrote: »
    nlawalker wrote: »
    jonxp wrote: »
    artoo wrote: »
    tofu wrote: »
    Did anyone notice that background for the new page? Looks like a preview of the upcoming level theme.

    Looks like green mountains! Yay.

    Nah, Valve probably plopped the heavy down in the outdoors Antlion encounter in Ep2 to throw everyone off.

    OH SNAP I just pictured playing through HL2 as a Heavy.

    Alyx: Gordon, what are you doing?
    Heavy: EATING SANDVICH.
    Alyx: Oh no, here they come!
    Heavy: [spins up Sasha] WHAT SICK MEN SEND BABIES TO FIGHT ME?!

    Mod gogogo
    Spy would be awesome.

    A mod that owuld let you play through HL2 with any/all of the characters would be amazing. I might even pay for that

    zimfan on
    PasscodeSig.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited August 2008
    Whaaaaat.



    That sounds.... horrible?

    What.

    I don't like this. We will see how it plays ingame though.
    YES FUCK YOU SCOUTS JUMPING EVERYWHERE WHILE I'M TRYING TO SHOOT YOU.

    this is going to be amazing costanza, you'll see.

    rakuenCallisto on
    cbtswoosig.png
  • RandomEngyRandomEngy Registered User regular
    edited August 2008
    Oooh, I hope Natasha has a different spin up and firing sound, maybe a bit more grinding or something. It would be cool to be able to tell what kind of gun you're about to be up against.

    RandomEngy on
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  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited August 2008
    RandomEngy wrote: »
    Oooh, I hope Natasha has a different spin up and firing sound, maybe a bit more grinding or something. It would be cool to be able to tell what kind of gun you're about to be up against.

    That would be cool. I also hope the bullet belt actually moves. That alone would be enough for me to use it.

    DeMoN on
    Steam id : Toxic Cizzle
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  • artooartoo Registered User regular
    edited August 2008
  • nlawalkernlawalker Registered User regular
    edited August 2008
    I almost guarantee it will. Valve has to work hard to differentiate these weapons; otherwise it's just too confusing and overwhelming in battle.

    EDIT: I like the mods I see, but I want the real characters in there. When I walk into City 17, I want to see the Engineer on the train playing his guitar, and the heavy standing in the line for the dispenser looking sad.

    nlawalker on
  • StasisStasis Registered User regular
    edited August 2008
    DeMoN wrote: »
    RandomEngy wrote: »
    Oooh, I hope Natasha has a different spin up and firing sound, maybe a bit more grinding or something. It would be cool to be able to tell what kind of gun you're about to be up against.

    That would be cool. I also hope the bullet belt actually moves. That alone would be enough for me to use it.

    That appears to be a feed chute, not the belt. The ammo belt is inside the chute, to keep it from flailing around and getting caught on stuff. :P

    Stasis on
  • nlawalkernlawalker Registered User regular
    edited August 2008
    How much do you think voice actors cost?

    The forum should have a vote for some funny phrases that don't exist in the game resources, scrounge up some donations, and hunt down the voice actors. That talent is going to waste, I tell you.

    nlawalker on
  • TVs_FrankTVs_Frank Registered User regular
    edited August 2008
    Sueve wrote: »

    Looks like a bunch of blow up sex dolls.

    Also, Natasha will make killing pyros even more enjoyable.

    TVs_Frank on
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