post-ending bonus content spoilers. Ghost Hands, please click to see a comment.
so I'm reading about the crazy shit you have to do to get these stars, and I think I'm gonna wait until there are video walkthroughs on youtube for them. They sound extremely difficult to get.
And to Ghost Hands, thanks a ton for adding this bonus extra hard content and keeping completely silent about it. I can't wait to see how it ends up, I don't think anyone's got them all and revealed it yet.
Raiden333 on
There was a steam sig here. It's gone now.
0
LegacyStuck Somewhere In CyberspaceThe Grid(Seattle)Registered User, ClubPAregular
Ok, I'm now on World 4 and I'm ready to start punching things. I'm sure my mind will start to adapt soon enough. It's late and I want to go to bed but I'm terrified if I start moving towards the stairs everything will run backwards and I'll be playing the game again.
-sob-
Incidentally I made it to bed (Thank Christ) but I still had World 4 stuck in my head.
I hate each and every one of you for introducing me to this game (but it's awesome). I'm sat at work wishing this was on the ps3 so I could remote play it.
Yeah I got it shortly after posting, thanks. It's definitely one of the less clean-cut puzzles; I mean there's no way of doing it with finesse. It's a matter of perfect timing.
If that seems to be the case, maybe you are forgetting about one of the tools in your toolbox.
Anyone getting Save problems with the game?? My friend got this yesterday and cleared the first 2 worlds but now all of is save data is gone and the game managed to downgrade back to the demo, which he didn't get.
Anyone getting Save problems with the game?? My friend got this yesterday and cleared the first 2 worlds but now all of is save data is gone and the game managed to downgrade back to the demo, which he didn't get.
Anyone getting Save problems with the game?? My friend got this yesterday and cleared the first 2 worlds but now all of is save data is gone and the game managed to downgrade back to the demo, which he didn't get.
There seems to be a problem if people move their hard drive from one xbox to another (or maybe copy the game on an MU to a different box from where they bought it?) Maybe that was it?
So, the developer mentioned that Invisible Cities by Italo Calvino is an influence on this game. I absolutely love Italo Calvino, and that book in particular. Just wondering if anyone else has read the book and played the game, and can tell me -HOW IN THE HELL THAT CRAZY ASS AWESOME BOOK- relates to this fun looking platforming, that'd be great.
Anyone getting Save problems with the game?? My friend got this yesterday and cleared the first 2 worlds but now all of is save data is gone and the game managed to downgrade back to the demo, which he didn't get.
There seems to be a problem if people move their hard drive from one xbox to another (or maybe copy the game on an MU to a different box from where they bought it?) Maybe that was it?
That's just basic XBLA ownership. The game is tied to your gamertag and your 360(not hard drive). So you can only play it when you're either on the 360 you bought it with, or online and logged into your gamer tag. Otherwise it becomes a trial version.
Yeah I got it shortly after posting, thanks. It's definitely one of the less clean-cut puzzles; I mean there's no way of doing it with finesse. It's a matter of perfect timing.
If that seems to be the case, maybe you are forgetting about one of the tools in your toolbox.
I know what you're saying; and for that stage I could very well be doing it sloppy. But take 4-7 (fickle companion) for example.
The key is insanely buggy. It jumps around all over the place constantly and even if you're moving in reverse and it should follow you back as long as you've been there, it'll often just stop; or worse jump somewhere else entirely.
This is particularly a problem with the
Star in the stage. Once you get the key and head up there, which by the way is another "perfect timing" test since there's no way to single death bounce the head up to the upper platform. You have to double bump it and this requires precise timing. Anyway, once you do manage to get them up there even if you let the head take the key past the first ladder to do the door/switch when you go back the key goes nuts, flies all over the screen and then usually resets to the start of the stage.
Not only does this result in a lot of time wasted, I don't think it was the intention for the key to behave this way. Even if it's not, however, the timing required is as much luck as it is skill, and either way it doesn't seem to flow with the rest of the game at all.
Anyway, as I said earlier in the thread, my brain must not be wired to figure out some of these puzzles "correctly" and that's fine. But some, even when the solution is obvious, the precision timing required isn't terribly rewarding. To me anyway.
I love it when developers post here. Not just the opportunity to interact with someone who made something you enjoyed, but the reminder that, hey, this guy is just a normal Jo Blo like the rest of us (oh, puns! I'm so clever!).
Ghost Hands, if you could, I'd really appreciate some insight into the story. After finishing the game and reading through everything, I still feel like I just don't get it. Mainly, just what/who is the princess?
Be on the ladder before it even hits the ground. That's all I will say.
This world here. I got that puzzle, but I've been sweating over the cannon all day.
Am I doing it right when I'm trying to jump from the tallest platform when its raised, rewinding time when I'm still glowing green to push the bullets back and then jump one more time toward the cannon?
If so than I'm not sure I have the twitcht fingers required to beat this game
So I finished the puzzles last night pretty sweet in all.
Has anyone figured out how to read the alternate text on the screen where the changed text is off the screen? I tried rewinding and stopping time but it seemed to not work that way.
Be on the ladder before it even hits the ground. That's all I will say.
This world here. I got that puzzle, but I've been sweating over the cannon all day.
Am I doing it right when I'm trying to jump from the tallest platform when its raised, rewinding time when I'm still glowing green to push the bullets back and then jump one more time toward the cannon?
If so than I'm not sure I have the twitcht fingers required to beat this game
I'm slow-clapping at my desk right now. All the hand-wringing over "setting precendents for the good of the industry on behalf of the consumer" and "Game that's X hours long is only worth $Y" is making me tear my hair out. There's not as much of it here, but I occasionally glance at newsblog comments like Joystiq and I quickly close the window, as if a porn pop-up appeared at work while my boss was watching.
I full-solved World 5 with the burning exception for the last piece on Crossing the Gap, the one all the way to the right. I spent 20 minutes dicking around but I haven't figured out the hook yet. I have a chunk of time tonight to game solo, though, so I'll be throwing myself at the TV until I figure it out.
I'm slow-clapping at my desk right now. All the hand-wringing over "setting precendents for the good of the industry on behalf of the consumer" and "Game that's X hours long is only worth $Y" is making me tear my hair out. There's not as much of it here, but I occasionally glance at newsblog comments like Joystiq and I quickly close the window, as if a porn pop-up appeared at work while my boss was watching.
I full-solved World 5 with the burning exception for the last piece on Crossing the Gap, the one all the way to the right. I spent 20 minutes dicking around but I haven't figured out the hook yet. I have a chunk of time tonight to game solo, though, so I'll be throwing myself at the TV until I figure it out.
That was the only world 5 piece of issue for me. For some reason world 4 is like infinitely harder
Wow, I kind of rushed through the last level initially. I played it again and payed more attention... just awesome. Great game.
To The Dude: I don't think the key is buggy:
Its vertical motion does not have the same rules as its horizontal motion (if I'm interpreting it correctly). This can cause it to appear to jump around crazily. Also, what direction you are facing when you are manipulating the key (or the goomba holding the key) matters, and if you are not careful it can make it appear buggy.
I've seen it behave really erratically, but I've never seen it break the rules.
One question, I'm pretty sure I know the answer, but I will ask anyway. Each puzzle is contained, correct? Meaning I won't need abilities from a subsequent level to go back and complete an earlier level.
I dont know if this is the problem about the key but this is exactly what Ive noticed.
yeah the key moves backwards the same exact way you moved forwards the first time, so if you are going up a ladder, and keep going to the right up above but decide to go back to the left once you reach the ground below, itl jump back up from where you came, if you go back to the left, it retraces your steps you made going to the right the first time.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
One question, I'm pretty sure I know the answer, but I will ask anyway. Each puzzle is contained, correct? Meaning I won't need abilities from a subsequent level to go back and complete an earlier level.
Nah you can get each piece as you see em, no need to go back.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
One question, I'm pretty sure I know the answer, but I will ask anyway. Each puzzle is contained, correct? Meaning I won't need abilities from a subsequent level to go back and complete an earlier level.
Correct; everything is reachable within the confines of the world you're in. There's one instance I know of where you have to have certain puzzle pieces before you can obtain other ones, but the game's not like Metroid where you gain new abilities and use them in previous areas to unlock new things.
That was the only world 5 piece of issue for me. For some reason world 4 is like infinitely harder
It must be a how-the-mind-functions thing, because for me World 4 was generally easier than W5. I had a fairly easy time in 4 with the exception of Hunt; I guess I'm good at thinking of how the linear timeline flows, whereas in 5 I had more trouble wrapping my head around the whole doppleganger/multitasking hook.
I also dipped a bit into World 6 and I know this shit is going to be killing me tonight.
I managed to get most of the way through the game pretty easily, and then hunkered down and got most of the rest of the puzzles after some good, hard, brain-cycles. Mostly I really, really (really) really liked the puzzle design for about 90% of the game. The other 10% I really just 'liked'. A lot of the puzzle solving had do do with discovering additional game 'rules'. Mostly these rules made sense after you discovered them, and in all cases you could have deduced their presence via existing game rules. You'd have to be really creative to do it all, but it could be done.
But I've always been torn about that sort of 'stuck, stuck, stuck, cognitive leap, Ding!' gameplay. One one hand, the ding can be immensely satisfying, but I'm not entirely sure it's worth the frustration of, for one, not playing while you sit and think about the puzzle and, for two, just being frustrated by not being able to figure out a puzzle solution. Hey, I'm an engineer, I like knowing how to fix things. It's kind of what I do. Not knowing isn't fun for me. It's frustrating.
Worse yet, from a game design perspective, I'm not even sure you can define what a given person will get stuck on. I breezed right past a couple of puzzles that seemed to frustrate some others, and even literally stumbled upon the answer to one of the trickier levels.
Example of above:
I was just running around in world 5 when I happened, purely by luck, to have the goomba bounce off the head of my doppleganger and walk over to where I needed him to be for me to jump up and get a puzzle piece. Bam, solution get.
Last piece of the game, working hard, trying to figure it out, and them my fiance comes over and casually suggests how to solve it, demonstrating a more complete understanding of the game mechanics than I had even after playing the whole rest of the game. Both an example of the difficulty of balancing puzzle game difficulty and one of my favorite moments with the game so far. She's one smart cookie.
-N
npreecs on
Xbox Live: Spunkrake -- Looking to build a friend list!
Just thought I'd chime in. I finished the game yesterday but
only have a couple stars. Some dude on the GameFaqs forum has all of them though, with proof and instructions about how to get them.
So if anyone is stuck on any puzzles I can give good hints, I hope.
A couple things I've seen discussed:
The "buggy key:"
It's not, it just moves in a way that we're very unaccustomed to thinking about.
even if you let the head take the key past the first ladder to do the door/switch when you go back the key goes nuts, flies all over the screen and then usually resets to the start of the stage.
The operative words there are "go back." If you go back to the left at any time, you're going to reverse the key, unless it is in the Goomba's hands.
In order to
get the key from him while on the first "off camera" platform, you need to make sure he walks to the left of the ladder, and then jump on him while standing to his left. At the moment you kill him, do not move left again; only move to the right.
The "flying ladder" in Elevator Action:
This one kind of pissed me off when I figured it out. Not many people seem to have realized that
when you step on a green immunity pad, the immunity doesn't wear off for a couple seconds after stepping off.
Here's the solution:
Walk to the right side of the stage. Climb the ladder and throw the switch to move the pads into position. Jump onto the left pad and reverse time so it moves back upwards - stop rewinding just before it gets to the top. When you stop rewinding, it will move down again. Drop the ring for a couple of seconds - this will slow the downward movement of the platform enough to let the other platform slip underneath it and move all the way over near where the ladder will fall. From where you are standing, climb up the ladder to the switch that makes the other ladder drop down. Wait until the smaller green pad has moved all the way over to the left, then hit the switch. Climb/fall all the way back down to the ground and then climb the ladder that dropped and get on the green pad. Rewind until just after the ladder drops. Finally (you have to be quick here), run off the pad (you will still be glowing for a few seconds), jump and attach to the ladder, and rewind at 8x as quickly as you can. Since you are still glowing green, you will not change position as the ladder jumps back up to the top of the stage.
Incidentally, this is one step to the star in this stage. To actually get the star,
When you start the stage, you need to do the "elevator action" part. Climb past the cannons and ride down the elevator. At the bottom, lure the bunny onto the elevator and ride back up - it's a pain to do without killing yourself or the rabbit, but it's doable. At the top, spend a couple of minutes luring the bunny back and forth, getting him to jump in the air. This part requires some trial and error - later on, you'll see what I mean, and you may be in a better position to do it again. Next, perform the ladder trick above. If you're fast, you can be at the top of the ladder before it even starts to fall, drop off to the left and be "on top" of the stage. Run to the left and there's a green pad on the ledge overhanging the "elevator action" portion of the level. Stand on it and rewind all the way back to when you lured the hopping rabbit around - be careful here, as if you rewind past the part of its animation where it's about to hop, you'll "lose" that hop, as you can't lure him into his high hop from up where you are. You need to bounce off the bunny while he's midair (it's easier if he's hopping to the left) to get up to the star platform.
Played for a few hours last night, got through a few worlds, and had my brain melted by what I had to solve. Damn some of those puzzles are hard, but I like knowing that everything has a logical solution. It keeps me going until I solve it, much in the same way Portal managed to as well.
Huzzah!
But I've always been torn about that sort of 'stuck, stuck, stuck, cognitive leap, Ding!' gameplay. One one hand, the ding can be immensely satisfying, but I'm not entirely sure it's worth the frustration of, for one, not playing while you sit and think about the puzzle and, for two, just being frustrated by not being able to figure out a puzzle solution. Hey, I'm an engineer, I like knowing how to fix things. It's kind of what I do. Not knowing isn't fun for me. It's frustrating.
I think this is the love/hate appeal of most good logic puzzles, though; the types of people who get the most pleasure out of solving one become the most frustrated when they can't solve one, because they love the euphoria of solving them. You wouldn't like knowing how to fix things unless you liked the process of figuring out how to fix things, and invariably there are some things tougher to fix than others.
For me, anyway, sitting and thinking about the puzzle is a vast majority of how I'm "playing" the game. This was especially true in World 4, where you could stand still and make every else freeze too.
Worse yet, from a game design perspective, I'm not even sure you can define what a given person will get stuck on. I breezed right past a couple of puzzles that seemed to frustrate some others, and even literally stumbled upon the answer to one of the trickier levels.
Like I said above, one's mileage will vary. I think that's a hallmark of good puzzle design, though; you're tapping into such different fields of thought that different people find their own strengths and weaknesses. So far I'm finding this game easier to grasp than, say, the harder levels of Portal. Portal's own lateral thinking in terms of spatial relationships drove me batty, but I still enjoyed the challenge.
So, I found one thing about this game that I don't like. There's certain puzzle pieces that I'm unable to get where I'm not sure if A) I've figured out how to get them but am not getting the platforming/timing down or If I haven't figured out the puzzle at all. For instance in World Three:
The first piece in the fifth stage of World Three (Irreversible) - there's a puzzle piece of a fire/spike pit. There's a block impervious to rewinding which stops a block that can be rewound from extending over the pit. There's also goomba things. Am I supposed to be able to get the piece by jumping off of one of the goombas at exactly the right time? It doesn't seem like the solution, but I haven't come up with anything else.
Another hint: Everything is there for a reason. If you see an object that's there, and your proposed solution doesn't use it in some way, it's almost certain that you don't have the right solution.
Okay, seriously - I just "solved" this and had no clue what I did:
When I came in the door, I jumped on the Goombas right away and then the rabbit and for some reason the block was going fast enough to get past the one that isn't affected by time manipulation. What the hell?
Posts
And to Ghost Hands, thanks a ton for adding this bonus extra hard content and keeping completely silent about it. I can't wait to see how it ends up, I don't think anyone's got them all and revealed it yet.
Sweet. I'll try that tomorrow then...
Incidentally I made it to bed (Thank Christ) but I still had World 4 stuck in my head.
I hate each and every one of you for introducing me to this game (but it's awesome). I'm sat at work wishing this was on the ps3 so I could remote play it.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
If that seems to be the case, maybe you are forgetting about one of the tools in your toolbox.
...Have you tried holding X?
laughing too hard
There seems to be a problem if people move their hard drive from one xbox to another (or maybe copy the game on an MU to a different box from where they bought it?) Maybe that was it?
-PSN&360&steam: dei2anged
That's just basic XBLA ownership. The game is tied to your gamertag and your 360(not hard drive). So you can only play it when you're either on the 360 you bought it with, or online and logged into your gamer tag. Otherwise it becomes a trial version.
I know what you're saying; and for that stage I could very well be doing it sloppy. But take 4-7 (fickle companion) for example.
The key is insanely buggy. It jumps around all over the place constantly and even if you're moving in reverse and it should follow you back as long as you've been there, it'll often just stop; or worse jump somewhere else entirely.
This is particularly a problem with the
Not only does this result in a lot of time wasted, I don't think it was the intention for the key to behave this way. Even if it's not, however, the timing required is as much luck as it is skill, and either way it doesn't seem to flow with the rest of the game at all.
Anyway, as I said earlier in the thread, my brain must not be wired to figure out some of these puzzles "correctly" and that's fine. But some, even when the solution is obvious, the precision timing required isn't terribly rewarding. To me anyway.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Ghost Hands, if you could, I'd really appreciate some insight into the story. After finishing the game and reading through everything, I still feel like I just don't get it. Mainly, just what/who is the princess?
I don't need it rubbed in.
I also (post-puzzle spoiler)
Shine get!
That star really required some fun thinking...
This world here. I got that puzzle, but I've been sweating over the cannon all day.
If so than I'm not sure I have the twitcht fingers required to beat this game
don't worry, we'll get through this.
shit why am I in this thread
I'm slow-clapping at my desk right now. All the hand-wringing over "setting precendents for the good of the industry on behalf of the consumer" and "Game that's X hours long is only worth $Y" is making me tear my hair out. There's not as much of it here, but I occasionally glance at newsblog comments like Joystiq and I quickly close the window, as if a porn pop-up appeared at work while my boss was watching.
I full-solved World 5 with the burning exception for the last piece on Crossing the Gap, the one all the way to the right. I spent 20 minutes dicking around but I haven't figured out the hook yet. I have a chunk of time tonight to game solo, though, so I'll be throwing myself at the TV until I figure it out.
That was the only world 5 piece of issue for me. For some reason world 4 is like infinitely harder
To The Dude: I don't think the key is buggy:
I've seen it behave really erratically, but I've never seen it break the rules.
One question, I'm pretty sure I know the answer, but I will ask anyway. Each puzzle is contained, correct? Meaning I won't need abilities from a subsequent level to go back and complete an earlier level.
Nah you can get each piece as you see em, no need to go back.
Correct; everything is reachable within the confines of the world you're in. There's one instance I know of where you have to have certain puzzle pieces before you can obtain other ones, but the game's not like Metroid where you gain new abilities and use them in previous areas to unlock new things.
It must be a how-the-mind-functions thing, because for me World 4 was generally easier than W5. I had a fairly easy time in 4 with the exception of Hunt; I guess I'm good at thinking of how the linear timeline flows, whereas in 5 I had more trouble wrapping my head around the whole doppleganger/multitasking hook.
I also dipped a bit into World 6 and I know this shit is going to be killing me tonight.
Anyways i had a greta deal of fun with this game.
I managed to get most of the way through the game pretty easily, and then hunkered down and got most of the rest of the puzzles after some good, hard, brain-cycles. Mostly I really, really (really) really liked the puzzle design for about 90% of the game. The other 10% I really just 'liked'. A lot of the puzzle solving had do do with discovering additional game 'rules'. Mostly these rules made sense after you discovered them, and in all cases you could have deduced their presence via existing game rules. You'd have to be really creative to do it all, but it could be done.
But I've always been torn about that sort of 'stuck, stuck, stuck, cognitive leap, Ding!' gameplay. One one hand, the ding can be immensely satisfying, but I'm not entirely sure it's worth the frustration of, for one, not playing while you sit and think about the puzzle and, for two, just being frustrated by not being able to figure out a puzzle solution. Hey, I'm an engineer, I like knowing how to fix things. It's kind of what I do. Not knowing isn't fun for me. It's frustrating.
Worse yet, from a game design perspective, I'm not even sure you can define what a given person will get stuck on. I breezed right past a couple of puzzles that seemed to frustrate some others, and even literally stumbled upon the answer to one of the trickier levels.
Example of above:
Last piece of the game, working hard, trying to figure it out, and them my fiance comes over and casually suggests how to solve it, demonstrating a more complete understanding of the game mechanics than I had even after playing the whole rest of the game. Both an example of the difficulty of balancing puzzle game difficulty and one of my favorite moments with the game so far. She's one smart cookie.
-N
So do they
Can't try my hand at them until I get home from work.
Just thought I'd chime in. I finished the game yesterday but
So if anyone is stuck on any puzzles I can give good hints, I hope.
A couple things I've seen discussed:
The "buggy key:"
The operative words there are "go back." If you go back to the left at any time, you're going to reverse the key, unless it is in the Goomba's hands.
In order to
The "flying ladder" in Elevator Action:
Here's the solution:
When you start the stage, you need to do the "elevator action" part. Climb past the cannons and ride down the elevator. At the bottom, lure the bunny onto the elevator and ride back up - it's a pain to do without killing yourself or the rabbit, but it's doable. At the top, spend a couple of minutes luring the bunny back and forth, getting him to jump in the air. This part requires some trial and error - later on, you'll see what I mean, and you may be in a better position to do it again. Next, perform the ladder trick above. If you're fast, you can be at the top of the ladder before it even starts to fall, drop off to the left and be "on top" of the stage. Run to the left and there's a green pad on the ledge overhanging the "elevator action" portion of the level. Stand on it and rewind all the way back to when you lured the hopping rabbit around - be careful here, as if you rewind past the part of its animation where it's about to hop, you'll "lose" that hop, as you can't lure him into his high hop from up where you are. You need to bounce off the bunny while he's midair (it's easier if he's hopping to the left) to get up to the star platform.
Huzzah!
I think this is the love/hate appeal of most good logic puzzles, though; the types of people who get the most pleasure out of solving one become the most frustrated when they can't solve one, because they love the euphoria of solving them. You wouldn't like knowing how to fix things unless you liked the process of figuring out how to fix things, and invariably there are some things tougher to fix than others.
For me, anyway, sitting and thinking about the puzzle is a vast majority of how I'm "playing" the game. This was especially true in World 4, where you could stand still and make every else freeze too.
Like I said above, one's mileage will vary. I think that's a hallmark of good puzzle design, though; you're tapping into such different fields of thought that different people find their own strengths and weaknesses. So far I'm finding this game easier to grasp than, say, the harder levels of Portal. Portal's own lateral thinking in terms of spatial relationships drove me batty, but I still enjoyed the challenge.
Okay, seriously - I just "solved" this and had no clue what I did: