he rumors have been circulating for months, but today Rockstar officially confirmed that Grand Theft Auto IV will be hitting the PC on Nov. 18 in North America and Nov. 21 in Europe.
"We are very excited to be releasing the PC version of Grand Theft Auto IV," said Sam Houser, Founder of Rockstar Games. "The whole team is dedicated to bringing an amazing gaming experience to the PC. The game looks and plays beautifully on PC and we can't wait for people to play it."
It looks like the PC version will be ported by Rockstar North, though I've pinged Rockstar to be sure. No word on pricing yet either.
Rockstar Games Announces Grand Theft Auto IV for the PC
New York, NY – August 6, 2008 – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Grand Theft Auto IV will be arriving on the PC on November 18th and 21st in North America and Europe, respectively.
"We are very excited to be releasing the PC version of Grand Theft Auto IV," said Sam Houser, Founder of Rockstar Games. "The whole team is dedicated to bringing an amazing gaming experience to the PC. The game looks and plays beautifully on PC and we can't wait for people to play it."
Developed by series creator Rockstar North and set in Liberty City, the latest installment in the enormously successful Grand Theft Auto series features a painstakingly detailed and life-like city for players to explore; a rich, immersive narrative experience; an original soundtrack highlighting the cultural eclecticism of Liberty City; and newly expanded multiplayer just for the PC.
For more information please visit:
http://www.rockstargames.com/IV
About Take-Two Interactive Software
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edit: I'd still like to see an official confirmation, rather than a blog post.
also, hello 3 days of piracy for europeans
The fourth game (plus sub-sequels) in a series where all other games have gotten a PC port? Wow, imagine the odds on that rumor.
Hopefully it'd allow for mods, but after the whole Hot Coffee thing with San Andreas it seemed like they locked it down pretty hard. I'm looking forward to the multiplayer, though; a friend and I had loads of fun with San Andreas Multiplayer, and this was with just two people, no civilians, cops, etc. A full city to mess around in would be great.
Just out of curiosity, what was wrong with them?
(Also, they were retrofitted into Steam long after release, so their problems might not carry into GTAIV.)
The only one I could get to run was San Andreas, which crashed a lot and had sound issues. I'm a long time PC gamer so I'm used to troubleshooting stuff like this, but they were pretty much not worth fixing. Check the Steam forums for more complaints, I wish I could get that $30 back.
San Andreas has sound issues on the non-Steam version. I can verify this because I own the non-steam version and have sound issues.
I'm calling it right now: keyboard and mouse will be supported.
This reminds me that Resident Evil 4 originally did not support the mouse for its PC port. Which is made of hilarity.
Expanded multiplayer? Does that mean more than 16 players in free mode/etc? *joygasm*
Or just more modes? Anyhow this is great news, I expect some brilliant stuff to come from the GTA modding community once they get to grips with the GTA IV engine. Perhaps PC players will even get planes etc.
That's assuming that Rockstar are going to support such a thing.
Oh sure, people will find ways to hack together a mod to pretty much anything but you really do need dev support for a proper mod community to really spring up.
Especially in the light of the whole Hot Coffee debacle, leading them to tighten down San Andreas as a result.
Or CDs.
<<Please insert DvD #5.>>
um.
You are aware that it got a 360 release, right?
And that on the 360, it was one disc?
And that the 360 uses DVDs?
Also, name me 5 games from big name companies in the past three years that came out on CD's.
There's even an in-game, realtime level editor available for San Andreas, allowing you to place roads/etc.
The 360 had compressed textures and sounds of course. I'm sure if they had the luxury of additional HD space to take advantage of, they just might. And if so, to what degree. Some games coming out now are getting to be well over 10gigs for example.
Bullshit. The San Andreas website had user-created mods as one of the bullet-point "features" on their list. They took that down after Hot Coffee, of course, but saying they never supported or endorsed the modding community is a bunch of bullshit revisionist history.
yeah, i'd have issues where getting into a car would just trigger an infinite loop of ten or fifteen seconds of whatever song was playing and it would just go until i restarted the game. there may have been more, but that's the only prominent one i can think of
/waits
Well, sort of, yeah. They never released tools or anything, deciding it was the community's job to make them The big data archives aren't obfuscated or anything and didn't really change much between any of the GTA3 engine games. Basically, they could have made it very difficult, and didn't. Until San Andreas 2.0, anyway.
Will buy this on release day
Oh hey new expanded multiplayer? Nice
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I'd be pretty surprised if it wasn't very similar to assassin's creed. E.g. Dual Core, 7800/8600+ 1GB ram. for a decent game.
I think the problem was that it had high as fuck minimum requirements
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
But then I'll be all over it and if it's not done I might look into trying to put more enterable buildings in the game, most likely just a cut n paste jobby of other buildings but thats not important. What's important is I'm damn sick of walking into doors that don't open.
I guess it's a YMMV thing.
Honesty is a problem now?
The only high requirement was dual core, otherwise it was pretty low-end on it's system specs. And it ran great at 1920x1200 on an 8800.
More like it had minimum requirements that actually matched what was, you know, required
MOD
!!!!!!!!