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Wizard 101 Open Beta Begins -- Unicorns Bring Rainbows and Joy

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Posts

  • DiscoZombieDiscoZombie Registered User regular
    edited August 2008
    I played this game for a few hours, got to level 4ish, I enjoyed it - should play more. My name is Alejandro Boompants, which I think is just awesome. I wish I had like a 10 year old kid. he'd be in heaven with this game.

    DiscoZombie on
  • IcariusIcarius Registered User new member
    edited August 2008
    Anyone know how to make this game install to a place different than C: programs?

    Edit - well, more like C:\Program Data

    Icarius on
  • aBlankaBlank Registered User regular
    edited August 2008
    Zandracon wrote: »
    Argh. Just did the Emperor's Retreat instance, was bugged, could only access one of the bosses, one of the gatekeepers we couldn't get to because the door wouldn't let us through.

    yeah, this was happening to me. What I did is entered BOTH boss rooms without defeating them. Just walk into the room to make sure they spawned, leave, then go to the other boss room (kill him), then go back to the first bosses room.

    Pain in the ass but it worked.

    aBlank on
  • killamajigkillamajig Registered User regular
    edited August 2008
    If I could install this without needing admin permissions, I would be playing it right now.

    killamajig on
    "Oh cruel fate...to be thusly boned...ask not for who the bone bones...it bones for thee."
    Killamajig and Scullykel999 on MTGO
  • VeeveeVeevee WisconsinRegistered User regular
    edited August 2008
    killamajig wrote: »
    If I could install this without needing admin permissions, I would be playing it right now.

    If i could connect without forwarding ports on the router, I would be playing it right now.

    Character name is Valdus Thunderhammer - Diviner.

    Veevee on
  • DjiemDjiem Registered User regular
    edited August 2008
    Veevee wrote: »
    killamajig wrote: »
    If I could install this without needing admin permissions, I would be playing it right now.

    If i could connect without forwarding ports on the router, I would be playing it right now.

    Character name is Valdus Thunderhammer - Diviner.

    If I wasn't getting ready to go out, I would be playing it right now.

    Djiem on
  • jesusburgerjesusburger Registered User new member
    edited August 2008
    Please add me as well - Valerius Skullthorn

    there's a quest in the arena in the krokosphinx, where you have to recover the chest of Ako.
    There are 6 Obelisks in the room and a book pedestral that says: Remember what your mother told you - patience is a virtue.
    Before you go mad like I almost did - you have to light the crocodile, the sun and the moon obelisk and the chest will appear.

    jesusburger on
  • SimpsoniaSimpsonia Registered User regular
    edited August 2008
    Anyone up for Sunken City, its almost impossible to do with pickup groups, and the bug where you enter alone.

    Simpsonia on
  • Satanic JesusSatanic Jesus Hi, I'm Liam! with broken glassesRegistered User regular
    edited August 2008
    I finally managed to beat all but one of the bosses I had trouble with, with the help of some other players.

    Satanic Jesus on
    my backloggery 3DS: 0533-5338-5186 steam: porcelain_cow goodreads
  • HamHamJHamHamJ Registered User regular
    edited August 2008
    So I finished that scarab shit and got another training point!

    I don't think I want anything more in Death, so ideas on how to use it?

    HamHamJ on
    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • aBlankaBlank Registered User regular
    edited August 2008
    HamHamJ wrote: »
    So I finished that scarab shit and got another training point!

    I don't think I want anything more in Death, so ideas on how to use it?

    if you don't have feint, I highly recommend it.

    If you've gone that far or just don't want it... you might consider just saving your points. There might be new spells and crap further on to spend points on.

    aBlank on
  • magellanmagellan Registered User regular
    edited August 2008
    aBlank wrote: »
    HamHamJ wrote: »
    So I finished that scarab shit and got another training point!

    I don't think I want anything more in Death, so ideas on how to use it?

    if you don't have feint, I highly recommend it.

    If you've gone that far or just don't want it... you might consider just saving your points. There might be new spells and crap further on to spend points on.


    yeah, there are. hidden trainers out in the world.

    magellan on
  • BamelinBamelin Registered User regular
    edited August 2008
    Made it to lvl 21 tonight. Great fun doing Sunken City with a group of friends even if it's the second time.

    Bamelin on
  • Lord HomsarLord Homsar Lord of Hammers Registered User regular
    edited August 2008
    Indeed, Sunken City was pretty cool, aside from me Aggroing every thing but the kitchen sink...

    Lord Homsar on
    steam_sig.png
  • SimpsoniaSimpsonia Registered User regular
    edited August 2008
    I did get sunken city done last night though it took a while. The trick to not aggroing (even on the sidewalk) is to time the rounds. All the mobs make either a clockwise or counter-clockwise ring around the area I just jumped in inbetween two mobs and went at their speed and was fine after I learned that trick.

    Simpsonia on
  • BamelinBamelin Registered User regular
    edited August 2008
    I'm starting to think I don't like Fire's Damage Over Time Spells. The fire dog for instance gives you 40 points of damage per pip over 3 rounds. This works out to 120 damage over 3 rounds per pip.

    Why would anyone want to go this route when they can one off blast with the fire bird for 300 - 400 in one shot (not to mention any added damage modifyer bonuses)?

    Bamelin on
  • jesusburgerjesusburger Registered User new member
    edited August 2008
    it's true, the dots in this game need some change, they should lower their costs

    jesusburger on
  • DjiemDjiem Registered User regular
    edited August 2008
    it's true, the dots in this game need some change, they should lower their costs

    And the length of their animation for the DoT itself.

    Djiem on
  • magellanmagellan Registered User regular
    edited August 2008
    Bamelin wrote: »
    I'm starting to think I don't like Fire's Damage Over Time Spells. The fire dog for instance gives you 40 points of damage per pip over 3 rounds. This works out to 120 damage over 3 rounds per pip.

    Why would anyone want to go this route when they can one off blast with the fire bird for 300 - 400 in one shot (not to mention any added damage modifyer bonuses)?

    the only benefit ive seen is that it isn't very easy to protect against dots. the firebird would be eaten up by a fire shield, where the dot would mostly go through it.

    then again, traps are the opposite so maybe that's a wash.

    magellan on
  • MonkeydryeMonkeydrye Registered User regular
    edited August 2008
    Tarlac Crowhaven Death/Ice.

    Anyone have a nice rundown of the mechanics of the different schools. Take Death/Ice. My death spells seem to do the same damage as my ice, but have 5% less chance to fizzle. Plus I get some healing.

    Why go ice?

    Monkeydrye on
    [SIGPIC][/SIGPIC]
  • PikaPuffPikaPuff Registered User regular
    edited August 2008
    Ice primary gets a stun spell, and ice secondary gives shields or something.

    PikaPuff on
    jCyyTSo.png
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited August 2008
    PikaPuff wrote: »
    Ice primary gets a stun spell, and ice secondary gives shields or something.

    The stun is interesting, it's not particularly accurate (although it seems to be more accurate than it says it is), and is pretty much useless in one on one battles, but it gets better and better depending on how many people are battling. Definitely a support spell though.

    Kane Red Robe on
  • MisterGrokMisterGrok Registered User regular
    edited August 2008
    Okay, I signed up. Zachary Trollbreath, Death School.

    Woohoo. I just downloaded it and created my character while remoted into my computer from work. I'll be on in a few hours.

    MisterGrok on
    GamerTag: aintnodancer
  • HamHamJHamHamJ Registered User regular
    edited August 2008
    Bamelin wrote: »
    I'm starting to think I don't like Fire's Damage Over Time Spells. The fire dog for instance gives you 40 points of damage per pip over 3 rounds. This works out to 120 damage over 3 rounds per pip.

    Why would anyone want to go this route when they can one off blast with the fire bird for 300 - 400 in one shot (not to mention any added damage modifyer bonuses)?

    Sunbird is 295 - 355 damage. Heck Hound at 3 pips does 360 damage total. Thus, more damage in the long run.

    It is slightly worse (240 to 260) than Fire Elf at two pips. But it can also ramp up to way more if you have more pips. Heck Hound is amazing because it's variable cost.

    Also, Link is amazing cause it heals.

    HamHamJ on
    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • MonkeydryeMonkeydrye Registered User regular
    edited August 2008
    So, wait...with ice I lose 5% accuracy so that eventually I get a stun spell?

    Monkeydrye on
    [SIGPIC][/SIGPIC]
  • LostLost Registered User regular
    edited August 2008
    If you start with ice, you start with the stun spell, I don't think you get the stun spell if you take ice as a secondary.

    Lost on
  • tgbobtgbob Registered User regular
    edited August 2008
    Alora wrote: »
    Bamelin wrote: »

    Djiem - Talon Mythmancer, Conjurer
    Axen - Mycin Lifeweaver, Theurgist
    4rch3nemy - Valkoor Deathpants, Necromancer
    Bamelin - Scot Moonstrider, Pyromancer
    Figgy - Fred Rainbow Blade, ???
    Norgoth - Issac Hexsong, Necromancer
    darunia106 - Jacob Dragonbane, Pyromancer
    F-Zero_Racer - Luke Foeforge, ???
    HamHamJ - Wolf Startamer, Pyromancer
    Squirrel Rancher - Justin SilverShield, Thaumaturge
    CharlesVI -Charles, Lifemage
    Lord Homsar - William Shadowrunner, Necromancer
    Antithesis - Daniel Wildwalker, Theurgist
    Kealoha - Gilroy Greenpants, Conjurer
    Nion - David Silverflame, Sorcerer
    Tcheldor - Wolf Nightflame
    PikaPuff - Julia Dreamcrafter, Sorcerer
    Cynic Jester - Talon Shadowpyre, Necromancer
    MoosehatIV - Valerian Shadowmancer, ???
    Zombiemambo - Alexander Deathsong, Necromancer
    InfestedGnome - Luke DeathBreath, Necromancer
    aBlank - Gorman Stormcoin, Diviner
    Rhapsody - Isaac Skyrunner, Sorcerer
    warder808 - Alric Skullstrider, ???
    Satanic Jesus - Seth Silverriver, Thaumaturge
    Hearthjaw - Emma Deathdust, Pyromancer
    Morkath - Travis Spellspear, Sorcerer
    Feriluce - Kane Nightwalker, Necromancer
    Zandracon - Sloan Mythstrider, Conjurer
    ygrella - Tabitha Willowcrafter, Conjurer
    Killamajig - Charles Skullvault, Necromancer
    Kayne Red RObe - Kane Redpants, Thuamaturge
    Hayasa - Angus Froghammer, Diviner
    Malach - Oren Crowhaven, Thaumaturge
    Banzai5150 - Kane Winterbringer, Thaumaturge
    Jacoby - Ryan Ashweaver, Pyromancer
    Alora - Jessica Deathweaver, Necromancer
    tgbob - Dustin Golddust, Shattered Dreams (Conjurer)

    Drake Drake Drake

    I like getting into 4 mans combats, makes finishing quests so much easier. Some folks need to take their turns faster though.

    Can someone list what the schools give you if you take them as secondaries?

    tgbob on
  • MonkeydryeMonkeydrye Registered User regular
    edited August 2008
    Yeah...I'd like to know each school. Also, is there a way to get back my training points. Sounds like Ice is a useless secondary.

    Monkeydrye on
    [SIGPIC][/SIGPIC]
  • HamHamJHamHamJ Registered User regular
    edited August 2008
    My current deck:

    4x Link
    4x Fire Elf

    3x Fire Shield
    3x Glacial Shield
    2x Dream Shield

    3x Pixie
    2x Ghoul
    2x Vampire
    1x Feint

    2x Immolate
    2x Meteor
    2x Wyldfire (that is how it's spelt)

    1x Imp
    2x Weakness
    7x Wand

    Any suggestions?

    HamHamJ on
    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • SimpsoniaSimpsonia Registered User regular
    edited August 2008
    Question on gear. Are plus % power pips worth it over hp/mana gear? (+2% power pip or +30/30 hp/mana)

    Simpsonia on
  • aBlankaBlank Registered User regular
    edited August 2008
    +2% to power pip chance you simply aren't going to notice. Wait for items that either give a significant amount of powerpips or include other bonuses (example: my ring I think gives +9% to outgoing heals (+36 more HP to fairy and 7% powerpip chance. I only end up missing out on ~60 HP/MP because I'm storm).

    The same goes for accuracy, defense, and offense. HP tends to conquer all until you start finding decent items with +HP AND stats or incredibly stats.

    HamHamJ: Lots of shields IMO. I personally don't use the single-school'ed shields unless I know I'll be facing that school of magic. Fire shields in particular are far less attractive because you're much more likely to be running into DoT magic when facing fire users and it only effects in initial damage. Imp is also a pretty worthless summon... :|


    Not going to list all the spells you can learn from everyone. But basically with secondary schools, you can learn their 1-5 (sometimes level 6) spells, which usually includes an AOE. You also learn their "trap" card which casts on the enemy and their "shield" card which shields against 2 elements. All schools usually get 1 spell which is 'unique' to their class (feint/tower shield/etc).

    aBlank on
  • FalstaffFalstaff Registered User regular
    edited August 2008
    What's your reasoning for including 3 pixies and an imp? I'm curious, in that I haven't really found a use for 1 pip spells since level 10 or so.

    Edit: Oops. For whatever reason I thought you meant Dark Pixies.

    Falstaff on
    Still verbing the adjective noun.
  • devoirdevoir Registered User regular
    edited August 2008
    My natural tendency to hoard up and save until I can buy the best item (rather than buying successive upgrades) is starting to hurt. :P Or maybe I'm just going about the quests in the wrong direction.

    So close to finishing the Smiths quest and that glorious huge bunch of xp.

    Still on level 8, enjoying Death/Life.

    devoir on
  • BamelinBamelin Registered User regular
    edited August 2008
    OK I have a question regarding training points. Currently I've trained in my secondary up to Absorb (Life). After this, spells in my secondary school are going to cost upwards of 4 pips, and I'm starting to wonder if maybe I should invest some points in balance (or save my training points altogether?)

    You can't use power pips on secondary school spells, which means that high cost secondary school spells don't get used near as much as primary. Thinking maybe there might be a cheap balance spell that would be useful?

    Bamelin on
  • HamHamJHamHamJ Registered User regular
    edited August 2008
    aBlank wrote: »
    HamHamJ: Lots of shields IMO. I personally don't use the single-school'ed shields unless I know I'll be facing that school of magic. Fire shields in particular are far less attractive because you're much more likely to be running into DoT magic when facing fire users and it only effects in initial damage. Imp is also a pretty worthless summon... :|

    1) Lots of shields cause I need something to do for 0 pip and I'm going for a control deck, so that I can just sit behind my shields until my DoTs kill things or I but out Meteor or something.

    2) Fire Shield combos with Immolate (hurts me and hurts the enemy a shit ton more)

    3) I get one Imp free from my pet Imp. Think I should just not equip him? I do kind of like having the option to do just bit more damage on an important turn, and I can always discard him.


    Bamelin: It depends on what you want. I have a bunch of Death spells I never use, like Banshee and Skeletal Pirate, but that I had to go through to get the higher level Death spells I wanted like Feint. I do use Vampire now and then though. So... look at each spell Life would give you and see if any are really good?

    Also, there are crazier spells you can get from other hidden trainers. Like the Taunts and Pacifies, or the tri-blade things you can get from the Balance tree in Krokotopia. And a bunch of "Sacrifice your minion to do X" cards.


    EDIT: And I am seriously considering just buying two decks and having one always built for Soloing and one for Grouping.

    EDIT2: Choke is the awesomest thing ever. 2 pips to stun all opponents, 80% chance? Hell yes.

    HamHamJ on
    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • SimpsoniaSimpsonia Registered User regular
    edited August 2008
    Is it possible to get minion cards if you're not Myth (that are not treasure cards)? I did notice those sacrifice minion cards on the librarian and (assume that as pyro I'll get the card eventually). The sacrifice minion for 4 pips seems particularly handy.

    Simpsonia on
  • HamHamJHamHamJ Registered User regular
    edited August 2008
    Simpsonia wrote: »
    Is it possible to get minion cards if you're not Myth (that are not treasure cards)? I did notice those sacrifice minion cards on the librarian and (assume that as pyro I'll get the card eventually). The sacrifice minion for 4 pips seems particularly handy.

    I think most if not all schools get a minion eventually.

    HamHamJ on
    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • magellanmagellan Registered User regular
    edited August 2008
    Bamelin wrote: »
    OK I have a question regarding training points. Currently I've trained in my secondary up to Absorb (Life). After this, spells in my secondary school are going to cost upwards of 4 pips, and I'm starting to wonder if maybe I should invest some points in balance (or save my training points altogether?)

    You can't use power pips on secondary school spells, which means that high cost secondary school spells don't get used near as much as primary. Thinking maybe there might be a cheap balance spell that would be useful?

    do you get weakness? one of the best spells in the game IMO. i have a friend who built his whole deck around that spell.

    magellan

    magellan on
  • BamelinBamelin Registered User regular
    edited August 2008
    aBlank wrote: »
    3) I get one Imp free from my pet Imp. Think I should just not equip him? I do kind of like having the option to do just bit more damage on an important turn, and I can always discard him.

    Wait a second. Are you saying you get a free spell based on your pet? If this is the case I didn't realize that, I thought the pets were just cosmetic.

    aBlank wrote:
    Bamelin: It depends on what you want. I have a bunch of Death spells I never use, like Banshee and Skeletal Pirate, but that I had to go through to get the higher level Death spells I wanted like Feint. I do use Vampire now and then though. So... look at each spell Life would give you and see if any are really good?

    Also, there are crazier spells you can get from other hidden trainers. Like the Taunts and Pacifies, or the tri-blade things you can get from the Balance tree in Krokotopia. And a bunch of "Sacrifice your minion to do X" cards.

    There are definately a few life spells I'm interested in, particularly the higher powered heal card (Sylph or something like that, heals for around 800 or so). I've gotten up to Absorb (the 400 barrier shield) so far, and it's probaly one of my favorite life spells.

    I'm just unsure when to expect training points, they seem few and far between.

    Bamelin on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited August 2008
    Bamelin wrote: »
    aBlank wrote: »
    3) I get one Imp free from my pet Imp. Think I should just not equip him? I do kind of like having the option to do just bit more damage on an important turn, and I can always discard him.

    Wait a second. Are you saying you get a free spell based on your pet? If this is the case I didn't realize that, I thought the pets were just cosmetic.

    aBlank wrote:
    Bamelin: It depends on what you want. I have a bunch of Death spells I never use, like Banshee and Skeletal Pirate, but that I had to go through to get the higher level Death spells I wanted like Feint. I do use Vampire now and then though. So... look at each spell Life would give you and see if any are really good?

    Also, there are crazier spells you can get from other hidden trainers. Like the Taunts and Pacifies, or the tri-blade things you can get from the Balance tree in Krokotopia. And a bunch of "Sacrifice your minion to do X" cards.

    There are definately a few life spells I'm interested in, particularly the higher powered heal card (Sylph or something like that, heals for around 800 or so). I've gotten up to Absorb (the 400 barrier shield) so far, and it's probaly one of my favorite life spells.

    I'm just unsure when to expect training points, they seem few and far between.

    Once every four levels early on, then once every five after that. If I recall correctly.

    Kane Red Robe on
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