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Beat the Pros was, bar none, the most amazing gaming I've ever seen. It was like watching art in motion - some was good, some bad, some just plain brutal, and I loved every minute of it. Even so, being the meddling soul I am, I have a few suggestions.
1) Split the FPS and fighting sections
This means a more dedicated audience, and perhaps the opportunity to add more than one game at each section. These events are great, low-impact items that can fit most anywhere on a schedule, so more of them can only mean more awesome to go around.
2) Add a 4v4 deathmatch segment, where teams or clans can pit themselves agains a pro/sponsored team for glory and prizes. This happened in '04 when the Fragdolls took on all comers at their booth in the old expo room, and it was a beautiful slaughter to watch, even if nobody beat them (and as I recall, nobody even came close). To keep the pace of the event up, make it a simple run to 20 (or hell, 10) kills.
3) If there's time/space, add a 1v1 racing segment, as that's the other major community with fans as dedicated and skilled as FPS and fighter players.
4) Look into getting sponsorship/genre-specific prizes for the event, such as a developer including your ghost in a shipping game or download pack.
ctishman on
Get the PAX 2008 Countdown widget and while away your sad, pathetic life watching it tick down the hours to PAX '08! http://homepage.mac.com/ctishman
I remember I played Soul Calibur 2 beat the pros last year.
I'll admit I was soundly beaten, but that guy was the smarmiest, smuggest, douchiest poor winner I've ever had the displeasure of playing with.
Wherever you are out there, I hope your thumbs fall off.
Beat the Pros was, bar none, the most amazing gaming I've ever seen. It was like watching art in motion - some was good, some bad, some just plain brutal, and I loved every minute of it. Even so, being the meddling soul I am, I have a few suggestions.
1) Split the FPS and fighting sections
This means a more dedicated audience, and perhaps the opportunity to add more than one game at each section. These events are great, low-impact items that can fit most anywhere on a schedule, so more of them can only mean more awesome to go around.
Or they could even do it circus-style and have the fighting and FPS games go on simultaneously on the huge screens.
Frag Dolls would never be involved in Beat the Pros.
Seeing Rhoulette getting knocked out of the Guitar Hero's tourny in the first round was one of the sweetest moments of my life.
In her defence, she probably could have won if she used her star power better.
I remember I played Soul Calibur 2 beat the pros last year.
I'll admit I was soundly beaten, but that guy was the smarmiest, smuggest, douchiest poor winner I've ever had the displeasure of playing with.
Wherever you are out there, I hope your thumbs fall off.
Hahah, I'll be sure to let Zig know.
Not that he doesn't already. :P
I was the SCIII pro this year. I hope you guys enjoyed it; I was trying to keep it entertaining.
Frag Dolls would never be involved in Beat the Pros.
Seeing Rhoulette getting knocked out of the Guitar Hero's tourny in the first round was one of the sweetest moments of my life.
In her defence, she probably could have won if she used her star power better.
It still made me laugh on the inside.
She was using some 3rd party guitar too, right?
That was pretty sweet though.
There is a huge competitive community for RTSes, but they aren't really possible to use for this since they take so damn long.
I love racing games, but the more realistic ones (GT4, etc) aren't that fun to watch.
I remember I played Soul Calibur 2 beat the pros last year.
I'll admit I was soundly beaten, but that guy was the smarmiest, smuggest, douchiest poor winner I've ever had the displeasure of playing with.
Wherever you are out there, I hope your thumbs fall off.
Don't hate just 'cause you were bitch-slapped in front of an audience. Like me being polite and pretending you weren't trash would be better? Besides, that was my time off from a batshit-crazy weekend of running tournies.
So you mean the ones who make more money then alot of pro gamers. The ones on TV with USA network and have a million dollar contract with MLG. PLeas dont post if you dont have a clue what you are talking about. Soul calibor was taking out of console pro leagues cuz no one plays it.
Heavy Arms on
I am better than you at halo. Reason I have gotten 2nd at the tourney 2 years in a row and cant win cuz my freinds allways beat me in the finals .
While B:L's matches were pretty damn entertaining, Glide and Char lost alot of standing with the crowd when they got owned repeatedly during the first few of their matches. I heard alot of "Get new pros!" being said in the seats.
No, no we don't. I'm still not convinced that this is a bad thing.
For fighting games at least, playing competitively has its downsides. The better you get, the less you like them; ignorance is truly bliss. Plus the genre is more or less dead from a competitive standpoint in the States, so there's not much money in fighters outside of the only major tourney left in the US.
Getting good at Halo and Smash, on the other hand, can be much more lucrative. At the very least, you can earn extra cash on the weekends by challenging poor schmucks who think they're hot shit for owning their 6 year old cousin. If you decide to take the next step and hit the major tournies, there's some serious money to be made (assuming you're good enough; major tournies for any game are HARD!!!).
Money aside, competitive gaming can be quite rewarding from a social standpoint. Thanks to my Soul Calibur days, I have a fairly extensive network of friends and contacts across the US. Pretty handy when you're traveling and need a place to stay for the night, or just want to check out what a city has to offer.
A lot of people assume you need to spend a shitload of time to play competitively. While practice is never a bad thing (how much depends on the game), it requires considerably less commitment once you learn your first game and things start to click, as a lot of concepts can be applied to ANY game on a competitive level. If you were born with good muscle memory and reaction time, that's even better.
Having the right mentality and good mind games help as well. I've noticed that a fair number of competitive gamers play or have played sports and/or poker, which would explain why they have a stronger drive and mentality than the stereotypical gamer. Most gamers are timid as hell and defensive, usually justifying their sucking at a game by claiming the better player has no life (which is sometimes true, but that doesn't really excuse them from hypocrisy when they spend 12 hours a day on WoW and write Pokemon vs Final Fantasy fan fiction).
In the end, competitive gaming is an often inconsistent endeavor. By no means do I regret playing competitively, but I made some pretty bad decisions over how much time I committed to it over the past four years (wasn't even necessary; Soul Calibur is damn easy to learn). Still, nothing beats the reactions I get from casual players when I bust out that fat-ass arcade stick (don't even need it; I play on pad just fine, lol).
I missed my chance in line to take on Char and Glide again. They're not the best but they are damn good competition. Their advantage is their teamwork. The settings are made so that victories are instantaneous. One gets a sniper rifle and the other can be trusted to fetch the other - Victory. A more balanced situation (Battle Rifle starts[which I am wholely against in larger player number games]) would have made these games much faster paced, likely closer, but probably more entertaining for challengers. While neither char or glide really needed each other for back up, the fact that they DID have back up outweighed any chance that the challengers possibly had. In PAX05 I celebrated my kills against them, but the celebrations were short lived as I could not rely on my teammate - thus death.
Oh yeah, screen looking.. hahahaha..
Soul Calibur is great fun to watch, but I'd like to see other fighting games incorporated. Street Fighter 3: 3rd Strike and DoA as examples.
Soul Calibur is great fun to watch, but I'd like to see other fighting games incorporated. Street Fighter 3: 3rd Strike and DoA as examples.
Tanden Renki FTW
HoooOOOAAA!
What's a DOA pro? You mean one of those guys that plays the game for one month then wins a huge major tournament by abusing one move over and over, then cries in the bathroom after winning because the poor losers kept insulting him?
I'd rather not see that at PAX. 8)
SFIII:3S is a good one...it'd be pretty damn awesome if Daigo got an invite
Beat the Pro is a small event right now, though. We'll see how the PAX crew wants to handle it.
Speaking of which, I'd like to personally thank Khoo for helping with that event. He also really surprised me when he stepped on stage and played some good SCIII. :shock:
DOA is garbage. 3rd Strike would be tight, but we don't really have a good candidate for the pro. I can play the game reasonably well, but just with Shotos and I'm not that fun to watch.
Soul Calibur works well because we have three prime candidates who regularly attend PAX: BL, Tyler Stephens, and myself. Tyler and I were top 3 in the Northwest back when SC2 tournies were still going, and BL's one of the better players this side of the Rocky Mountains. Plus there's the fact that a lot more people play SC than most other fighting games.
Still, we might mix things up next year. Just have to wait and see.
Console games are going to get much more interest than PC for Beat the Pros. Way more folks on the console think they're good than on the PC, as on the console they're able to play among their circle of friends, win, and develop the thought that they're actually good at the game.
Good luck finding someone at PAX who'd take a blind $10 bet on a game of Unreal or Counter-Strike, but I'm sure you could find it for Smash Brothers, Halo, or Mario Kart.
PC gamers quickly learn exactly how good they are due to exposure to a much wider audience online where as console gamers tend to be coddled to the point that they can think they're the best around, when they're just slightly better than the group of people they play against.
For strict competition though, the PC is a far better platform for play. You're able to quickly learn where you stand on the pecking order and are able to learn from players around the world. Add in the fact that there are far more active online leagues and both online and LAN tournaments than there are for the console, and you're going to get a much more skilled community that has experience with competitive play. Halo is as close as console games get to "competitive worthy", and even then it's a long ways away from games like Unreal or Counter-Strike when they were at their peak in both gameplay and community. The better fighting games are an exception to this, as Zig and his running crew could attest, as the avid fighting fans go to insane measures to play against the best and improve their skills.
I find it funny that competitive console gaming is currently growing quicker than competitive PC gaming due solely to the fact that it's an inferior competitive platform. The lack of exposure to the higher skilled players allows confidence to build and allows players who might otherwise not be willing to enter a tournament to give it a shot.
That and the fact that console developers and publishers are far more willing to promote their games via heavily sponsored tournaments, something PC game developer and publishers had better start doing with more regularity or else be marginalized by terrible competitive games like Ghost Recon, Project Gotham Racing, or Dead or Alive 4.
I missed my chance in line to take on Char and Glide again. They're not the best but they are damn good competition. Their advantage is their teamwork. The settings are made so that victories are instantaneous. One gets a sniper rifle and the other can be trusted to fetch the other - Victory. A more balanced situation (Battle Rifle starts[which I am wholely against in larger player number games]) would have made these games much faster paced, likely closer, but probably more entertaining for challengers. While neither char or glide really needed each other for back up, the fact that they DID have back up outweighed any chance that the challengers possibly had. In PAX05 I celebrated my kills against them, but the celebrations were short lived as I could not rely on my teammate - thus death.
Oh yeah, screen looking.. hahahaha..
Soul Calibur is great fun to watch, but I'd like to see other fighting games incorporated. Street Fighter 3: 3rd Strike and DoA as examples.
Tanden Renki FTW
HoooOOOAAA!
Me and Jevo beat them, and They're good but not all that good, I don't see how they have sponsorships and I can't recover mine...
yoshi1001230 on
The early bird gets the worm, but the second mouse gets the cheese
Zig's comments about fighting games are dead on. I'm so looking into either DOA or Smash to see what a bigger community is like. I am probably going to end up on the Smash bandwagon because from what I've played of DOA4 I'm not convinced that series is worth following. (Smash is just a huge question mark for me right now, so....)
BL would've totally gone undefeated if he didn't try to fish for the stylish behind the back ringout with Ivy against that Asty player. He got greedy but it's cool, it was certainly more entertaining than having the pro never lose.
Seriously though BL, you did a good job- I'm pretty sure no other SC3 player at PAX can go random all the time and win. 8) (You did get lucky with random creation though!)
Posts
1) Split the FPS and fighting sections
This means a more dedicated audience, and perhaps the opportunity to add more than one game at each section. These events are great, low-impact items that can fit most anywhere on a schedule, so more of them can only mean more awesome to go around.
2) Add a 4v4 deathmatch segment, where teams or clans can pit themselves agains a pro/sponsored team for glory and prizes. This happened in '04 when the Fragdolls took on all comers at their booth in the old expo room, and it was a beautiful slaughter to watch, even if nobody beat them (and as I recall, nobody even came close). To keep the pace of the event up, make it a simple run to 20 (or hell, 10) kills.
3) If there's time/space, add a 1v1 racing segment, as that's the other major community with fans as dedicated and skilled as FPS and fighter players.
4) Look into getting sponsorship/genre-specific prizes for the event, such as a developer including your ghost in a shipping game or download pack.
Get the PAX 2008 Countdown widget and while away your sad, pathetic life watching it tick down the hours to PAX '08!
http://homepage.mac.com/ctishman
I'll admit I was soundly beaten, but that guy was the smarmiest, smuggest, douchiest poor winner I've ever had the displeasure of playing with.
Wherever you are out there, I hope your thumbs fall off.
And yes, racing would be nice.
Maybe "Beat the Newbies", but that doesn't sound as much fun.
Racing games don't have anywhere near the competition as FPS, RTS, or fighting games.
In her defence, she probably could have won if she used her star power better.
It still made me laugh on the inside.
Not that he doesn't already. :P
I was the SCIII pro this year. I hope you guys enjoyed it; I was trying to keep it entertaining.
That was pretty sweet though.
There is a huge competitive community for RTSes, but they aren't really possible to use for this since they take so damn long.
I love racing games, but the more realistic ones (GT4, etc) aren't that fun to watch.
SCIII guy: I loved the Seong Mina taunting. :P
Don't hate just 'cause you were bitch-slapped in front of an audience. Like me being polite and pretending you weren't trash would be better? Besides, that was my time off from a batshit-crazy weekend of running tournies.
The Geometry Wars pro was pretty amazing too, despite the many slip-up deaths
I just realized while watching it that it was a spiritual successor to Smash TV. :shock:
Yeah, I've always described it, to people not in the know, as "Asteroids with Smash TV controls"
Get the PAX 2008 Countdown widget and while away your sad, pathetic life watching it tick down the hours to PAX '08!
http://homepage.mac.com/ctishman
For fighting games at least, playing competitively has its downsides. The better you get, the less you like them; ignorance is truly bliss. Plus the genre is more or less dead from a competitive standpoint in the States, so there's not much money in fighters outside of the only major tourney left in the US.
Getting good at Halo and Smash, on the other hand, can be much more lucrative. At the very least, you can earn extra cash on the weekends by challenging poor schmucks who think they're hot shit for owning their 6 year old cousin. If you decide to take the next step and hit the major tournies, there's some serious money to be made (assuming you're good enough; major tournies for any game are HARD!!!).
Money aside, competitive gaming can be quite rewarding from a social standpoint. Thanks to my Soul Calibur days, I have a fairly extensive network of friends and contacts across the US. Pretty handy when you're traveling and need a place to stay for the night, or just want to check out what a city has to offer.
A lot of people assume you need to spend a shitload of time to play competitively. While practice is never a bad thing (how much depends on the game), it requires considerably less commitment once you learn your first game and things start to click, as a lot of concepts can be applied to ANY game on a competitive level. If you were born with good muscle memory and reaction time, that's even better.
Having the right mentality and good mind games help as well. I've noticed that a fair number of competitive gamers play or have played sports and/or poker, which would explain why they have a stronger drive and mentality than the stereotypical gamer. Most gamers are timid as hell and defensive, usually justifying their sucking at a game by claiming the better player has no life (which is sometimes true, but that doesn't really excuse them from hypocrisy when they spend 12 hours a day on WoW and write Pokemon vs Final Fantasy fan fiction).
In the end, competitive gaming is an often inconsistent endeavor. By no means do I regret playing competitively, but I made some pretty bad decisions over how much time I committed to it over the past four years (wasn't even necessary; Soul Calibur is damn easy to learn). Still, nothing beats the reactions I get from casual players when I bust out that fat-ass arcade stick (don't even need it; I play on pad just fine, lol).
Oh yeah, screen looking.. hahahaha..
Soul Calibur is great fun to watch, but I'd like to see other fighting games incorporated. Street Fighter 3: 3rd Strike and DoA as examples.
Tanden Renki FTW
HoooOOOAAA!
I'd rather not see that at PAX. 8)
SFIII:3S is a good one...it'd be pretty damn awesome if Daigo got an invite
Beat the Pro is a small event right now, though. We'll see how the PAX crew wants to handle it.
Speaking of which, I'd like to personally thank Khoo for helping with that event. He also really surprised me when he stepped on stage and played some good SCIII. :shock:
Soul Calibur works well because we have three prime candidates who regularly attend PAX: BL, Tyler Stephens, and myself. Tyler and I were top 3 in the Northwest back when SC2 tournies were still going, and BL's one of the better players this side of the Rocky Mountains. Plus there's the fact that a lot more people play SC than most other fighting games.
Still, we might mix things up next year. Just have to wait and see.
Good luck finding someone at PAX who'd take a blind $10 bet on a game of Unreal or Counter-Strike, but I'm sure you could find it for Smash Brothers, Halo, or Mario Kart.
PC gamers quickly learn exactly how good they are due to exposure to a much wider audience online where as console gamers tend to be coddled to the point that they can think they're the best around, when they're just slightly better than the group of people they play against.
For strict competition though, the PC is a far better platform for play. You're able to quickly learn where you stand on the pecking order and are able to learn from players around the world. Add in the fact that there are far more active online leagues and both online and LAN tournaments than there are for the console, and you're going to get a much more skilled community that has experience with competitive play. Halo is as close as console games get to "competitive worthy", and even then it's a long ways away from games like Unreal or Counter-Strike when they were at their peak in both gameplay and community. The better fighting games are an exception to this, as Zig and his running crew could attest, as the avid fighting fans go to insane measures to play against the best and improve their skills.
I find it funny that competitive console gaming is currently growing quicker than competitive PC gaming due solely to the fact that it's an inferior competitive platform. The lack of exposure to the higher skilled players allows confidence to build and allows players who might otherwise not be willing to enter a tournament to give it a shot.
That and the fact that console developers and publishers are far more willing to promote their games via heavily sponsored tournaments, something PC game developer and publishers had better start doing with more regularity or else be marginalized by terrible competitive games like Ghost Recon, Project Gotham Racing, or Dead or Alive 4.
Me and Jevo beat them, and They're good but not all that good, I don't see how they have sponsorships and I can't recover mine...
BL would've totally gone undefeated if he didn't try to fish for the stylish behind the back ringout with Ivy against that Asty player. He got greedy but it's cool, it was certainly more entertaining than having the pro never lose.
Seriously though BL, you did a good job- I'm pretty sure no other SC3 player at PAX can go random all the time and win. 8) (You did get lucky with random creation though!)
The KB Life