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WoW Chat and General Questions, now with Triple XP!

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Posts

  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited September 2008
    Henroid wrote: »
    The Echo Isles haven't been the troll's home since the WC3 expansion.

    The troll capitol city (that is, the Darkspear Tribe) is... Sen'jin Village. It's that tiny shitty quest hub pre-level 10. For function you get to share Orgrimmar. Just like how the gnomes get to share Ironforge with the dwarves.

    How badass would it be if the troll's old city (the Echo Isles) were an awesome instance? (Not a terrible instance like Gnomeregan.)

    INeedNoSalt on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited September 2008
    Silvermoon was raided by Kael when the Sunwell patch hit.

    The only thing that changed was one missing narru and some dazed paladins.

    I've been wondering what the quests say to low level BE paladins now with no naaru chained in the basement.

    instead of filling a vial with energy from Mu'ru you siphon the energy from the Magisters who are standing in the room.

    Dhalphir on
  • MgcwMgcw Registered User regular
    edited September 2008
    Thanks for the training dummies!
    Thanks for the addition of training dummies, in the first basement of dalaran!! Finally, the ability to tweak numbers without harrasing poor dr boom
    In an upcoming update one of the dummies will be level 80 with normal lvl 80 mob stats, the other will be a "boss" dummy with normal lvl 80 boss mob stats.

    Enjoy!

    Hell. Yes.

    Mgcw on
  • FodderFodder Registered User regular
    edited September 2008
    I wonder if they'll give you weapon skill-ups...

    Fodder on
    steam_sig.png
  • MgcwMgcw Registered User regular
    edited September 2008
    Fodder wrote: »
    I wonder if they'll give you weapon skill-ups...

    Currently they don't, I don't see them changing it. Weapon skill is the gayest shit ever, I agree, but making it work on dummies would be pretty shitty instead of just fucking removing it entirely.

    Mgcw on
  • EndEnd Registered User regular
    edited September 2008
    Do what I do: fight bears.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • ArthilArthil Registered User regular
    edited September 2008
    With your bear fists!

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • EndEnd Registered User regular
    edited September 2008
    Yes, my fists were pretty bear.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • SaraLunaSaraLuna Registered User regular
    edited September 2008
    re: the last page -
    presumably the razing of orgrimmar/stormwind will be the final patch/release event for wotlk.
    as such, blizz is not blowing their load on the test realms for the whole world to see/pick apart in a couple hours.

    SaraLuna on
  • SegSeg Registered User regular
    edited September 2008
    re: the last page -
    presumably the razing of orgrimmar/stormwind will be the final patch/release event for wotlk.
    as such, blizz is not blowing their load on the test realms for the whole world to see/pick apart in a couple hours.

    So it will probably be a giant clusterfuck that maybe a couple of thousand people get to experience instead of several million.

    I can't wait.

    Seg on
  • The WolfmanThe Wolfman Registered User regular
    edited September 2008
    Incidentially, when I first portaled to Org in the beta, I thought something was off. It looked like there was a lot more open space and there were a ton of people who looked like refugees lying around.

    Turns out it was just the old AQ gate event.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited September 2008
    Mgcw wrote: »
    Thanks for the training dummies!
    Thanks for the addition of training dummies, in the first basement of dalaran!! Finally, the ability to tweak numbers without harrasing poor dr boom
    In an upcoming update one of the dummies will be level 80 with normal lvl 80 mob stats, the other will be a "boss" dummy with normal lvl 80 boss mob stats.

    Enjoy!

    Hell. Yes.
    Oh thank fuck for that, they're finally realising how shit a mechanic weapon skill is and they're doing something to-
    Mgcw wrote: »
    Fodder wrote: »
    I wonder if they'll give you weapon skill-ups...

    Currently they don't, I don't see them changing it. Weapon skill is the gayest shit ever, I agree, but making it work on dummies would be pretty shitty instead of just fucking removing it entirely.

    God fucking dammit Blizz! *kicks over a chair*

    -SPI- on
  • SaraLunaSaraLuna Registered User regular
    edited September 2008
    Seg wrote: »
    re: the last page -
    presumably the razing of orgrimmar/stormwind will be the final patch/release event for wotlk.
    as such, blizz is not blowing their load on the test realms for the whole world to see/pick apart in a couple hours.

    So it will probably be a giant clusterfuck that maybe a couple of thousand people get to experience instead of several million.

    I can't wait.

    what the hell are you talking about?

    I don't know a single person, irl or online, that wasn't able to do the dark portal event

    edit: PLUS, the cities will probably stay fucked up until a patch or two after the expansion hits, seeing as they're making a plot point of it

    SaraLuna on
  • The Muffin ManThe Muffin Man Registered User regular
    edited September 2008
    Wombat02 wrote: »
    I would be a very happy man if they were to give us a giant troll captial city.

    Take back Zul Farrak, Gurub or Aman, you friggin pansies.

    Hey man we're island trolls, none of this sand or jungle troll.
    Actually, Darkspear ARE Jungle trolls.

    The Muffin Man on
  • WavechaserWavechaser Registered User regular
    edited September 2008
    -SPI- wrote: »
    Mgcw wrote: »
    Thanks for the training dummies!
    Thanks for the addition of training dummies, in the first basement of dalaran!! Finally, the ability to tweak numbers without harrasing poor dr boom
    In an upcoming update one of the dummies will be level 80 with normal lvl 80 mob stats, the other will be a "boss" dummy with normal lvl 80 boss mob stats.

    Enjoy!

    Hell. Yes.
    Oh thank fuck for that, they're finally realising how shit a mechanic weapon skill is and they're doing something to-
    Mgcw wrote: »
    Fodder wrote: »
    I wonder if they'll give you weapon skill-ups...

    Currently they don't, I don't see them changing it. Weapon skill is the gayest shit ever, I agree, but making it work on dummies would be pretty shitty instead of just fucking removing it entirely.

    God fucking dammit Blizz! *kicks over a chair*

    Haha, I got a kick out of that post. Mostly because I had the exact same reaction.

    Wavechaser on
  • 815165815165 Registered User regular
    edited September 2008
    I don't get what they seem to like about this mechanic so much to go against the constant bitching about it from players.

    The whole idea of having to run all over the place to buy the skills in the first place makes no sense either, at 10s each it isn't a gold sink, it isn't even a decent timesink and it leads to people being confused about what weapon profficiencies each class has. Why can't you just start with 0/350 skills in every weapon your class can use, and have these either scale with your level or if you really love the mechanic just make it less obnoxious and have it skill up on every weapon swing.

    815165 on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited September 2008
    LOLOL TIMESINK


    im so sick of weapon skill

    Dhalphir on
  • TyberiusTyberius Registered User regular
    edited September 2008
    My Feral Druid laughs at the concept of Weapon Skill.

    Tyberius on
  • EndEnd Registered User regular
    edited September 2008
    Afk punch bears.
    It's like afk autoshot
    But with bears :winky:

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • CharusCharus Registered User regular
    edited September 2008
    815165 wrote: »
    I don't get what they seem to like about this mechanic so much to go against the constant bitching about it from players.

    The whole idea of having to run all over the place to buy the skills in the first place makes no sense either, at 10s each it isn't a gold sink, it isn't even a decent timesink and it leads to people being confused about what weapon profficiencies each class has. Why can't you just start with 0/350 skills in every weapon your class can use, and have these either scale with your level or if you really love the mechanic just make it less obnoxious and have it skill up on every weapon swing.

    Hell, who says it has to go up by only one? If the mechanic really must stay, I'd like to see most swings grant multiple skillups (like 1-5 per) if you are more than 25 skill points below your current max (that is, at least 5 levels behind on your weapon skill). That'll at least shorten the amount of time it takes until you can function against same-level mobs.

    I'd really prefer they just get rid of it, though. If Feral Druids and all casters not needing to worry about weapon skill doesn't break anything, I don't see how it's such a great idea for all the other classes.

    Charus on
    [SIGPIC][/SIGPIC]
  • EndEnd Registered User regular
    edited September 2008
    Charus wrote: »
    I'd really prefer they just get rid of it, though. If Feral Druids and all casters not needing to worry about weapon skill doesn't break anything, I don't see how it's such a great idea for all the other classes.

    Hey, now, I have a wand. ... Also known as a stat stick. ... Oh well, I guess I don't have to worry about that after all...

    To be fair, I use my wand occasionally, but it's mostly just to finish something off (like a totem...)

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited September 2008
    815165 wrote: »
    I don't get what they seem to like about this mechanic so much to go against the constant bitching about it from players.

    The whole idea of having to run all over the place to buy the skills in the first place makes no sense either, at 10s each it isn't a gold sink, it isn't even a decent timesink and it leads to people being confused about what weapon profficiencies each class has. Why can't you just start with 0/350 skills in every weapon your class can use, and have these either scale with your level or if you really love the mechanic just make it less obnoxious and have it skill up on every weapon swing.
    And plus the conundrum of what it is that these weapon trainers are being paid to teach you.

    "This is the pointy end, thanks for the money!

    ...sucker"

    -SPI- on
  • SegSeg Registered User regular
    edited September 2008
    "Please let me pay you another 1 silver per point of skill."

    Or some other ratio.

    Seg on
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited September 2008
    End wrote: »
    Charus wrote: »
    I'd really prefer they just get rid of it, though. If Feral Druids and all casters not needing to worry about weapon skill doesn't break anything, I don't see how it's such a great idea for all the other classes.

    Hey, now, I have a wand. ... Also known as a stat stick. ... Oh well, I guess I don't have to worry about that after all...

    To be fair, I use my wand occasionally, but it's mostly just to finish something off (like a totem...)


    One night when I was looking at wands I remembed what a spell stone did and no cleanse for me on maiden thank you

    Brainleech on
  • WavechaserWavechaser Registered User regular
    edited September 2008
    After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.

    My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?

    Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.

    What a bullshit fucking mechanic.

    Wavechaser on
  • The Muffin ManThe Muffin Man Registered User regular
    edited September 2008
    Wavechaser wrote: »
    After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.

    My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?

    Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.

    What a bullshit fucking mechanic.
    ENHANCES GAMEPLAY.
    ETC ETC.


    God, Weapon skill is the worst mechanic ever. I don't think anyone likes it. At all.

    and they refuse to change/scrap it.

    The Muffin Man on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited September 2008
    Wavechaser wrote: »
    -SPI- wrote: »
    God fucking dammit Blizz! *kicks over a chair*

    Haha, I got a kick out of that post. Mostly because I had the exact same reaction.

    I didn't. My immediate reaction was, "Cool, now I won't have to go down to Blasted Lands to test DPS numbers. And they'll be level 80 boss stats, so the numbers will be accurate!"

    SabreMau on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited September 2008
    Wavechaser wrote: »
    After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.

    My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?

    Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.

    What a bullshit fucking mechanic.
    ENHANCES GAMEPLAY.
    ETC ETC.


    God, Weapon skill is the worst mechanic ever. I don't think anyone likes it. At all.

    and they refuse to change/scrap it.
    It's the part where they actively change things to make it more of a bitch to level, like making the invincible guys in the blasted lands no longer give skill ups that really gets me. Why? Why do you do this Blizzard?

    The whole thing is doubly maddening when they're doing that on one side and on the other removing pet levelling, pet loyalty, the reagents from a ton of things, poison skill and generally making things easier to deal with and less annoying. Weapon skill remains this bizarre anomaly in the game's design.

    -SPI- on
  • The WolfmanThe Wolfman Registered User regular
    edited September 2008
    Weapon skill would be so much more managable if they would just lessen the penalty for it. Like I dunno, make it a 50% damage reduction or something. As it is right now, the only ones who really pay for it are pure melee classes, IE warriors and rogues (and soon to be DK's).

    -Paladins have their seals to fall back on.
    -Hunters have their pet.
    -Mana users don't give a shit, except for their wand skill. Which is likely to be maxxed anyways for them. Druids also don't care and shamans again have spells to use.

    The melee'ers however are completely boned when it comes to actually killing anything until that skill gets high enough that you're not wiffing every attack. Since it's doing lower damage anyways due to glancing blows, so just remove the hit% crap already. I can deal with not doing full damage, because at least I'll be able to kill the damn thing eventually.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • VicVic Registered User regular
    edited September 2008
    Wavechaser wrote: »
    After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.

    My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?

    Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.

    What a bullshit fucking mechanic.
    ENHANCES GAMEPLAY.
    ETC ETC.


    God, Weapon skill is the worst mechanic ever. I don't think anyone likes it. At all.

    and they refuse to change/scrap it.


    As most retarded things, they will almost certainly scrap it eventually. The problem is that they will wait until, say, the next expansion before doing so.

    Vic on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited September 2008
    Weapon skill would be so much more managable if they would just lessen the penalty for it. Like I dunno, make it a 50% damage reduction or something. As it is right now, the only ones who really pay for it are pure melee classes, IE warriors and rogues (and soon to be DK's).

    -Paladins have their seals to fall back on.
    -Hunters have their pet.
    -Mana users don't give a shit, except for their wand skill. Which is likely to be maxxed anyways for them. Druids also don't care and shamans again have spells to use.

    The melee'ers however are completely boned when it comes to actually killing anything until that skill gets high enough that you're not wiffing every attack. Since it's doing lower damage anyways due to glancing blows, so just remove the hit% crap already. I can deal with not doing full damage, because at least I'll be able to kill the damn thing eventually.

    Did you really just say that hunters don't need to level weapon skills because they have a pet? Ranged weapon skill is easy to level, but give me a break. Plus, having to level a melee weapon skill every time you get a new weapon just so wing clip will land is pretty much the worse thing ever.

    The comment about paladins and seals was pretty o_O as well.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited September 2008
    Paladin seals only land if the melee hit does.

    Dhalphir on
  • NobodyNobody Registered User regular
    edited September 2008
    My favorite part about how they are fixing weaponskill so far is that they are removing skillups from those invincible mobs in the blasted lands.


    EDIT:
    end wrote:
    charus wrote:
    I'd really prefer they just get rid of it, though. If Feral Druids and all casters not needing to worry about weapon skill doesn't break anything, I don't see how it's such a great idea for all the other classes.

    Hey, now, I have a wand. ... Also known as a stat stick. ... Oh well, I guess I don't have to worry about that after all...

    To be fair, I use my wand occasionally, but it's mostly just to finish something off (like a totem...)

    Phase 3 zul'jin for my mage :P

    Nobody on
  • ScroffusScroffus Registered User regular
    edited September 2008
    One day they'll add magic skill too! Just you wait till all you fire mages keep getting resisted frost novas because your frost skill is only 39.

    Also they'll add something stupid like agility increasing the speed you gain magic skill.

    Scroffus on
  • mastmanmastman Registered User regular
    edited September 2008
    Scroffus wrote: »
    One day they'll add magic skill too! Just you wait till all you fire mages keep getting resisted frost novas because your frost skill is only 39.

    Also they'll add something stupid like agility increasing the speed you gain magic skill.

    bwahahahahaha

    mastman on
    ByalIX8.png
    B.net: Kusanku
  • GPIA7RGPIA7R Registered User regular
    edited September 2008
    Scroffus wrote: »
    One day they'll add magic skill too! Just you wait till all you fire mages keep getting resisted frost novas because your frost skill is only 39.

    Also they'll add something stupid like agility increasing the speed you gain magic skill.

    That's one thing I actually liked about Everquest... that there was an associated skill with almost everything. Conjuration, evocation, alcohol tolerance, language skills that levelled as you heard a language, swimming, athletics, etc... I think it added a great depth to the game that you just don't see anymore.

    I'd love for Everquest to still be "the game"... with a huge player base... but it's too bad that won't happen =/

    GPIA7R on
  • Lunatic ClamLunatic Clam Registered User regular
    edited September 2008
    You people sit here and moan about weapon skill while turning a blind eye to easily the worst "mechanic" in the fucking game ...

    FISHING.

    That's right, I said it. Fuck YOU, Fishing Bobber, and the retarded gold farmers who botted fishing early on to force fixes to it to make the worst minigame of all time.

    Arghgghghghhhhhhhh

    Lunatic Clam on
    Friend Code 0302-1076-6730
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited September 2008
    You people sit here and moan about weapon skill while turning a blind eye to easily the worst "mechanic" in the fucking game ...

    FISHING.

    That's right, I said it. Fuck YOU, Fishing Bobber, and the retarded gold farmers who botted fishing early on to force fixes to it to make the worst minigame of all time.

    Arghgghghghhhhhhhh

    You can always sit with guildies while having a few drinks and fishing.

    Henroid on
  • The WolfmanThe Wolfman Registered User regular
    edited September 2008
    Weapon skill would be so much more managable if they would just lessen the penalty for it. Like I dunno, make it a 50% damage reduction or something. As it is right now, the only ones who really pay for it are pure melee classes, IE warriors and rogues (and soon to be DK's).

    -Paladins have their seals to fall back on.
    -Hunters have their pet.
    -Mana users don't give a shit, except for their wand skill. Which is likely to be maxxed anyways for them. Druids also don't care and shamans again have spells to use.

    The melee'ers however are completely boned when it comes to actually killing anything until that skill gets high enough that you're not wiffing every attack. Since it's doing lower damage anyways due to glancing blows, so just remove the hit% crap already. I can deal with not doing full damage, because at least I'll be able to kill the damn thing eventually.

    Did you really just say that hunters don't need to level weapon skills because they have a pet? Ranged weapon skill is easy to level, but give me a break. Plus, having to level a melee weapon skill every time you get a new weapon just so wing clip will land is pretty much the worse thing ever.

    The comment about paladins and seals was pretty o_O as well.

    When I got my Bloodseeker at lv51, I didn't have one point in crossbows. Hand to God, it never affected my leveling speed one iota. Though you're right about melee, but that's the same boat as everybody else anyways.

    Also did the same with my paladin. It was still a bitch, but at least those various hits for 2 hp (Crushing) trigger the seal for full damage. So you can still at least kill stuff without it taking forever.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • MgcwMgcw Registered User regular
    edited September 2008
    -SPI- wrote: »
    Wavechaser wrote: »
    After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.

    My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?

    Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.

    What a bullshit fucking mechanic.
    ENHANCES GAMEPLAY.
    ETC ETC.


    God, Weapon skill is the worst mechanic ever. I don't think anyone likes it. At all.

    and they refuse to change/scrap it.
    It's the part where they actively change things to make it more of a bitch to level, like making the invincible guys in the blasted lands no longer give skill ups that really gets me. Why? Why do you do this Blizzard

    There's still an invincible guy you can level weapon skill on that I found, I just don't feel comfortable divulging to the public because I don't want him taken away :cry:
    You people sit here and moan about weapon skill while turning a blind eye to easily the worst "mechanic" in the fucking game ...

    FISHING.

    That's right, I said it. Fuck YOU, Fishing Bobber, and the retarded gold farmers who botted fishing early on to force fixes to it to make the worst minigame of all time.

    Arghgghghghhhhhhhh

    No, sorry, fishing is approximately 5000x more fun than weapon skill.

    Mgcw on
This discussion has been closed.