The Echo Isles haven't been the troll's home since the WC3 expansion.
The troll capitol city (that is, the Darkspear Tribe) is... Sen'jin Village. It's that tiny shitty quest hub pre-level 10. For function you get to share Orgrimmar. Just like how the gnomes get to share Ironforge with the dwarves.
How badass would it be if the troll's old city (the Echo Isles) were an awesome instance? (Not a terrible instance like Gnomeregan.)
INeedNoSalt on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Thanks for the training dummies!
Thanks for the addition of training dummies, in the first basement of dalaran!! Finally, the ability to tweak numbers without harrasing poor dr boom
In an upcoming update one of the dummies will be level 80 with normal lvl 80 mob stats, the other will be a "boss" dummy with normal lvl 80 boss mob stats.
Currently they don't, I don't see them changing it. Weapon skill is the gayest shit ever, I agree, but making it work on dummies would be pretty shitty instead of just fucking removing it entirely.
re: the last page -
presumably the razing of orgrimmar/stormwind will be the final patch/release event for wotlk.
as such, blizz is not blowing their load on the test realms for the whole world to see/pick apart in a couple hours.
re: the last page -
presumably the razing of orgrimmar/stormwind will be the final patch/release event for wotlk.
as such, blizz is not blowing their load on the test realms for the whole world to see/pick apart in a couple hours.
So it will probably be a giant clusterfuck that maybe a couple of thousand people get to experience instead of several million.
Incidentially, when I first portaled to Org in the beta, I thought something was off. It looked like there was a lot more open space and there were a ton of people who looked like refugees lying around.
Turns out it was just the old AQ gate event.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Thanks for the training dummies!
Thanks for the addition of training dummies, in the first basement of dalaran!! Finally, the ability to tweak numbers without harrasing poor dr boom
In an upcoming update one of the dummies will be level 80 with normal lvl 80 mob stats, the other will be a "boss" dummy with normal lvl 80 boss mob stats.
Enjoy!
Hell. Yes.
Oh thank fuck for that, they're finally realising how shit a mechanic weapon skill is and they're doing something to-
Currently they don't, I don't see them changing it. Weapon skill is the gayest shit ever, I agree, but making it work on dummies would be pretty shitty instead of just fucking removing it entirely.
re: the last page -
presumably the razing of orgrimmar/stormwind will be the final patch/release event for wotlk.
as such, blizz is not blowing their load on the test realms for the whole world to see/pick apart in a couple hours.
So it will probably be a giant clusterfuck that maybe a couple of thousand people get to experience instead of several million.
I can't wait.
what the hell are you talking about?
I don't know a single person, irl or online, that wasn't able to do the dark portal event
edit: PLUS, the cities will probably stay fucked up until a patch or two after the expansion hits, seeing as they're making a plot point of it
Thanks for the training dummies!
Thanks for the addition of training dummies, in the first basement of dalaran!! Finally, the ability to tweak numbers without harrasing poor dr boom
In an upcoming update one of the dummies will be level 80 with normal lvl 80 mob stats, the other will be a "boss" dummy with normal lvl 80 boss mob stats.
Enjoy!
Hell. Yes.
Oh thank fuck for that, they're finally realising how shit a mechanic weapon skill is and they're doing something to-
Currently they don't, I don't see them changing it. Weapon skill is the gayest shit ever, I agree, but making it work on dummies would be pretty shitty instead of just fucking removing it entirely.
God fucking dammit Blizz! *kicks over a chair*
Haha, I got a kick out of that post. Mostly because I had the exact same reaction.
I don't get what they seem to like about this mechanic so much to go against the constant bitching about it from players.
The whole idea of having to run all over the place to buy the skills in the first place makes no sense either, at 10s each it isn't a gold sink, it isn't even a decent timesink and it leads to people being confused about what weapon profficiencies each class has. Why can't you just start with 0/350 skills in every weapon your class can use, and have these either scale with your level or if you really love the mechanic just make it less obnoxious and have it skill up on every weapon swing.
815165 on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I don't get what they seem to like about this mechanic so much to go against the constant bitching about it from players.
The whole idea of having to run all over the place to buy the skills in the first place makes no sense either, at 10s each it isn't a gold sink, it isn't even a decent timesink and it leads to people being confused about what weapon profficiencies each class has. Why can't you just start with 0/350 skills in every weapon your class can use, and have these either scale with your level or if you really love the mechanic just make it less obnoxious and have it skill up on every weapon swing.
Hell, who says it has to go up by only one? If the mechanic really must stay, I'd like to see most swings grant multiple skillups (like 1-5 per) if you are more than 25 skill points below your current max (that is, at least 5 levels behind on your weapon skill). That'll at least shorten the amount of time it takes until you can function against same-level mobs.
I'd really prefer they just get rid of it, though. If Feral Druids and all casters not needing to worry about weapon skill doesn't break anything, I don't see how it's such a great idea for all the other classes.
I'd really prefer they just get rid of it, though. If Feral Druids and all casters not needing to worry about weapon skill doesn't break anything, I don't see how it's such a great idea for all the other classes.
Hey, now, I have a wand. ... Also known as a stat stick. ... Oh well, I guess I don't have to worry about that after all...
To be fair, I use my wand occasionally, but it's mostly just to finish something off (like a totem...)
End on
I wish that someway, somehow, that I could save every one of us
I don't get what they seem to like about this mechanic so much to go against the constant bitching about it from players.
The whole idea of having to run all over the place to buy the skills in the first place makes no sense either, at 10s each it isn't a gold sink, it isn't even a decent timesink and it leads to people being confused about what weapon profficiencies each class has. Why can't you just start with 0/350 skills in every weapon your class can use, and have these either scale with your level or if you really love the mechanic just make it less obnoxious and have it skill up on every weapon swing.
And plus the conundrum of what it is that these weapon trainers are being paid to teach you.
I'd really prefer they just get rid of it, though. If Feral Druids and all casters not needing to worry about weapon skill doesn't break anything, I don't see how it's such a great idea for all the other classes.
Hey, now, I have a wand. ... Also known as a stat stick. ... Oh well, I guess I don't have to worry about that after all...
To be fair, I use my wand occasionally, but it's mostly just to finish something off (like a totem...)
One night when I was looking at wands I remembed what a spell stone did and no cleanse for me on maiden thank you
After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.
My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?
Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.
After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.
My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?
Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.
What a bullshit fucking mechanic.
ENHANCES GAMEPLAY.
ETC ETC.
God, Weapon skill is the worst mechanic ever. I don't think anyone likes it. At all.
Haha, I got a kick out of that post. Mostly because I had the exact same reaction.
I didn't. My immediate reaction was, "Cool, now I won't have to go down to Blasted Lands to test DPS numbers. And they'll be level 80 boss stats, so the numbers will be accurate!"
After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.
My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?
Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.
What a bullshit fucking mechanic.
ENHANCES GAMEPLAY.
ETC ETC.
God, Weapon skill is the worst mechanic ever. I don't think anyone likes it. At all.
and they refuse to change/scrap it.
It's the part where they actively change things to make it more of a bitch to level, like making the invincible guys in the blasted lands no longer give skill ups that really gets me. Why? Why do you do this Blizzard?
The whole thing is doubly maddening when they're doing that on one side and on the other removing pet levelling, pet loyalty, the reagents from a ton of things, poison skill and generally making things easier to deal with and less annoying. Weapon skill remains this bizarre anomaly in the game's design.
Weapon skill would be so much more managable if they would just lessen the penalty for it. Like I dunno, make it a 50% damage reduction or something. As it is right now, the only ones who really pay for it are pure melee classes, IE warriors and rogues (and soon to be DK's).
-Paladins have their seals to fall back on.
-Hunters have their pet.
-Mana users don't give a shit, except for their wand skill. Which is likely to be maxxed anyways for them. Druids also don't care and shamans again have spells to use.
The melee'ers however are completely boned when it comes to actually killing anything until that skill gets high enough that you're not wiffing every attack. Since it's doing lower damage anyways due to glancing blows, so just remove the hit% crap already. I can deal with not doing full damage, because at least I'll be able to kill the damn thing eventually.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.
My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?
Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.
What a bullshit fucking mechanic.
ENHANCES GAMEPLAY.
ETC ETC.
God, Weapon skill is the worst mechanic ever. I don't think anyone likes it. At all.
and they refuse to change/scrap it.
As most retarded things, they will almost certainly scrap it eventually. The problem is that they will wait until, say, the next expansion before doing so.
Weapon skill would be so much more managable if they would just lessen the penalty for it. Like I dunno, make it a 50% damage reduction or something. As it is right now, the only ones who really pay for it are pure melee classes, IE warriors and rogues (and soon to be DK's).
-Paladins have their seals to fall back on.
-Hunters have their pet.
-Mana users don't give a shit, except for their wand skill. Which is likely to be maxxed anyways for them. Druids also don't care and shamans again have spells to use.
The melee'ers however are completely boned when it comes to actually killing anything until that skill gets high enough that you're not wiffing every attack. Since it's doing lower damage anyways due to glancing blows, so just remove the hit% crap already. I can deal with not doing full damage, because at least I'll be able to kill the damn thing eventually.
Did you really just say that hunters don't need to level weapon skills because they have a pet? Ranged weapon skill is easy to level, but give me a break. Plus, having to level a melee weapon skill every time you get a new weapon just so wing clip will land is pretty much the worse thing ever.
The comment about paladins and seals was pretty o_O as well.
I'd really prefer they just get rid of it, though. If Feral Druids and all casters not needing to worry about weapon skill doesn't break anything, I don't see how it's such a great idea for all the other classes.
Hey, now, I have a wand. ... Also known as a stat stick. ... Oh well, I guess I don't have to worry about that after all...
To be fair, I use my wand occasionally, but it's mostly just to finish something off (like a totem...)
One day they'll add magic skill too! Just you wait till all you fire mages keep getting resisted frost novas because your frost skill is only 39.
Also they'll add something stupid like agility increasing the speed you gain magic skill.
That's one thing I actually liked about Everquest... that there was an associated skill with almost everything. Conjuration, evocation, alcohol tolerance, language skills that levelled as you heard a language, swimming, athletics, etc... I think it added a great depth to the game that you just don't see anymore.
I'd love for Everquest to still be "the game"... with a huge player base... but it's too bad that won't happen =/
You people sit here and moan about weapon skill while turning a blind eye to easily the worst "mechanic" in the fucking game ...
FISHING.
That's right, I said it. Fuck YOU, Fishing Bobber, and the retarded gold farmers who botted fishing early on to force fixes to it to make the worst minigame of all time.
Arghgghghghhhhhhhh
Lunatic Clam on
Friend Code 0302-1076-6730
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
You people sit here and moan about weapon skill while turning a blind eye to easily the worst "mechanic" in the fucking game ...
FISHING.
That's right, I said it. Fuck YOU, Fishing Bobber, and the retarded gold farmers who botted fishing early on to force fixes to it to make the worst minigame of all time.
Arghgghghghhhhhhhh
You can always sit with guildies while having a few drinks and fishing.
Weapon skill would be so much more managable if they would just lessen the penalty for it. Like I dunno, make it a 50% damage reduction or something. As it is right now, the only ones who really pay for it are pure melee classes, IE warriors and rogues (and soon to be DK's).
-Paladins have their seals to fall back on.
-Hunters have their pet.
-Mana users don't give a shit, except for their wand skill. Which is likely to be maxxed anyways for them. Druids also don't care and shamans again have spells to use.
The melee'ers however are completely boned when it comes to actually killing anything until that skill gets high enough that you're not wiffing every attack. Since it's doing lower damage anyways due to glancing blows, so just remove the hit% crap already. I can deal with not doing full damage, because at least I'll be able to kill the damn thing eventually.
Did you really just say that hunters don't need to level weapon skills because they have a pet? Ranged weapon skill is easy to level, but give me a break. Plus, having to level a melee weapon skill every time you get a new weapon just so wing clip will land is pretty much the worse thing ever.
The comment about paladins and seals was pretty o_O as well.
When I got my Bloodseeker at lv51, I didn't have one point in crossbows. Hand to God, it never affected my leveling speed one iota. Though you're right about melee, but that's the same boat as everybody else anyways.
Also did the same with my paladin. It was still a bitch, but at least those various hits for 2 hp (Crushing) trigger the seal for full damage. So you can still at least kill stuff without it taking forever.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.
My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?
Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.
What a bullshit fucking mechanic.
ENHANCES GAMEPLAY.
ETC ETC.
God, Weapon skill is the worst mechanic ever. I don't think anyone likes it. At all.
and they refuse to change/scrap it.
It's the part where they actively change things to make it more of a bitch to level, like making the invincible guys in the blasted lands no longer give skill ups that really gets me. Why? Why do you do this Blizzard
There's still an invincible guy you can level weapon skill on that I found, I just don't feel comfortable divulging to the public because I don't want him taken away
You people sit here and moan about weapon skill while turning a blind eye to easily the worst "mechanic" in the fucking game ...
FISHING.
That's right, I said it. Fuck YOU, Fishing Bobber, and the retarded gold farmers who botted fishing early on to force fixes to it to make the worst minigame of all time.
Arghgghghghhhhhhhh
No, sorry, fishing is approximately 5000x more fun than weapon skill.
Posts
How badass would it be if the troll's old city (the Echo Isles) were an awesome instance? (Not a terrible instance like Gnomeregan.)
instead of filling a vial with energy from Mu'ru you siphon the energy from the Magisters who are standing in the room.
Hell. Yes.
Currently they don't, I don't see them changing it. Weapon skill is the gayest shit ever, I agree, but making it work on dummies would be pretty shitty instead of just fucking removing it entirely.
presumably the razing of orgrimmar/stormwind will be the final patch/release event for wotlk.
as such, blizz is not blowing their load on the test realms for the whole world to see/pick apart in a couple hours.
So it will probably be a giant clusterfuck that maybe a couple of thousand people get to experience instead of several million.
I can't wait.
Turns out it was just the old AQ gate event.
God fucking dammit Blizz! *kicks over a chair*
what the hell are you talking about?
I don't know a single person, irl or online, that wasn't able to do the dark portal event
edit: PLUS, the cities will probably stay fucked up until a patch or two after the expansion hits, seeing as they're making a plot point of it
Haha, I got a kick out of that post. Mostly because I had the exact same reaction.
The whole idea of having to run all over the place to buy the skills in the first place makes no sense either, at 10s each it isn't a gold sink, it isn't even a decent timesink and it leads to people being confused about what weapon profficiencies each class has. Why can't you just start with 0/350 skills in every weapon your class can use, and have these either scale with your level or if you really love the mechanic just make it less obnoxious and have it skill up on every weapon swing.
im so sick of weapon skill
Hell, who says it has to go up by only one? If the mechanic really must stay, I'd like to see most swings grant multiple skillups (like 1-5 per) if you are more than 25 skill points below your current max (that is, at least 5 levels behind on your weapon skill). That'll at least shorten the amount of time it takes until you can function against same-level mobs.
I'd really prefer they just get rid of it, though. If Feral Druids and all casters not needing to worry about weapon skill doesn't break anything, I don't see how it's such a great idea for all the other classes.
Hey, now, I have a wand. ... Also known as a stat stick. ... Oh well, I guess I don't have to worry about that after all...
To be fair, I use my wand occasionally, but it's mostly just to finish something off (like a totem...)
"This is the pointy end, thanks for the money!
...sucker"
Or some other ratio.
One night when I was looking at wands I remembed what a spell stone did and no cleanse for me on maiden thank you
My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?
Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.
What a bullshit fucking mechanic.
ETC ETC.
God, Weapon skill is the worst mechanic ever. I don't think anyone likes it. At all.
and they refuse to change/scrap it.
I didn't. My immediate reaction was, "Cool, now I won't have to go down to Blasted Lands to test DPS numbers. And they'll be level 80 boss stats, so the numbers will be accurate!"
The whole thing is doubly maddening when they're doing that on one side and on the other removing pet levelling, pet loyalty, the reagents from a ton of things, poison skill and generally making things easier to deal with and less annoying. Weapon skill remains this bizarre anomaly in the game's design.
-Paladins have their seals to fall back on.
-Hunters have their pet.
-Mana users don't give a shit, except for their wand skill. Which is likely to be maxxed anyways for them. Druids also don't care and shamans again have spells to use.
The melee'ers however are completely boned when it comes to actually killing anything until that skill gets high enough that you're not wiffing every attack. Since it's doing lower damage anyways due to glancing blows, so just remove the hit% crap already. I can deal with not doing full damage, because at least I'll be able to kill the damn thing eventually.
As most retarded things, they will almost certainly scrap it eventually. The problem is that they will wait until, say, the next expansion before doing so.
Did you really just say that hunters don't need to level weapon skills because they have a pet? Ranged weapon skill is easy to level, but give me a break. Plus, having to level a melee weapon skill every time you get a new weapon just so wing clip will land is pretty much the worse thing ever.
The comment about paladins and seals was pretty o_O as well.
EDIT:
Phase 3 zul'jin for my mage :P
Also they'll add something stupid like agility increasing the speed you gain magic skill.
bwahahahahaha
B.net: Kusanku
That's one thing I actually liked about Everquest... that there was an associated skill with almost everything. Conjuration, evocation, alcohol tolerance, language skills that levelled as you heard a language, swimming, athletics, etc... I think it added a great depth to the game that you just don't see anymore.
I'd love for Everquest to still be "the game"... with a huge player base... but it's too bad that won't happen =/
FISHING.
That's right, I said it. Fuck YOU, Fishing Bobber, and the retarded gold farmers who botted fishing early on to force fixes to it to make the worst minigame of all time.
Arghgghghghhhhhhhh
You can always sit with guildies while having a few drinks and fishing.
When I got my Bloodseeker at lv51, I didn't have one point in crossbows. Hand to God, it never affected my leveling speed one iota. Though you're right about melee, but that's the same boat as everybody else anyways.
Also did the same with my paladin. It was still a bitch, but at least those various hits for 2 hp (Crushing) trigger the seal for full damage. So you can still at least kill stuff without it taking forever.
There's still an invincible guy you can level weapon skill on that I found, I just don't feel comfortable divulging to the public because I don't want him taken away
No, sorry, fishing is approximately 5000x more fun than weapon skill.