Fishing's still pretty awful. It's the one trade skill where leveling isn't difficulty based, but just takes progressively longer to get skill ups. I just switched mains and I'm debating between leveling fishing again or hanging myself.
Also the fact that the skill is balanced around +skill items is bs. I can't fish in Outlands at 300 skill without a +20 rod and +75-100 lures? The hell? At least they added an easy quest for a +20 rod.
I think at some point they're going to have to switch to a difficulty based system. Otherwise they'd have to cap the number of successful catches to get a skillup or you're going to end up having to get like 100+ catches for 1 skillup and that's just retarded.
I'd really prefer they just get rid of it, though. If Feral Druids and all casters not needing to worry about weapon skill doesn't break anything, I don't see how it's such a great idea for all the other classes.
Hey, now, I have a wand. ... Also known as a stat stick. ... Oh well, I guess I don't have to worry about that after all...
To be fair, I use my wand occasionally, but it's mostly just to finish something off (like a totem...)
Phase 3 zul'jin for my mage :P
Ah yeah, that too.
End on
I wish that someway, somehow, that I could save every one of us
One day they'll add magic skill too! Just you wait till all you fire mages keep getting resisted frost novas because your frost skill is only 39.
Also they'll add something stupid like agility increasing the speed you gain magic skill.
That's one thing I actually liked about Everquest... that there was an associated skill with almost everything. Conjuration, evocation, alcohol tolerance, language skills that levelled as you heard a language, swimming, athletics, etc... I think it added a great depth to the game that you just don't see anymore.
I'd love for Everquest to still be "the game"... with a huge player base... but it's too bad that won't happen =/
Blizzard should really get around to adding trainable languages already.
how big IS the penalty for lacking weapon skill? like, when you're at 344/350?
At that point it isn't that bad. You might get a glancing blow on something lvl 70 and misses and what not. But it isn't the "miss parry parry block dodge 1 damage miss parry parry dodge" that you get before 250 or so.
edit: I will admit that my warrior didn't get to 300 with his ranged weapon skill until after I had been raiding MC for a couple of months. On that one boss who spams arcane explosion and the arcane damage debuff.
how big IS the penalty for lacking weapon skill? like, when you're at 344/350?
At that point it isn't that bad. You might get a glancing blow on something lvl 70 and misses and what not. But it isn't the "miss parry parry block dodge 1 damage miss parry parry dodge" that you get before 250 or so.
edit: I will admit that my warrior didn't get to 300 with his ranged weapon skill until after I had been raiding MC for a couple of months. On that one boss who spams arcane explosion and the arcane damage debuff.
haha, reminds me of a pug I ran and the tank kept missing when he tried to pull with his bow.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
edited September 2008
Do the channelers in SMV still work? As long as you don't kill their totems, right?
It's the part where they actively change things to make it more of a bitch to level, like making the invincible guys in the blasted lands no longer give skill ups that really gets me. Why? Why do you do this Blizzard?
Hahahaha WHAT? I hadn't heard about that change. When? Why? Jesus christ.
It's the part where they actively change things to make it more of a bitch to level, like making the invincible guys in the blasted lands no longer give skill ups that really gets me. Why? Why do you do this Blizzard?
Hahahaha WHAT? I hadn't heard about that change. When? Why? Jesus christ.
It's the part where they actively change things to make it more of a bitch to level, like making the invincible guys in the blasted lands no longer give skill ups that really gets me. Why? Why do you do this Blizzard?
Hahahaha WHAT? I hadn't heard about that change. When? Why? Jesus christ.
This must be a beta change because this is what I was using last night to skill up my daggers. So I guess if you want to use those guys, use them before the next big patch.
I must be stupid, I have no idea how to kite. I get enemies a few dozen yards away from their "home" and they just run back with full health and evading everything.
I'm kind of a noob hunter, I've never been past 36 on any char, so forgive the dumb question.
I must be stupid, I have no idea how to kite. I get enemies a few dozen yards away from their "home" and they just run back with full health and evading everything.
I'm kind of a noob hunter, I've never been past 36 on any char, so forgive the dumb question.
You have to keep shooting them. Just do the ole jump - spin in the air - instant shot (Distracting shot, arcane shot) - land and keep running strat. There are some mobs that are leashed and are not kitable, not many though.
In order to kite a mob, you have to deal damage to it (or receive healing, I think) every so often, otherwise it'll eventually reset after 6 sec or so. Thus while kiting as a hunter (and thus, not auto attacking) you want to be throwing arcane shots at the very least, if not other instant attacks while on the move.
But yeah, really shouldn't have to kite much that early. That's actually a complaint many of us had; there was so little necessity for it while levelling, many hunters completely sucked ass at it. The biggest use of it for a long time was the MC epic bow chain, where several of the mobs had to be kited. There were ways to cheat it, but a hunter that actually completed it was often one to be reckoned with (compared to your usual mouth breathers, at least).
It was also one of my favourite quest chains of all time.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Kiting is mostly for fun (and killing dumb rogues), here's a screen shot of a time when another hunter in my guild and I kited 2 dragons to XR and then let them free.
how big IS the penalty for lacking weapon skill? like, when you're at 344/350?
At that point it isn't that bad. You might get a glancing blow on something lvl 70 and misses and what not. But it isn't the "miss parry parry block dodge 1 damage miss parry parry dodge" that you get before 250 or so.
edit: I will admit that my warrior didn't get to 300 with his ranged weapon skill until after I had been raiding MC for a couple of months. On that one boss who spams arcane explosion and the arcane damage debuff.
haha, reminds me of a pug I ran and the tank kept missing when he tried to pull with his bow.
BRD shortly after I got the crossbow as a reward from AV. "Well I missed, but at least my Crossbow is 51 now."
It's a pain in the ass, no question about it, but I've dealt with a MUCH worse weapon skill system (FFXI), so WoW's is an orgasm by comparison.
but atleat you were rewarded for getting the skill up all the way with the addition of new moves and abilities for each weapon type.
That was the one good part about it, unfortunately that was also a big part of what was wrong with the system, because some of the abilities granted by those weapons were pretty much a requirement for xp parties, so if you didn't have your weapon skill leveled properly, you couldn't get an invite to an xp party. Sadly, you had to group just to get those weapon skills, so the whole thing turned into a catch 22 clusterfuck.
Kiting is fun. The WS demon for Rhok took me by far the longest but it was definitely a blast (I kept getting caught up in terrain or grabbed an add ). I'm never deleting that bow.
Anyway, jump shots or strafe-running and use Arcane Shot every time it's up. Serpent Sting as well if you are trying to kill it.
After reading about this I decided to get on my Warrior to try and max out some of his old weapon skills that have been dormant forever.
My Daggers were at 349, so I figured I'd start there to get a nice quick start. Right?
Ummmm, yeah, one and half hours later I get my one skillup point... Thank god for Heroes Season 2 on DVD. It took me almost 3 episodes to get that one point.
What a bullshit fucking mechanic.
ENHANCES GAMEPLAY.
ETC ETC.
God, Weapon skill is the worst mechanic ever. I don't think anyone likes it. At all.
and they refuse to change/scrap it.
It's the part where they actively change things to make it more of a bitch to level, like making the invincible guys in the blasted lands no longer give skill ups that really gets me. Why? Why do you do this Blizzard
There's still an invincible guy you can level weapon skill on that I found, I just don't feel comfortable divulging to the public because I don't want him taken away
There's still an invincible guy you can level weapon skill on that I found, I just don't feel comfortable divulging to the public because I don't want him taken away
There's still an invincible guy you can level weapon skill on that I found, I just don't feel comfortable divulging to the public because I don't want him taken away
It's a pain in the ass, no question about it, but I've dealt with a MUCH worse weapon skill system (FFXI), so WoW's is an orgasm by comparison.
but atleat you were rewarded for getting the skill up all the way with the addition of new moves and abilities for each weapon type.
That was the one good part about it, unfortunately that was also a big part of what was wrong with the system, because some of the abilities granted by those weapons were pretty much a requirement for xp parties, so if you didn't have your weapon skill leveled properly, you couldn't get an invite to an xp party. Sadly, you had to group just to get those weapon skills, so the whole thing turned into a catch 22 clusterfuck.
Asheron's Call you earned experience to gain levels and points to buy skills. And that experience either went directly into a skill to level it or you could spend it to raise that skill manually. You also spent experience to raise attributes.
edit: I would spend money to level some of my weapon skills up.
I have an argument going on another forum, could I get some help. For anyone in a raiding guild, do you bring an elemental shaman and on how regular of basis (always, often, sometimes, hardly ever). Also what is the level of progression your guild is at (SSC, TK, MH, BT, SW).
We used to bring an elemental shaman, early t6. Generally speaking, they don't bring much over a resto shaman though.
He disappeared though, but we might have one of our shaman go elemental, since we seriously have like 5 or 6 shaman in a raid. If we had the gear, we'd probably do well in Sunwell. ;-)
Oh, except we don't have a prot paladin (and thusly we haven't done hyjal in weeks...)
End on
I wish that someway, somehow, that I could save every one of us
0
kaleeditySometimes science is more art than scienceRegistered Userregular
I have an argument going on another forum, could I get some help. For anyone in a raiding guild, do you bring an elemental shaman and on how regular of basis (always, often, sometimes, hardly ever). Also what is the level of progression your guild is at (SSC, TK, MH, BT, SW).
my previous guild had one along more than 80% of the time; I had geared around the bonus +hit on my warlock for that reason. The guild is currently working on twins in sunwell, I've since had to quit.
Of note; 'some guys on a forum said _____' rarely helps such debates, even if we're all killing KJ with alts and pugs.
A better approach is to go to some forums like the Elitist Jerks, find their Shaman mechanics thread (there might even be one specifically for Elemental Shaman) and look up the math that's been done by some astoundingly intelligent (and likely, bored) individuals in regards to a given class/spec/ability/raid utility.
We're up to Mu'ru (though have spent almost no time on him) and we do run with one, I believe. Honestly, I know we use shaman heavily in Sunwell, but mostly those are Resto, often try to get an Enhancement one in the melee group, and I think we try for an Elemental one, but don't quote me on that with any conviction. It's more of a gut feeling (Truthiness in action) than anything I'd state with absolute certainty.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Of note; 'some guys on a forum said _____' rarely helps such debates, even if we're all killing KJ with alts and pugs.
A better approach is to go to some forums like the Elitist Jerks, find their Shaman mechanics thread (there might even be one specifically for Elemental Shaman) and look up the math that's been done by some astoundingly intelligent (and likely, bored) individuals in regards to a given class/spec/ability/raid utility.
We're up to Mu'ru (though have spent almost no time on him) and we do run with one, I believe. Honestly, I know we use shaman heavily in Sunwell, but mostly those are Resto, often try to get an Enhancement one in the melee group, and I think we try for an Elemental one, but don't quote me on that with any conviction. It's more of a gut feeling (Truthiness in action) than anything I'd state with absolute certainty.
No No, this is just some asshat. I don't need facts, a crappy statistical sample will do fine.
Posts
Also the fact that the skill is balanced around +skill items is bs. I can't fish in Outlands at 300 skill without a +20 rod and +75-100 lures? The hell? At least they added an easy quest for a +20 rod.
Ah yeah, that too.
Blizzard should really get around to adding trainable languages already.
Steam: pazython
At that point it isn't that bad. You might get a glancing blow on something lvl 70 and misses and what not. But it isn't the "miss parry parry block dodge 1 damage miss parry parry dodge" that you get before 250 or so.
edit: I will admit that my warrior didn't get to 300 with his ranged weapon skill until after I had been raiding MC for a couple of months. On that one boss who spams arcane explosion and the arcane damage debuff.
haha, reminds me of a pug I ran and the tank kept missing when he tried to pull with his bow.
Kind of. Mobs will now pat close enough to them that you can't just set auto-attack on and walk away, but you can still beat on them for skillups.
Hahahaha WHAT? I hadn't heard about that change. When? Why? Jesus christ.
It's in the patch notes on the beta.
This must be a beta change because this is what I was using last night to skill up my daggers. So I guess if you want to use those guys, use them before the next big patch.
I'm kind of a noob hunter, I've never been past 36 on any char, so forgive the dumb question.
You have to keep shooting them. Just do the ole jump - spin in the air - instant shot (Distracting shot, arcane shot) - land and keep running strat. There are some mobs that are leashed and are not kitable, not many though.
Also: You must not have gotten this!
edit: Didn't notice you were only level 38.
Run away from mob, jump, turn 180 in the air, fire arcane shot, turn back, land, run till arcane shot cooldown is ready.
If mobs are evading on you you're not doing enough damage to them to stop them leashing and running back.
But kiting is FUN.
But yeah, really shouldn't have to kite much that early. That's actually a complaint many of us had; there was so little necessity for it while levelling, many hunters completely sucked ass at it. The biggest use of it for a long time was the MC epic bow chain, where several of the mobs had to be kited. There were ways to cheat it, but a hunter that actually completed it was often one to be reckoned with (compared to your usual mouth breathers, at least).
It was also one of my favourite quest chains of all time.
Silly rogues.
You can strafe instead of jump shooting, but you won't go in as straight of a line. (And jump shooting isn't that hard)
BRD shortly after I got the crossbow as a reward from AV. "Well I missed, but at least my Crossbow is 51 now."
Yeah, that's the main reason I wanted to do it, to drag enemies into towns and such. I'll try the suggestions!
but atleat you were rewarded for getting the skill up all the way with the addition of new moves and abilities for each weapon type.
Anyway, jump shots or strafe-running and use Arcane Shot every time it's up. Serpent Sting as well if you are trying to kill it.
http://www.wowhead.com/?npc=11446
Maybe, I didn't try that, but it's a lot more of a pain to get to than what I was using
Azaloth maybe? I've seen people grinding skill on him, plus it's fun to unbanish him on them if you have the quest...
Asheron's Call you earned experience to gain levels and points to buy skills. And that experience either went directly into a skill to level it or you could spend it to raise that skill manually. You also spent experience to raise attributes.
edit: I would spend money to level some of my weapon skills up.
Strafing does the job just as well if you know you're not running into anything, and you don't have to worry about timing some mid-air twirl.
He disappeared though, but we might have one of our shaman go elemental, since we seriously have like 5 or 6 shaman in a raid. If we had the gear, we'd probably do well in Sunwell. ;-)
Oh, except we don't have a prot paladin (and thusly we haven't done hyjal in weeks...)
my previous guild had one along more than 80% of the time; I had geared around the bonus +hit on my warlock for that reason. The guild is currently working on twins in sunwell, I've since had to quit.
A better approach is to go to some forums like the Elitist Jerks, find their Shaman mechanics thread (there might even be one specifically for Elemental Shaman) and look up the math that's been done by some astoundingly intelligent (and likely, bored) individuals in regards to a given class/spec/ability/raid utility.
We're up to Mu'ru (though have spent almost no time on him) and we do run with one, I believe. Honestly, I know we use shaman heavily in Sunwell, but mostly those are Resto, often try to get an Enhancement one in the melee group, and I think we try for an Elemental one, but don't quote me on that with any conviction. It's more of a gut feeling (Truthiness in action) than anything I'd state with absolute certainty.
No No, this is just some asshat. I don't need facts, a crappy statistical sample will do fine.