It was just announced that one of my favorite games on the 360 is getting a sequel!
shamelessly stolen from IGN:
August 13, 2008 - Overlord, an original game by Codemasters, won over fans with its creative blend of humor and Pikmin-style gameplay and then went on to sell over a million copies. The call for a sequel was heard loud and clear and now Triumph Studios is hard at work with the title due out in 2009 for Xbox 360, PS3 and Games for Windows PC. To go along with this announcement, Codemasters has also revealed Overlord Dark Legend for Wii and Overlord Minions for DS. For details and screenshots on those titles, head over to stories here and here respectively.
Overlord II, "massively increases the scope of the original concept," according to Lennart Sas, director and Overlord lead at Triumph Studios. The game introduces a new Overlord, hinted at in the final scene of Overlord: Raising Hell, for a clash between him and a Roman-inspired empire which has plans to root out all magic and take over the world. The game moves beyond the fantasy realm of the first to something closer to our own, allowing the game's humor and satire to hit closer to home. Politics, environmental issues and more are up for parody in this game, though we wouldn't be surprised if a fart joke or two slip in.
New environments and new beasts are coming.
With the Glorious Empire as the foe and a new overlord brought into the fold, you can be sure you'll be seeing a more diverse set of environments. Sas told IGN, "We have new lands, from the icy (but rather festive) Nordberg where minions face up to vicious seals, to a new Magic Sanctuary Domain, where the magical creatures have retreated from the onslaught of the Empire, to the homelands and cities of the Glorious Empire itself."
The first Overlord game relied on a gameplay mechanic where you directly controlled the overlord who then orders around small legions of minions to solve puzzles and attack enemies. This style of game returns, but is expanded and improved for the sequel. Sas tells us that, "from the Netherworld you rise to gather an army of loyal Minions that are more destructive and much smarter than before -- now they can do even more things for their master; such as riding mounts, using war machines and sailing warships in world-changing battles." He also told us the team has "greatly improved" the controls and visuals to make the game even more attractive to a broad audience.
Minions can now ride mounts.
"We're really excited about shifting the world to a new era where a Roman-inspired Empire rises as the arch-enemy of the Overlord," says Lennart Sas, "which leads to an epic clash between the regimented forces of a sprawling state and the faster, harder, more manic minion horde."
Look at those little seals. Look at those eyes.
Now tell me you don't want your minions to skin them and get some nice fur coats.


I am looking forward to this A LOT because the story/characters/world are again devised by Terry Pratchett's daughter Rhianna Pratchett and I am a sucker for everything Pratchett.
Also the first game was actually good and this one can only be bigger and better.
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And she'll be writing Mirror's edge too.
Games don't have Wii versions for me.
If you get my drift.
I missed Overlord being released. Saw loads of preview stuff for it then must've turned my back for a week or something.
Oh shit, pun not intended.
My minions drank people's beer and then pissed on their pumpkins.
I also killed the entire Elven race and basically destroyed everything the Dwarves ever lived for.
That was pretty evil.
The fact that most of your enemies were pretty reprehensible people made your actions less evil than they should've been. Still had the opportunity to murder people and loot their homes, but I wanted to be overthrowing well-liked, goody-two-shoes regimes.
I wonder what kind of antagonist this Empire is... but they sound a bit fascist and invasion-happy so far.
So what exactly qualifies as "evil" then?
[edit] Most people who claim overlord "wasn't evil enough" are the same people who didn't realise you have to lock onto "friendlies" before you can kill them.
Yeah exactly, if they make a game where the tag is be evil you don't make me fight other evil things, you make that world the most utopian world possible. You don't use corrupted heroes, you use actual heroes and then you set fire to children in front of them. Basically I want to be more Heath Ledger and less Jack Nicholson.
EDIT: I think actively spoiling a game not everyone has played yet would count as evil.
Also, from what little I've heard about the enemies in the game, I like to think of it like Pulp Fiction. Everyone is evil, and you get to have fun seeing how different types of evil interact with each other. Just because you kill a giant cannibal monster Halfling doesn't mean that you're still not the sort of person that the Devil would be unnerved by. It just means that that particular giant cannibal monster Halfling is about to be replaced by an altogether better kind of evil. 8-)
Don't forget to get "Raising Hell" the add-on too!
Sadly true, much as I like the ideas behind it.
A fairy-tale world is arguably more interesting than a generic Tolkein clone.
But it was equally its fault for the clunky minions and combat and THE FUCKING LACK OF ANY MAP WHATSOEVER. That was the worst offense to me. Not even a compass for when townspeople say "Oh, head East" because there is no East.
The sequel looks cool, I hope they give it a better treatment when they port it over. I really like the concept, very Dungeon Keeper-esque.
This village deserves...a better class of overlord.
And what's the deal with being thrown across the fucking room by a servant when I try to beat her? That's just not right. (To avoid outcry, I could of course have some male servants as well. That way, I'm beating everyone)
It's like in Black and White where people sort of had to improvise to actually be evil during quests even though it didn't really register in game, they could only boast about it online.
No, no... at least give me an Army of Light to slaughter whose graves I may later dance on.
If they tighten the game up a bit, add a god damn map, make your decisions really matter, and a better upgrade system I will be very happy.
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I trid the PC demo of Overlord and I don't remember the menus as being particularly clunky. As for the controls, the game is 100% compatible with the 360 controller.
I found the "carry the big thing" missions always ended up with the minions getting stuck and usually some giant insect or something would come up and kill all of them as they try to move the object.
In short, lots of bugs in the game and death came easy.
I will assume you have not played Dungeon Keeper.
But I really need to get a hold of the first Overlord before I can judge.
I never asked for this!
I loved the level design, I wish that Mythos would have taken a few cues from it. Having stuff lying around just to be smashed is awesome.
shit just follow the evil overlord list and you can't go wrong