Of artistic creativity? Admittedly it borrows rock tropes, but compared it to recent Guitar Hero (not to mention me-toos like Rock Revolution) and you tell me which one is corporate and soulless.
I find it little amusing that Harmonix is praised to be some kind of bastion of creativity, when they pretty much just snatched ideas from Konami's rhythm games, added button or two to their controllers, and used licensed songs to make their games more western friendly. Sure, combining three rhythm was clever, but it wasn't even possible in the past due manufacturing costs.
Of artistic creativity? Admittedly it borrows rock tropes, but compared it to recent Guitar Hero (not to mention me-toos like Rock Revolution) and you tell me which one is corporate and soulless.
I find it little amusing that Harmonix is praised to be some kind of bastion of creativity, when they pretty much just snatched Konami's rhythm games, and used licensed songs to make them more western friendly. Sure, combining three rhythm was somewhat clever, but it wasn't even possible in the past due insane costs.
I'm not pretending it's an original game idea. We were talking about art style and character design.
Though Konami deserves any tongue-clucking it gets for sleeping on the concept.
Though Konami deserves any tongue-clucking it gets for sleeping on the concept.
That's true. I mean, how fucking hard it would have been release solid Beatmania game in the west? Or bring Drummania when Guitar Hero started to get popular? Or how about non-bastardized Pop'n Music? So much wasted potential.
Though Konami deserves any tongue-clucking it gets for sleeping on the concept.
That's true. I mean, how fucking hard it would have been release solid Beatmania game in the west? Or bring Drummania when Guitar Hero started to get popular? Or how about non-bastardized Pop'n Music? So much wasted potential-
Don't talk to me ... I actually bought Beatmania US for $80 full price. I thought the game concept was cool, watched some import vids online and thought, "How bad could the localized version be?" There was that news from maybe a few weeks ago about some kind of DJ turntable game being announced, and I just kind of shake my head.
Even when Rock Revolution was announced, I thought there might be some kind of cool concept that had guitars, drums and keyboard in a rock/pop/electronica combo ... but, well, we know how that story ended.
Of artistic creativity? Admittedly it borrows rock tropes, but compared it to recent Guitar Hero (not to mention me-toos like Rock Revolution) and you tell me which one is corporate and soulless.
I find it little amusing that Harmonix is praised to be some kind of bastion of creativity, when they pretty much just snatched ideas from Konami's rhythm games, added button or two to their controlelrs, and used licensed songs to make their games more western friendly. Sure, combining three rhythm was clever, but it wasn't even possible in the past due manufacturing costs.
Wait... what manufacturing costs? Has the cost of plastic dropped significantly over the last decade?
True, Konami came up with the idea first, but the genius of Rock Band is that it combined the instruments AND put together a well-polished, appealing game with a good marketing push behind it and the backing of MTV for continual updates to keep everyone hooked.
Konami, on the other hand, lacked the guts to really push for home versions of their plastic instruments (which would have been perfectly doable in the PSX era), and the actual mechanics of their games stagnated over the years. The quality (or lack thereof) of Rock Revolution, their attempt to catch up, really illustrates this.
Edit: kinda beated.
Oh hey, 100 pages already. Anyone mind if I put up the new thread?
Wait... what manufacturing costs? Has the cost of plastic dropped significantly over the last decade?
Sensors, microswitches, etc.. Drummania's drum set is real electric drum kit, not just glorfied gamepad. Keyboardmania had real Yamaha keyboard. Beatmania controller has sensor on the scratch that costs 40-60 bucks on the free market. It is just not the plastic that costs.
Wait... what manufacturing costs? Has the cost of plastic dropped significantly over the last decade?
Sensors, microswitches, etc.. Drummania's drum set is real electric drum kit, not just glorfied gamepad. Keyboardmania had real Yamaha keyboard. Beatmania controller has sensor on the scratch that costs 40-60 bucks on the free market. It is just not the plastic that costs.
Eh, I'd bet cheaper home versions of all these would have been perfectly doable. Hell, Rock Band and GH:Wt doed it and they seem to have gone over okay. :P
Of artistic creativity? Admittedly it borrows rock tropes, but compared it to recent Guitar Hero (not to mention me-toos like Rock Revolution) and you tell me which one is corporate and soulless.
I find it little amusing that Harmonix is praised to be some kind of bastion of creativity, when they pretty much just snatched ideas from Konami's rhythm games, added button or two to their controlelrs, and used licensed songs to make their games more western friendly. Sure, combining three rhythm was clever, but it wasn't even possible in the past due manufacturing costs.
Wait... what manufacturing costs? Has the cost of plastic dropped significantly over the last decade?
True, Konami came up with the idea first, but the genius of Rock Band is that it combined the instruments AND put together a well-polished, appealing game with a good marketing push behind it and the backing of MTV for continual updates to keep everyone hooked.
Konami, on the other hand, lacked the guts to really push for home versions of their plastic instruments (which would have been perfectly doable in the PSX era), and the actual mechanics of their games stagnated over the years. The quality (or lack thereof) of Rock Revolution, their attempt to catch up, really illustrates this.
Edit: kinda beated.
Oh hey, 100 pages already. Anyone mind if I put up the new thread?
Ok, last post on this, since I think I've made all the points I want to here.
Let's take a look at Mr Hatsworth:
Ok, so he has a bowler hat, a monocle, an umbrella and a moustache. That's a typical list of eccentric british stereotypes. I'm only surprised he isn't smoking a pipe.
The thing is, though, that all of those are window-dressing. Strip those away and his face is expressionless. Lifeless. Nothing to it at all. He's a waxwork covered in stereotypical quirks and trademarks, not a character.
Are you saying that you object to using visual cues to quickly relay to the viewer/player what kind of character they'll be dealing with?
And just how much personality should a static picture present anyway? Thank god all this can be determined by a picture and a game description without knowing exactly how the game presents this in a working environment!
Posts
No, in trying to be quirky, it's also derivative of existing things that actually are.
And I'm done.
I find it little amusing that Harmonix is praised to be some kind of bastion of creativity, when they pretty much just snatched ideas from Konami's rhythm games, added button or two to their controllers, and used licensed songs to make their games more western friendly. Sure, combining three rhythm was clever, but it wasn't even possible in the past due manufacturing costs.
I'm not pretending it's an original game idea. We were talking about art style and character design.
Though Konami deserves any tongue-clucking it gets for sleeping on the concept.
That's true. I mean, how fucking hard it would have been release solid Beatmania game in the west? Or bring Drummania when Guitar Hero started to get popular? Or how about non-bastardized Pop'n Music? So much wasted potential.
Don't talk to me ... I actually bought Beatmania US for $80 full price. I thought the game concept was cool, watched some import vids online and thought, "How bad could the localized version be?"
Even when Rock Revolution was announced, I thought there might be some kind of cool concept that had guitars, drums and keyboard in a rock/pop/electronica combo ... but, well, we know how that story ended.
Wait... what manufacturing costs? Has the cost of plastic dropped significantly over the last decade?
True, Konami came up with the idea first, but the genius of Rock Band is that it combined the instruments AND put together a well-polished, appealing game with a good marketing push behind it and the backing of MTV for continual updates to keep everyone hooked.
Konami, on the other hand, lacked the guts to really push for home versions of their plastic instruments (which would have been perfectly doable in the PSX era), and the actual mechanics of their games stagnated over the years. The quality (or lack thereof) of Rock Revolution, their attempt to catch up, really illustrates this.
Edit: kinda beated.
Oh hey, 100 pages already. Anyone mind if I put up the new thread?
Sensors, microswitches, etc.. Drummania's drum set is real electric drum kit, not just glorfied gamepad. Keyboardmania had real Yamaha keyboard. Beatmania controller has sensor on the scratch that costs 40-60 bucks on the free market. It is just not the plastic that costs.
Eh, I'd bet cheaper home versions of all these would have been perfectly doable. Hell, Rock Band and GH:Wt doed it and they seem to have gone over okay. :P
PikaPuff will!
edit: reference for great answer
http://forums.penny-arcade.com/showthread.php?t=73987
Are you saying that you object to using visual cues to quickly relay to the viewer/player what kind of character they'll be dealing with?
And just how much personality should a static picture present anyway? Thank god all this can be determined by a picture and a game description without knowing exactly how the game presents this in a working environment!
That also affirms that Tube still adheres to the 100-page limit, so new thread ahoy.
(Please do not gift. My game bank is already full.)