I'd be all over this if I liked Greek mythology. Oh well. I like the way they're changing the mechanics though.
This post confuses me. Do you have a phobia or deep seated hatred of Greek mythology which means you won't be touching the game? That seems to be what you're implying but if so...why?
Yeah, I'm just not into the whole Greek mythos thing that much. Call me crazy, but I've never enjoyed that pallet.
Damn Renzo thanks for the heads up - I'd never heard of this one.
Looks pretty damn good. We'll have to see how it shapes up - fall '08 is lookin' to have shades of spring/summer '07. Sorry, family and friends >.< I have no money to buy you Christmas presents.
Chance on
'Chance, you are the best kind of whore.' -Henroid
I'd be all over this if I liked Greek mythology. Oh well. I like the way they're changing the mechanics though.
This post confuses me. Do you have a phobia or deep seated hatred of Greek mythology which means you won't be touching the game? That seems to be what you're implying but if so...why?
Yeah, I'm just not into the whole Greek mythos thing that much. Call me crazy, but I've never enjoyed that pallet.
You're crazy.
If modern religion were like Greek mythology I would be a religious fanatic.
I dunno, I kinda like not having to worry that Zeus is gonna chain me to a rock and have vultures eat my entrails till the end of time for being the nearest mortal object while he was on a bender.
I dunno, I kinda like not having to worry that Zeus is gonna chain me to a rock and have vultures eat my entrails till the end of time for being the nearest mortal object while he was on a bender.
What, having massive fights with monsters and gods and participating in orgies and having sex with your mum while killing your dad?
You're onto something here.
Seriously though, Greek mythology are some of the craziest shit ever written.
It's the original Days of our Lives.
"Yes, I had sex with Zeus. But he was in the form of a bull, and-"
"You banged a cow. And how does that make this less awful?"
"Son, when you're older you'll discover a woman entertains certain... shall we say 'proportional desires'-" "Ewww! Enough. Enough, mom - just get me oiled up and help me out of my loincloth. My wrestling match is next."
That shit writes itself. Muey piquante!
Chance on
'Chance, you are the best kind of whore.' -Henroid
I'm cautiously optimistic about this, but share an earlier poster's concerns about the AI. Pants-on-head retarded perfectly describes most computer controlled "helpers." If Hercules (who is a fucking monster btw) goes off to pick a fight with Medusa while we're recovering from the last fight that might be in character but it's not very helpful.
tarnok on
Wii Code:
0431-6094-6446-7088
0
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
Ancient Greek women do have some crazy expectation on proportions though.
Take Priapus, for example.
Only in their mythic figures. In actual Greek society large organs were frowned upon, usually because they thought that the owners of them were oversexed maniacs that don't contribute to the common good.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
i share earlier concerns about AI controlled goons, but the videos look cool and im pretty much always down for a good action rpg (greek mythology only makes it cooler, too). definitely keeping an eye on this one when it comes out.
GamesTM said that it seemed promising when they did a playtest, but quickly it degenerated into mindlessly repetitive combat with no real strategy. So, bummer.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
"Are you sure we should release before Christmas, Doug?"
"You betcha, Harry! By the time the 16th of December rolls around, people will be so sick of playing Gears of War 2, Fable 2, Resistance 2, Fallout 3, Dead Space, Mirror's Edge, Prince of Persia, Left 4 Dead, Little Big Planet, Valkyria Chronicles, Chrono Trigger DS, Persona 4 and the new Call of Duty, they'll be dying for something new!"
"I don't say this enough Doug - but you're a genius."
Chance on
'Chance, you are the best kind of whore.' -Henroid
So has there been any big developments released since August? I was originally interested in this game quite a bit, but the lack of any coverage over the last few months scares me.
I was excited about this when it was due much earlier in the season, but now, I'm not so sure. It still looks like a neat game. If it actually comes out next week, I might have to give it a try.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited December 2008
I'm interested in this. Not interested enough to pay full price, though. It looks like it has a lot of potential, but even if it doesn't live up to it then the game should at least be unique enough to play through.
also, when I try to visit the first page of this thread, chrome stops me because it says the page has elements from a www.seanloughran.com which may contain malware
you know a literalist is someone who takes things literally, right?
um, yeah?
It's an action role playing game. Both parts, the action and the role playing, seem to be on-display in this game. The devs are interpreting the term "Action RPG" literally. Please tell me if I am missing something. I'd rather be corrected than to continue believing that I'm right.
Chance: Yeah, the timing baffles me. I'd already budgeted for it, so it doesn't bother me, but like you said, after the avalanche of great games over the last few months, it's hard to get excited about some snow.
"Jason and the Argonauts is a film much loved by all members of the gamestm team. Talking of it whips up memories of argumentative gods, towering colossi, terrifying Harpies and sword-wielding skeletons. Even today we enjoy watching it on a lazy Sunday afternoon, the film's undeniable magic never failing to entertain. There's something captivating about Greek mythology, a sense of mystery born from ancient Greece's standing as the foundation of literature and drama.
We hoped some of this charisma would find it's way into Liquid Entertainment's upcoming Rise of the Argonauts. The characters, setting and mythology proved their videogame worth in the likes of God of War, a title from which Argonauts is happy to take its cues. Our hands-on, however, revealed that the gameplay and setting aren't as well realised as we hoped.
The game begins with the murder of Jason's wife, Alceme. Taking control of Jason, you chase the assassin through the idyllic island of Iolcus, where you get the first taste of combat - combat that quickly reveals it's monotony. Rather than engage in evasive combat, looking for a gap in the enemy's defence for the deadly strike, we found we were simply bashing buttons. The promised death animations were satisfyingly gory, with heads lopped off and torsos hewn in two, but the combat surrounding them was as uninspiring as it was violent.
Our disappointment was alleviated, to an extent, by the introduction of the four patron gods: Ares, Hermes, Apollo and Athena. In addition to guiding Jason through his quest, they play an integral part in the character's progression. Provided his actions fall in line with their desires, the gods will favour Jason and grant him special powers. For instance, Ares will bestow Jason with increased strength should he wield the mace, whereas Apollo prefers that Jason uses his shield in combat. The more Jason appeases a particular god, the greater the powers he will receive in return, some taking the form of destructive magics like those displayed by Kratos.
What Kratos is not, however, is a great conversationalist. Conversation plays a large role in Argonauts, and utilises a wheel system like that seen in Mass Effect. Again this ties into the 'favour of the gods' system; Athena will prefer those who carefully discern right from wrong, while Hermes believes in cunning and trickery. It provides a welcome element of choice, but the conversations themselves were rather tedious. The character animations are virtually nonexistent, and after an hour of exchanges with NPCs, we were longing for some combat to enliven things.
RPG elements are very thin on the ground. Liquid has strayed from the Dungeons & Dragons formula of equipment juggling and character modification, labelling it laborious and repetitive. There's no leveling up, grinding, experience points or inventory menus. Jason's sword, mace, spear and armour are the only items to tinker with, and even this won't occur often - upgrades are scarce due to the legends behind each item. It's ironic really, because if we learned one thing from our time with Argonauts, it's that it needs more depth. Too Human suffered repetitive gameplay, but at least the inventory system offered variety - something we suspect will be lacking here.
The imagination and care that's gone into the creation of characters, individuals, and setting is obvious, we just hope the finished product will be an enjoyable experience. In its current state, however, it's not looking likely. There are presentational problems and glitches throughout, the cut-scenes are terrible (although apparently "in progress") and the 70:30 bias towards conversation rather than combat left us cold. With a few short months of development time left, we wonder if these issues can be resolved.
Still, there's much of the game we've yet to see, and with such an expansive and vibrant mythology at Liquid Entertainment's disposal it's entirely possible the game's second act will pick up the pace. Our fingers are crossed that the final product will resemble something more akin to Jason's adventures of old."
- gamesTM magazine, issue 76, 30 October
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Well, I did tell people but nobody paid me any heed, so...
Could be worth a rental, but I wouldn't buy this game. Not unless it has dramatically since their playtest in October.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Posts
I don't see what's so RPG-ish about it. It seems more like KILL MANZ FOR TITS.
It is RPG in the actual sense of the term. You are playing a role. There is also some leveling with the gods...or something.
I couldn't think of anything that sounded clever. But maraxus explains it pretty well.
What the fuck is wrong with his calves, exactly?
Yeah, I'm just not into the whole Greek mythos thing that much. Call me crazy, but I've never enjoyed that pallet.
Looks pretty damn good. We'll have to see how it shapes up - fall '08 is lookin' to have shades of spring/summer '07. Sorry, family and friends >.< I have no money to buy you Christmas presents.
You're crazy.
If modern religion were like Greek mythology I would be a religious fanatic.
You're onto something here.
Seriously though, Greek mythology are some of the craziest shit ever written.
Wimp.
The hours must be pretty horrible.
It's the original Days of our Lives.
"Yes, I had sex with Zeus. But he was in the form of a bull, and-"
"You banged a cow. And how does that make this less awful?"
"Son, when you're older you'll discover a woman entertains certain... shall we say 'proportional desires'-"
"Ewww! Enough. Enough, mom - just get me oiled up and help me out of my loincloth. My wrestling match is next."
That shit writes itself. Muey piquante!
Take Priapus, for example.
0431-6094-6446-7088
Only in their mythic figures. In actual Greek society large organs were frowned upon, usually because they thought that the owners of them were oversexed maniacs that don't contribute to the common good.
~ Buckaroo Banzai
Rise of the Argonauts releasing in NORTH AMERICA next week, Tuesday December 16th!
http://www.destructoid.com/surprise-rise-of-the-argonauts-hitting-north-american-store-shelves-next-week-114026.phtml
The UK gets it in February for some reason.
Nothing's forgotten, nothing is ever forgotten
What?
Hrm... they were pretty adamant that it was coming next year. I'm a bit worried about the whole rush-job thing.
"You betcha, Harry! By the time the 16th of December rolls around, people will be so sick of playing Gears of War 2, Fable 2, Resistance 2, Fallout 3, Dead Space, Mirror's Edge, Prince of Persia, Left 4 Dead, Little Big Planet, Valkyria Chronicles, Chrono Trigger DS, Persona 4 and the new Call of Duty, they'll be dying for something new!"
"I don't say this enough Doug - but you're a genius."
PSN ID : Xander51 Steam ID : Xander51
you know a literalist is someone who takes things literally, right?
um
someone should fix that?
um, yeah?
It's an action role playing game. Both parts, the action and the role playing, seem to be on-display in this game. The devs are interpreting the term "Action RPG" literally. Please tell me if I am missing something. I'd rather be corrected than to continue believing that I'm right.
Chance: Yeah, the timing baffles me. I'd already budgeted for it, so it doesn't bother me, but like you said, after the avalanche of great games over the last few months, it's hard to get excited about some snow.
I guess I misunderstood
in my defense, chrome won't let me look at the first page of this thread
We hoped some of this charisma would find it's way into Liquid Entertainment's upcoming Rise of the Argonauts. The characters, setting and mythology proved their videogame worth in the likes of God of War, a title from which Argonauts is happy to take its cues. Our hands-on, however, revealed that the gameplay and setting aren't as well realised as we hoped.
The game begins with the murder of Jason's wife, Alceme. Taking control of Jason, you chase the assassin through the idyllic island of Iolcus, where you get the first taste of combat - combat that quickly reveals it's monotony. Rather than engage in evasive combat, looking for a gap in the enemy's defence for the deadly strike, we found we were simply bashing buttons. The promised death animations were satisfyingly gory, with heads lopped off and torsos hewn in two, but the combat surrounding them was as uninspiring as it was violent.
Our disappointment was alleviated, to an extent, by the introduction of the four patron gods: Ares, Hermes, Apollo and Athena. In addition to guiding Jason through his quest, they play an integral part in the character's progression. Provided his actions fall in line with their desires, the gods will favour Jason and grant him special powers. For instance, Ares will bestow Jason with increased strength should he wield the mace, whereas Apollo prefers that Jason uses his shield in combat. The more Jason appeases a particular god, the greater the powers he will receive in return, some taking the form of destructive magics like those displayed by Kratos.
What Kratos is not, however, is a great conversationalist. Conversation plays a large role in Argonauts, and utilises a wheel system like that seen in Mass Effect. Again this ties into the 'favour of the gods' system; Athena will prefer those who carefully discern right from wrong, while Hermes believes in cunning and trickery. It provides a welcome element of choice, but the conversations themselves were rather tedious. The character animations are virtually nonexistent, and after an hour of exchanges with NPCs, we were longing for some combat to enliven things.
RPG elements are very thin on the ground. Liquid has strayed from the Dungeons & Dragons formula of equipment juggling and character modification, labelling it laborious and repetitive. There's no leveling up, grinding, experience points or inventory menus. Jason's sword, mace, spear and armour are the only items to tinker with, and even this won't occur often - upgrades are scarce due to the legends behind each item. It's ironic really, because if we learned one thing from our time with Argonauts, it's that it needs more depth. Too Human suffered repetitive gameplay, but at least the inventory system offered variety - something we suspect will be lacking here.
The imagination and care that's gone into the creation of characters, individuals, and setting is obvious, we just hope the finished product will be an enjoyable experience. In its current state, however, it's not looking likely. There are presentational problems and glitches throughout, the cut-scenes are terrible (although apparently "in progress") and the 70:30 bias towards conversation rather than combat left us cold. With a few short months of development time left, we wonder if these issues can be resolved.
Still, there's much of the game we've yet to see, and with such an expansive and vibrant mythology at Liquid Entertainment's disposal it's entirely possible the game's second act will pick up the pace. Our fingers are crossed that the final product will resemble something more akin to Jason's adventures of old."
- gamesTM magazine, issue 76, 30 October
Nothing's forgotten, nothing is ever forgotten
...yeowch.
Well, I did tell people but nobody paid me any heed, so...
Could be worth a rental, but I wouldn't buy this game. Not unless it has dramatically since their playtest in October.
Nothing's forgotten, nothing is ever forgotten