I can completely understand why most people here hate the concept of CitySpace. But, if this does HALF of what it says it will, we will see a paradigm shift in how PC games are made. Browser based 3D games are already on the rise with sites like instantaction.com. But if you were to take the rendering of games off the users computer, and put it server side, you are no longer limiting the kind of users that can come and play your games. You don't have to worry about compromising graphics for the sake of what the average user is going to have for hardware. Imagine Gears of War X where you don't buy it in the store, but instead pay to have it streamed to your Xbox or PC, and it looked as good as the city in that video.
The only thing that would stop something like this from working extremely well, is bandwidth. The US has a lot of catching up to do in that department when compared to the rest of the world. But once we jump that hurdle, expect some big changes in the way we gain our gaming content.
I can completely understand why most people here hate the concept of CitySpace. But, if this does HALF of what it says it will, we will see a paradigm shift in how PC games are made. Browser based 3D games are already on the rise with sites like instantaction.com. But if you were to take the rendering of games off the users computer, and put it server side, you are no longer limiting the kind of users that can come and play your games. You don't have to worry about compromising graphics for the sake of what the average user is going to have for hardware. Imagine Gears of War X where you don't buy it in the store, but instead pay to have it streamed to your Xbox or PC, and it looked as good as the city in that video.
The only thing that would stop something like this from working extremely well, is bandwidth. The US has a lot of catching up to do in that department when compared to the rest of the world. But once we jump that hurdle, expect some big changes in the way we gain our gaming content.
It's not just bandwidth, it's overall latency.
In something slow paced it doesn't matter, but in an action game it would be TERRIBLE.
What I'm saying is that every time a user has input it has to be sent back server side, then updated, then rendered, then the image is sent back to the user.
This process will basically not ever be as smooth as having all of the i/o on your end.
John Carmack even talked about this at one point. Frankly even on your desktop there's a small (basically completely unnoticeable without a gauge) latency between when you move your mouse and when your mouse cursor actually moves.
seems like the Myspace version of The Street from Snowcrash.
Yeah, throw me in with the skeptics. I've also never been one to take too strongly to social networks - so to me it's just interesting conceptually. If it works, it would change everything - but I just CAN'T see how.
But, then again, I still don't believe that I can play a PS2 game OVER THE INTERNET on a PSP without there being 10 minutes of lag - so maybe I just don't understand how technology works.
If something like this were to actually work, it would certainly be a lot more interesting than Myspace or Facebook. That collaborative application thing was actually awesome - that could potentially be really useful if it worked.
So, I take it people here aren't big on Web 2.0, facebook, and Myspace? Because if that's the case, I think we're best friends now.
I constantly berate my friends for posting shit on each others' "walls" and thinking they have a shot with Olivia Munn because she added them back on Myspace.
We all know that 4chan is the crucible from which this entire internet thing springs from, anyway.
So, I take it people here aren't big on Web 2.0, facebook, and Myspace? Because if that's the case, I think we're best friends now.
I constantly berate my friends for posting shit on each others' "walls" and thinking they have a shot with Olivia Munn because she added them back on Myspace.
We all know that 4chan is the crucible from which this entire internet thing springs from, anyway.
Facebook is good for keeping up with old friends you want to stay in touch with but don't actually live near. Otherwise, it's pretty much stupid.
That said, this concept could be cool with friends groups--ie., one apartment building for a bunch of your friends. However, the logistics are a nightmare and the "cloud" processing sounds like an idea for 10-20 years from now. Which maybe they're shooting for, I dunno.
I've been thinking about this more and there's just no possible way this could work. Even if you could render the world for multiple concurrent users, how would you display the same images to everyone in real time? Streaming video works because it can prebuffer - but how would that work with multiple users? How would you deliver content to two users simultaneously and sychronously over the internet?
Of course, I could just have a very limited understanding of how digital content delivery works.
Man. Seriously, with Second Life and Home, and now this, why do people even bother going outside?
Just make friends once and then spend all your time prentending to be hanging out with them online.
Oh, it's rendered in realtime? Really? "Well, I guess hardware is developed at an incredible pace these days, so they might have some sort of supercomputer to run the.. uh..".
This is when I get to the part that states that this exact video is being generated from a Treo 700.
Yeah, alright. I'll agree to plausability, but still.. rendered realtime?
Are they going to set up rendering farms to process graphics stuff 24/7 and then the servers. I'm intrigued now, but the video is probably a bit too early to estimate anything from.
Yeah, alright. I'll agree to plausability, but still.. rendered realtime?
Are they going to set up rendering farms to process graphics stuff 24/7 and then the servers. I'm intrigued now, but the video is probably a bit too early to estimate anything from.
Visuals are all locally rendered. Meaning the image is produced by your own computer, not a server's.
Yeah, alright. I'll agree to plausability, but still.. rendered realtime?
Are they going to set up rendering farms to process graphics stuff 24/7 and then the servers. I'm intrigued now, but the video is probably a bit too early to estimate anything from.
Visuals are all locally rendered. Meaning the image is produced by your own computer, not a server's.
Not exactly.
The server renders 2D frames and sends them to your computer via the network connection. Then your computer displays those 2D frames.
The main objective of the OTOY is to have 3D games that run in browsers. I don't think we'll see high-res full-screen games for long, long time - what is a little more realistic with the OTOY engine are platform-independent 3D games running in a smaller res browser window.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
Yeah, alright. I'll agree to plausability, but still.. rendered realtime?
Are they going to set up rendering farms to process graphics stuff 24/7 and then the servers. I'm intrigued now, but the video is probably a bit too early to estimate anything from.
Visuals are all locally rendered. Meaning the image is produced by your own computer, not a server's.
Not exactly.
The server renders 2D frames and sends them to your computer via the network connection. Then your computer displays those 2D frames.
The main objective of the OTOY is to have 3D games that run in browsers. I don't think we'll see high-res full-screen games for long, long time - what is a little more realistic with the OTOY engine are platform-independent 3D games running in a smaller res browser window.
Yeah, alright. I'll agree to plausability, but still.. rendered realtime?
Are they going to set up rendering farms to process graphics stuff 24/7 and then the servers. I'm intrigued now, but the video is probably a bit too early to estimate anything from.
Visuals are all locally rendered. Meaning the image is produced by your own computer, not a server's.
Not exactly.
The server renders 2D frames and sends them to your computer via the network connection. Then your computer displays those 2D frames.
The main objective of the OTOY is to have 3D games that run in browsers. I don't think we'll see high-res full-screen games for long, long time - what is a little more realistic with the OTOY engine are platform-independent 3D games running in a smaller res browser window.
Well, then is that still techincally 'real time?'
That's what they're promising.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
Yeah, alright. I'll agree to plausability, but still.. rendered realtime?
Are they going to set up rendering farms to process graphics stuff 24/7 and then the servers. I'm intrigued now, but the video is probably a bit too early to estimate anything from.
Visuals are all locally rendered. Meaning the image is produced by your own computer, not a server's.
Not exactly.
The server renders 2D frames and sends them to your computer via the network connection. Then your computer displays those 2D frames.
The main objective of the OTOY is to have 3D games that run in browsers. I don't think we'll see high-res full-screen games for long, long time - what is a little more realistic with the OTOY engine are platform-independent 3D games running in a smaller res browser window.
Well, then is that still techincally 'real time?'
Yes. Did you know that when you use a webcam to video chat it sends a 2D image to the recieving end, and it is still technically 'real time.'
I am seriously wondering how open this will be. I mean, Home is basically just a glorified interface with slight Sims like additions, but really, it doesn't seem like Home is meant to be one of those things you are to sit at for hours or is supposed to be a main attraction. It could be, but really it is meant to be a cool glue to hold together your PS3 experience by helping down time between online matches or kill a few minutes between games.
Now Second Life is just crazy. I don't know of any other place where you can make something, and turn around and make it an actual brand out of it, an online brand name shop, where you have actual copyrights and IP rights to what you made, enough so that you can make a job out of a virtual world. This is what I think will help set SL apart, it's powerhouse economy which I doubt this will have.
Wow. You know what this needs? More buzz words. I'll grant that "Web 2.0 Persistent Virtual World... In the Cloud" is pretty impressive, but couldn't they zazz it up with, I dunno, some tags? Maybe a Vlog or two? Make it run on AJAX with microtransactions? Paradigm shift ecommerce blogosphere?
Now, on to technical matters. Isn't the resolution on streaming video, especially at the speed most smartphones transfer at, abysmal? Also, who is gonna spend all the money making the ridiculous server farm needed to process all that data for even a hundred people?
I think that it makes sense on a small scale but I cannot ever see this working on the scale they talk about. For one person accessing a server to render stuff yeah that makes sense but a thousand people asking the same server for good graphics all at once? How?
Wow. You know what this needs? More buzz words. I'll grant that "Web 2.0 Persistent Virtual World... In the Cloud" is pretty impressive, but couldn't they zazz it up with, I dunno, some tags? Maybe a Vlog or two? Make it run on AJAX with microtransactions? Paradigm shift ecommerce blogosphere?
Now, on to technical matters. Isn't the resolution on streaming video, especially at the speed most smartphones transfer at, abysmal? Also, who is gonna spend all the money making the ridiculous server farm needed to process all that data for even a hundred people?
I'd imagine in a number of years when crazy powerful gpus (compared to today's standards) can be had at more reasonable prices, people may be willing to invest.
Posts
The only thing that would stop something like this from working extremely well, is bandwidth. The US has a lot of catching up to do in that department when compared to the rest of the world. But once we jump that hurdle, expect some big changes in the way we gain our gaming content.
It's not just bandwidth, it's overall latency.
In something slow paced it doesn't matter, but in an action game it would be TERRIBLE.
What I'm saying is that every time a user has input it has to be sent back server side, then updated, then rendered, then the image is sent back to the user.
This process will basically not ever be as smooth as having all of the i/o on your end.
John Carmack even talked about this at one point. Frankly even on your desktop there's a small (basically completely unnoticeable without a gauge) latency between when you move your mouse and when your mouse cursor actually moves.
Yeah, throw me in with the skeptics. I've also never been one to take too strongly to social networks - so to me it's just interesting conceptually. If it works, it would change everything - but I just CAN'T see how.
But, then again, I still don't believe that I can play a PS2 game OVER THE INTERNET on a PSP without there being 10 minutes of lag - so maybe I just don't understand how technology works.
If something like this were to actually work, it would certainly be a lot more interesting than Myspace or Facebook. That collaborative application thing was actually awesome - that could potentially be really useful if it worked.
I constantly berate my friends for posting shit on each others' "walls" and thinking they have a shot with Olivia Munn because she added them back on Myspace.
We all know that 4chan is the crucible from which this entire internet thing springs from, anyway.
I never asked for this!
Facebook is good for keeping up with old friends you want to stay in touch with but don't actually live near. Otherwise, it's pretty much stupid.
That said, this concept could be cool with friends groups--ie., one apartment building for a bunch of your friends. However, the logistics are a nightmare and the "cloud" processing sounds like an idea for 10-20 years from now. Which maybe they're shooting for, I dunno.
Greasemonkey + Facebook fixer for one.
Get's rid of ads, and any evidence of applications ever existing.
Way to fuck over your userbase in ways they don't even understand for profit facebook.
Of course, I could just have a very limited understanding of how digital content delivery works.
Just make friends once and then spend all your time prentending to be hanging out with them online.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
It looks interesting.
I read a bit.
Oh, it's rendered in realtime? Really?
"Well, I guess hardware is developed at an incredible pace these days, so they might have some sort of supercomputer to run the.. uh..".
This is when I get to the part that states that this exact video is being generated from a Treo 700.
I, eh.. I don't think so.
Really!?
So it would either require hella advertising, or subscription fee.
Are they going to set up rendering farms to process graphics stuff 24/7 and then the servers. I'm intrigued now, but the video is probably a bit too early to estimate anything from.
Visuals are all locally rendered. Meaning the image is produced by your own computer, not a server's.
Not exactly.
The server renders 2D frames and sends them to your computer via the network connection. Then your computer displays those 2D frames.
The main objective of the OTOY is to have 3D games that run in browsers. I don't think we'll see high-res full-screen games for long, long time - what is a little more realistic with the OTOY engine are platform-independent 3D games running in a smaller res browser window.
the "no true scotch man" fallacy.
Well, then is that still techincally 'real time?'
That's what they're promising.
the "no true scotch man" fallacy.
I am seriously wondering how open this will be. I mean, Home is basically just a glorified interface with slight Sims like additions, but really, it doesn't seem like Home is meant to be one of those things you are to sit at for hours or is supposed to be a main attraction. It could be, but really it is meant to be a cool glue to hold together your PS3 experience by helping down time between online matches or kill a few minutes between games.
Now Second Life is just crazy. I don't know of any other place where you can make something, and turn around and make it an actual brand out of it, an online brand name shop, where you have actual copyrights and IP rights to what you made, enough so that you can make a job out of a virtual world. This is what I think will help set SL apart, it's powerhouse economy which I doubt this will have.
looks like a cool do-dad shell that has absolutely no substance or meaning as of yet.
Nobody's eating my cock
I never asked for this!
Now, on to technical matters. Isn't the resolution on streaming video, especially at the speed most smartphones transfer at, abysmal? Also, who is gonna spend all the money making the ridiculous server farm needed to process all that data for even a hundred people?
I never asked for this!
I'd imagine in a number of years when crazy powerful gpus (compared to today's standards) can be had at more reasonable prices, people may be willing to invest.
"OTOY-powered graphics can be delivered via Ajax, Flash, Java, or ActiveX. Surprisingly, the Ajax-powered version in Safari works fastest."
My resume right now just says AJAX in a cool font...
with a drop shadow. Then in smaller, but more drop shadowed font it reads..."flex?"
Wait, I didn't say it was a game.