The OP as it was:
Nobilis: The Game of Sovereign Powers, or Every Other Word is a Proper Noun
Gods get all the bitches. Think of Zeus; that guy had a family fucking arboretum. Do you want to have ten million children? Or do you perhaps want to be loved by millions. Maybe you just love smiting. Have I got the career for you! Who wants to be a god?
Nobilis is the game of sovereign powers. The world exists much as it does now. People go about their daily lives, never noticing the complex metaphysical underpinnings that keep their world afloat. The difference is, your characters have just been drafted into the war for reality.
So you’ve just become a multi-dimensional omnipotent being:
There’s a lot you need to know before you get to start impregnating people and flinging lightning bolts. The world as you know it still exists, it’s just called Mundane Reality, and all the snobs that understand Prosaic Reality look down their noses at it. Earth sits in the boughs of the World Tree, Yggdrasil, like fruit. There are countless other worlds on the tree, with their own systems of physics and metaphysics. The Tree’s roots extend down into Hell, and its upper branches stretch into Heaven. Around it all lies the Wierding Wall, a curtain of blue flame that separates the surprisingly fragile reality of Heaven, Tree, and Hell from all that exists beyond it.
Humans mostly have the ideas of Heaven and Hell right, but for a few crucial differences. Hell sits at the bottom, directly in contact with the Wall, which makes it a fiery and general unpleasant place. Heaven is all full of angels and flowers, and not much else. The Creator is a nebulous being at best, so most things are left up to the angels. The thing is, they can’t let just any riff-raff stink up heaven, and most aren't bad enough to go to Hell, so 99.9% of people that die get reincarnated for another go at it.
It’s not that bad a system, though. It certainly beats the crap going on outside the Wall. That’s pretty much a formless waste, filled with roaming bands of Excrucians, who are bent on destroying (or saving; it’s complicated) all reality. But how can they destroy reality, you ask?
In Nobilis, reality is a by-product of the existence of powerful beings, the Imperators. They are created of the causa causans, the cosmic stuff that the creator used as his paint. Any concept that you can think of exists because there is an Imperator that exists as that domain. So you might run into the Imperator of Teddy Bears, Bottle Caps, and That Sound A Bud Makes When It First Opens Into A Leaf. Being made of causa causans, Imperators are pretty bad dudes. The problem is, Excrucians are just as bad, if not badder. If an Imperator is killed, those concepts that he is associated with no longer exists, and all physical manifestations of them vanish, and never existed. So if our theoretical Imperator bit it, not only would all the Teddy Bears in the world disappear, no one would know they had ever existed at all.
That’s where you come in. Imperators can essentially hide their physical essence, enabling them to fight without fear of getting killed. They do this by creating a Chancel, a place of power, on a world. When they do that, they also create a number of powers, each associated with one of their domains. Each power is charged with the defense of his domain, which run a wide gamut. So if you’re the Power of Teddy Bears, you might not feel like a badass, but you are. Even the weakest Power is an unstoppable badass compared to a mere mortal. If you’re good with your domain, you can turn all the Teddy Bears in the world into flesh-hungry gremlins. If not, you can still punch a tank to death if you need to.
Cool story. Do we get to play anything?:
So here’s your new job description. Protect whatever domain it is that you’ve been empowered to defend. There are lots of other things to consider, but they’re secondary. If an Excrucian sneaks a few shards of himself past the wall, kill those suckers before they kill you.
So, while you're ruling your Chancel, or fighting the forces of Uncreation, or just trying to get everyone in the Bronx drunk, there are four main stats to govern how you go about things. They range from 0-5, which denotes the levels of miracles you can perform without using expendable miracle points.
Aspect: This is the physical side of things. A level zero aspect is not that much better than a mortal. With a high Aspect, you become like Neo. You could dodge bullets, but you won't need to.
Domain: This is your mastery over your estate. A low domain Power of Water might be able to make the air feel clammy. That same Power with a high level of Domain could make it rain for forty days and nights.
Realm: This governs how much power you wield inside your Chancel. High Realm lets you reshape the environment at will. This stat also ties into how much respect you get from other Nobles. If you aren't master of your own home, what are you master of?
Spirit: Spirit is essentially your divine essence. High Spirit prevents the miracles of others from hurting you. So someone with a super powerful Aspect would still be weak as a baby if they tangled with you. This also affects how many Anchors you can form. They're kind of like henchmen. I'll explain later.
So it has stats? What a completely revolutionary way to codify a character's ability:
It works like this. The Power of Wind has an aspect of 1, and the Power of Hurting People has an aspect of 5. If they fight, the Power of Hurting People can innately use level 5 miracles; they don't cost him anything. The Power of Wind could still do level 5 aspect miracles, but each one would cost him 4 aspect miracle points. So they might be evenly matched at the beginning, but the Power of Wind would get his ass kicked if he didn't do something tricksy.
The other miracle types work in pretty much the same way, but you can do cooler stuff with them than wire-fu.
I'm absolutely captivated! Please, Sir or Madam, how would we be playing this fine game?:
It would be helpful, but not absolutely necessary, if you had a copy of this:
It's out of print, [strike]but it's not all that rare, so you might be able to turn up a copy.[/strike] and is apparently expensive as fuck. There's a reprint planned by Eos Press, so there's always that.
The best group size is probably in the vicinity of four people. Nobilis can scale better than most RPGs, though, so if interest is [strike]existent[/strike] high, we could accommodate more.
I'd like to keep things pbp, but I'd change things up a little to try to make it flow better. We would post throughout the week, but I think it would be best if we could pick a night where we could all be on at the same time for an hour or two, and play a concurrent session. I'd also post statblocks for enemies during combat, and whatever other tweaks we'd need to keep a pbp game alive. I'm toying with the idea of having an IC thread only, to keep the game moving and avoid protracted OOC decision-making.
Players would choose their own domain, which I could walk you through if you don't have the book. Then, together, players would create their Imperator and Chancel. Again, I would be there to help if people don't have the book.
The basic idea for the game is that the players' Imperator is essentially an Inquisitor: he watches the watchmen and all that. And by that I mean he makes his Powers watch the watchmen. My goal would be to structure story arcs around our posting schedules, so that every week or two the players would have completed an arc.
So, uh, any questions?
tl;dr Be a God, punch things
Our Cast So Far:
Kratalightblade as Pythago, Marquis of Numbers
Name: Pythago Power of: Numbers
Attribute Level Miracle Points
Aspect: 1 (Metahuman) 5 (5)
Domain: 3 (Marquis) 6 (6)
Realm: 2 (Realm’s Heart) 5 (5)
Spirit: 1 (Hearthfire) 5 (5)
Gifts and Virtues
Eternal
Limits and Restrictions
Restriction: Honest
Restriction: Summonable (proper mathematical formulae)
Bonds
6): Pythago’s Estate
4): Pythago’s Imperator
4): Pythago’s Familia
3): The world’s first calculator, a valued posession
2): Samuel Baker, a professor of mathematics and Pythago’s Anchor
1): Mathematicians of all sorts
Wound Levels
Surface: 2
Serious: 2
Deadly: 1
Design:
Pythago’s flower, and the flower of Numbers, are perfectly symmetrical replications of one another, blue and violet petals, six apiece, save for one detail: Pythago’s flower petals are each inscribed with three separate numbers in the Fibonacci Sequence, read sequentially and in an ever expanding spiral from the center, while the flower representing Numbers is an impossibly complex mathematical formula that somehow seems to flow back into itself as you read along the petals and become recursive..
Razorwired as Victor Sarchain, Baronet of Pride
Name: Victor Sarchian
Estate: Pride
Affiliation: Dark
Attributes/Miracle Points
Aspect: 4/5
Domain: 1/5
Realm: 1/5
Spirit: 2/5
Gifts;
Durant
Anchors:
Lughar: Every hero needs a herald, Lughar(formerly Steven Thorpe) was the announcer involved in shady back alley fighting competitions. Started following Victor around after he saw him beat the hell out of a guy in what was supposed to be a fixed fight.
Elena Reed: A young runner who always planned to be an Olympic gold medalist. That is until she challenged Victor to a race. After losing she was convinced that she could eventually beat him(he can't live forever, right?) and just kind of stuck around.
Limits and Restrictions:
Must answer any challenge(restriction)
Reckless(Virtue)
Wound Levels
2 Deadly
3 Serious
3 Surface
I Need No Salt as the as-yet-unnamed Marquis of Foolishness
Power of Foolishness
Aspect: 2/5
Domain: 3/5
Realm: 1/5
Spirit: 2/5
Bonds:
5: His Domain, Foolishness.
4: The Mirage in Las Vegas, where he bid his entire liquidated life savings on a hand of blackjack
3: His big heavy wrench, Buster
2: The Chancel of his Imperator
2: The people (especially fools) within that chancel
2: Hospitals in general, for keeping fools alive to continue doing foolish things
2: Gambling institutions/casinos in general
Anchors:
None, for the moment.
Gifts:
Durant (1)
Handicaps:
Limit: Manifestation (2)
Virtue: Reckless
Wound Levels:
2 Deadly
2 Serious
2 Surface
Design:
The Power of Foolishness is represented by white flowers with uneven, spiralling petals and leaves in alternating, inconsistent arrangement along the stem.
Hayasa as Robbie Redden, Marquis of the Chase
Name: Robbie Redden
Estate: Chase (thrill of the chase, reckless abandon, shortcuts, persistence, avoidance)
Attributes
Aspect 2 (Legendary) 5
Domain 1 (Baronet) 6
Realm 0 (Citizen) 5
Spirit 5 (Inferno) 5
2 Deadly, 2 Serious, 2 Surface
Limits and Restrictions
Restriction: Must chase a running man or woman he sees, until they stop running (or he loses them).
Anchors
Janey Gris (love)- Long-time crush of Robbie's, she's a tomboyish personal trainer and parkour enthusiast. She thought he was joking about this whole Power business, and is perplexed by her new place in the world.
Owen Jones (love) - Robbie's best friend and neighbour since they were kids. Big bloke that works at the fish market. He's extremely loyal to Robbie, and it works both ways. No questions asked.
Rosie Redden (love) - Robbie's emo little sister. His reluctance in giving her the access to the occult she's so interested in is balanced against his massively increased ability to keep an eye on her.
Dogspeed Extra (aka Tess) (love)- Robbie's cup winning, now retired racing greyhound. Mostly looked after by Owen.
Bonds
5) Rosie Redden
5) The Estate of Chase
4) Owen Jones
2) Pubs
2) Janey Gris
1) His parents
1) Dogspeed Extra
Affiliation: Code of the Chase
1. Instincts are the most important guide
2. Know the lay of the land.
3. Keep running.
Notes
Robbie was a typical mid-20's aimless malcontent, jumping from crappy job to crappy job, with no real plan for the future - getting pissed down at the pub with mates, betting on anything, and cheap thrills were his vices.
He has no idea how or why Shalatine chose to ennoble him of all people, and finds his Imperator both intimidating and deeply disturbing. However, he did come to terms with his new nature with in a remarkably short amount of time; perhaps because he already lived a large part of the embodiment of his portfolio, and perhaps because his aimless life already had a big hole in it just waiting to be filled.
The citizens of the Chancel also don't understand Shalatine's decision - Robbie has spent a minimal amount of time within the Chancel in the eight months since he was ennobled, and clearly tries to gloss over or delegate as many of his lesser responsibilities as possible. He's probably the least respected of the Dominae of Chase in the Chancel's history.
Robbie still thinks of himself as mostly mortal and acts like it, but once he genuinely accepts his responsibilities, he certainly has the potential to be a very useful servant of Shalatine.
Sheep Have Wool as Michael Reston, Marquis of Dust
Michael Reston
Power of Dust
Aspect: 0/5
Domain: 3/5
Realm: 0/5
Spirit: 4/5
Affiliation: Light
Bonds:
7: His Imperator
4: His Domain, Dust, and its spread
3: Grungy, unclean places, especially dirty streets
2: Nancy Yarrow
2: Snaps
1: Marco Dominguez
1: James Masters
Anchors:
Nancy Yarrow - Attractive woman who ran a homeless shelter Michael often stayed at.
Snaps - His pet rat.
Marco Dominguez - A policeman that Michael hates, worked the street he lived on.
James Masters - Michael's boss at his old stockbrokerage - hated.
Gifts:
Elemental (2)
Flight (1)
Guise (1)
Handicaps:
Limit: Impulsive (1)
Wound Levels:
1 Deadly
1 Serious
2 Surface
Deltathrives as Bridgette "The Bridge" Baertschi, Queen of Travel
Name: Bridgette "The Bridge" Baertschi
Aspect: 2 (Legendary) 5 (5)
Domain: 5 (Regal) 5 (6)
Realm: 0 (Citizen) 5 (5)
Spirit: 1 (Hearthfire) 5 (5)
Gifts and Virtues
Gift: Phasing (Domain, 1)
Virtue: The Wild Code
Limits and Restrictions
Restriction: Wayfarer's Oath
Restriction: Doubles
Limit: Light Touch
Bonds
3): Shalatine
4): Bridgette's Estate
2): A growing reputation as a neutral facilitator of travel
1): Her supremacy over Havfathel, Demon of Guilt.
1): The Jumpsuit
Bridgette cares about both the health of her domain, and her ability to serve it in good conscience. Any power who comes to her with a request for safe passage must be allowed equally safe negotitation. However, this generosity is contingent upon a certain amount of respect. The only Noble to attempt any form of miraculous coercion thus far, Havfathel, a servant of one of the fallen hell-bent on entry to heaven, still nurses the most horrific burns imaginable. Her future safety in negotiation is to some small extent dependent on rumour concerning her power, and thus Havfathel's discomfort in Bridgette's presence. Meanwhile, her safety in transit is partially assured by a form of environmental armour adapted from the technology of her chancel. Her 'Jumpsuit' isn't the most flattering of fashion items, but keeps her safe within mundane limits.
3): The CERN Large Hadron Collider
2): Chunky black-rimmed glasses
1): Geneva, her birthplace
1): Taxi Drivers and Pilots.
2): Florin Cioabă, King of the Gypsies and Bridgette's anchor.
Wound Levels
Surface: 2
Serious: 2
Deadly: 2
Background:
A strong power of portals has not been in the world since prehistory, when dolmen were used for more than keeping time. As more and more of CERNS's Large Hadron Collider is built, though, things have been changing. Bridgette inherited her mantle from the former queen of Highways, but now The Bridge literally bends reality and pokes holes in it. One step yields a league, a fall becomes flight, the boundaries between this world and others fall away, all points become one.
Even with the mindtwisting level of comprehension that has been laid at her feet, and the slowly gathering storm of attention that her services bring to the Court, Bridgette retains very human mannerisms. She may be tied on a symbolic level to CERN's cathedral of space and time that sits beneath Europe, but she has almost as much invested in her prescription glasses, despite her rapidly clearing myopia.
Design:
Bridgette's flower, 'Impatiens infinata' is a tiny bloom that possess petals that bend inwards upon themselves, each turn a miniature arch.
Krosius as Chris Jicobi, Pawn of Hafnium
Chris Jicobi, Noble of Hafnium
Aspect: 2
Domain: 0
Realm: 5
Spirit: 0
Gifts: Man of Steel (3)- Does not need to eat, drink or sleep; as the body has now become solid metal (hafnium).
Limits: Cannot leave elemental state.
Summonable via the execution of the correct chemical reaction.
Bonds: 6-Copenhagen, Denmark
2-quantum machines
1-Nuclear Power Plants
4-Imperator
7-Kyle Ferreli (Anchor)
Wound Levels:
2 surface
2 serious
2 deadly
Flower Crest: A gray pimpernel, its petals flecked with unnatural colors resembling oxidized Hafnium. The Pimpernel faces up to the viewer in the center of the design, its stem spiraling out around it, and adorned with 72 leaves. A green petaled peach blossom and its stem circles the spiraling pimpernel with the peach blossom's flower facing the end of its stem.
Chris Jicobi lives in the middle finger of Copenhagen, in an okay apartment, employed at a communications company as a server administrator. Well, that is to say, lived. Shortly after receiving the devastating news of having cancer (especially at the age of 23), Chris got a bigger shock when he woke up the next morning a man of metal. 6 ft and 1/2 inch tall, and looking like the most masterfully realistic metal sculpture on Earth. Other than this and feeling uncharacteristically athletic, all that was left to explain the fantastic change was a cryptic letter directing Chris to a rental car a few blocks away, and a key. Upon getting into the curious vehicle, he immediately found himself standing in a fantastic technological vista, The Spires pf Siberia. He considers this his second chance, second life. And is constantly amazed at how awesome the things he does now regularly, are. He normally wears blue jeans, brown sneakers, and a black shirt with stylized curling lines flowing across from the center of the back, across the right side under the arm, and around the center of the chest. Hidden among these is his crest.
The Spires of Siberia, Locus Shalatine
-4 for being a primary target
-2 for four banes
1 for having some inhabitants capable of earthly magics
1 since no tech between the Iron Age and 1908 is allowed in
1 for High summonings of echoes of Russia
2 for the advanced sciences of quantum computation and advanced physics
3 for an Allia
7 Mobile entrances around the Earth
Ruled by Shalatine, the Imperator of the Shifting Word
Unfathomable, Bright Warning, and Demanding
Code of the Wild:
1. Freedom is the highest principle.
2. Sanity and mundanity are prisons.
3. Give in kind with a gift received.
Posts
But I'm interested. Very interested.
Defrag what does this even mean. :P
I confess to some curiosity regarding this game, if only due to my wondering as to how exactly one runs a game where the "party" consists of gods.
White FC: 0819 3350 1787
I'm glad I bought the core anyway.
I figured it might make a nice change of pace from all the D&D everyone's probably binging on. The party would get to do suitably godlike things, or at least mundane things in a godlike way.
And, Rainfall, it's not a big problem if you don't have the book. A lot of it is background stuff that the characters wouldn't know at the beginning anyway.
I'll switch it over to [Recruiting], and see if there's anyone else that would sign up.
edit: I actually have no idea how to do that. Can I change the title or can only mods do that?
1. Simple way - Double click on the thread title, and you can change it from there.
2. Hard way. 'Advanced Edit' your post, change the title.
Also, I was hoping for that to be the case. I've been interested in this, and finally a chance to play? It also seems pretty lenient towards the PbP playstyle, whiich is good.
Jester, it would be easy to accommodate latecomers, so even if you couldn't start right away, there'd still be a place for you.
And wow, is "there'd" really not an actual word?
But I'm definitely interested enough to express my desire for more information, especially if you're playing pbp.
Although saying "Nobilis isn't that rare" is a pretty big lie. Copies of this book tend to run like $100+.
I do have a copy, though! Somewhere...
I'm glad people are interested. Krata, what kind of info would you like? Let's create some. Is everyone comfortable with a focused session in addition to normal pbp? What time would be ok for you guys?
"I'm Damp. At my most badass, I make people feel like they need to take a shower."
The more PbP you go with this, the better (for me). My schedule is not going to have many free periods once school starts.
My schedule's the same, too. I'm not married to the idea if you guys wouldn't be able to swing it.
Incidentally, !interested
As for my interest, it is growing. I have discovered that I do indeed have access to a book. I will begin reading tomorrow. Then I will, when an idea percolates, speak it aloud and make it real for awhile.
They would not make any sound at all, and they would retroactively have never made a sound previously.
Wow, I wasn't expecting this many people to be interested. With this game, and especially pbp, it becomes easier to accommodate a bunch of players. It might get a little chaotic after a point, though, so I might end up having to ask for guest GM's occasionally. (Or HG, short for Hollyhock God.)
In any case, I'll turn off our recruiting label. Start thinking of what Domain you would want to be Power of; this weekend or at the beginning of next week we can start character creation.
I'd be interested if you got something going.
Oh and by the way, the afterlife thing is closer to 99% of people are reincarnated, with only the most corrupt souls going to Hell and the one in a billion, beautiful, just soul being allowed into Heaven.
I shall follow Krosius' lead and sign up.
Razorwired: Yup, that's right. I thought something sounded off when I wrote that.
Hayasa: The Power of Animals Chasing Moving Objects sounds fine to me.
We've got a lot of people, so what I might do is split everyone up into two groups. I might base that on whose domains fit better with each other, or just by RNG. It's not so much a matter of mechanics as it is that I wouldn't want whole scenes to blitz by without a character or two getting input.
edit: And sorry, but I'll have to turn away anybody who comes in after kuhlmeye. We're definitely at the max amount of players I'd be able to handle.
I mean say this guy is the Power of Animals Chasing Moving Objects
How exactly is he going to stand up to say the Power of Human Brutality (or the much more nemesistic Power of Human Brutality When It Is Being Enacted Upon An Animal That Is Presently In Pursuit of a Moving Object?)
Can my person be The Power of Imagination or is that too broad? (Likewise say The Power of Human Brutality) or etc?
I've never really looked through this book too much because it is like a maze
As for matchups between powers, it comes down much more to flexibility and imagination than the raw power of a domain. Powers control their domain, but they also can influence things ancillary to their domain. The Power of Clocks might be able to mess with time as well. The Power of Animals Chasing Moving Objects could hypothetically influence such things as the hunt, athletic performance, and unrequited love. The Power of Human Brutality is in a way more constained, because there's not a lot of wiggle room in his domain; it's pretty much just about hurting things.
If the two were to duke it out, and they were evenly matched in everything but what their domain was, then Human Brutality would doubtless have an edge. Animals Chasing Moving Objects would be much more versatile, though. He could create a swarm of bullets, which are moving objects, right in front of Human Brutality, for example.
So you're right, there will be times when two domains seem unevenly matched. A lot of it comes down to player creativity, which is the best weapon in your arsenal.
The Power of Imagination is fine, as well. Anything that you can conceive of is a suitable domain, but I'll admit that something like the Power of Human Brutality When It Is Being Enacted Upon An Animal That Is Presently In Pursuit of a Moving Object will be tough to play as.
...Kidding.
Still reading book. INNS isn't wrong about the maze
Guy pulls a revolver, and I turn the number 6 into the number 0 locally for alittle while. Suddenly he has no bullets.
Plus, Awesome Math Powers. I absolutely msut find a way to use "I Can Divide By Zero" in a post at least once.
how does that work
ohhhh my
*cough* Anyway, since the first Power idea that popped into my mind just won't go away, I call dibs on the Power of Silence Between Words.
I remove the empty space from the alphabet!
Ignorance
Peace
Health
Life
Guns
Gold
Technology
Literacy
Perception
Insight
Fabric
Justice
Law
Music
Color
Probability
Shelter
Disease
Faith
Carnivores
Thievery
Time
Chemical Weapons
Conspiracy
Scorn
Guilt
War
Alcohol
Seduction
Orgies
There's also no rhyme or reason to which Nobles were under which Imperators. Justice Thievery and Carnivores were in the same family, Ignorance, Life and Perception were in another. Really weird black and white chancels were created as a result.
And since I haven't seen it covered yet, the basic alignments are:
Heaven: These guys believe that beauty is the great work. Justice is a form of beauty. These guys do things clean and pretty. However, if you don't fit into their image of the world, they'll can and will go all ethnic cleanse on you.
Hell: Corruption is truth, and pain is corruption. Pissed off that they were cast out of Heaven, these guys live to corrupt things, cause pain and suffering, but not necessarily killing their victims. Power justifies itself and they kill and hurt whoever they feel like at the time.
Light: Humans are the divine creation, they should live forever. Sounds great on the surface, but the human condition in the Matrix would be completely cool with the Light, as long as humans live a very long time.
Dark: Humans should die at their own hand, and swiftly. In the Dark's perfect world, humans are either gone(many Dark Imperators fill their Chancels with animals and fairies and crap, as long as it's not human.) or a person will live long enough to procreate, kill themselves, and leave the next generation to do the same.
Wild: Beauty corruption life and death are all fine choices, but the freedom to choose is what's important. Wild characters hate social norms, rules and walls. Supposedly the only order of Imperators that come from outside Creations, which causes some discomfort between them and the other powers.
Also, on the subject of Domain vs. Domain. The Power of Weaponry fighting the Power of Cowardice seems like a one sided fight until every gun, knife and spear Weaponry pulls is too scared to touch his opponent. Also, I think the book has that Sovereign's Gift ability that gives the example of the Power of Blankets strangling people with threads.
Currently considering an Aspect heavy Power of Pride or a Domain Heavy Power of Communism. Do we have a point budget set out yet?
Ok, those of you that have the book can go ahead and create your characters. I think we'll stick with 25 points to start with. If you have any questions, feel free to ask. Tomorrow, I'd like to walk everyone else through character creation. Once everyone has their character, you'll work together to create your Inquisitor and Chancel.
So, just by way of a final role-call, would everyone who's going to join please post again along with which Domain you've chosen.
edit:
Razorwired: That's a great summary. Thanks. I also like the Power of Orgies. That ought to spice things up.
...I can't help but wonder how much we'd actally get DONE if we were wandering around with the representation of orgies.
I want Thievery.
But on that note, how much difference would Letters and Written Language be? Hm.
I am not a book haver, (however this link has good info.
Domain and Spirit probably focuses, and probably Wild affiliation, though that could be shifted.