They basically took Perfect Dark, opened it up, added some vehicles, took out the bots and the fun weapons, and added in LAN play.
I find it very amusing that the single player of Halo has always had AI bots on your side, but none in multiplayer.
I also found it hilarious that Bungie never talked to Rare before making Halo 2-3 on how to do pre match options right. Seriously, same company and all at that point and yet Halo 3 still has some of the clunkiest match editing possible.
And still no bots.
fakepost of the year
Please explain how this is fake? It rings pretty damn true.
Perfect Dark was a fun game that had dick to do with Halo outside of being in the same genre. Hell, it's not even some stardard-bearer of the genre, just a good entry in it. It's like saying Bubsy copied Jazz Jackrabbit by using a fuzzy animal for a mascot and being a platformer.
There are only 2 conclusions you can come to when you meet a person who feels burned by the wii. Either they simply haven't played through enough of the wii's library or the wii is simply not for them. Being a graphics-whore is fine.
And this is where you started to miss the point. You said you didn't want Nintendo fans to be lumped in with Nintendo nuts, and that's fine, but don't lump people who don't like the Wii in with graphics whores either.
I'm not lumping anybody, I was just using that as one example of why you might not like the wii as much as the other consoles.
The PS3 is slowly gathering a number of PSN titles that appeal to me. And a LBP looks like it could be awesome. (I adore 2D platformers).
But already having a Wii and 360 makes justifying a 3rd console hard especially when so much of the PS3s content is multiformat. But mainly it's that my time is at a premium, and I don't have enough time to finish the Wii and 360 titles I want - so buying another distraction seems a bit insane.
That's my logic exactly.
Hell I'm going to college in 12 days. Console games aren't even in my fucking mind right now. All I'm trying to do is get as much WoW with friends in as I can before we'll only be able to play together like once a month. And not in the same room.
Eventually I might bring my Wii with me, seeing as it's great playing it with people. Of course at that point the amount of games will seem like more, seeing as I'll have less time to finish all of them.
I think that might be it. Right now I'm not interested in much on the Wii, becuase I've played nearly everything worthwhile. But after I've gathered a gap in the games I've played, there will be more for me to experience later, and at a slower place since I don't want to waste thousands to play games in a room for 4 years.
There are only 2 conclusions you can come to when you meet a person who feels burned by the wii. Either they simply haven't played through enough of the wii's library or the wii is simply not for them. Being a graphics-whore is fine.
And this is where you started to miss the point. You said you didn't want Nintendo fans to be lumped in with Nintendo nuts, and that's fine, but don't lump people who don't like the Wii in with graphics whores either.
I'm not lumping anybody, I was just using that as one example of why you might not like the wii as much as the other consoles.
Another reason could be the lack of games they like. Or not wanting tacked on motion control to games that don't need them.
Out of the ten or so games I've bought for my wii I can only really say that Wiifit and Wii Sports really make use of the motion controls.
For me, the wii's become more of a console I bring out for parties and then put away again.
Edit: I forgot Warioware, that makes excellent use of the motion controls. It sucks having to unlock multiplayer though.
Hell I'm going to college in 12 days. Console games aren't even in my fucking mind right now. All I'm trying to do is get as much WoW with friends in as I can before we'll only be able to play together like once a month. And not in the same room.
Eventually I might bring my Wii with me, seeing as it's great playing it with people. Of course at that point the amount of games will seem like more, seeing as I'll have less time to finish all of them.
I think that might be it. Right now I'm not interested in much on the Wii, becuase I've played nearly everything worthwhile. But after I've gathered a gap in the games I've played, there will be more for me to experience later, and at a slower place since I don't want to waste thousands to play games in a room for 4 years.
Slightly off topic, but bring your Wii to college. People swarm over them, and 12 player WarioWare in a dorm room is both fun and dangerous.
They basically took Perfect Dark, opened it up, added some vehicles, took out the bots and the fun weapons, and added in LAN play.
I find it very amusing that the single player of Halo has always had AI bots on your side, but none in multiplayer.
I also found it hilarious that Bungie never talked to Rare before making Halo 2-3 on how to do pre match options right. Seriously, same company and all at that point and yet Halo 3 still has some of the clunkiest match editing possible.
And still no bots.
fakepost of the year
Please explain how this is fake? It rings pretty damn true.
The other zinger about 5 FPS is pretty good though. I love me some Perfect Dark but this is of course the case. :P
I'd really like to understand how Halo is somehow based off of Perfect Dark, as it was in development at the same time and came out a year later, and oh yeah used two sticks instead of one, was in a totally different setting, and Bungie was likely basing it on their experience with Marathon 1-3
I'd really like to understand how Halo is somehow based off of Perfect Dark, as it was in development at the same time and came out a year later, and oh yeah used two sticks instead of one, was in a totally different setting, and Bungie was likely basing it on their experience with Marathon 1-3
I'd really like to hear that
There's no way Halo was based off Perfect Dark. They probably should have though.
Perfect Dark's multiplayer is some of the finest gaming ever. Shame about the framerate though, it really chugs with 8 bots and explosives.
They basically took Perfect Dark, opened it up, added some vehicles, took out the bots and the fun weapons, and added in LAN play.
I find it very amusing that the single player of Halo has always had AI bots on your side, but none in multiplayer.
I also found it hilarious that Bungie never talked to Rare before making Halo 2-3 on how to do pre match options right. Seriously, same company and all at that point and yet Halo 3 still has some of the clunkiest match editing possible.
And still no bots.
fakepost of the year
Please explain how this is fake? It rings pretty damn true.
The other zinger about 5 FPS is pretty good though. I love me some Perfect Dark but this is of course the case. :P
I'd really like to understand how Halo is somehow based off of Perfect Dark, as it was in development at the same time and came out a year later, and oh yeah used two sticks instead of one, was in a totally different setting, and Bungie was likely basing it on their experience with Marathon 1-3
I'd really like to hear that
TECHHHHNICALLY you could play Perfect Dark with two sticks.
Sigh. The first part isn't saying that Halo is developed based off of PD. That's silly. I'm saying that Halo does have influeneces from Goldeneye and Halo. It's like saying that Final Fantasy is like Dragon Quest III only with fewer classes and third person battle scenes. Also PD has a rather amazing two controller scheme with dual sticks, as does Goldeneye.
The second part however is completely serious. Both companies were fully entrenched at MS at the time. PD has an amazing create a match system, bots, tons of weapons, and great close quarters maps.
Halo 2/3 could have used help on the making good scenarios. Free Radical certainly picked it up well for TS 1-3, but they actually worked on Perfect Dark. PD0 has it in spades as well, so they didn't lose all the talent.
So you are saying Halo 2/3 doesnt have enough multiplayer options or what?
Because that's just wrong.
Yeah I'm not really sure what he is saying, first it is influenced by PD, now it is influenced by Goldeneye (and not the three Marathons (FPS) that Bungie made) and it needs bots too (no thanks on stupid bots, I'll take players anyday).
2. I'm saying the menu's suck and are very confusing for setting everything up. Look at either PD game for examples of how to do it right. Easy to change something, set the weapons table, set match type, maps, BOTS, and then its easy to name and save it. The menus in Halo and Halo 2 especially are hard to follow. What setting changes what? This does that? Halo 3 tried to streamline it but it's still not that great.
Yeah I'm not really sure what he is saying, first it is influenced by PD, now it is influenced by Goldeneye (and not the three Marathons (FPS) that Bungie made) and it needs bots too (no thanks on stupid bots, I'll take players anyday).
You must be slower than your avatar suggests if you think that when Halo was moved over to consoles that they didn't look to the two successful Console FPS's at the time for inspiration.
Guys, you're overlooking the fact that Duke 3d revolutionized the 1st person shooter with the '1 button kick' mechanic. No longer do you need to switch out weapons just to kick someone in the face, now you can just do it automatically!
Mighty Foot Engaged.
Seriously though? DN3D is one of the best first person shooters ever created, and came with one of the best and most intuitive level editors ever. I'm still waiting for a game to approach the level and variety and interactivity and weapons and fun of Duke Nukem 3D, hopefully one with a level editor that isn't a royal pain in the ass to learn and create stuff with.
Guys, you're overlooking the fact that Duke 3d revolutionized the 1st person shooter with the '1 button kick' mechanic. No longer do you need to switch out weapons just to kick someone in the face, now you can just do it automatically!
2. I'm saying the menu's suck and are very confusing for setting everything up. Look at either PD game for examples of how to do it right. Easy to change something, set the weapons table, set match type, maps, BOTS, and then its easy to name and save it. The menus in Halo and Halo 2 especially are hard to follow. What setting changes what? This does that? Halo 3 tried to streamline it but it's still not that great.
Yeah I'm not really sure what he is saying, first it is influenced by PD, now it is influenced by Goldeneye (and not the three Marathons (FPS) that Bungie made) and it needs bots too (no thanks on stupid bots, I'll take players anyday).
You must be slower than your avatar suggests if you think that when Halo was moved over to consoles that they didn't look to the two successful Console FPS's at the time for inspiration.
Inspiration in what area exactly? What aspect of Halo even remotely seems like it was influenced by Rare?
Guys, you're overlooking the fact that Duke 3d revolutionized the 1st person shooter with the '1 button kick' mechanic. No longer do you need to switch out weapons just to kick someone in the face, now you can just do it automatically!
Mighty Boot Engaged.
Surely?
It was totally Mighty Foot Engaged. Trust me. I knew DN3D like the back of my hand back in the day. :P
2. I'm saying the menu's suck and are very confusing for setting everything up. Look at either PD game for examples of how to do it right. Easy to change something, set the weapons table, set match type, maps, BOTS, and then its easy to name and save it. The menus in Halo and Halo 2 especially are hard to follow. What setting changes what? This does that? Halo 3 tried to streamline it but it's still not that great.
Yeah I'm not really sure what he is saying, first it is influenced by PD, now it is influenced by Goldeneye (and not the three Marathons (FPS) that Bungie made) and it needs bots too (no thanks on stupid bots, I'll take players anyday).
You must be slower than your avatar suggests if you think that when Halo was moved over to consoles that they didn't look to the two successful Console FPS's at the time for inspiration.
1. Bots are not needed
2. The menus are fine for me, are you sure you're reading everything in them?
3. Perfect Dark was released a year before Halo 1, how much do you think they could glean from that game and put in Halo by the time it was supposed to be done?
I mean damn dude... I realize HALO IS FOR FRAT BOYZ LOL! but seriously, how about we be serious here.
But didn't they only release a year apart? As in, Halo would almost be finished by that point, so how would be be drawing inspiration from Perfect Dark?
Edit: I was beaten to my point.
Also, Bot would be a nice option. It was a big plus in Perfect Dark. I loved having me and my friends against 8 Darksims.
2. I'm saying the menu's suck and are very confusing for setting everything up. Look at either PD game for examples of how to do it right. Easy to change something, set the weapons table, set match type, maps, BOTS, and then its easy to name and save it. The menus in Halo and Halo 2 especially are hard to follow. What setting changes what? This does that? Halo 3 tried to streamline it but it's still not that great.
Yeah I'm not really sure what he is saying, first it is influenced by PD, now it is influenced by Goldeneye (and not the three Marathons (FPS) that Bungie made) and it needs bots too (no thanks on stupid bots, I'll take players anyday).
You must be slower than your avatar suggests if you think that when Halo was moved over to consoles that they didn't look to the two successful Console FPS's at the time for inspiration.
1. Bots are not needed
2. The menus are fine for me, are you sure you're reading everything in them?
3. Perfect Dark was released a year before Halo 1, how much do you think they could glean from that game and put in Halo by the time it was supposed to be done?
I mean damn dude... I realize HALO IS FOR FRAT BOYZ LOL! but seriously, how about we be serious here.
It's a console FPS for one?
hahaha what is this gamefaqs
Yeah, it does seem like you got lost on your way from posting there.
Halo fanboys always fucking up every thread around here. :P
2. I'm saying the menu's suck and are very confusing for setting everything up. Look at either PD game for examples of how to do it right. Easy to change something, set the weapons table, set match type, maps, BOTS, and then its easy to name and save it. The menus in Halo and Halo 2 especially are hard to follow. What setting changes what? This does that? Halo 3 tried to streamline it but it's still not that great.
Yeah I'm not really sure what he is saying, first it is influenced by PD, now it is influenced by Goldeneye (and not the three Marathons (FPS) that Bungie made) and it needs bots too (no thanks on stupid bots, I'll take players anyday).
You must be slower than your avatar suggests if you think that when Halo was moved over to consoles that they didn't look to the two successful Console FPS's at the time for inspiration.
1. Bots are not needed
2. The menus are fine for me, are you sure you're reading everything in them?
3. Perfect Dark was released a year before Halo 1, how much do you think they could glean from that game and put in Halo by the time it was supposed to be done?
I mean damn dude... I realize HALO IS FOR FRAT BOYZ LOL! but seriously, how about we be serious here.
It's a console FPS for one?
hahaha what is this gamefaqs
Yeah, it does seem like you got lost on your way from posting there.
Halo fanboys always fucking up every thread around here. :P
"Why aren't they making the games for reeeeeal gameeeers?" And "real gamers", at this point, always means one thing - dudes within a certain age range. When you picked up your first controller, and you felt the joy at completing a first level or beating a hard boss and you didn't even know what 'casual' or 'hardcore' meant, that was pretty awesome. So why would you want to take that away from lots and lots of new people ("Stupid fucking soccer moms taking my last Wii, they probably don't even want it for the good games.") and horde it selfishly? It's an attitude that really bugs me.
I don't think that this has been pointed out before, and it's yet another problem with the elitist little hardcore self-labelling attitude.
Yeah, definitely a problem. WiiFit is not my kind of game, but I can recognize it as a well made. I would never look at it and say "Hey, I don't like this therefore it is terrible and the Wii has no good games."
2. I'm saying the menu's suck and are very confusing for setting everything up. Look at either PD game for examples of how to do it right. Easy to change something, set the weapons table, set match type, maps, BOTS, and then its easy to name and save it. The menus in Halo and Halo 2 especially are hard to follow. What setting changes what? This does that? Halo 3 tried to streamline it but it's still not that great.
Yeah I'm not really sure what he is saying, first it is influenced by PD, now it is influenced by Goldeneye (and not the three Marathons (FPS) that Bungie made) and it needs bots too (no thanks on stupid bots, I'll take players anyday).
You must be slower than your avatar suggests if you think that when Halo was moved over to consoles that they didn't look to the two successful Console FPS's at the time for inspiration.
1. Bots are not needed
2. The menus are fine for me, are you sure you're reading everything in them?
3. Perfect Dark was released a year before Halo 1, how much do you think they could glean from that game and put in Halo by the time it was supposed to be done?
I mean damn dude... I realize HALO IS FOR FRAT BOYZ LOL! but seriously, how about we be serious here.
It's a console FPS for one?
hahaha what is this gamefaqs
Yeah, it does seem like you got lost on your way from posting there.
Halo fanboys always fucking up every thread around here. :P
Yeah, it does seem like you got lost on your way from posting there.
Halo fanboys always fucking up every thread around here. :P
Maybe you should address the points he brings up rather than insulting him and he may take you seriously.
He doesn't have any points, so there is no point in addressing them.
Just thought I would point it out for ya man.
So now are you going to address the points or just ignore them? The most important one I enlarged.
Perfect Dark is built upon Goldeneye, which came out earlier.
I never said that Halo 1 has anything more in common with PD then being a console FPS. I did say that Halo 1 has clunky settings for multiplayer, and so does Halo 2 and 3. I lement that Halo 2 and 3 don't have any real improvements in the area, despite coming out years later and MS owning both companies. You'd think they would have talked about it. Also PD having Bots and Halo not having them is inexcusable.
Still, this argument is going nowhere. I'm obviously so in the right that none of you Halo fans can get over any slight flaw in their game and feel the need to attack me with your slander. It's ok.
Having won that argument we should all start talking about Duke Nukem again.
He doesn't have any points, so there is no point in addressing them.
You're the one who doesn't have any points. Did you just never play FPS on PCs or what? Halo took a hell of a lot more from Unreal and Unreal Tournament than it ever took from Perfect Dark (and Epic returned the favor by adding Halo-esque vehicles to UT2004), and the closest you can even come to a point is "well PD was also a console FPS," nevermind that it wasn't the first console FPS, the most successful console FPS, the most well-known console FPS, or the most innovative console FPS.
You're just picking a random game and saying Halo took stuff from it. It did not. This isn't an issue of being a Halo fanboy (I don't care for the series), you just don't seem to know shit about the genre.
Perfect Dark is built upon Goldeneye, which came out earlier.
I never said that Halo 1 has anything more in common with PD then being a console FPS. I did say that Halo 1 has clunky settings for multiplayer, and so does Halo 2 and 3. I lement that Halo 2 and 3 don't have any real improvements in the area, despite coming out years later and MS owning both companies. You'd think they would have talked about it. Also PD having Bots and Halo not having them is inexcusable.
Still, this argument is going nowhere. I'm obviously so in the right that none of you Halo fans can get over any slight flaw in their game and feel the need to attack me with your slander. It's ok.
Having won that argument we should all start talking about Duke Nukem again.
Holy fuck this is awesome, this is like Gamefaqs 101
You're just picking a random game and saying Halo took stuff from it. It did not. This isn't an issue of being a Halo fanboy (I don't care for the series), you just don't seem to know shit about the genre.
I think that he's actually saying that Halo should have taken more from Perfect Dark.
You're just picking a random game and saying Halo took stuff from it. It did not. This isn't an issue of being a Halo fanboy (I don't care for the series), you just don't seem to know shit about the genre.
I think that he's actually saying that Halo should have taken more from Perfect Dark.
That's what he's saying now. It's backpedaling from his initial claim that Bungie took Perfect Dark and then removed all the good shit.
sethsez on
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
How did we even get to talking about Halo? It's not from Nintendo, therefore we can't be sick of Nintendo's crap if Halo is being talked about. Some odd connections to Perfect Dark, which was a Rare game that just happened to be on a Nintendo system. Still not a Nintendo game.
Posts
Perfect Dark was a fun game that had dick to do with Halo outside of being in the same genre. Hell, it's not even some stardard-bearer of the genre, just a good entry in it. It's like saying Bubsy copied Jazz Jackrabbit by using a fuzzy animal for a mascot and being a platformer.
No, really, I loved Boom Blox.
I'm not lumping anybody, I was just using that as one example of why you might not like the wii as much as the other consoles.
That's my logic exactly.
Hell I'm going to college in 12 days. Console games aren't even in my fucking mind right now. All I'm trying to do is get as much WoW with friends in as I can before we'll only be able to play together like once a month. And not in the same room.
Eventually I might bring my Wii with me, seeing as it's great playing it with people. Of course at that point the amount of games will seem like more, seeing as I'll have less time to finish all of them.
I think that might be it. Right now I'm not interested in much on the Wii, becuase I've played nearly everything worthwhile. But after I've gathered a gap in the games I've played, there will be more for me to experience later, and at a slower place since I don't want to waste thousands to play games in a room for 4 years.
Out of the ten or so games I've bought for my wii I can only really say that Wiifit and Wii Sports really make use of the motion controls.
For me, the wii's become more of a console I bring out for parties and then put away again.
Edit: I forgot Warioware, that makes excellent use of the motion controls. It sucks having to unlock multiplayer though.
PSN = Wicker86 ________ Gamertag = Wicker86
Slightly off topic, but bring your Wii to college. People swarm over them, and 12 player WarioWare in a dorm room is both fun and dangerous.
I'd really like to understand how Halo is somehow based off of Perfect Dark, as it was in development at the same time and came out a year later, and oh yeah used two sticks instead of one, was in a totally different setting, and Bungie was likely basing it on their experience with Marathon 1-3
I'd really like to hear that
Perfect Dark's multiplayer is some of the finest gaming ever. Shame about the framerate though, it really chugs with 8 bots and explosives.
PSN = Wicker86 ________ Gamertag = Wicker86
TECHHHHNICALLY you could play Perfect Dark with two sticks.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
The second part however is completely serious. Both companies were fully entrenched at MS at the time. PD has an amazing create a match system, bots, tons of weapons, and great close quarters maps.
Halo 2/3 could have used help on the making good scenarios. Free Radical certainly picked it up well for TS 1-3, but they actually worked on Perfect Dark. PD0 has it in spades as well, so they didn't lose all the talent.
Because that's just wrong.
2. I'm saying the menu's suck and are very confusing for setting everything up. Look at either PD game for examples of how to do it right. Easy to change something, set the weapons table, set match type, maps, BOTS, and then its easy to name and save it. The menus in Halo and Halo 2 especially are hard to follow. What setting changes what? This does that? Halo 3 tried to streamline it but it's still not that great.
You must be slower than your avatar suggests if you think that when Halo was moved over to consoles that they didn't look to the two successful Console FPS's at the time for inspiration.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Mighty Foot Engaged.
Seriously though? DN3D is one of the best first person shooters ever created, and came with one of the best and most intuitive level editors ever. I'm still waiting for a game to approach the level and variety and interactivity and weapons and fun of Duke Nukem 3D, hopefully one with a level editor that isn't a royal pain in the ass to learn and create stuff with.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Inspiration in what area exactly? What aspect of Halo even remotely seems like it was influenced by Rare?
It was totally Mighty Foot Engaged. Trust me. I knew DN3D like the back of my hand back in the day. :P
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
2. The menus are fine for me, are you sure you're reading everything in them?
3. Perfect Dark was released a year before Halo 1, how much do you think they could glean from that game and put in Halo by the time it was supposed to be done?
I mean damn dude... I realize HALO IS FOR FRAT BOYZ LOL! but seriously, how about we be serious here.
hahaha what is this gamefaqs
Edit: I was beaten to my point.
Also, Bot would be a nice option. It was a big plus in Perfect Dark. I loved having me and my friends against 8 Darksims.
PSN = Wicker86 ________ Gamertag = Wicker86
This is your argument? Really.
Yeah, it does seem like you got lost on your way from posting there.
Halo fanboys always fucking up every thread around here. :P
PSN = Wicker86 ________ Gamertag = Wicker86
He doesn't have any points, so there is no point in addressing them.
Just thought I would point it out for ya man.
So now are you going to address the points or just ignore them? The most important one I enlarged.
Perfect Dark is built upon Goldeneye, which came out earlier.
I never said that Halo 1 has anything more in common with PD then being a console FPS. I did say that Halo 1 has clunky settings for multiplayer, and so does Halo 2 and 3. I lement that Halo 2 and 3 don't have any real improvements in the area, despite coming out years later and MS owning both companies. You'd think they would have talked about it. Also PD having Bots and Halo not having them is inexcusable.
Still, this argument is going nowhere. I'm obviously so in the right that none of you Halo fans can get over any slight flaw in their game and feel the need to attack me with your slander. It's ok.
Having won that argument we should all start talking about Duke Nukem again.
Best third party game for the system, easily. BRILLIANT example of a casual game done right.
You're the one who doesn't have any points. Did you just never play FPS on PCs or what? Halo took a hell of a lot more from Unreal and Unreal Tournament than it ever took from Perfect Dark (and Epic returned the favor by adding Halo-esque vehicles to UT2004), and the closest you can even come to a point is "well PD was also a console FPS," nevermind that it wasn't the first console FPS, the most successful console FPS, the most well-known console FPS, or the most innovative console FPS.
You're just picking a random game and saying Halo took stuff from it. It did not. This isn't an issue of being a Halo fanboy (I don't care for the series), you just don't seem to know shit about the genre.
I think that he's actually saying that Halo should have taken more from Perfect Dark.
That's what he's saying now. It's backpedaling from his initial claim that Bungie took Perfect Dark and then removed all the good shit.
Halo sucks.
I'll start.
The Wii doesn't have enough good games.
Normally both.