As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[ERROR On] Team Fortress 2: ITT The most broken update in the history of Valve!

1131416181962

Posts

  • tyrannustyrannus i am not fat Registered User regular
    edited August 2008
    ur stupid rorus

    tyrannus on
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited August 2008
    It is 500 different flavours of satisfying to judge the path of someone (especially scouts) judge the path of your pipe and nail the little fucker.

    I hate seeing demos use stickies and only stickies. Also yes to more pipes before reload.

    Ginger Mijango on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited August 2008
    So, how about an invite to the Steam PA group?

    Drake on
  • StericaSterica Yes Registered User, Moderator mod
    edited August 2008
    Rentilius wrote: »
    ur stupid rorus
    THERE ARE SCOUTS EVERYWHERE.

    Like, I retreat from someone shooting me. And there's a scout. In corners, underwater and I swear I saw one in the supply closet.

    The scouts on this server are worse than spies.

    Sterica on
    YL9WnCY.png
  • randombattlerandombattle Registered User regular
    edited August 2008
    Rorus Raz wrote: »
    Rentilius wrote: »
    ur stupid rorus
    THERE ARE SCOUTS EVERYWHERE.

    Like, I retreat from someone shooting me. And there's a scout. In corners, underwater and I swear I saw one in the supply closet.

    The scouts on this server are worse than spies.
    Boink

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • CervetusCervetus Registered User regular
    edited August 2008
    I know we've moved on, but I just want to mention that as a medic my favorite thing is playing Field Surgeon, racking up healy points on the back line as everyone half-dead falls back to me before rushing out again for guts and glory, but a close second is charging behind some suicidal fool right into the enemy.

    If I'm healing you, don't feel bad about getting me killed.

    Cervetus on
  • c4tchc4tch Registered User regular
    edited August 2008
    true that, if you're not in danger of being shot at/blown up, you're either playing the medic really, really well, but more than likely you're playing really, really badly.

    FRONT AND CENTER!

    c4tch on
    League of Legends: firecane
  • One Thousand CablesOne Thousand Cables An absence of thought Registered User regular
    edited August 2008
    Cervetus wrote: »
    I know we've moved on, but I just want to mention that as a medic my favorite thing is playing Field Surgeon, racking up healy points on the back line as everyone half-dead falls back to me before rushing out again for guts and glory, but a close second is charging behind some suicidal fool right into the enemy.

    If I'm healing you, don't feel bad about getting me killed.

    Agreed. I consider every time that I uber a pyro a suicide mission.

    One Thousand Cables on
  • DaxonDaxon Registered User regular
    edited August 2008
    I've realised that a medic is 100% essential to a good defence on dustbowl 3-1. You can hold that point indefinitely as long as you have a medic keeping everyone alive. It also happens to be the place I managed to rack up 38 points on Job's <3

    But yeah, without medic that defence there falls real quicklike.

    Daxon on
  • jonxpjonxp [E] PC Security Registered User regular
    edited August 2008
    The Reload Every plugin has definitely found a new use for me aside from the occasional woot-off.

    jonxp on
    Every time you write parallel fifths, Bach kills a kitten.
    3DS Friend Code: 2707-1614-5576
    PAX Prime 2014 Buttoneering!
  • zimfanzimfan Registered User regular
    edited August 2008
    jonxp wrote: »
    The Reload Every plugin has definitely found a new use for me aside from the occasional woot-off.

    That's great, thanks Jon

    zimfan on
    PasscodeSig.png
  • SkexisSkexis Registered User regular
    edited August 2008
    Daxon wrote: »
    I've realised that a medic is 100% essential to a good defence on dustbowl 3-1. You can hold that point indefinitely as long as you have a medic keeping everyone alive. It also happens to be the place I managed to rack up 38 points on Job's <3

    But yeah, without medic that defence there falls real quicklike.

    Agreed, I've seen it too many times. A medic has to leave the server or changes classes and nobody notices until the gates open.

    MEDIC!

    MEEEEEEDIIIIIC!

    DOCTOR!

    MRRFRHM!


    Oh, but the medic was gone. :(
    Usually that's a steamroll because the engies have no time to set up for the final push.

    Skexis on
  • CervetusCervetus Registered User regular
    edited August 2008
    One time almost everybody went demoman for that part and it seemed to work well.

    Cervetus on
  • SithDrummerSithDrummer Registered User regular
    edited August 2008
    Zek wrote: »
    Zek wrote: »
    I maintain that the problem with Demos is sticky detonation times. The timer should start after they hit the ground, not when they're fired. Pipes might need a buff to be a better primary weapon to compensate though.
    If six or eight pipes could be fired before reloading then that would be an acceptable trade for the sticky delay, I think.

    Let's not do that.
    If the stickies have to wait even longer before detonation they will be purely a "trap" weapon - leaving just the bottle and the pipes for any sort of offensive use or personal defense.

    SithDrummer on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited August 2008
    Zek wrote: »
    Zek wrote: »
    I maintain that the problem with Demos is sticky detonation times. The timer should start after they hit the ground, not when they're fired. Pipes might need a buff to be a better primary weapon to compensate though.
    If six or eight pipes could be fired before reloading then that would be an acceptable trade for the sticky delay, I think.

    Let's not do that.
    If the stickies have to wait even longer before detonation they will be purely a "trap" weapon - leaving just the bottle and the pipes for any sort of offensive use or personal defense.

    No, they should just have to land before detonation so people don't rely on them as stronger AoE pipes.

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • The Cow KingThe Cow King a island Registered User regular
    edited August 2008
    It is 500 different flavours of satisfying to judge the path of someone (especially scouts) judge the path of your pipe and nail the little fucker.

    I hate seeing demos use stickies and only stickies. Also yes to more pipes before reload.

    Don't watch the tourny demos I'm in. I HATE MY SELF :\.

    I thought I was good with Pipes but thats only when I'm not playing seriously I guess :|.

    The Cow King on
    icGJy2C.png
  • LamoidLamoid Registered User regular
    edited August 2008
    Skexis wrote: »
    Daxon wrote: »
    I've realised that a medic is 100% essential to a good defence on dustbowl 3-1. You can hold that point indefinitely as long as you have a medic keeping everyone alive. It also happens to be the place I managed to rack up 38 points on Job's <3

    But yeah, without medic that defence there falls real quicklike.

    Agreed, I've seen it too many times. A medic has to leave the server or changes classes and nobody notices until the gates open.

    MEDIC!

    MEEEEEEDIIIIIC!

    DOCTOR!

    MRRFRHM!


    Oh, but the medic was gone. :(
    Usually that's a steamroll because the engies have no time to set up for the final push.

    DOC C'MON MAN!

    Lamoid on
    Laymoid.gif
  • tyrannustyrannus i am not fat Registered User regular
    edited August 2008
    stickies should do more damage to fat people

    tyrannus on
  • SithDrummerSithDrummer Registered User regular
    edited August 2008
    Zek wrote: »
    Zek wrote: »
    I maintain that the problem with Demos is sticky detonation times. The timer should start after they hit the ground, not when they're fired. Pipes might need a buff to be a better primary weapon to compensate though.
    If six or eight pipes could be fired before reloading then that would be an acceptable trade for the sticky delay, I think.

    Let's not do that.
    If the stickies have to wait even longer before detonation they will be purely a "trap" weapon - leaving just the bottle and the pipes for any sort of offensive use or personal defense.

    No, they should just have to land before detonation so people don't rely on them as stronger AoE pipes.
    He was saying that the timer should start after they hit the ground. If they were immediately armed after they hit the ground, I'd have no problem with that change by itself.

    SithDrummer on
  • BasilBasil Registered User regular
    edited August 2008
    I still don't understand this constant, low level demoman hate.

    But then, I rarely encounter a competent demoman. I've seen a good demo man completely dominate a server full of quality players, but I've never seen it on pa.

    Mostly it's just some dude spamming pipe bombs at a wall and occasionally blowing up four guys on a cp. Most times, I'd rather uber a scout.

    Basil on
    9KmX8eN.jpg
  • artooartoo Registered User regular
    edited August 2008
    UPDATE PLZ. TY VALVE.

    artoo on
  • MalkorMalkor Registered User regular
    edited August 2008
    Basil wrote: »
    I still don't understand this constant, low level demoman hate.

    But then, I rarely encounter a competent demoman. I've seen a good demo man completely dominate a server full of quality players, but I've never seen it on pa.

    Mostly it's just some dude spamming pipe bombs at a wall and occasionally blowing up four guys on a cp. Most times, I'd rather uber a scout.

    I learned to hate demos because of my masochistic need to play on 24/7 Warpath servers.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • PeewiPeewi Registered User regular
    edited August 2008
    Dear Valve: Please update your page.

    Peewi on
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited August 2008
    Cervetus wrote: »
    One time almost everybody went demoman for that part and it seemed to work well.

    lol demobowl

    Asiina on
  • SithDrummerSithDrummer Registered User regular
    edited August 2008
    dongers should do more damage to fat people

    SithDrummer on
  • artooartoo Registered User regular
    edited August 2008
    Screw it, I'm gonna go play TF2, hopefully the page will be updated.

    artoo on
  • c4tchc4tch Registered User regular
    edited August 2008
    can anyone link sick videos of various classes wtf pwning it up.

    specifically, i'd like to see a good scout, and a good heavy vid.

    c4tch on
    League of Legends: firecane
  • RandomEngyRandomEngy Registered User regular
    edited August 2008
    I've actually had some pretty awesome ubers where I kill a sentry or two and get a bunch of pipe kills. I think there's a general mentality of "oh it's just an uber demo, he's only here for the sentries" which lulls them into sticking around.

    RandomEngy on
    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • jonxpjonxp [E] PC Security Registered User regular
    edited August 2008
    I guess we need to translate "Monday" to Valve Time.

    Hrmm...checking my look up table it says...Monday will be sometime sometime shortly before the heat death of the universe.

    jonxp on
    Every time you write parallel fifths, Bach kills a kitten.
    3DS Friend Code: 2707-1614-5576
    PAX Prime 2014 Buttoneering!
  • davinciedavincie Registered User regular
    edited August 2008
    Basil wrote: »

    Mostly it's just some dude spamming pipe bombs at a wall and occasionally blowing up four guys on a cp. Most times, I'd rather uber a scout.

    This is me when playing demoman, although I am good at the spamming part, for me its like art (ololo it rhymes)

    davincie on
    20qx2bp.jpg
  • tyrannustyrannus i am not fat Registered User regular
    edited August 2008
    RandomEngy wrote: »
    I've actually had some pretty awesome ubers where I kill a sentry or two and get a bunch of pipe kills. I think there's a general mentality of "oh it's just an uber demo, he's only here for the sentries" which lulls them into sticking around.

    any class that is not a heavy that gets ubered i will be trying to launch up

    tyrannus on
  • SueveSueve Registered User regular
    edited August 2008
    Because of Valve, I've started VBlog.

    http://www.youtube.com/watch?v=qb_ersXjDRI&feature=related

    Sueve on
  • jonxpjonxp [E] PC Security Registered User regular
    edited August 2008
    Asiina wrote: »
    It doesn't say how it's changeable. Is it changeable server side or can the players change it?

    If it's server side then it still doesn't matter. If the players can change it then it's just all SD all the time, which we have removed from our servers for a reason.

    It's changeable on the server side. There are actually a number of locked, kinda hidden, server variables already related to the arena in the game. Vars and defaults are as follows:

    tf_arena_max_teamsize "5"
    tf_arena_required_teamsize "0"
    tf_arena_preround_time "10"
    tf_arena_round_time "0"

    They've been around since the pyro update, but I had no idea what they were. I just remembered about them now.

    jonxp on
    Every time you write parallel fifths, Bach kills a kitten.
    3DS Friend Code: 2707-1614-5576
    PAX Prime 2014 Buttoneering!
  • BasilBasil Registered User regular
    edited August 2008
    <3

    Hart?

    Hart.

    Basil on
    9KmX8eN.jpg
  • SkexisSkexis Registered User regular
    edited August 2008
    Basil wrote: »
    I still don't understand this constant, low level demoman hate.

    But then, I rarely encounter a competent demoman. I've seen a good demo man completely dominate a server full of quality players, but I've never seen it on pa.

    Mostly it's just some dude spamming pipe bombs at a wall and occasionally blowing up four guys on a cp. Most times, I'd rather uber a scout.

    I hate to say it, but the spam is kinda where the demo's strength is at. It's just a matter of being able to mix up suppression fire with concentrated fire.
    An average demoman can hope for kills, but a competent one can make those kills happen.

    I actually prefer working as demo without being ubered, because it takes some of the pressure off to make things happen.

    Skexis on
  • TwistedFateTwistedFate Registered User regular
    edited August 2008
    With how long it's taken them on a daily basis to get the info updates up, I wonder how tomorrow is going to play out. Are they going to put the info update out early followed later by the update itself or what?

    TwistedFate on
    thIs fOrUm dEsErvEs A bEttEr clAss Of OttEr, And I'm gOnnA gIvE It tO 'Em. yOU'll sEE, I'll shOw yA
  • BasilBasil Registered User regular
    edited August 2008
    Oh no doubt, if you don't have that extra bit of accuracy and power of prediction you're stuck trusting things to fate and learning as you go. Sending pipes through doorways for a round is much better than sending none at all.

    Basil on
    9KmX8eN.jpg
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited August 2008
    Skexis wrote: »
    Basil wrote: »
    I still don't understand this constant, low level demoman hate.

    But then, I rarely encounter a competent demoman. I've seen a good demo man completely dominate a server full of quality players, but I've never seen it on pa.

    Mostly it's just some dude spamming pipe bombs at a wall and occasionally blowing up four guys on a cp. Most times, I'd rather uber a scout.

    I hate to say it, but the spam is kinda where the demo's strength is at. It's just a matter of being able to mix up suppression fire with concentrated fire.
    An average demoman can hope for kills, but a competent one can make those kills happen.

    I actually prefer working as demo without being ubered, because it takes some of the pressure off to make things happen.

    If a medic ever finds me as a demo (rare, but it happens) I will request not to be uber if there are other demos around. Too much goddamn pressure.

    Asiina on
  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    edited August 2008
    Zek wrote: »
    Zek wrote: »
    I maintain that the problem with Demos is sticky detonation times. The timer should start after they hit the ground, not when they're fired. Pipes might need a buff to be a better primary weapon to compensate though.
    If six or eight pipes could be fired before reloading then that would be an acceptable trade for the sticky delay, I think.

    Let's not do that.
    If the stickies have to wait even longer before detonation they will be purely a "trap" weapon - leaving just the bottle and the pipes for any sort of offensive use or personal defense.

    No, they should just have to land before detonation so people don't rely on them as stronger AoE pipes.
    He was saying that the timer should start after they hit the ground. If they were immediately armed after they hit the ground, I'd have no problem with that change by itself.
    I agree. Basically have them arm as soon as they hit anything they can 'stick' to. Sticky throwing is kinda cool, but that's what the pipes are for. (perhaps give the pipe a 6 grenade clip to compensate?)

    Making stickies weaker would buff turrets. There are plenty of maps (CTF mostly) that people hate playing because 2 engies with support can basically shut down nearly any non demoman offensive. Though to be fair, a pair of soldiers can often be almost as much trouble as one demoman to an engi. I think it's perfectly reasonable for 3 stickies to take out an engi and his 'fort'; that's what he gets for building everything so tightly packed.

    Vicktor on
    steam_sig.png
    Origin: Viycktor
  • JesuitsJesuits Registered User regular
    edited August 2008
    Valve Employee A: Ahaha, look at them squirm!
    Employee B: I'll flip this time. Heads, we wait another 15 minutes to update.
    *flips*
    IT'S HEADS WHODATHUNKIT
    (the coin has two heads)

    Jesuits on
    tf2_sig.png
Sign In or Register to comment.