I finally started playing seriously online today. It takes some time to connect to a game, but when I have I experienced little to no lag, and it's super fun.
i custom search for ranked matches +-10 levels and only join matches that have 5 bars, ever. if i get to the matching screen and its below 4 bars i exit out. 4 is usually still playable, but it varies wildly.
this leads to a lot of searching over and over again and "game session is full"s, but i would much rather deal with that than playing level 154 dudes or people with 2 bars and a couple seconds worth of lag.
the thing that really bugs me is people with really good w/l ratios who wont play you if you have a decent w/l ratio.
i custom search for ranked matches +-10 levels and only join matches that have 5 bars, ever. if i get to the matching screen and its below 4 bars i exit out. 4 is usually still playable, but it varies wildly.
this leads to a lot of searching over and over again and "game session is full"s, but i would much rather deal with that than playing level 154 dudes or people with 2 bars and a couple seconds worth of lag.
the thing that really bugs me is people with really good w/l ratios who wont play you if you have a decent w/l ratio.
Yeah, I encountered that too.
I usually look at their ratios mores than their ranking.
If you think that's bad you should have tried playing Fight Night Round 3 at some point. People would go to any length to protect their ratio. They would only play against people who had records like 13W-250L, etc. It got so bad we had to sign up for a trial XBL account that was 0-0 just to find a match in under 30 minutes (literally).
And once that account got to about 20-0 it was pretty much the same thing. We would have people come over and lose on purpose just to get enough losses on the record so people would play.
Thus why I firmly believe you shouldn't be able to see someone's W-L record in a game until after a match is over. Otherwise you get this in pretty much every game you play online, ever.
If you think that's bad you should have tried playing Fight Night Round 3 at some point. People would go to any length to protect their ratio. They would only play against people who had records like 13W-250L, etc. It got so bad we had to sign up for a trial XBL account that was 0-0 just to find a match in under 30 minutes (literally).
And once that account got to about 20-0 it was pretty much the same thing. We would have people come over and lose on purpose just to get enough losses on the record so people would play.
Thus why I firmly believe you shouldn't be able to see someone's W-L record in a game until after a match is over. Otherwise you get this in pretty much every game you play online, ever.
I generally don't pay attention to their win ratio... Or their levels.
I find myself winning against people with 70% ratio and losing against people with 30% ratio. (My own ratio is at around 46%). Same thing with levels, I beat a level 35 only to lose to a level 3 in the following match.
I don't even care that much about rank, I just started using Mi-na(and enjoying it tremendously) and went straight for the ranked matches. For two reasons, first, ranked matches are easier... Alot easier! And second, there are more people playing ranked matches.
As far as ping goes... I extend my limit to 3 bars. If the connection is stable it's not too bad. Unstable connections blow though... I was fighting this guy, supposedly 5 bars, but it averaged on 2/3.
Thus why I firmly believe you shouldn't be able to see someone's W-L record in a game until after a match is over. Otherwise you get this in pretty much every game you play online, ever.
What I would like even more is if you could see a person's preferred character, as well as their favorite move. Thus you could try to avoid people who spam Cervantes' teleport. I know it'll never happen, but a man can dream. While I'm dreaming, it would also be cool if it tracked average button presses per second, so that you could spot mashers.
wrote:
Ok, I've been playing casually for about a week now and online I've been mostly using Setsuka.
I was wondering if I could get some tips with her?
Here are some really cool Setsuka combo videos. Even if you don't think you'd ever be able to do them, they're still pretty cool to watch.
I don't play much Setsuka, but from what I've read about her, the primary difficulty with her is that all her major combos rely on wall-hits, or are character dependent. As such, the best advice I could give (and, admittedly, I'm not the best guy to be getting advice from) is to make heavy use of her mixup game. Her lows, namely the very fast 2A and the pretty damaging 1A:A:A, do a great job of convincing your opponent to block low, which allows you to do her B+K three-hit combo, or any similar overhead move.
Thus why I firmly believe you shouldn't be able to see someone's W-L record in a game until after a match is over. Otherwise you get this in pretty much every game you play online, ever.
What I would like even more is if you could see a person's preferred character, as well as their favorite move. Thus you could try to avoid people who spam Cervantes' teleport. I know it'll never happen, but a man can dream. While I'm dreaming, it would also be cool if it tracked average button presses per second, so that you could spot mashers.
wrote:
Ok, I've been playing casually for about a week now and online I've been mostly using Setsuka.
I was wondering if I could get some tips with her?
Here are some really cool Setsuka combo videos. Even if you don't think you'd ever be able to do them, they're still pretty cool to watch.
I don't play much Setsuka, but from what I've read about her, the primary difficulty with her is that all her major combos rely on wall-hits, or are character dependent. As such, the best advice I could give (and, admittedly, I'm not the best guy to be getting advice from) is to make heavy use of her mixup game. Her lows, namely the very fast 2A and the pretty damaging 1A:A:A, do a great job of convincing your opponent to block low, which allows you to do her B+K three-hit combo, or any similar overhead move.
Hope this helps.
Holy crap! Those videos are awesome!
Thanks, they'll surely help as I don't see many Setsuka players around. The only other player I saw, who inspired me to try Setsuka did nothing of the sorts!
Edit: The problem I have with 4A:A:A is that the timing on my end is awful and the range is extremely short. I only do it after I bounce an opponent on the floor and slash him as he is falling down(either that or spam kick, sometimes I can get something like 5 kicks before they fall to the ground... Not alot of damage, but alot of awesome!)
So I went to a tournament in New Jersey over the weekend. Went 1-2, but being in the winner's bracket at least meant I got smacked down by great players.
I used to always be so afraid to go out to tournies, but it's so damned fun I'm definitely going to continue participating in the offline scene. My blood pressure goes through the roof when I lose online, but losing to someone sitting next to me is completely fine, I dunno.
Plus playing online can be frustrating because a lot of "online tactics" would be shit without lag. The game can't be played like it was intended with 1-second delays.
Maybe I'm over exaggerating this a bit, but does anyone else feel this game needs some form of a combo breaker technique?
I find that almost 90% of the time once you have a good streak going the round is pretty much over, playing as kilik, as long as I get the first hit I'm able to deal anywhere between 40-70% damage right off the bat based on the character being used, and if you I can manage to guess what attack my opponent is going to try and recover with its pretty much game over.
And this works both ways, if my attack ends up getting countered or dodged I end up getting smashed to the floor with nothing better to do then flop around while a majority of my health bar is wrecked.
Not to mention once you get stuck against a wall or in a corner its pretty much game over.
Maybe I'm over exaggerating this a bit, but does anyone else feel this game needs some form of a combo breaker technique?
I find that almost 90% of the time once you have a good streak going the round is pretty much over, playing as kilik, as long as I get the first hit I'm able to deal anywhere between 40-70% damage right off the bat based on the character being used, and if you I can manage to guess what attack my opponent is going to try and recover with its pretty much game over.
And this works both ways, if my attack ends up getting countered or dodged I end up getting smashed to the floor with nothing better to do then flop around while a majority of my health bar is wrecked.
Not to mention once you get stuck against a wall or in a corner its pretty much game over.
If you're playing online then defense is gimped. You can't GI consistently, characters that have a mid > low or high > low mixup move can be a pain if you don't time your ducking properly with the lag. Quick getups are harder to do as they're JF moves. Essentially ranked matches are people taking their 2 or 3 overused big combos out on you with a small change up here or there, if the combo doesn't work they lose.
Maybe I'm over exaggerating this a bit, but does anyone else feel this game needs some form of a combo breaker technique?
I find that almost 90% of the time once you have a good streak going the round is pretty much over, playing as kilik, as long as I get the first hit I'm able to deal anywhere between 40-70% damage right off the bat based on the character being used, and if you I can manage to guess what attack my opponent is going to try and recover with its pretty much game over.
And this works both ways, if my attack ends up getting countered or dodged I end up getting smashed to the floor with nothing better to do then flop around while a majority of my health bar is wrecked.
Not to mention once you get stuck against a wall or in a corner its pretty much game over.
Speaking of combos.. I think I've found a weird glitch or mishap with the AI. It shows up more when fighting the apprentice, but sometimes when a round starts, the AI will start a combo on me and it becomes impossible to get out of it because they know EXACTLY what to do to keep me in it, and will get a perfect on me. And then in the next round I'll beat them pretty easily
Maybe I'm over exaggerating this a bit, but does anyone else feel this game needs some form of a combo breaker technique?
I find that almost 90% of the time once you have a good streak going the round is pretty much over, playing as kilik, as long as I get the first hit I'm able to deal anywhere between 40-70% damage right off the bat based on the character being used, and if you I can manage to guess what attack my opponent is going to try and recover with its pretty much game over.
And this works both ways, if my attack ends up getting countered or dodged I end up getting smashed to the floor with nothing better to do then flop around while a majority of my health bar is wrecked.
Not to mention once you get stuck against a wall or in a corner its pretty much game over.
Speaking of combos.. I think I've found a weird glitch or mishap with the AI. It shows up more when fighting the apprentice, but sometimes when a round starts, the AI will start a combo on me and it becomes impossible to get out of it because they know EXACTLY what to do to keep me in it, and will get a perfect on me. And then in the next round I'll beat them pretty easily
Tends to happen more when it's 1-1.
That's happened to me before. It feels like the AI gave me a pity win.
Edit: That or the AI was made to completely dominate you and screw your consecutive win bonus for arcade mode.
Maybe I'm over exaggerating this a bit, but does anyone else feel this game needs some form of a combo breaker technique?
I find that almost 90% of the time once you have a good streak going the round is pretty much over, playing as kilik, as long as I get the first hit I'm able to deal anywhere between 40-70% damage right off the bat based on the character being used, and if you I can manage to guess what attack my opponent is going to try and recover with its pretty much game over.
And this works both ways, if my attack ends up getting countered or dodged I end up getting smashed to the floor with nothing better to do then flop around while a majority of my health bar is wrecked.
Not to mention once you get stuck against a wall or in a corner its pretty much game over.
The game has air control, stun recovery, just ukemi, and damage scaling. I don't think there's any other combo breaking technique they could add, except maybe a Guilty Gear burst mechanic.
Of course, if you're playing online, many of these options aren't as easily available. The fact is that online play is an almost entirely different game, because connection speeds just aren't fast enough to recreate in-person Soul Calibur matches. For that matter, I don't think there's any online fighting game that hasn't suffered the same problem.
The irony, at least from the developers' perspective, is that they're well aware of this. I remember numerous AM2 developers saying that the reason why they didn't make an online VF until the 360 was because it was impossible to make it play like real VF. The producer of the SC series gave a similar excuse about the technology not being viable at the time of SCIII.
Regardless of whether or not these were just excuses, it's inevitable that fighting games nowadays are either criticized for their laggy online play, or the absence of online play. There is no middle ground.
Getting back to the topic of short fights, I always set the fights to 200% health when playing offline with friends. Longer battles offer better chances for comebacks, while short perfect-round victories aren't very satisfying on either end.
So the guys in the Tower of Souls knock me out of the ring so much. Once I was close to the middle of the ring and was knocked out. :x
Also: How do I defeat these guys that have Auto Impact and Auto Grapple break?
As Feels Good Man says, it's the attack throw that you want. Once they get hit with the attack, the resulting throw can't be broken. Siegfried has crouch throws that actually count as attack throws, as well as 1B. Nightmare has the same crouch throws and FC3B.
Don't worry, you're not the only person frustrated with that stage. The upside, though, is that throws and attack throws cause the same amount of damage regardless of your attack stat. So, you might want to create a high health / defense character. HP drain helps too.
I hate to double post, but it's been four hours, so I'm doing it anyway.
Does anyone know how to get the format suit costume? I've got 35-some-odd achievements, but I don't see it as an option to purchase in the Character Creation screen. I also bought the 100 MSPoint pack with Nightmare and Yoshi helmets (and a Sophitia costume), but I still haven't found it.
I hate to double post, but it's been four hours, so I'm doing it anyway.
Does anyone know how to get the formal suit costume? I've got 35-some-odd achievements, but I don't see it as an option to purchase in the Character Creation screen. I also bought the 100 MSPoint pack with Nightmare and Yoshi helmets (and a Sophitia costume), but I still haven't found it.
So, I took my 360 over to my buddies house last night for some SCIV offline goodness. They own SCIV, but their PS3 is broken. We had a blast... and although I got raped a couple times (these guys are soul calibur champions), I learned alot and improved my game in a short couple of hours. Playing offline against unconvential, seasoned players really helped me to break out of my typical fighting style.
After we were tired of smashing each other, we went online to own some noob spammers. After a couple good games and a few typical ones, we encountered a Cervantes teleport spammer. Apparently, they have never seen that behaviour on PSN.
So, my question is, for those of you with PS3's, do you see people who spam Cervantes teleport move continuously on a daily basis? On Live, I encounter at least one a day.
So, my question is, for those of you with PS3's, do you see people who spam Cervantes teleport move continuously on a daily basis? On Live, I encounter at least one a day.
Ya, I am on 360 and have only ever seen one. No community is better than the next is just how lucky you are.
I guess I'm rather unlucky then.
I encounter a bunch of them... and many of them, if the game is at two wins apiece, will continuously spam the teleports over and over in hopes to psych me out and cheap out a win. It's rather lame. The only way to beat it is to go on the defensive, move about a lot and only perform a move when you're positive it will connect. Missing an attack leaves you open for a teleport spam that is sometimes unescapable.
I hate to double post, but it's been four hours, so I'm doing it anyway.
Does anyone know how to get the formal suit costume? I've got 35-some-odd achievements, but I don't see it as an option to purchase in the Character Creation screen. I also bought the 100 MSPoint pack with Nightmare and Yoshi helmets (and a Sophitia costume), but I still haven't found it.
Any ideas?
Limited edition only.
So...I can't even give Namco Microsoft FunnyMunny to download it? That's...disheartening.
all you have to do is sidestep the teleport and throw them. every. single. time.
it works.
I do that, but some people are able to spam the teleport so quickly that I grab at air, then get hit by the teleport.
Regardless, I amped up my ability to throw last night at my buddies house. I used to be rather poor at knowing when to throw... but now I'm quite relentless.
either way just sidestep until you get an opening to do some damage. its the most ridiculously avoidable move ever if you just throw it out there all the time. especially if its follow up by the BBB combo (which spammers just love to do), which is also intensely sidesteppable.
Guys, guard impact. It is one of the easiest moves in the whole game to guard impact. Better yet, use the one that knocks them down.. I would think most spammers do not have a strong wakeup game.
So, my question is, for those of you with PS3's, do you see people who spam Cervantes teleport move continuously on a daily basis? On Live, I encounter at least one a day.
Yes. They're everywhere.
I hardly see them now in PSN, but some REALLY good Cervantes did come up. Teleport move then High/low/Throw Mix up work really well against me, the frame advantage that move gained on block is evil. Cervantes's non-ingame combo hurt like hell....
I think I can do better against him if I practice more on parrying the teleport move, but then again I can never parry anything.
Anyone else having problem doing low parry with the official arcade stick? I can do it with dualshock 3 100% of the time, but with that SC4 arcade stick, it only come out 3/10...... Am I suppose to do 3+block at the same time, or 3:block?? I don't get it how I do it perfectly find on controller, but not on that stick? Is it because its a 4 direction stick? Not 8?
(Oh, 3A, 3B, 33A all come out fine for me.)
firekiun on
PSN ID : Kiunch
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
man, i cant get nightmare's quick skull breaker (something like that) at all on a controller. agA is the input for it, which i dont really even know how to parse anyway. if i just mash on A and G itll come out sometimes, but not anywhere near consistently enough to do in game.
i guess if i had a stick it would be doable? i dunno.
Guys, guard impact. It is one of the easiest moves in the whole game to guard impact. Better yet, use the one that knocks them down.. I would think most spammers do not have a strong wakeup game.
This. Not as easy to do online, but offline any tournament player worth his salt will GI it for free.
Anyone else having problem doing low parry with the official arcade stick? I can do it with dualshock 3 100% of the time, but with that SC4 arcade stick, it only come out 3/10...... Am I suppose to do 3+block at the same time, or 3:block?? I don't get it how I do it perfectly find on controller, but not on that stick? Is it because its a 4 direction stick? Not 8?
(Oh, 3A, 3B, 33A all come out fine for me.)
It's certainly not the BEST stick in the market, so it'll take some adjusting to. I had a lot of trouble myself with that GI but I just kept on practicing it. Whether I got used to the stick or whether the directions got worn in, the thing that mattered was that it's finally consistent.
man, i cant get nightmare's quick skull breaker (something like that) at all on a controller. agA is the input for it, which i dont really even know how to parse anyway. if i just mash on A and G itll come out sometimes, but not anywhere near consistently enough to do in game.
i guess if i had a stick it would be doable? i dunno.
It's a speedy input, but the timing isn't too strict. Press A. Then press G to cancel it. During the animation when he's cancelling the swing and pulling the blade back, press A again. It'll just take some practice, but it's definitely easier on a stick because of the ease of button access. If you map shoulder buttons, you should be able to adjust for that easily.
Guys, guard impact. It is one of the easiest moves in the whole game to guard impact. Better yet, use the one that knocks them down.. I would think most spammers do not have a strong wakeup game.
This. Not as easy to do online, but offline any tournament player worth his salt will GI it for free.
I have a lot of trouble impacting anyone not on a 5-bar connection. I basically have to GI early and hope their attacks land on it. It works 2/3rds of the time, but it's not optimal. I think I'd recommend sidestepping over GI for online play.
man, i cant get nightmare's quick skull breaker (something like that) at all on a controller. agA is the input for it, which i dont really even know how to parse anyway. if i just mash on A and G itll come out sometimes, but not anywhere near consistently enough to do in game.
i guess if i had a stick it would be doable? i dunno.
It's a speedy input, but the timing isn't too strict. Press A. Then press G to cancel it. During the animation when he's cancelling the swing and pulling the blade back, press A again. It'll just take some practice, but it's definitely easier on a stick because of the ease of button access. If you map shoulder buttons, you should be able to adjust for that easily.
I play some NM myself, and I'll let you in on a little secret: There's a shortcut that most players use. aG+A will get you it, just practise a little and you'll have it no problem.
Guys, guard impact. It is one of the easiest moves in the whole game to guard impact. Better yet, use the one that knocks them down.. I would think most spammers do not have a strong wakeup game.
I have trouble doing it. Well, I have trouble guarding in the first place in any fighting game. Many times the guard doesn't even block things. Anyway, I was playing with my friend last weekend, and I was guard impacting his attacks a decent amount (usually knocking him on the ground), but he would almost always recover and hit me before I was able to hit him. I eventually stopped doing guard impacts because it became free hits for him instead of for me.
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Podcast WHORING: Episodes 2-8 (Thanks Zonghui)
this leads to a lot of searching over and over again and "game session is full"s, but i would much rather deal with that than playing level 154 dudes or people with 2 bars and a couple seconds worth of lag.
the thing that really bugs me is people with really good w/l ratios who wont play you if you have a decent w/l ratio.
Yeah, I encountered that too.
I usually look at their ratios mores than their ranking.
And once that account got to about 20-0 it was pretty much the same thing. We would have people come over and lose on purpose just to get enough losses on the record so people would play.
Thus why I firmly believe you shouldn't be able to see someone's W-L record in a game until after a match is over. Otherwise you get this in pretty much every game you play online, ever.
I generally don't pay attention to their win ratio... Or their levels.
I find myself winning against people with 70% ratio and losing against people with 30% ratio. (My own ratio is at around 46%). Same thing with levels, I beat a level 35 only to lose to a level 3 in the following match.
I don't even care that much about rank, I just started using Mi-na(and enjoying it tremendously) and went straight for the ranked matches. For two reasons, first, ranked matches are easier... Alot easier! And second, there are more people playing ranked matches.
As far as ping goes... I extend my limit to 3 bars. If the connection is stable it's not too bad. Unstable connections blow though... I was fighting this guy, supposedly 5 bars, but it averaged on 2/3.
PSN: Kylogue
Here are some really cool Setsuka combo videos. Even if you don't think you'd ever be able to do them, they're still pretty cool to watch.
http://pl.youtube.com/watch?v=TVsF_5T-GyU
I don't play much Setsuka, but from what I've read about her, the primary difficulty with her is that all her major combos rely on wall-hits, or are character dependent. As such, the best advice I could give (and, admittedly, I'm not the best guy to be getting advice from) is to make heavy use of her mixup game. Her lows, namely the very fast 2A and the pretty damaging 1A:A:A, do a great job of convincing your opponent to block low, which allows you to do her B+K three-hit combo, or any similar overhead move.
Hope this helps.
Specifically, I'm trying to get down Tira's 6:A:A:A in Gloomy Stance. Even in practice, when I pull it off I have no idea how I did it.
Any help would be aces.
Holy crap! Those videos are awesome!
Thanks, they'll surely help as I don't see many Setsuka players around. The only other player I saw, who inspired me to try Setsuka did nothing of the sorts!
Edit: The problem I have with 4A:A:A is that the timing on my end is awful and the range is extremely short. I only do it after I bounce an opponent on the floor and slash him as he is falling down(either that or spam kick, sometimes I can get something like 5 kicks before they fall to the ground... Not alot of damage, but alot of awesome!)
PSN: Kylogue
I used to always be so afraid to go out to tournies, but it's so damned fun I'm definitely going to continue participating in the offline scene. My blood pressure goes through the roof when I lose online, but losing to someone sitting next to me is completely fine, I dunno.
I find that almost 90% of the time once you have a good streak going the round is pretty much over, playing as kilik, as long as I get the first hit I'm able to deal anywhere between 40-70% damage right off the bat based on the character being used, and if you I can manage to guess what attack my opponent is going to try and recover with its pretty much game over.
And this works both ways, if my attack ends up getting countered or dodged I end up getting smashed to the floor with nothing better to do then flop around while a majority of my health bar is wrecked.
Not to mention once you get stuck against a wall or in a corner its pretty much game over.
If you're playing online then defense is gimped. You can't GI consistently, characters that have a mid > low or high > low mixup move can be a pain if you don't time your ducking properly with the lag. Quick getups are harder to do as they're JF moves. Essentially ranked matches are people taking their 2 or 3 overused big combos out on you with a small change up here or there, if the combo doesn't work they lose.
Shame
Speaking of combos.. I think I've found a weird glitch or mishap with the AI. It shows up more when fighting the apprentice, but sometimes when a round starts, the AI will start a combo on me and it becomes impossible to get out of it because they know EXACTLY what to do to keep me in it, and will get a perfect on me. And then in the next round I'll beat them pretty easily
Tends to happen more when it's 1-1.
That's happened to me before. It feels like the AI gave me a pity win.
Edit: That or the AI was made to completely dominate you and screw your consecutive win bonus for arcade mode.
Of course, if you're playing online, many of these options aren't as easily available. The fact is that online play is an almost entirely different game, because connection speeds just aren't fast enough to recreate in-person Soul Calibur matches. For that matter, I don't think there's any online fighting game that hasn't suffered the same problem.
The irony, at least from the developers' perspective, is that they're well aware of this. I remember numerous AM2 developers saying that the reason why they didn't make an online VF until the 360 was because it was impossible to make it play like real VF. The producer of the SC series gave a similar excuse about the technology not being viable at the time of SCIII.
Regardless of whether or not these were just excuses, it's inevitable that fighting games nowadays are either criticized for their laggy online play, or the absence of online play. There is no middle ground.
Getting back to the topic of short fights, I always set the fights to 200% health when playing offline with friends. Longer battles offer better chances for comebacks, while short perfect-round victories aren't very satisfying on either end.
Also: How do I defeat these guys that have Auto Impact and Auto Grapple break?
gt: FyreWulff Rex
As Feels Good Man says, it's the attack throw that you want. Once they get hit with the attack, the resulting throw can't be broken. Siegfried has crouch throws that actually count as attack throws, as well as 1B. Nightmare has the same crouch throws and FC3B.
Don't worry, you're not the only person frustrated with that stage. The upside, though, is that throws and attack throws cause the same amount of damage regardless of your attack stat. So, you might want to create a high health / defense character. HP drain helps too.
Does anyone know how to get the format suit costume? I've got 35-some-odd achievements, but I don't see it as an option to purchase in the Character Creation screen. I also bought the 100 MSPoint pack with Nightmare and Yoshi helmets (and a Sophitia costume), but I still haven't found it.
Any ideas?
Limited edition only.
After we were tired of smashing each other, we went online to own some noob spammers. After a couple good games and a few typical ones, we encountered a Cervantes teleport spammer. Apparently, they have never seen that behaviour on PSN.
So, my question is, for those of you with PS3's, do you see people who spam Cervantes teleport move continuously on a daily basis? On Live, I encounter at least one a day.
Yes. They're everywhere.
Ditto. I've fought him more than one time... He eventually graduated to Kilik.
PSN: Kylogue
I guess I'm rather unlucky then.
I encounter a bunch of them... and many of them, if the game is at two wins apiece, will continuously spam the teleports over and over in hopes to psych me out and cheap out a win. It's rather lame. The only way to beat it is to go on the defensive, move about a lot and only perform a move when you're positive it will connect. Missing an attack leaves you open for a teleport spam that is sometimes unescapable.
it works.
So...I can't even give Namco Microsoft FunnyMunny to download it? That's...disheartening.
I do that, but some people are able to spam the teleport so quickly that I grab at air, then get hit by the teleport.
Regardless, I amped up my ability to throw last night at my buddies house. I used to be rather poor at knowing when to throw... but now I'm quite relentless.
I hardly see them now in PSN, but some REALLY good Cervantes did come up. Teleport move then High/low/Throw Mix up work really well against me, the frame advantage that move gained on block is evil. Cervantes's non-ingame combo hurt like hell....
I think I can do better against him if I practice more on parrying the teleport move, but then again I can never parry anything.
Anyone else having problem doing low parry with the official arcade stick? I can do it with dualshock 3 100% of the time, but with that SC4 arcade stick, it only come out 3/10...... Am I suppose to do 3+block at the same time, or 3:block?? I don't get it how I do it perfectly find on controller, but not on that stick? Is it because its a 4 direction stick? Not 8?
(Oh, 3A, 3B, 33A all come out fine for me.)
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
i guess if i had a stick it would be doable? i dunno.
And it's soooo enjoyable.
PSN: Kylogue
This. Not as easy to do online, but offline any tournament player worth his salt will GI it for free.
It's certainly not the BEST stick in the market, so it'll take some adjusting to. I had a lot of trouble myself with that GI but I just kept on practicing it. Whether I got used to the stick or whether the directions got worn in, the thing that mattered was that it's finally consistent.
It's a speedy input, but the timing isn't too strict. Press A. Then press G to cancel it. During the animation when he's cancelling the swing and pulling the blade back, press A again. It'll just take some practice, but it's definitely easier on a stick because of the ease of button access. If you map shoulder buttons, you should be able to adjust for that easily.
I play some NM myself, and I'll let you in on a little secret: There's a shortcut that most players use. aG+A will get you it, just practise a little and you'll have it no problem.
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I have trouble doing it. Well, I have trouble guarding in the first place in any fighting game. Many times the guard doesn't even block things. Anyway, I was playing with my friend last weekend, and I was guard impacting his attacks a decent amount (usually knocking him on the ground), but he would almost always recover and hit me before I was able to hit him. I eventually stopped doing guard impacts because it became free hits for him instead of for me.