I don't know if you're being sarcastic or not. I haven't read the SCIV thread since like 2 months ago when it was a different thread. I can't follow the gaming threads too much at work.
You're Siegy is getting much better, Temple. Fuck you.
And we need to get our connection problems sorted out. Really lame.
Siggy forever! The sad part is, Amy is clearly the better character, but I'm not half as good with her.
Okay, I think my earlier problems were that Antivirus XP 2008 trojan, and the second time it was because my NAT settings were at "moderate". When I restarted my router while the XBox was still on, it went back up to "Open" and we were able to connect.
Are you sure your XBox NAT is always at "Open"? The only reason my NAT would matter is if you were on "strict". I'm going to try to re-jigger my network so that the XBox is always set to open, so hopefully that'll work out regardless of your setup.
Meh, every single time I've tested it's read as "Open." Could be lying to me, though.
Good games Ah_Pook. Shame about the lag. I was impressed at the couple of Just Impacts you pulled off. If you know anybody else on here that's pretty good, tell them to add me.
Man, I love Siegfried but damn if it isn't tragic when he misses. What's a good way to get back on your feet when someone small and fast is hitting you a lot? My friends love Amy, Sophitia, Talim, etc. All the fast ladies.
Man, I love Siegfried but damn if it isn't tragic when he misses. What's a good way to get back on your feet when someone small and fast is hitting you a lot? My friends love Amy, Sophitia, Talim, etc. All the fast ladies.
My Siegfried is pretty trash, but his WSB has been quite helpful in discouraging that sort of abuse for me.
Edit: That move is also great when someone moves in to punish a whiffed 66B. I'm finding that a lot of "openings" are actually pretty illusory on Siegfried. He's just waiting for you to get close enough to sucker punch.
Man, I love Siegfried but damn if it isn't tragic when he misses. What's a good way to get back on your feet when someone small and fast is hitting you a lot? My friends love Amy, Sophitia, Talim, etc. All the fast ladies.
Depend on behavior, if after every sting of combo, they block to avoid punishment, alway throw them whenever a combo end. If they spam another combo 1 after another, just use a fast kick or fast vertical.
Random parry also do very well, it'll scare the crap out of them
firekiun on
PSN ID : Kiunch
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
Holy shit, I'm horribly slow. I just found out that Crane Stance auto-evades vertical attacks. How the hell did I miss that?
Alot of people don't seem to realize that. I swear I had matches where all I did was stand in the crane stance and watch people still spam vertical attacks.
Man, online play is so frustrating. Even games with people who have 4 bars turn laggy as hell. It's not fun losing to a spammer because there's a half-second delay, so whenever I try transitioning from high block to low block I get nailed. At this rate, it'll be a month before I hit level 20, as there hardly seems to be anyone with a good connection online any more.
To digress, is it me, or is the window of opportunity to block/avoid throws really, really narrow? I mean, I'll see a throw coming, press both A and B almost simultaneously, and yet still get hit with it. This happens against AI opponents too, so it's not a matter of lag. Am I doing something wrong?
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Man, I love Siegfried but damn if it isn't tragic when he misses. What's a good way to get back on your feet when someone small and fast is hitting you a lot? My friends love Amy, Sophitia, Talim, etc. All the fast ladies.
In my experience, Siegfried's fastest moves are B6 (not 6B, you have to interrupt the B with 6), 6K, 4K (tech crouch) and 1K (ends in full crouch). His 2A has great range for a low, and his rising moves are excellent. Additionally, Siegfried has pretty nice throw range, so that helps too.
Aside from that, get better at parrying and spacing games. If your friends are just spamming, 6B, 66B, 2A+B, B2A are all good ways to hit them as they rush in. Siegfried is great at mid-range, so the key is to keep them there with moves like those as well as use the stances 4B+K, 6B+K to give yourself the right range.
Edit: Voodoo is right, WRB is pretty fast. WR will take you into Chief Hold, so a good tactic against spammers is 1K, if it hits then WR,SCH B.
Man, online play is so frustrating. Even games with people who have 4 bars turn laggy as hell. It's not fun losing to a spammer because there's a half-second delay, so whenever I try transitioning from high block to low block I get nailed. At this rate, it'll be a month before I hit level 20, as there hardly seems to be anyone with a good connection online any more.
To digress, is it me, or is the window of opportunity to block/avoid throws really, really narrow? I mean, I'll see a throw coming, press both A and B almost simultaneously, and yet still get hit with it. This happens against AI opponents too, so it's not a matter of lag. Am I doing something wrong?
Maybe I'm remembering wrong, but unless you remapped controls you have to press X or Y to grapple break.
Man, online play is so frustrating. Even games with people who have 4 bars turn laggy as hell. It's not fun losing to a spammer because there's a half-second delay, so whenever I try transitioning from high block to low block I get nailed. At this rate, it'll be a month before I hit level 20, as there hardly seems to be anyone with a good connection online any more.
To digress, is it me, or is the window of opportunity to block/avoid throws really, really narrow? I mean, I'll see a throw coming, press both A and B almost simultaneously, and yet still get hit with it. This happens against AI opponents too, so it's not a matter of lag. Am I doing something wrong?
Maybe I'm remembering wrong, but unless you remapped controls you have to press X or Y to grapple break.
No Y for me...I'm a PS3 player. So, I mapped A (horizontal) to X and B (vertical) to [ ].
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
No Y for me...I'm a PS3 player. So, I mapped A (horizontal) to X and B (vertical) to [ ].
Ah, my fault for assuming that, I keep forgetting about the A/B nomenclature in the game. Honestly I never had a problem with the grapple break timing.
I'm pretty sure you can't hit both buttons to try and grapple break, and you have to guess which one they are using and hit just that button. I've never confirmed this myself though.
Well, that sucks. It'd be nice if there was a different animation for each grab attempt so I could make an educated decision on what grab to try and break. I hate the idea on having to guess.
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Well, that sucks. It'd be nice if there was a different animation for each grab attempt so I could make an educated decision on what grab to try and break. I hate the idea on having to guess.
You just need to learn who you are playing against, and if they use the L trigger to throw (B to break) or A+G (A to break). If its a side throw, its probably A to break, if you are playing Mitsu and his back is to the ledge he'll try and use the L trigger throw to switch places with you, if you are playing Mitsu and your back is to a low wall he'll try and use the A+G throw to knock you over the wall, and so on
Man, online play is so frustrating. Even games with people who have 4 bars turn laggy as hell. It's not fun losing to a spammer because there's a half-second delay, so whenever I try transitioning from high block to low block I get nailed. At this rate, it'll be a month before I hit level 20, as there hardly seems to be anyone with a good connection online any more.
To digress, is it me, or is the window of opportunity to block/avoid throws really, really narrow? I mean, I'll see a throw coming, press both A and B almost simultaneously, and yet still get hit with it. This happens against AI opponents too, so it's not a matter of lag. Am I doing something wrong?
You simply cannot be a defensive player online. Anything based on reaction is crippled by lag so you gotta learn how to be offensive with your character. I'm not saying you should simply spam AA and BB, but you should be thinking offensively and keeping the momentum once you get it.
Online isn't all that different than offline play. Once someone gets the momentum, they can usually wreck the other person if they're any good. The only difference with online is that lag makes it tougher to break the person's momentum if you're on the defensive.
Not that I'm the best or anything, but I hear way too many people blame all their losses on lag (edit: not accusing you personally of this based on the one post I've read from you), when really a good player should still be winning, lag or not. They may lose the occasional one to a spammer because of lag, but in the long run, they should still be winning the majority of their matches if they're good.
Well, they had to put the 50/50 chance or else people would just spam a button whenever you get close.
The apprentice has a move that cancels either one but leaves him stunned for longer, from what I remember.
Well, I'm not suggesting having a one-button-beats-all system, just a way to see, if only for a split second, if the opponent is going A+G or B+G. It'd still be up to the player to hit the right button to break the grab in time. It just strikes me as being dumb that it's left to a 50/50 chance when all other forms of blocking work based on whether you notice your opponent going high or low. I'd like to see more than just the same generic grab animation for every attempted throw.
Not that I'm the best or anything, but I hear way too many people blame all their losses on lag (edit: not accusing you personally of this based on the one post I've read from you), when really a good player should still be winning, lag or not. They may lose the occasional one to a spammer because of lag, but in the long run, they should still be winning the majority of their matches if they're good.
Well there's a difference between a little lag and half-second+ lag. I do alright with the former because my inputs are still recognized in a reasonable amount of time so I can react to what's going on. The latter is frustrating as hell, because there's no way for me to adjust to what my opponent is doing. Example: I'll see them attempt to hit me high, so I'll try to block or sidestep. On screen, nothing happens, so I get knocked down then raped. Game over.
What's really getting me with this is that it's happening in games where my opponent apparently has 4 bars. I think I'm getting into a game with manageable lag, then it turns out my inputs are at least a half-second slow to respond, if not worse. And, naturally, getting into a game with a 5 bar opponent is next to impossible, given their scarcity and the game's horrible matchmaking system.
I'd give up, but I want to earn more CAS parts.
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Well, I'm not suggesting having a one-button-beats-all system, just a way to see, if only for a split second, if the opponent is going A+G or B+G. It'd still be up to the player to hit the right button to break the grab in time. It just strikes me as being dumb that it's left to a 50/50 chance when all other forms of blocking work based on whether you notice your opponent going high or low. I'd like to see more than just the same generic grab animation for every attempted throw.
I agree in general, but there are a few ways to combat this. For instance, when fighting Raphael, block the B throw all the time, because it can send you careening out of the ring. It forces you to learn which throws your opponent would prefer to do, much like virtua fighter does.
And, naturally, getting into a game with a 5 bar opponent is next to impossible, given their scarcity and the game's horrible matchmaking system.
I have completely given up on anything less than 5 bars for randoms. I'll play with anybody on PA, but ranked? I go 5 or go home. Of course, it's starting to sound like I have an easier time finding them on XBox than you are on PS3.
Well there's a difference between a little lag and half-second+ lag. I do alright with the former because my inputs are still recognized in a reasonable amount of time so I can react to what's going on. The latter is frustrating as hell, because there's no way for me to adjust to what my opponent is doing. Example: I'll see them attempt to hit me high, so I'll try to block or sidestep. On screen, nothing happens, so I get knocked down then raped. Game over.
What's really getting me with this is that it's happening in games where my opponent apparently has 4 bars. I think I'm getting into a game with manageable lag, then it turns out my inputs are at least a half-second slow to respond, if not worse. And, naturally, getting into a game with a 5 bar opponent is next to impossible, given their scarcity and the game's horrible matchmaking system.
I'd give up, but I want to earn more CAS parts.
The best defense is a good offense. The thing is, the lag is both ways. If you're finding it hard to react on the defensive, the other guy is going to have the same problem. You simply can't play defensively or a style based completely around reaction online. Sorry, but that's just the way it is. Online is more about offensive momentum, mixups and spacing, and in my opinion, those things are the most important in offline play as well.
Not just gold, but according to Gamefaqs, more parts are unlocked with in-game honors. I'm trying to get the 100 online matches and level 20 honors. I typically grind for gold by going through the story several times on normal.
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Not just gold, but according to Gamefaqs, more parts are unlocked with in-game honors. I'm trying to get the 100 online matches and level 20 honors. I typically grind for gold by going through the story several times on normal.
Dude...the offline honors are so easy to do I wouldn't even bother with Ranked.
With had 30 acheivements(the number needed to get all the costumes) unlocked in like 2 days.
And number of online matches goes for player matches too. Level 20 is the only one tied to Ranked and it is negligible.
Not just gold, but according to Gamefaqs, more parts are unlocked with in-game honors. I'm trying to get the 100 online matches and level 20 honors. I typically grind for gold by going through the story several times on normal.
Dude...the offline honors are so easy to do I wouldn't even bother with Ranked.
With had 30 acheivements(the number needed to get all the costumes) unlocked in like 2 days.
And number of online matches goes for player matches too. Level 20 is the only one tied to Ranked and it is negligible.
Yeah, right now I have 20+ honors. The big one I haven't got is for a critical finish. I tend to kill my AI opponents before getting a soul crush in on them. That, and getting 450,000 arcade points. I'm up to 330,000+.
I should probably do more with the tower. I could at least clear most of it, seeing as I have most of the equipment you can win already. Are there any tower-only parts I should be aware of?
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
the only thing (IIRC) that's only available in the tower is the stage you unlock from getting the treasure chest on level 14 (it is 14, right?). Everything else you can buy (assuming you have enough honors to have unlocked everything).
I would plan on beating the tower simply because it's the fastest way of getting money (floor 60)... and you'll need money once you hit 30 achievements anyway to buy all the parts you unlock :P
450K in Arcade isn't all that hard. I think you need something like 10-12 perfects (+beating it of course) and you should have over 450K. You can usually cheese the AI with repeated throws or Astaroth/Kilik/long range poking. Just die on purpose and retry if you fail to get 2 perfects per fight.
450K in Arcade isn't all that hard. I think you need something like 10-12 perfects (+beating it of course) and you should have over 450K. You can usually cheese the AI with repeated throws or Astaroth/Kilik/long range poking. Just die on purpose and retry if you fail to get 2 perfects per fight.
Alternatively, Taki's 6A+B is super-quick for an unblockable, and it nets you 1000 points per hit. I beat the 450,000 goal by 10,000 or so the first time I tried this method, and I don't even know how to use Taki.
I'm already feeling the burn from losing the tracking on Raph's BB. Sucks that his AA is balls and his other horizontal attacks are slow as shit. Am I forgetting something that would fill the gap here?
I'm already feeling the burn from losing the tracking on Raph's BB. Sucks that his AA is balls and his other horizontal attacks are slow as shit. Am I forgetting something that would fill the gap here?
I'm honestly surprised that a change that would never be noticed by a non-serious player can alter the game so much.
Awesome, in a way.
I hope all the change they implement are this subtle, and nothing glaring occurs.
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I sure didn't. I didn't know the afro would sproing like that
I don't know if you're being sarcastic or not. I haven't read the SCIV thread since like 2 months ago when it was a different thread. I can't follow the gaming threads too much at work.
Meh, every single time I've tested it's read as "Open." Could be lying to me, though.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Indeed it does.
Also, 6B is a bitch to deal with. The soul crush power on that attack is crazy.
Two sets of A/B buttons mapped out. One for charging and one for basic attacks.
I didn't know either until someone mentioned it a page or two ago. I just thought some of the Yung Seong players I was fighting were flat awesome.
Hm, I'll have to tinker with that. A friend of mine is trying to decide between Hilde, Ivy, and Setsuka. He sure can fucking pick 'em.
My Siegfried is pretty trash, but his WSB has been quite helpful in discouraging that sort of abuse for me.
Edit: That move is also great when someone moves in to punish a whiffed 66B. I'm finding that a lot of "openings" are actually pretty illusory on Siegfried. He's just waiting for you to get close enough to sucker punch.
Depend on behavior, if after every sting of combo, they block to avoid punishment, alway throw them whenever a combo end. If they spam another combo 1 after another, just use a fast kick or fast vertical.
Random parry also do very well, it'll scare the crap out of them
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
Alot of people don't seem to realize that. I swear I had matches where all I did was stand in the crane stance and watch people still spam vertical attacks.
To digress, is it me, or is the window of opportunity to block/avoid throws really, really narrow? I mean, I'll see a throw coming, press both A and B almost simultaneously, and yet still get hit with it. This happens against AI opponents too, so it's not a matter of lag. Am I doing something wrong?
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
In my experience, Siegfried's fastest moves are B6 (not 6B, you have to interrupt the B with 6), 6K, 4K (tech crouch) and 1K (ends in full crouch). His 2A has great range for a low, and his rising moves are excellent. Additionally, Siegfried has pretty nice throw range, so that helps too.
Aside from that, get better at parrying and spacing games. If your friends are just spamming, 6B, 66B, 2A+B, B2A are all good ways to hit them as they rush in. Siegfried is great at mid-range, so the key is to keep them there with moves like those as well as use the stances 4B+K, 6B+K to give yourself the right range.
Edit: Voodoo is right, WRB is pretty fast. WR will take you into Chief Hold, so a good tactic against spammers is 1K, if it hits then WR,SCH B.
Maybe I'm remembering wrong, but unless you remapped controls you have to press X or Y to grapple break.
No Y for me...I'm a PS3 player. So, I mapped A (horizontal) to X and B (vertical) to [ ].
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Ah, my fault for assuming that, I keep forgetting about the A/B nomenclature in the game. Honestly I never had a problem with the grapple break timing.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
The apprentice has a move that cancels either one but leaves him stunned for longer, from what I remember.
You just need to learn who you are playing against, and if they use the L trigger to throw (B to break) or A+G (A to break). If its a side throw, its probably A to break, if you are playing Mitsu and his back is to the ledge he'll try and use the L trigger throw to switch places with you, if you are playing Mitsu and your back is to a low wall he'll try and use the A+G throw to knock you over the wall, and so on
You simply cannot be a defensive player online. Anything based on reaction is crippled by lag so you gotta learn how to be offensive with your character. I'm not saying you should simply spam AA and BB, but you should be thinking offensively and keeping the momentum once you get it.
Online isn't all that different than offline play. Once someone gets the momentum, they can usually wreck the other person if they're any good. The only difference with online is that lag makes it tougher to break the person's momentum if you're on the defensive.
Not that I'm the best or anything, but I hear way too many people blame all their losses on lag (edit: not accusing you personally of this based on the one post I've read from you), when really a good player should still be winning, lag or not. They may lose the occasional one to a spammer because of lag, but in the long run, they should still be winning the majority of their matches if they're good.
Well, I'm not suggesting having a one-button-beats-all system, just a way to see, if only for a split second, if the opponent is going A+G or B+G. It'd still be up to the player to hit the right button to break the grab in time. It just strikes me as being dumb that it's left to a 50/50 chance when all other forms of blocking work based on whether you notice your opponent going high or low. I'd like to see more than just the same generic grab animation for every attempted throw.
Well there's a difference between a little lag and half-second+ lag. I do alright with the former because my inputs are still recognized in a reasonable amount of time so I can react to what's going on. The latter is frustrating as hell, because there's no way for me to adjust to what my opponent is doing. Example: I'll see them attempt to hit me high, so I'll try to block or sidestep. On screen, nothing happens, so I get knocked down then raped. Game over.
What's really getting me with this is that it's happening in games where my opponent apparently has 4 bars. I think I'm getting into a game with manageable lag, then it turns out my inputs are at least a half-second slow to respond, if not worse. And, naturally, getting into a game with a 5 bar opponent is next to impossible, given their scarcity and the game's horrible matchmaking system.
I'd give up, but I want to earn more CAS parts.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
I have completely given up on anything less than 5 bars for randoms. I'll play with anybody on PA, but ranked? I go 5 or go home. Of course, it's starting to sound like I have an easier time finding them on XBox than you are on PS3.
Do you mean you're doing ranked to earn gold?
The best defense is a good offense. The thing is, the lag is both ways. If you're finding it hard to react on the defensive, the other guy is going to have the same problem. You simply can't play defensively or a style based completely around reaction online. Sorry, but that's just the way it is. Online is more about offensive momentum, mixups and spacing, and in my opinion, those things are the most important in offline play as well.
Not just gold, but according to Gamefaqs, more parts are unlocked with in-game honors. I'm trying to get the 100 online matches and level 20 honors. I typically grind for gold by going through the story several times on normal.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Dude...the offline honors are so easy to do I wouldn't even bother with Ranked.
With had 30 acheivements(the number needed to get all the costumes) unlocked in like 2 days.
And number of online matches goes for player matches too. Level 20 is the only one tied to Ranked and it is negligible.
Yeah, right now I have 20+ honors. The big one I haven't got is for a critical finish. I tend to kill my AI opponents before getting a soul crush in on them. That, and getting 450,000 arcade points. I'm up to 330,000+.
I should probably do more with the tower. I could at least clear most of it, seeing as I have most of the equipment you can win already. Are there any tower-only parts I should be aware of?
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
I would plan on beating the tower simply because it's the fastest way of getting money (floor 60)... and you'll need money once you hit 30 achievements anyway to buy all the parts you unlock :P
450K in Arcade isn't all that hard. I think you need something like 10-12 perfects (+beating it of course) and you should have over 450K. You can usually cheese the AI with repeated throws or Astaroth/Kilik/long range poking. Just die on purpose and retry if you fail to get 2 perfects per fight.
Alternatively, Taki's 6A+B is super-quick for an unblockable, and it nets you 1000 points per hit. I beat the 450,000 goal by 10,000 or so the first time I tried this method, and I don't even know how to use Taki.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I'm honestly surprised that a change that would never be noticed by a non-serious player can alter the game so much.
Awesome, in a way.
I hope all the change they implement are this subtle, and nothing glaring occurs.
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