The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I don't see any references to any CCG Tournies. Anyone know if these will be happening? Specifically magic tournies? Last year the wizards room held a lot of events, I'm hoping the same this year 8-)
This has been asked on the forums at least twice that I can remember in the last 2 weeks. Wizards is running their own room again this year and will have some form of tournament, but it is unlikely we will know the exact details before PAX.
End of thread. Please cut along the [dashed] line. (I'm sure this will become some long conversation).
That sucks that there won't be any MtG Vintage events... Anyone else up for it if I bring some decks?
Alandovos on
0
S2000GanSpartan-Rogue Class, Red SquadBellevue, WARegistered Userregular
edited August 2008
I'm not so sure I like the new event list,
Just a few days ago it said the events were going to be the same as last year,
I was looking forward to the THG
The Original 2007/2008 event list
Friday, 6 PM – Friday Night Magic
Players receive one tournament pack and two booster packs to create a 40 card deck. 4 rounds of Swiss with no single elimination. All players receive an August FNM promo card. Additional FNM promo awarded after every match, while supplies last. Perfect records win a FNM backpack.
128 Max Players
Cost: $20
Saturday, 12 PM Noon – Magic Tenth Edition Sealed iPod Tournament
Players receive five packs of Tenth Edition and create a 40 card deck. Top 4 each win a 4GB iPod. Magic Boosters based on attendance.
32 Max Players
Cost: $20
Saturday, 3 PM – Magic Vintage Win-A-Box Tournament
Show up with your Vintage Tournament legal deck ready to play at least four rounds of Swiss. No Single Elimination. First place wins 1 Display of Tenth Edition Boosters. Magic Boosters based on attendance.
Cost: $5
Saturday, 6 PM – Magic Standard Playmat Tournament
Show up with your Standard Tournament legal deck ready to play at least four rounds of Swiss. No Single elimination. The first 128 players each receive a Playmat. Magic Boosters based on attendance.
128 Max Players
Cost: $5
Sunday, 10 AM – Magic Two-Headed Giant Tenth Edition Video iPod Tournament
You and your teammate receive Seven Tenth Edition Boosters to create Two 40 card decks. Straight Swiss Rounds. All players receive a Magic Binder while supplies last. The First Place Team each wins an 80 GB Video iPod. Magic Boosters based on attendance.
64 Max Players / 32 Teams
Cost: $15 each / $30 per team
Magic League and Pick-Up Drafts
Friday, All Day – Magic League – Standard or Theme Deck
Pay one entry fee and play all weekend. Receive a free booster pack when you register. Earn a Magic card after every match win or lose. If you did not bring your Magic deck, Theme decks will be available when you register. You may add your booster and cards earned through out the League to your new deck. Prizes - promo cards and boosters.
Cost: $5 / $13
All Weekend – Magic Constructed League
Pay on entry fee and play all weekend. Receive a free booster pack when you register. Earn a Magic card after every match win or lose. Prizes - promo cards and boosters.
Cost: $5
All Weekend – Magic Tenth Edition Pick-Up Drafts
Players will draft from three packs and create a 40 card deck. 8 person single elimination. Prizes – Magic Boosters.
Cost: $15
If I have time, and can actually re-assemble my deck in time for this, I'm definitely game.
If anyone has a combo deck involving Stuffy Doll, let me know... if I can get my Ink-Treader Nephilim deck put together in time, we can make a devastating two headed giant combination.
VThornheart on
3DS Friend Code: 1950-8938-9095
0
S2000GanSpartan-Rogue Class, Red SquadBellevue, WARegistered Userregular
edited August 2008
3 Questions:
1. What Tournament pack and what booster packs are going to be used in the Mega FNM?
2. In the Mega FNM "4 classic FNM Foil Promo Cards" Anyone know what FNM cards these are?
3. In the Shadowmoor Sealed deck "All participants each receive a Magic: The Gathering Foil promo card." Anyone know what card this'll be?
4. For the Con League, what's in the card pool? Commons, Uncommons, Rares, Promos?
Posts
End of thread. Please cut along the [dashed] line. (I'm sure this will become some long conversation).
fix'd
There y'all go.
Just a few days ago it said the events were going to be the same as last year,
I was looking forward to the THG
The Original 2007/2008 event list
Players receive one tournament pack and two booster packs to create a 40 card deck. 4 rounds of Swiss with no single elimination. All players receive an August FNM promo card. Additional FNM promo awarded after every match, while supplies last. Perfect records win a FNM backpack.
128 Max Players
Cost: $20
Saturday, 12 PM Noon – Magic Tenth Edition Sealed iPod Tournament
Players receive five packs of Tenth Edition and create a 40 card deck. Top 4 each win a 4GB iPod. Magic Boosters based on attendance.
32 Max Players
Cost: $20
Saturday, 3 PM – Magic Vintage Win-A-Box Tournament
Show up with your Vintage Tournament legal deck ready to play at least four rounds of Swiss. No Single Elimination. First place wins 1 Display of Tenth Edition Boosters. Magic Boosters based on attendance.
Cost: $5
Saturday, 6 PM – Magic Standard Playmat Tournament
Show up with your Standard Tournament legal deck ready to play at least four rounds of Swiss. No Single elimination. The first 128 players each receive a Playmat. Magic Boosters based on attendance.
128 Max Players
Cost: $5
Sunday, 10 AM – Magic Two-Headed Giant Tenth Edition Video iPod Tournament
You and your teammate receive Seven Tenth Edition Boosters to create Two 40 card decks. Straight Swiss Rounds. All players receive a Magic Binder while supplies last. The First Place Team each wins an 80 GB Video iPod. Magic Boosters based on attendance.
64 Max Players / 32 Teams
Cost: $15 each / $30 per team
Magic League and Pick-Up Drafts
Friday, All Day – Magic League – Standard or Theme Deck
Pay one entry fee and play all weekend. Receive a free booster pack when you register. Earn a Magic card after every match win or lose. If you did not bring your Magic deck, Theme decks will be available when you register. You may add your booster and cards earned through out the League to your new deck. Prizes - promo cards and boosters.
Cost: $5 / $13
All Weekend – Magic Constructed League
Pay on entry fee and play all weekend. Receive a free booster pack when you register. Earn a Magic card after every match win or lose. Prizes - promo cards and boosters.
Cost: $5
All Weekend – Magic Tenth Edition Pick-Up Drafts
Players will draft from three packs and create a 40 card deck. 8 person single elimination. Prizes – Magic Boosters.
Cost: $15
Wait, no?
If anyone has a combo deck involving Stuffy Doll, let me know... if I can get my Ink-Treader Nephilim deck put together in time, we can make a devastating two headed giant combination.
1. What Tournament pack and what booster packs are going to be used in the Mega FNM?
2. In the Mega FNM "4 classic FNM Foil Promo Cards" Anyone know what FNM cards these are?
3. In the Shadowmoor Sealed deck "All participants each receive a Magic: The Gathering Foil promo card." Anyone know what card this'll be?
4. For the Con League, what's in the card pool? Commons, Uncommons, Rares, Promos?
http://en.wikipedia.org/wiki/Command_and_conquer_generals
Not... collectible card games... *shudder*... you nerds :P
you were LIMEd for truth, dont ask me why they do it round here they just do.
http://papercrafted.com
yet another outlet of my creative goods
And all should cry, beware, beware! His flashing eyes, his flowing hair!
... okay, maybe not. But game on nonetheless.