It's kind of a pain in the ass to actually use in practice. There's three steps: seed, water, and fertilizer. The catch is planting a seed starts a timer, and 30 seconds or a minute later you have to water, and then another 30 seconds and you have to fertilize. So you kind of have to babysit your plants if you want them to grow right.
It's kind of a pain in the ass to actually use in practice. There's three steps: seed, water, and fertilizer. The catch is planting a seed starts a timer, and 30 seconds or a minute later you have to water, and then another 30 seconds and you have to fertilize. So you kind of have to babysit your plants if you want them to grow right.
Yeah. I wouldn't mind that at all if it was actually something worth making, but it's kind of disappointing to put that much care into growing a mushroom only to find I could of bought one for relatively cheap at the merchant.
Personally I think they should upgrade what you get from cultivation and make it a crafting skill. Mainly as you pretty much need scavenging to offset the costs of the materials (since Scavenging, for some reason, produces a bunch of cultivation items).
I would imagine that made them the melee DPS of choice against tanks, but really any melee DPS is worthless against them.
Pretty much. Tanks at high levels have insane parry and block rates such that MDPS can't really do anything against them except may undefendable attacks. Even then, they'll still get close to max armor mitigation (factoring in armor penetration and armor reducing skills). And that's not factoring in the tank's +armor/toughness/defend rate skills. I imagine Swordmasters could get about a 75% parry rate if they kept using the skill that increases parry rate by 25% for 5 seconds. Black Orcs have a +10% block tactic, a +10% parry/block tactic when on their best plan (or was it 15%?), and a channeled skill (that uses up AP) that increases block rate by 50% and deals 150 damage (at max level) to the enemy every time it blocks. It's probably my favorite skill in the game since if you're being healed, it can do massive damage on the train assist on you, and once they start ignoring you, you just cancel it and start attacking again.
It's kind of a pain in the ass to actually use in practice. There's three steps: seed, water, and fertilizer. The catch is planting a seed starts a timer, and 30 seconds or a minute later you have to water, and then another 30 seconds and you have to fertilize. So you kind of have to babysit your plants if you want them to grow right.
Yeah. I wouldn't mind that at all if it was actually something worth making, but it's kind of disappointing to put that much care into growing a mushroom only to find I could of bought one for relatively cheap at the merchant.
Personally I think they should upgrade what you get from cultivation and make it a crafting skill. Mainly as you pretty much need scavenging to offset the costs of the materials (since Scavenging, for some reason, produces a bunch of cultivation items).
Yeah scavenging gives you shit like fleas and leeches to make potions out of. Which is really disgusting if you actually imagine it.
It's kind of a pain in the ass to actually use in practice. There's three steps: seed, water, and fertilizer. The catch is planting a seed starts a timer, and 30 seconds or a minute later you have to water, and then another 30 seconds and you have to fertilize. So you kind of have to babysit your plants if you want them to grow right.
Yeah. I wouldn't mind that at all if it was actually something worth making, but it's kind of disappointing to put that much care into growing a mushroom only to find I could of bought one for relatively cheap at the merchant.
Personally I think they should upgrade what you get from cultivation and make it a crafting skill. Mainly as you pretty much need scavenging to offset the costs of the materials (since Scavenging, for some reason, produces a bunch of cultivation items).
Yeah scavenging gives you shit like fleas and leeches to make potions out of. Which is really disgusting if you actually imagine it.
Wow, that WARDB.com is awesome. And those spells/play mechanics are sick. Definitely am rolling a Disciple on first play through.
ED! on
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Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
edited August 2008
I've been anticipating this game on and off for a long time and one of my biggest concerns is as follows: is this game a job or a game?
I hate to bring WoW into this but it's an example that everyone knows about. So, in WoW it was getting to the point where I have to play 30+ hours a week or else I'm left behind because nopbody wants to raid with someone who only plays a hour or two a day. It isnt like TF2 where I can play for a few hours a week and still have an enjoyable experience.
I've been anticipating this game on and off for a long time and one of my biggest concerns is as follows: is this game a job or a game?
I hate to bring WoW into this but it's an example that everyone knows about. So, in WoW it was getting to the point where I have to play 30+ hours a week or else I'm left behind because nopbody wants to raid with someone who only plays a hour or two a day. It isnt like TF2 where I can play for a few hours a week and still have an enjoyable experience.
What I'm asking is, how is the casual experience?
To sum it up?
If you don't log in, your entire guild won't go WHERE THE FUCK IS THAT MARAUDER?
WE CANT RAID IF HE DOESNT LOG IN, WE NEED HIS CC FOR BLABIDY BLAH.
I've been anticipating this game on and off for a long time and one of my biggest concerns is as follows: is this game a job or a game?
I hate to bring WoW into this but it's an example that everyone knows about. So, in WoW it was getting to the point where I have to play 30+ hours a week or else I'm left behind because nopbody wants to raid with someone who only plays a hour or two a day. It isnt like TF2 where I can play for a few hours a week and still have an enjoyable experience.
What I'm asking is, how is the casual experience?
Due to its RvR nature I feel it's more casual. Who knows what will happen with gear progression but since you can literally just log in and head on over to some RvR zone and take place in the ongoing battle, can't get much more casual than that.
It sounds to me (I could be wrong!) like you're talking about the end game and it also sounds like you like keeping up since if not you would find more casual guilds even in WoW (my guild which has been going since beta had a couple guild nights every other week but of course we weren't doing the big stuff and stuck with the -- lacking -- 10-man content).
I only make the assumptions above because, like most games, I'm sure playing more = better gear = better in RvR but we don't know the extent of it yet. Since it's group play oriented though I would guess there's more room for people not up with the top tier of gear unlike playing 2v2 where it makes a big difference. Totally my guess though
Hope that helps
Timmer on
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Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
Yeah, it mentions they say something unintelligable. In fact, had one jack ass spamming something into chat during a keep siege they were losing to disrupt communication by all the "so and so says something unintelligable" messages.
And yeah, the Elves should be able to understand each other. Most races actually should be able to understand each other since there is a "common" language generally known by everyone for convenience sake (though I'm unsure of if the Greenskins would understand said language).
So, I'm still trying to make up my mind between the Chosen and the Black Orc
I'd like to make a pretty solid tank, something that can stand up to mobs and players pretty decently, but not a tank so much so that my DPS is gimped and I'm confined to just being a shield for others.
Essentially I want to create a path of destruction in my wake, all while wearing big armor and 2 handed axes or hammers
So, I'm still trying to make up my mind between the Chosen and the Black Orc
I'd like to make a pretty solid tank, something that can stand up to mobs and players pretty decently, but not a tank so much so that my DPS is gimped and I'm confined to just being a shield for others.
Essentially I want to create a path of destruction in my wake, all while wearing big armor and 2 handed axes or hammers
Which class is better for this?
From what I've heard, both of them.
I say try them both, if you can. But otherwise go with whichever mechanic sounds more interesting: chaining attacks through stages vs. twisting debuff auras.
Well I'll be on the west coast from this sunday to the 3rd of september for PAX/other things, and I'd rather not worry about Open Beta so it's really only a few days off :P
Chillwind makes perfect sense in Warhammer lore/TT the way it was used in the video, since it is exactly what the name states. When a unit takes casualties with Chillwind they cannot take action during the next shooting phase "due to numbing coldness."
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One crafting (apothecary, talisman making) and one gathering (butchery, scavenging, cultivation, and magical scavenging) per character.
Yeah. I wouldn't mind that at all if it was actually something worth making, but it's kind of disappointing to put that much care into growing a mushroom only to find I could of bought one for relatively cheap at the merchant.
Personally I think they should upgrade what you get from cultivation and make it a crafting skill. Mainly as you pretty much need scavenging to offset the costs of the materials (since Scavenging, for some reason, produces a bunch of cultivation items).
Pretty much. Tanks at high levels have insane parry and block rates such that MDPS can't really do anything against them except may undefendable attacks. Even then, they'll still get close to max armor mitigation (factoring in armor penetration and armor reducing skills). And that's not factoring in the tank's +armor/toughness/defend rate skills. I imagine Swordmasters could get about a 75% parry rate if they kept using the skill that increases parry rate by 25% for 5 seconds. Black Orcs have a +10% block tactic, a +10% parry/block tactic when on their best plan (or was it 15%?), and a channeled skill (that uses up AP) that increases block rate by 50% and deals 150 damage (at max level) to the enemy every time it blocks. It's probably my favorite skill in the game since if you're being healed, it can do massive damage on the train assist on you, and once they start ignoring you, you just cancel it and start attacking again.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Yeah scavenging gives you shit like fleas and leeches to make potions out of. Which is really disgusting if you actually imagine it.
Health potions at that, yeah
All vendor bait, they sell pretty damn well!
I hate to bring WoW into this but it's an example that everyone knows about. So, in WoW it was getting to the point where I have to play 30+ hours a week or else I'm left behind because nopbody wants to raid with someone who only plays a hour or two a day. It isnt like TF2 where I can play for a few hours a week and still have an enjoyable experience.
What I'm asking is, how is the casual experience?
To sum it up?
If you don't log in, your entire guild won't go WHERE THE FUCK IS THAT MARAUDER?
WE CANT RAID IF HE DOESNT LOG IN, WE NEED HIS CC FOR BLABIDY BLAH.
They'll rickroll the bases just fine buddy.
Due to its RvR nature I feel it's more casual. Who knows what will happen with gear progression but since you can literally just log in and head on over to some RvR zone and take place in the ongoing battle, can't get much more casual than that.
It sounds to me (I could be wrong!) like you're talking about the end game and it also sounds like you like keeping up since if not you would find more casual guilds even in WoW (my guild which has been going since beta had a couple guild nights every other week but of course we weren't doing the big stuff and stuck with the -- lacking -- 10-man content).
I only make the assumptions above because, like most games, I'm sure playing more = better gear = better in RvR but we don't know the extent of it yet. Since it's group play oriented though I would guess there's more room for people not up with the top tier of gear unlike playing 2v2 where it makes a big difference. Totally my guess though
Hope that helps
also, shouldn't the elves be able to understand one other?
And yeah, the Elves should be able to understand each other. Most races actually should be able to understand each other since there is a "common" language generally known by everyone for convenience sake (though I'm unsure of if the Greenskins would understand said language).
I'd like to make a pretty solid tank, something that can stand up to mobs and players pretty decently, but not a tank so much so that my DPS is gimped and I'm confined to just being a shield for others.
Essentially I want to create a path of destruction in my wake, all while wearing big armor and 2 handed axes or hammers
Which class is better for this?
From what I've heard, both of them.
I say try them both, if you can. But otherwise go with whichever mechanic sounds more interesting: chaining attacks through stages vs. twisting debuff auras.
yes I saw that on the beta site when I registered my preorder key.
The harder the rain, honey, the sweeter the sun.
I find the wipes to be extremely tiring. This game gets you attached to characters very quickly.
The Shadow Warrior doesn't dual wield, either. I'm not clear why they put that in.
Kewlness
Bijaz - Ironbreaker
Yeah, it's ice because the BW frees the SW with some kind of fire spell.
XBL
It works for the trailer though.
The harder the rain, honey, the sweeter the sun.
maybe he used some magic wizard mojo to heal himself
Or maybe he can just take tons of punishment, you know, because he's a wizard.
Nothing is impossible when there are wizards around
They're MAGIC.
Yes. The keep lord is pretty badass as are your keep NPC defenders - they're very useful to have around even if they are just another speed bump.
There was a healer in the background that nobody paid attention to, or thanked.
Sounds accurate to me.
The harder the rain, honey, the sweeter the sun.
but he's a wizard
his heart is made out out of fire
No, the heart is on your left.
Not the center.
The harder the rain, honey, the sweeter the sun.