I just paid for my pre-order in full. The game might not be the second coming of Christ but the only people with that unreasonable level of expectation would be the NMA-ers who are undoubtedly going to pirate the game.
Perhaps it's not the second coming of Christ, but it will be the fourth coming of Wulf, the crippler!
Wulf on
Everyone needs a little Chaos!
0
freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
It's awesome when a game gets jabbed for having too much content.
I figured that it would either be an unpopulated waste land or a surprisingly busy place, apparently they chose the busy route. I'm happy, more people to kill and take their clothes from.
From my impression of the Engrish, the complaint isn't that the area is busy, it's that it feels crowded BUT there's no interactions between the NPC groups -- slavers don't attack Raiders, Raiders don't go hunting Deathclaws, etc etc.
It’s Wednesday – so here comes another Penny Arcade Fallout comic. It’s not just any comic though…it’s the final one. Head over to the Fallout 3 Official Site to see how the saga of the Vault 77 Dweller ends.
While you might be sad to see the comic go away, I’ll try to turn that frown upside down. At my desk, I’ve got some leftover goodies from PAX to giveaway. From amongst the schwag, five lucky winners will win a Vault Dweller’s Survival Guide. Additionally, three very lucky winners will win Survival Guide, a signed Fallout 3 poster, and one of the coveted Fallout 3 puppets.
Here’s the basic rules:
* Send an email to [email protected]. In it, let us know which of the 12 comics was your favorite.
* All e-mails must be received by midnight (U.S. EST), Sunday, October 12th. Winners will be randomly selected and contacted shortly there after. Any foul play detected will result in automatic disqualification.
* All participants must be 18 or older to enter and verification may be required before the winner is announced.
"Because in Fallout 3 I get almost everything served directly. Bethesda have tried to squeeze in as much as possible on area as small as possible. Substance enough for a lifetime in short-movie format, if you want to. And the result is an anticlimax, too much of the good in too short time. One minute I'm running into a nest of rad-scorpions, while there is a peaceful camp of settlers 30 meters away. Some slavers are walking around with their slaves just around the corner and some raiders just settled down a bit farther away. A quick jog and I'm a nest of deathclaws. It's compressed, maximized and anonymized at the same time. It feels like a enormous orgy where nobody wants to fire away. There's tight and crowded, but no friction nor excitement. Many parts, but no entirety. And this feeling of getting the world pushed in my the face is the single largest weakness with Fallout 3, and every one that loved the original two games will scratch their head, wondering."
"Oblivion was too wide open and empty! It felt dead! It felt like there was no one there!"
"Fallout 3 is too tight and has too might stuff! It's way too alive! There are tons of things in there!"
I figure by now the Bethesda folks have got to know that there is no way they can win, which is probably why:
The problem is that I've been getting a pretty similar vibe from the devs whenever they've talked about the game as well, and that just leaves me a lot less encouraged each time I hear them say something along the lines of "well we don't want to listen to THOSE people."
I actually felt Oblivion was to small at times, considering the size Cyrodil is supposed to have, it felt jarring to see how small the distances was when you stood upon a hill looking down at some landmarks.
What made Oblivion feel empty to me wasn't how large it was directly, it was the amount of faceless NPCs who all had the same voices and same brainless "rumors?" topics and the same small-talk topics when they talked to each other, the same dungeons with the exact same mobs with the exact same loot, no variety.
I am sure that the fast travel system did not help in making Cyrodil seem large or interesting either.
I still think that Bethesda hit the best balance in Morrowind, certainly some parts were less then interesting but on a whole I have always been interested in what new areas held when I found them. Morrowind also did not have entire nations which for all intents and purposes might aswell have been empty.
Overfilling the world with a million encounters dosn't sound like a good way to put excitement into it, especially when we are talking about a wasteland like Fallouts, I will of course wait with judgement until I have played it but I do think it sounds like it could get crowded and I think the Fallout wasteland feel would be partially lost in a crowded small area.
And it had that damnable compass. Whenever I would ride somewhere I just had to search every little thing that popped up, and kill Oblivion gates once they opened. I never got anything done if I didn't fast travel. Oblivion was pretty damn well populated if you ask me.
And it had that damnable compass. Whenever I would ride somewhere I just had to search every little thing that popped up, and kill Oblivion gates once they opened. I never got anything done if I didn't fast travel. Oblivion was pretty damn well populated if you ask me.
There was always something to find and explore, but the problem I had with it was a significant lack of variety. If you had explored one cave or ruin, had you explored them all. In fact, the lack of variety went to more than just locations. Even the variety in loot felt lacking, and I had to solve that problem buy downloading one of the larger mods (Francesco's).
Fallout 3, on the other hand, looks like it might be packed full of variety. The Swedish PC Gamer review said as much. That's most certainly a good thing, but what one could be worried about is if Bethesda has managed to maintain a balance. Too dense and it goes against the atmosphere that is Fallout. It's suppose to be a desolate wasteland, after all. According to that review, they may have failed at that. There's just too much life around every single corner.
I don't personally care, but I can see why some devout fans could be upset over that. Bethesda didn't have enough in Oblivion, and now they have too much. That could have worked in an Elder Scrolls, but not necessarily in Fallout. I'll have enough fun exploring everything and shooting raiders, so I suppose I'm just the brain dead moron type that NMA despises so much. I just want to have fun playing a game, and not everyone can spend every day dedicated to gaming. But as I said, I can understand the complaint.
That was just one review, however. Previous hands-on previews have said it does feel desolate and lonely. We'll just have to wait for more reviews or play it ourselves to see if they did manage to maintain that proper balance acceptable for the Fallout universe.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I felt the same way about Oblivion, take all the spots to explore and add a dash of Diablo II randomly generated duengons (in this case, caves and ruins) and random loot, I'd have been set.
The thing that really pisses me off is they called the game "follow up to Oblivion", ITS A SEQUEL TO FALLOUT GAMES IDIOT.
I'd laugh and say that I was thinking the same thing as them but then people would beat me again.
EDIT: Regardless, I wonder if Geoff Keighley's going to give one of the devs an opportunity to comment on the "fan community" again. I'm guessing at yes.
Is anyone else facing the problem off wanting to find out everything you can about this game and at the same time wanting hear nothing more about it and be surprised?
I wouldn't be surprised if everything's crammed together in Fallout 3. I actually got that feeling from looking at the game play videos they showed earlier.
The thing is, you have to remember that this game isn't supposed to take place over as large of an area as either Fallout 1 or 2, and it takes place in what was once a mainly urban area so there is some justification.
As long as there's more variety within locations and in loot than there was in Oblivion I'll be happy.
The thing that really pisses me off is they called the game "follow up to Oblivion", ITS A SEQUEL TO FALLOUT GAMES IDIOT.
I'd laugh and say that I was thinking the same thing as them but then people would beat me again.
EDIT: Regardless, I wonder if Geoff Keighley's going to give one of the devs an opportunity to comment on the "fan community" again. I'm guessing at yes.
FWIW, I've been saying the same thing, but luckily no one's apparently seen my posts and dogpilled on me.
The problem with oblivion wasn't the size of the game world, or even it's density. It was the fact that every dungeon was exactly the same as every other dungeon, putting the generic in generic fantasy setting #198. This was especially disapointing coming off of Morrowind.
At least in that respect, FO3 looks like they've made some improvments over oblivion
I wouldn't be surprised if everything's crammed together in Fallout 3. I actually got that feeling from looking at the game play videos they showed earlier.
The thing is, you have to remember that this game isn't supposed to take place over as large of an area as either Fallout 1 or 2, and it takes place in what was once a mainly urban area so there is some justification.
As long as there's more variety within locations and in loot than there was in Oblivion I'll be happy.
I was a little worried that the ruined streets and buildings would get boring, but those gameplay videos after PAX showed off some more interesting areas (the area where you fight the crab people, Tenpenny Tower).
The reason I say that, is I think Morrowind was probably pretty packed too. However, on top of having more variety, you didn't have the compass so you didn't notice all the different sites as easily.
I wouldn't be surprised if everything's crammed together in Fallout 3. I actually got that feeling from looking at the game play videos they showed earlier.
The thing is, you have to remember that this game isn't supposed to take place over as large of an area as either Fallout 1 or 2, and it takes place in what was once a mainly urban area so there is some justification.
As long as there's more variety within locations and in loot than there was in Oblivion I'll be happy.
I was a little worried that the ruined streets and buildings would get boring, but those gameplay videos after PAX showed off some more interesting areas (the area where you fight the crab people, Tenpenny Tower).
The DC area should provide them with plenty of neat places. Honestly that's probably what will piss me off the most- I'll want to go see a landmark I know, and it won't be there, and I'll be pissed.
The thing that really pisses me off is they called the game "follow up to Oblivion", ITS A SEQUEL TO FALLOUT GAMES IDIOT.
I'd laugh and say that I was thinking the same thing as them but then people would beat me again.
EDIT: Regardless, I wonder if Geoff Keighley's going to give one of the devs an opportunity to comment on the "fan community" again. I'm guessing at yes.
FWIW, I've been saying the same thing, but luckily no one's apparently seen my posts and dogpilled on me.
The problem with oblivion wasn't the size of the game world, or even it's density. It was the fact that every dungeon was exactly the same as every other dungeon, putting the generic in generic fantasy setting #198. This was especially disapointing coming off of Morrowind.
At least in that respect, FO3 looks like they've made some improvments over oblivion
I had fun with Oblivion, but this was a HUGE problem. Most noticeable because there were really only 2-3 layouts for each dungeon type (and there were a ton of each type of dungeon). Ditto with the Oblivion gates, there was a pretty limited set of configurations outside the few plot related ones.
"Oblivion was too wide open and empty! It felt dead! It felt like there was no one there!"
"Fallout 3 is too tight and has too might stuff! It's way too alive! There are tons of things in there!"
I figure by now the Bethesda folks have got to know that there is no way they can win, which is probably
Even if Oblivion was too wide and empty and even if Fallout 3 is too compact, the 2 quotes together are irrelevant once you realize (and I hope everyone would), that Fallout 3 is not Elder Scrolls 5. If they are trying to fix a complaint with Oblivion inside Fallout, then ultimately they are attacking a completely different game in the wrong manner.
Because the same person who could complain about Oblivion being too wide could possibly be the same exact person complaining Fallout 3 is too compact, based on the fact that expectations for the 2 game are going to be wildly different.
"Oblivion was too wide open and empty! It felt dead! It felt like there was no one there!"
"Fallout 3 is too tight and has too might stuff! It's way too alive! There are tons of things in there!"
I figure by now the Bethesda folks have got to know that there is no way they can win, which is probably
Even if Oblivion was too wide and empty and even if Fallout 3 is too compact, the 2 quotes together are irrelevant once you realize (and I hope everyone would), that Fallout 3 is not Elder Scrolls 5. If they are trying to fix a complaint with Oblivion inside Fallout, then ultimately they are attacking a completely different game in the wrong manner.
Because the same person who could complain about Oblivion being too wide could possibly be the same exact person complaining Fallout 3 is too compact, based on the fact that expectations for the 2 game are going to be wildly different.
How the hell did the Xbox360 version get leaked?
Review copy? I can't believe that anyone working at Bethesda/MS would risk their job to leak it.
"Oblivion was too wide open and empty! It felt dead! It felt like there was no one there!"
"Fallout 3 is too tight and has too might stuff! It's way too alive! There are tons of things in there!"
I figure by now the Bethesda folks have got to know that there is no way they can win, which is probably
Even if Oblivion was too wide and empty and even if Fallout 3 is too compact, the 2 quotes together are irrelevant once you realize (and I hope everyone would), that Fallout 3 is not Elder Scrolls 5.
And yet loads and loads and loads of the preemptive complaints about Fallout 3 have to do with what Bethesda did with Oblivion, a game that is not Fallout 2.
"Oblivion was too wide open and empty! It felt dead! It felt like there was no one there!"
"Fallout 3 is too tight and has too might stuff! It's way too alive! There are tons of things in there!"
I figure by now the Bethesda folks have got to know that there is no way they can win, which is probably
Even if Oblivion was too wide and empty and even if Fallout 3 is too compact, the 2 quotes together are irrelevant once you realize (and I hope everyone would), that Fallout 3 is not Elder Scrolls 5. If they are trying to fix a complaint with Oblivion inside Fallout, then ultimately they are attacking a completely different game in the wrong manner.
Because the same person who could complain about Oblivion being too wide could possibly be the same exact person complaining Fallout 3 is too compact, based on the fact that expectations for the 2 game are going to be wildly different.
How the hell did the Xbox360 version get leaked?
Review copy? I can't believe that anyone working at Bethesda/MS would risk their job to leak it.
I would guess someone who had access to the game let one of their friends or relatives play it. "Don't let anyone know you have this ok?" "Sure...I wouldn't dream of putting this on a torrent site."
Posts
Perhaps it's not the second coming of Christ, but it will be the fourth coming of Wulf, the crippler!
Tim Cain seems to have an unhealthy obsession with the Pip-Boy.
I really hope I don't see something truly awful in the style of the Pip-Boy animations ever.
From my impression of the Engrish, the complaint isn't that the area is busy, it's that it feels crowded BUT there's no interactions between the NPC groups -- slavers don't attack Raiders, Raiders don't go hunting Deathclaws, etc etc.
I think you are confusing Pip-boy with Vault Boy...
This is true. But, having remembered this, I still argue the point that Tim Cain wants to put his penis into a clock.
how is that odd in any way
"man, for hating gross pictures you guys seem pretty fascinated by goatse"
http://bethblog.com/
They would be MEN! Just not for very long..
Especially if called shots to the groin are modded in (well, called shots in general for melee too).
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
"Oblivion was too wide open and empty! It felt dead! It felt like there was no one there!"
"Fallout 3 is too tight and has too might stuff! It's way too alive! There are tons of things in there!"
I figure by now the Bethesda folks have got to know that there is no way they can win, which is probably why:
My feelings exactly.
Screw those guys. I WANT it to be broad and expansive.
That quote above saddens me a little and confirms some of my fears.
...not that I won't buy the hell out of it anyway.
The first time I played Daggerfall as a kid, I had no idea that fast travel existed.
I never got past the first story quest and I still regard it as one of my best gaming experiences.
spoiler map - shows locations for everything in the non-modded game.
What made Oblivion feel empty to me wasn't how large it was directly, it was the amount of faceless NPCs who all had the same voices and same brainless "rumors?" topics and the same small-talk topics when they talked to each other, the same dungeons with the exact same mobs with the exact same loot, no variety.
I am sure that the fast travel system did not help in making Cyrodil seem large or interesting either.
I still think that Bethesda hit the best balance in Morrowind, certainly some parts were less then interesting but on a whole I have always been interested in what new areas held when I found them. Morrowind also did not have entire nations which for all intents and purposes might aswell have been empty.
Overfilling the world with a million encounters dosn't sound like a good way to put excitement into it, especially when we are talking about a wasteland like Fallouts, I will of course wait with judgement until I have played it but I do think it sounds like it could get crowded and I think the Fallout wasteland feel would be partially lost in a crowded small area.
And it had that damnable compass. Whenever I would ride somewhere I just had to search every little thing that popped up, and kill Oblivion gates once they opened. I never got anything done if I didn't fast travel. Oblivion was pretty damn well populated if you ask me.
There was always something to find and explore, but the problem I had with it was a significant lack of variety. If you had explored one cave or ruin, had you explored them all. In fact, the lack of variety went to more than just locations. Even the variety in loot felt lacking, and I had to solve that problem buy downloading one of the larger mods (Francesco's).
Fallout 3, on the other hand, looks like it might be packed full of variety. The Swedish PC Gamer review said as much. That's most certainly a good thing, but what one could be worried about is if Bethesda has managed to maintain a balance. Too dense and it goes against the atmosphere that is Fallout. It's suppose to be a desolate wasteland, after all. According to that review, they may have failed at that. There's just too much life around every single corner.
I don't personally care, but I can see why some devout fans could be upset over that. Bethesda didn't have enough in Oblivion, and now they have too much. That could have worked in an Elder Scrolls, but not necessarily in Fallout. I'll have enough fun exploring everything and shooting raiders, so I suppose I'm just the brain dead moron type that NMA despises so much. I just want to have fun playing a game, and not everyone can spend every day dedicated to gaming. But as I said, I can understand the complaint.
That was just one review, however. Previous hands-on previews have said it does feel desolate and lonely. We'll just have to wait for more reviews or play it ourselves to see if they did manage to maintain that proper balance acceptable for the Fallout universe.
The thing that really pisses me off is they called the game "follow up to Oblivion", ITS A SEQUEL TO FALLOUT GAMES IDIOT.
I'd laugh and say that I was thinking the same thing as them but then people would beat me again.
EDIT: Regardless, I wonder if Geoff Keighley's going to give one of the devs an opportunity to comment on the "fan community" again. I'm guessing at yes.
Well, it is Bethesda's follow up to Oblivion.
The thing is, you have to remember that this game isn't supposed to take place over as large of an area as either Fallout 1 or 2, and it takes place in what was once a mainly urban area so there is some justification.
As long as there's more variety within locations and in loot than there was in Oblivion I'll be happy.
FWIW, I've been saying the same thing, but luckily no one's apparently seen my posts and dogpilled on me.
The problem with oblivion wasn't the size of the game world, or even it's density. It was the fact that every dungeon was exactly the same as every other dungeon, putting the generic in generic fantasy setting #198. This was especially disapointing coming off of Morrowind.
At least in that respect, FO3 looks like they've made some improvments over oblivion
I was a little worried that the ruined streets and buildings would get boring, but those gameplay videos after PAX showed off some more interesting areas (the area where you fight the crab people, Tenpenny Tower).
/shrug just a thought.
I wonder how this compares to Morrowind?
The reason I say that, is I think Morrowind was probably pretty packed too. However, on top of having more variety, you didn't have the compass so you didn't notice all the different sites as easily.
The DC area should provide them with plenty of neat places. Honestly that's probably what will piss me off the most- I'll want to go see a landmark I know, and it won't be there, and I'll be pissed.
I had fun with Oblivion, but this was a HUGE problem. Most noticeable because there were really only 2-3 layouts for each dungeon type (and there were a ton of each type of dungeon). Ditto with the Oblivion gates, there was a pretty limited set of configurations outside the few plot related ones.
I am a freaking nerd.
fun...
I wondered how long it was going to take for this to happen... Now to see how well I can avoid spoilers.
Maybe on being released earlier, I'd wager it's still harder for the average user to get a pirated 360 copy to work than on a PC.
went gold today
either that or a review copy
I am a freaking nerd.