Level 60 abilities and dungeon quality gear makes up for spec in the old 5 mans easily. Heck, if my guild's DPSers weren't absurd I could probably heal them strictly from SF (I totally tanked Gandling once that way).
Stupid rogues who can do like 14% damage in a blow...fuckers.
I took the plunge from shadow to holy once I started running 40 mans more than anything else. Everything before that, I felt no need for the additional power. I probably would have stayed shadow if I saw myself doing much solo pvp/grinding outside of raid instances, too. I didn't have any trouble at all healing my way through every DM/scholo/ubrs/ZG/etc. run to get geared up in a decent suit of healing blues.
2.5 sec greater heals are great, and the additional hps output through holy are nice, but shit just doesn't do enough damage to *need* it in 5-mans.
It's a blast. Although Surge of Light seems buggy: I do holy fire and cast smite immediately after, the smite still casts but uses up the surge of light bonus with it. Didn't check to see if it used up mana though.
So, I must be reading something wrong, because looking at this page, it appears that the draenei priest racial at level 10 is three times more effective than the blood elf racial at level 20, and effects the entire group instead of just the priest... AND doesn't dispel a buff from the priest... AND is on the same two-minute cooldown. That can't be right. Symbol of Hope cannot be THAT much better than Consume Magic without there being some kind of bug. What's going on?
As if missing out on Fear Ward wasn't bad enough, now I get a spell almost as useless as Shadowguard?
So, I must be reading something wrong, because looking at this page, it appears that the draenei priest racial at level 10 is three times more effective than the blood elf racial at level 20, and effects the entire group instead of just the priest... AND doesn't dispel a buff from the priest... AND is on the same two-minute cooldown. That can't be right. Symbol of Hope cannot be THAT much better than Consume Magic without there being some kind of bug. What's going on?
As if missing out on Fear Ward wasn't bad enough, now I get a spell almost as useless as Shadowguard?
Symbol of Hope ain't got nothin' on Feedback.
...
*cry*
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
So, I must be reading something wrong, because looking at this page, it appears that the draenei priest racial at level 10 is three times more effective than the blood elf racial at level 20, and effects the entire group instead of just the priest... AND doesn't dispel a buff from the priest... AND is on the same two-minute cooldown. That can't be right. Symbol of Hope cannot be THAT much better than Consume Magic without there being some kind of bug. What's going on?
As if missing out on Fear Ward wasn't bad enough, now I get a spell almost as useless as Shadowguard?
The data there is slightly incorrect.
Cooldown is 5 minutes, and at L70 it restores somewhere along the lines of ~800 mana (can't remember exact number). In essence, it's a mana spring totem on a 5 minute cooldown.
I'm leveling a dwarf priest as my new main (you get sick of not getting a group as a rogue) and I'm speccing shadow for leveling, doing a few instances, and working on healing people. Any tips on how to become the pastor?
So, I must be reading something wrong, because looking at this page, it appears that the draenei priest racial at level 10 is three times more effective than the blood elf racial at level 20, and effects the entire group instead of just the priest... AND doesn't dispel a buff from the priest... AND is on the same two-minute cooldown. That can't be right. Symbol of Hope cannot be THAT much better than Consume Magic without there being some kind of bug. What's going on?
As if missing out on Fear Ward wasn't bad enough, now I get a spell almost as useless as Shadowguard?
The data there is slightly incorrect.
Cooldown is 5 minutes, and at L70 it restores somewhere along the lines of ~800 mana (can't remember exact number). In essence, it's a mana spring totem on a 5 minute cooldown.
Oh. That's better then. It's still bullshit that Alliance gets two races with Fear Ward and Horde gets none, though.
Blizzard: "ololol u guyz dont nedd feer ward itz useles, o btw were giving another copy of it to allaince"
That was honestly their justification, for anyone who missed it. "It's useless, it won't be needed in TBC". Right. Except for every single time a warlock shows up in PvP.
I'm leveling a dwarf priest as my new main (you get sick of not getting a group as a rogue) and I'm speccing shadow for leveling, doing a few instances, and working on healing people. Any tips on how to become the pastor?
As a raid dwarf priest I can give you a few ideas. I'll stick to the dwarf specific stuff. There's oodles of good advice for generic shadow levelling and raiding to be found elsewhere.
Differences between dwarf priests and other priests:
Dwarf racials:
Treasure Finding is meh. Use it if you're not tracking anything else (and I reccomend enchanting tailoring for priests, you do a lot of instancing and get tons of cloth + duff items so you should be free to track chests)
Stoneform is godly. It breaks all kinds of horrible effects like blind, crippling posion and removes a variety of nasty debuffs in raids (Faerlina being the first one that springs to mind, also the catalyst from the wasps in AQ). Start using stoneform early and gain an appreciation for what it can do. Don't be that dwarf priest complaining about being blinded by rogues.
Dwarf specific priest spells:
Desperate Prayer: another one that people tend to forget they have. use it every 10 minutes whilst levelling (unless you anticipate doing something tough soon) it costs 0 mana and is a respectibly sized heal. similarly it should be your first choice as a self heal while raiding; instant, free and doesn't trigger the 5SR.
Fear Ward: the 'big one'. Fear ward is useful in about 3 raid encounters and very handy in pvp. Theres really not a lot to say about it, it's unlikely that you'll see any of the classic fear ward encounters if you're only levelling now (onyxia and nefarian) but the only trouble there is co-ordinating with other dwarf priests present about fear ward rotas (or get a mod that prevets buffing with already present buffs). Be prepared to explain to people that fear ward has a 30 second cooldown and that no you can't just buff the whole raid. In pvp just fear ward yourself. Very handy in priest v priest battles (it costs less than dispel magic).
So, I'm always reading about how the warstaff sucks, but for a priest, surely it's better than the spellblade, seeing how little crit matters. I usually find myself PvP healing more than killing, though, if it makes a difference.
So, I'm always reading about how the warstaff sucks, but for a priest, surely it's better than the spellblade, seeing how little crit matters. I usually find myself PvP healing more than killing, though, if it makes a difference.
Spellblade has a ton going for it offensively over the Warstaff, at a slight loss in stats assuming you've got quality offhands. Fire Runed Grimoire is good, AV offhands are better for PvE healing/grinding. HWL Tome of Destruction is probably the best bet in PvP, providing a combined benefit of 31 sta, 24 int, 92 damage, 1 crit... a loss of 10 stamina, gain of 1 int, loss of spirit for the gain of 21 spell damage and the crit on top.
Even if you barely weight crit at all, I know I'd trade 10 stamina for 21 spell damage. Plus, with the same gear which is awesome in PvP, even for healing, you'll be set to swap over to a grinding shadow build in ~15 days and level quite quickly if you don't plan on sitting in small groups for the next ten levels. The spellblade and a quality offhand will last until ~66 normally (with the offhand lasting to 70 either way), and could conceivably last to 70 if you enchant it with spellpower.
what would be the best profession for a priest, undead??
big proviso: I have 0 clue about Jewlcrafting, it might be good, it might not.
if you're planning to instance as a healer or DPS, take enchanting because you'll get lots of duff greens (and later on, blues) to disenchant for sale as raw materials. Pair it with tailoring perhaps, or a gathering skill to make money with, herbalism has always been a solid income for me.
for pvp, engineering, cos the gadgets fill a few holes in priest abilities. Paired with mining to provide your own raw materials cos levelling out of AH bought mats is ... expensive.
what would be the best profession for a priest, undead??
big proviso: I have 0 clue about Jewlcrafting, it might be good, it might not.
if you're planning to instance as a healer or DPS, take enchanting because you'll get lots of duff greens (and later on, blues) to disenchant for sale as raw materials. Pair it with tailoring perhaps, or a gathering skill to make money with, herbalism has always been a solid income for me.
for pvp, engineering, cos the gadgets fill a few holes in priest abilities. Paired with mining to provide your own raw materials cos levelling out of AH bought mats is ... expensive.
IS IT OK IF MY CHARACTER'S LEVEL IS ONLY 17? AM I ABLE TO DO WHAT YOU SAID?
Your character's level doesn't really matter much as far as professions go, aside from not being able to get the next trained skill level until you hit 10, 20, 35, etc. You'd just need to stay back and catch your profession up to your level if you wanted to keep making stuff you could use.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Tailoring/Enchanting (Tailoring works off mob drops, and allows you to create things to disenchant for more enchanting supplies)
Tailoring/Gathering (Tailoring works off mob drops, either Mining or Herbalism would fill the other spot to give you a source of cash by selling the ore/bars/herbs. Skinning would be a very good choice here, as you can also use the leather/skins in a few tailoring patterns.)
Herbalism/Alchemy (Herbalism to get herbs to make into potions for you to use)
Mining (or Herbalism)/Skinning (No direct crafting, but both the ore/herbs and leathers can be sold to fund your mount, and epic mount later on)
Mining/Engineering (Mining feeds engineering supplies. Engineering provides a ton of fun toys and tools useful to both PvP and PvE)
Mining/Jewelcrafting (Jewelcrafting provides mostly rings/amulets at lower levels, and is not available until TBC is released. However, you will need lots of ore and gems from mining to level Jewelcrafting. For a couple months, it will be something of a luxury profession as not many people will have it skilled up.)
Generally it's a bad idea to pair two crafting professions (exception: Tailoring/Enchanting), and priests get little benefit out of Leatherworking/Blacksmithing. It's a little harder to make a profit out of crafted goods over raw materials at lower levels, so a dual gathering approach would likely be easiest for getting mount money, unless you're good at playing the AH with crafted gear.
So, I must be reading something wrong, because looking at this page, it appears that the draenei priest racial at level 10 is three times more effective than the blood elf racial at level 20, and effects the entire group instead of just the priest... AND doesn't dispel a buff from the priest... AND is on the same two-minute cooldown. That can't be right. Symbol of Hope cannot be THAT much better than Consume Magic without there being some kind of bug. What's going on?
As if missing out on Fear Ward wasn't bad enough, now I get a spell almost as useless as Shadowguard?
The data there is slightly incorrect.
Cooldown is 5 minutes, and at L70 it restores somewhere along the lines of ~800 mana (can't remember exact number). In essence, it's a mana spring totem on a 5 minute cooldown.
Oh. That's better then. It's still bullshit that Alliance gets two races with Fear Ward and Horde gets none, though.
Blizzard: "ololol u guyz dont nedd feer ward itz useles, o btw were giving another copy of it to allaince"
That was honestly their justification, for anyone who missed it. "It's useless, it won't be needed in TBC". Right. Except for every single time a warlock shows up in PvP.
Nightbane, the final boss or Karazhan, uses fear.
Thus, Fear Ward is 100% better in Karazhan than Touch of Weakness.
So, I must be reading something wrong, because looking at this page, it appears that the draenei priest racial at level 10 is three times more effective than the blood elf racial at level 20, and effects the entire group instead of just the priest... AND doesn't dispel a buff from the priest... AND is on the same two-minute cooldown. That can't be right. Symbol of Hope cannot be THAT much better than Consume Magic without there being some kind of bug. What's going on?
As if missing out on Fear Ward wasn't bad enough, now I get a spell almost as useless as Shadowguard?
The data there is slightly incorrect.
Cooldown is 5 minutes, and at L70 it restores somewhere along the lines of ~800 mana (can't remember exact number). In essence, it's a mana spring totem on a 5 minute cooldown.
Oh. That's better then. It's still bullshit that Alliance gets two races with Fear Ward and Horde gets none, though.
Blizzard: "ololol u guyz dont nedd feer ward itz useles, o btw were giving another copy of it to allaince"
That was honestly their justification, for anyone who missed it. "It's useless, it won't be needed in TBC". Right. Except for every single time a warlock shows up in PvP.
Nightbane, the final boss or Karazhan, uses fear.
Thus, Fear Ward is 100% better in Karazhan than Touch of Weakness.
And there's some sort of fear in most of the 5-mans on the way to 70. Usually it's not a nef/ony style fear, but to downplay the usefulness of Fear Ward in TBC PvE content is almost flat out lying.
They did that weeks ago. And they changed all percentage items to straight numbers. It helps with scaling.
Yeah, it's a necessary change, even if it is a bit painful.
That may be but it further trivializes what is supposed to be our primary attribute, spirit, which sucks when you consider the multiple talents that are spirit related. I just hope that BC eq is more Mp5 focused than Spirit because given the new 5, 10, and 25 man instances priests are probably going to be spending way more time in the casting window, greatly reducing the value of spirit (without Meditation I would argue it is almost completely worthless in these instances).
They did that weeks ago. And they changed all percentage items to straight numbers. It helps with scaling.
Yeah, it's a necessary change, even if it is a bit painful.
That may be but it further trivializes what is supposed to be our primary attribute, spirit, which sucks when you consider the multiple talents that are spirit related. I just hope that BC eq is more Mp5 focused than Spirit because given the new 5, 10, and 25 man instances priests are probably going to be spending way more time in the casting window, greatly reducing the value of spirit (without Meditation I would argue it is almost completely worthless in these instances).
Don't get your hopes up for any amazing new advances in healing priest itemization, if tier 4 and 5 are any indications.
And there's some sort of fear in most of the 5-mans on the way to 70. Usually it's not a nef/ony style fear, but to downplay the usefulness of Fear Ward in TBC PvE content is almost flat out lying.
Did they ever respond to the numerous threads on the priest forum, calling them on their bullshit? Even for an issue that I care about, I can't bring myself to actually read more than just the thread titles on the official forums.
And there's some sort of fear in most of the 5-mans on the way to 70. Usually it's not a nef/ony style fear, but to downplay the usefulness of Fear Ward in TBC PvE content is almost flat out lying.
Did they ever respond to the numerous threads on the priest forum, calling them on their bullshit? Even for an issue that I care about, I can't bring myself to actually read more than just the thread titles on the official forums.
Nope, they made that one stupid comment and then haven't said anything else since then.
And minimizing a level 60 set of gear is in no way minimizing a stat at level 70. Hell, the fact that you (Not Saeris, the other dude) are whining about them changing the set bonus is proof that what they did was smart. There is no reason that level 60 gear should be that much better than level 70 gear. That is the main reason they adding the "rating" system. So that gear scales more intelligently between 60 and 70 and lower level gear isn't better than higher level gear.
Even with the 20mp5 instead of regen, i foresee myself juggling my tier2 for a while so i wear at least 3. 5 set bonus is nice for instancing too, but not that important.
And there's some sort of fear in most of the 5-mans on the way to 70. Usually it's not a nef/ony style fear, but to downplay the usefulness of Fear Ward in TBC PvE content is almost flat out lying.
Did they ever respond to the numerous threads on the priest forum, calling them on their bullshit? Even for an issue that I care about, I can't bring myself to actually read more than just the thread titles on the official forums.
Nope, they made that one stupid comment and then haven't said anything else since then.
And minimizing a level 60 set of gear is in no way minimizing a stat at level 70. Hell, the fact that you (Not Saeris, the other dude) are whining about them changing the set bonus is proof that what they did was smart. There is no reason that level 60 gear should be that much better than level 70 gear. That is the main reason they adding the "rating" system. So that gear scales more intelligently between 60 and 70 and lower level gear isn't better than higher level gear.
So by your logic whenever a person or class "whines" about something it is proof that Blizzard was correct in their action? How about they reduce the amount we heal on our spells by 50% but leave mana cost the same? I am sure that will generate plenty of whining, further proving how smart they are.
I assume that since this is such a great idea that they are nerfing the exact same bonus that druids get for 3 pieces of Stormrage, right?
And minimizing a level 60 set of gear is in no way minimizing a stat at level 70. Hell, the fact that you (Not Saeris, the other dude) are whining about them changing the set bonus is proof that what they did was smart. There is no reason that level 60 gear should be that much better than level 70 gear. That is the main reason they adding the "rating" system. So that gear scales more intelligently between 60 and 70 and lower level gear isn't better than higher level gear.
So by your logic whenever a person or class "whines" about something it is proof that Blizzard was correct in their action? How about they reduce the amount we heal on our spells by 50% but leave mana cost the same? I am sure that will generate plenty of whining, further proving how smart they are.
I assume that since this is such a great idea that they are nerfing the exact same bonus that druids get for 3 pieces of Stormrage, right?
Umm, no, I think in this case your whining about it is proof. In other cases, not so much. See I think on things in a case by case basis like normal people.
And I'm pretty sure they changed the druid's set bonus as well. They chaged the lifegiving gem too. Also, have you even done the comparisons between 20mp5 and the 15%? At all? Just curious.
OK, priest mana regen is spirit/4 + 12.5. 3 piece trans allows an extra 15% of that to go while in 5 sec rule. So, a rough calculation leads to 3 piece trans = 20 mana per tick if you have about 480 spirit.
Aha! But the the 3 piece trans now gives 20 mana/5, so divide that by 2.5 (number of ticks in 5 seconds), and find that the new 3-piece trans bonus is 8.3 mana per tick. which you would get from the old three piece trans if you had 160 spirit.
So its a huge reduction in mana regen. But don't take my math for it, perhaps someone with the set bonus can confirm this.
OK, priest mana regen is spirit/4 + 12.5. 3 piece trans allows an extra 15% of that to go while in 5 sec rule. So, a rough calculation leads to 3 piece trans = 20 mana per tick if you have about 480 spirit.
Aha! But the the 3 piece trans now gives 20 mana/5, so divide that by 2.5 (number of ticks in 5 seconds), and find that the new 3-piece trans bonus is 8.3 mana per tick. which you would get from the old three piece trans if you had 160 spirit.
So its a huge reduction in mana regen. But don't take my math for it, perhaps someone with the set bonus can confirm this.
As I understand it priest get 1 mp5 for every 3 spirit. In fact I was pretty sure about it. However I have gone in and looked at how much regen my math says I should have and how much the stat sheet says I get from it.
And minimizing a level 60 set of gear is in no way minimizing a stat at level 70. Hell, the fact that you (Not Saeris, the other dude) are whining about them changing the set bonus is proof that what they did was smart. There is no reason that level 60 gear should be that much better than level 70 gear. That is the main reason they adding the "rating" system. So that gear scales more intelligently between 60 and 70 and lower level gear isn't better than higher level gear.
So by your logic whenever a person or class "whines" about something it is proof that Blizzard was correct in their action? How about they reduce the amount we heal on our spells by 50% but leave mana cost the same? I am sure that will generate plenty of whining, further proving how smart they are.
I assume that since this is such a great idea that they are nerfing the exact same bonus that druids get for 3 pieces of Stormrage, right?
Umm, no, I think in this case your whining about it is proof. In other cases, not so much. See I think on things in a case by case basis like normal people.
And I'm pretty sure they changed the druid's set bonus as well. They chaged the lifegiving gem too. Also, have you even done the comparisons between 20mp5 and the 15%? At all? Just curious.
Yes, I have made the comparison. You can see all the math in that thread I linked. If you are in the casting window for 75% of time and have 300+ spirit, the 20mp5 reduction is quite a nerf.
Your conclusion that my "whining" is proof that changing the mechanic on gear scaling is "correct" is completely illogical. The mechanic change should be right whether or not I agree with it (or you for that matter). Trying to link my disagreement with the change to some sort of irrefutable proof that this change (which you happen to agree with) is warranted is just a childish way for you to be a condescending prick. The change either makes sense on its own virtues or it doesn't. My agreement/disagreement has nothing to do with the validity of said change. Please try to stick to the relevant facts (you believe the change is warranted given gear mechanicis).
EDIT:
Here, maybe this example will help you understand my point.
"The fact that Shadowane agrees with this change is proof that it doesn't make sense and should be switched back to 15%."
See, that doesn't make any sense without supporting facts does it?
Not that it really matters since I honestly don't care, but maybe I should clarify. I didn't mean you whining specifically, I meant you complaining that you can't wear level 60 gear at level 70 means it's a good change. But seriously, let it go, I don't care.
Not that it really matters since I honestly don't care, but maybe I should clarify. I didn't mean you whining specifically, I meant you complaining that you can't wear level 60 gear at level 70 means it's a good change. But seriously, let it go, I don't care.
Agreed. It was completely reasonable for it to be changed. This is coming form a a priest thats geared in ZG, Tier 1, Tier 2, Aq20, aq40, and Ony I seriously dont mind getting rid of my old gear.
Not that it really matters since I honestly don't care, but maybe I should clarify. I didn't mean you whining specifically, I meant you complaining that you can't wear level 60 gear at level 70 means it's a good change. But seriously, let it go, I don't care.
I don't care either. I just expect there to be an honest exchange of ideas / opinions without being told that I am wrong solely because it is me positing a position.
In any event, instead of nerfing the level 60 stuff, couldn't they have made the level 70 stuff more attractive? I never said that I was in favor of wearing Trans for the rest of my wow-career. In fact, if you read my posts I never said anywhere that I wanted to be able to wear Trans when I was level 70 (not sure where you got that impression). I would just like our primary attribute, Spirit, to be more useful. The Trans bonus was one of the primary reasons (along with Meditation) to have high spirit. What I want from Blizz is some sort of guidance on what we should be focusing on for attributes and how this is going to fit in with Tier 4 and 5. So far I have heard no coherent message, and this, combined with the sudden nerf to Trans, leaves me fearful for the futuer of this class (which is my main).
I was fairly unimpressed with the new talents for Disc and Holy and have serious concerns about whether I am going to want to play this toon in the future. Is it just me? Is everyone else fine with our new trees / spells?
Tailoring/Enchanting (Tailoring works off mob drops, and allows you to create things to disenchant for more enchanting supplies)
Tailoring/Gathering (Tailoring works off mob drops, either Mining or Herbalism would fill the other spot to give you a source of cash by selling the ore/bars/herbs. Skinning would be a very good choice here, as you can also use the leather/skins in a few tailoring patterns.)
Herbalism/Alchemy (Herbalism to get herbs to make into potions for you to use)
Mining (or Herbalism)/Skinning (No direct crafting, but both the ore/herbs and leathers can be sold to fund your mount, and epic mount later on)
Mining/Engineering (Mining feeds engineering supplies. Engineering provides a ton of fun toys and tools useful to both PvP and PvE)
Mining/Jewelcrafting (Jewelcrafting provides mostly rings/amulets at lower levels, and is not available until TBC is released. However, you will need lots of ore and gems from mining to level Jewelcrafting. For a couple months, it will be something of a luxury profession as not many people will have it skilled up.)
Generally it's a bad idea to pair two crafting professions (exception: Tailoring/Enchanting), and priests get little benefit out of Leatherworking/Blacksmithing. It's a little harder to make a profit out of crafted goods over raw materials at lower levels, so a dual gathering approach would likely be easiest for getting mount money, unless you're good at playing the AH with crafted gear.
Thanks, maybe i'll choose the herbalism but i tried it before and its kinda boring, huh wow is fun to play yet need lots of effort to learn..
i just wanna ask about the priest, i dont know if this is the right thread to ask but since this is a priest topic, then maybe its ok if i ask it here...
I just wanna ask if priest can also have a pet like hunter etc.. I like to have a pet but i dont know how.. anyone can tell me.. Thanks..
i just wanna ask about the priest, i dont know if this is the right thread to ask but since this is a priest topic, then maybe its ok if i ask it here...
I just wanna ask if priest can also have a pet like hunter etc.. I like to have a pet but i dont know how.. anyone can tell me.. Thanks..
Priests cant have a combat pet like Hunters or Warlocks. But if you just want a cat, prarie dog, cockroach, etc. to follow you around you can buy a non combat pet. Little Timmy sells white kittens in Stormwind.
i just wanna ask about the priest, i dont know if this is the right thread to ask but since this is a priest topic, then maybe its ok if i ask it here...
I just wanna ask if priest can also have a pet like hunter etc.. I like to have a pet but i dont know how.. anyone can tell me.. Thanks..
You can also get various pets in the game that will fight for you, however, they can't learn new spells, level, or be commanded. For instance, one quest rewards a mechanical yeti to fight for you for ten minutes.
However, as a priest, you can mind control another player, which is sort of like having a pet...a pet that you make jump into lava...
i just wanna ask about the priest, i dont know if this is the right thread to ask but since this is a priest topic, then maybe its ok if i ask it here...
I just wanna ask if priest can also have a pet like hunter etc.. I like to have a pet but i dont know how.. anyone can tell me.. Thanks..
Posts
Stupid rogues who can do like 14% damage in a blow...fuckers.
2.5 sec greater heals are great, and the additional hps output through holy are nice, but shit just doesn't do enough damage to *need* it in 5-mans.
It's a blast. Although Surge of Light seems buggy: I do holy fire and cast smite immediately after, the smite still casts but uses up the surge of light bonus with it. Didn't check to see if it used up mana though.
As if missing out on Fear Ward wasn't bad enough, now I get a spell almost as useless as Shadowguard?
...
*cry*
- The Four Horsemen of the Apocalypse (2017, colorized)
The data there is slightly incorrect.
Cooldown is 5 minutes, and at L70 it restores somewhere along the lines of ~800 mana (can't remember exact number). In essence, it's a mana spring totem on a 5 minute cooldown.
Oh. That's better then. It's still bullshit that Alliance gets two races with Fear Ward and Horde gets none, though.
Blizzard: "ololol u guyz dont nedd feer ward itz useles, o btw were giving another copy of it to allaince"
That was honestly their justification, for anyone who missed it. "It's useless, it won't be needed in TBC". Right. Except for every single time a warlock shows up in PvP.
As a raid dwarf priest I can give you a few ideas. I'll stick to the dwarf specific stuff. There's oodles of good advice for generic shadow levelling and raiding to be found elsewhere.
Differences between dwarf priests and other priests:
Dwarf racials:
Treasure Finding is meh. Use it if you're not tracking anything else (and I reccomend enchanting tailoring for priests, you do a lot of instancing and get tons of cloth + duff items so you should be free to track chests)
Stoneform is godly. It breaks all kinds of horrible effects like blind, crippling posion and removes a variety of nasty debuffs in raids (Faerlina being the first one that springs to mind, also the catalyst from the wasps in AQ). Start using stoneform early and gain an appreciation for what it can do. Don't be that dwarf priest complaining about being blinded by rogues.
Dwarf specific priest spells:
Desperate Prayer: another one that people tend to forget they have. use it every 10 minutes whilst levelling (unless you anticipate doing something tough soon) it costs 0 mana and is a respectibly sized heal. similarly it should be your first choice as a self heal while raiding; instant, free and doesn't trigger the 5SR.
Fear Ward: the 'big one'. Fear ward is useful in about 3 raid encounters and very handy in pvp. Theres really not a lot to say about it, it's unlikely that you'll see any of the classic fear ward encounters if you're only levelling now (onyxia and nefarian) but the only trouble there is co-ordinating with other dwarf priests present about fear ward rotas (or get a mod that prevets buffing with already present buffs). Be prepared to explain to people that fear ward has a 30 second cooldown and that no you can't just buff the whole raid. In pvp just fear ward yourself. Very handy in priest v priest battles (it costs less than dispel magic).
Spellblade has a ton going for it offensively over the Warstaff, at a slight loss in stats assuming you've got quality offhands. Fire Runed Grimoire is good, AV offhands are better for PvE healing/grinding. HWL Tome of Destruction is probably the best bet in PvP, providing a combined benefit of 31 sta, 24 int, 92 damage, 1 crit... a loss of 10 stamina, gain of 1 int, loss of spirit for the gain of 21 spell damage and the crit on top.
Even if you barely weight crit at all, I know I'd trade 10 stamina for 21 spell damage. Plus, with the same gear which is awesome in PvP, even for healing, you'll be set to swap over to a grinding shadow build in ~15 days and level quite quickly if you don't plan on sitting in small groups for the next ten levels. The spellblade and a quality offhand will last until ~66 normally (with the offhand lasting to 70 either way), and could conceivably last to 70 if you enchant it with spellpower.
big proviso: I have 0 clue about Jewlcrafting, it might be good, it might not.
if you're planning to instance as a healer or DPS, take enchanting because you'll get lots of duff greens (and later on, blues) to disenchant for sale as raw materials. Pair it with tailoring perhaps, or a gathering skill to make money with, herbalism has always been a solid income for me.
for pvp, engineering, cos the gadgets fill a few holes in priest abilities. Paired with mining to provide your own raw materials cos levelling out of AH bought mats is ... expensive.
IS IT OK IF MY CHARACTER'S LEVEL IS ONLY 17? AM I ABLE TO DO WHAT YOU SAID?
Your character's level doesn't really matter much as far as professions go, aside from not being able to get the next trained skill level until you hit 10, 20, 35, etc. You'd just need to stay back and catch your profession up to your level if you wanted to keep making stuff you could use.
- The Four Horsemen of the Apocalypse (2017, colorized)
Tailoring/Enchanting (Tailoring works off mob drops, and allows you to create things to disenchant for more enchanting supplies)
Tailoring/Gathering (Tailoring works off mob drops, either Mining or Herbalism would fill the other spot to give you a source of cash by selling the ore/bars/herbs. Skinning would be a very good choice here, as you can also use the leather/skins in a few tailoring patterns.)
Herbalism/Alchemy (Herbalism to get herbs to make into potions for you to use)
Mining (or Herbalism)/Skinning (No direct crafting, but both the ore/herbs and leathers can be sold to fund your mount, and epic mount later on)
Mining/Engineering (Mining feeds engineering supplies. Engineering provides a ton of fun toys and tools useful to both PvP and PvE)
Mining/Jewelcrafting (Jewelcrafting provides mostly rings/amulets at lower levels, and is not available until TBC is released. However, you will need lots of ore and gems from mining to level Jewelcrafting. For a couple months, it will be something of a luxury profession as not many people will have it skilled up.)
Generally it's a bad idea to pair two crafting professions (exception: Tailoring/Enchanting), and priests get little benefit out of Leatherworking/Blacksmithing. It's a little harder to make a profit out of crafted goods over raw materials at lower levels, so a dual gathering approach would likely be easiest for getting mount money, unless you're good at playing the AH with crafted gear.
http://beta.worldofwarcraft.com/thread.html?topicId=1861032&sid=1
In case you can't open the link from work, the 3-piece set bonus from Trans is going from 15% of mana generation during casting to 20mp5.
Good thing Blizz is nerfing our eq because our talents are so overpowered.
Yeah, it's a necessary change, even if it is a bit painful.
Thus, Fear Ward is 100% better in Karazhan than Touch of Weakness.
And there's some sort of fear in most of the 5-mans on the way to 70. Usually it's not a nef/ony style fear, but to downplay the usefulness of Fear Ward in TBC PvE content is almost flat out lying.
That may be but it further trivializes what is supposed to be our primary attribute, spirit, which sucks when you consider the multiple talents that are spirit related. I just hope that BC eq is more Mp5 focused than Spirit because given the new 5, 10, and 25 man instances priests are probably going to be spending way more time in the casting window, greatly reducing the value of spirit (without Meditation I would argue it is almost completely worthless in these instances).
Don't get your hopes up for any amazing new advances in healing priest itemization, if tier 4 and 5 are any indications.
Did they ever respond to the numerous threads on the priest forum, calling them on their bullshit? Even for an issue that I care about, I can't bring myself to actually read more than just the thread titles on the official forums.
And minimizing a level 60 set of gear is in no way minimizing a stat at level 70. Hell, the fact that you (Not Saeris, the other dude) are whining about them changing the set bonus is proof that what they did was smart. There is no reason that level 60 gear should be that much better than level 70 gear. That is the main reason they adding the "rating" system. So that gear scales more intelligently between 60 and 70 and lower level gear isn't better than higher level gear.
So by your logic whenever a person or class "whines" about something it is proof that Blizzard was correct in their action? How about they reduce the amount we heal on our spells by 50% but leave mana cost the same? I am sure that will generate plenty of whining, further proving how smart they are.
I assume that since this is such a great idea that they are nerfing the exact same bonus that druids get for 3 pieces of Stormrage, right?
And I'm pretty sure they changed the druid's set bonus as well. They chaged the lifegiving gem too. Also, have you even done the comparisons between 20mp5 and the 15%? At all? Just curious.
Aha! But the the 3 piece trans now gives 20 mana/5, so divide that by 2.5 (number of ticks in 5 seconds), and find that the new 3-piece trans bonus is 8.3 mana per tick. which you would get from the old three piece trans if you had 160 spirit.
So its a huge reduction in mana regen. But don't take my math for it, perhaps someone with the set bonus can confirm this.
As I understand it priest get 1 mp5 for every 3 spirit. In fact I was pretty sure about it. However I have gone in and looked at how much regen my math says I should have and how much the stat sheet says I get from it.
Yes, I have made the comparison. You can see all the math in that thread I linked. If you are in the casting window for 75% of time and have 300+ spirit, the 20mp5 reduction is quite a nerf.
Your conclusion that my "whining" is proof that changing the mechanic on gear scaling is "correct" is completely illogical. The mechanic change should be right whether or not I agree with it (or you for that matter). Trying to link my disagreement with the change to some sort of irrefutable proof that this change (which you happen to agree with) is warranted is just a childish way for you to be a condescending prick. The change either makes sense on its own virtues or it doesn't. My agreement/disagreement has nothing to do with the validity of said change. Please try to stick to the relevant facts (you believe the change is warranted given gear mechanicis).
EDIT:
Here, maybe this example will help you understand my point.
"The fact that Shadowane agrees with this change is proof that it doesn't make sense and should be switched back to 15%."
See, that doesn't make any sense without supporting facts does it?
Agreed. It was completely reasonable for it to be changed. This is coming form a a priest thats geared in ZG, Tier 1, Tier 2, Aq20, aq40, and Ony I seriously dont mind getting rid of my old gear.
I don't care either. I just expect there to be an honest exchange of ideas / opinions without being told that I am wrong solely because it is me positing a position.
In any event, instead of nerfing the level 60 stuff, couldn't they have made the level 70 stuff more attractive? I never said that I was in favor of wearing Trans for the rest of my wow-career. In fact, if you read my posts I never said anywhere that I wanted to be able to wear Trans when I was level 70 (not sure where you got that impression). I would just like our primary attribute, Spirit, to be more useful. The Trans bonus was one of the primary reasons (along with Meditation) to have high spirit. What I want from Blizz is some sort of guidance on what we should be focusing on for attributes and how this is going to fit in with Tier 4 and 5. So far I have heard no coherent message, and this, combined with the sudden nerf to Trans, leaves me fearful for the futuer of this class (which is my main).
I was fairly unimpressed with the new talents for Disc and Holy and have serious concerns about whether I am going to want to play this toon in the future. Is it just me? Is everyone else fine with our new trees / spells?
Thanks, maybe i'll choose the herbalism but i tried it before and its kinda boring, huh wow is fun to play yet need lots of effort to learn..
I just wanna ask if priest can also have a pet like hunter etc.. I like to have a pet but i dont know how.. anyone can tell me.. Thanks..
Priests cant have a combat pet like Hunters or Warlocks. But if you just want a cat, prarie dog, cockroach, etc. to follow you around you can buy a non combat pet. Little Timmy sells white kittens in Stormwind.
Bing 60 Warrior
Wymond 40 Rogue
You can also get various pets in the game that will fight for you, however, they can't learn new spells, level, or be commanded. For instance, one quest rewards a mechanical yeti to fight for you for ten minutes.
However, as a priest, you can mind control another player, which is sort of like having a pet...a pet that you make jump into lava...