Our guild paladins are excellent at keeping the tanks up and the druids heal everyone else when they're not doing druidy stuff. When my priest became attuned to KZ, they *asked* me to go Shadow for the health/mana regen. My healing wasn't needed.
Admiral Ambiguous on
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Nova_CI have the needThe need for speedRegistered Userregular
edited May 2007
For some reason my guild has too many priests. When I played my hunter, we were always looking for healers. I went to Mana Tombs the other day. We had a warrior, a pally, two shadow priests (One being me) and a holy priest. It was insane. Also, ownage. Free mana for everyone!
That's because priests were alway the go to class for people that wanted to raid. Their healing was unsurpassed, and it's pretty much all anyone wanted.
Now that the hybrids have caught up, people are more interested in utility than raw healing power. And hybrid utility stacks far better than priests do. VT is about the only thing that stacks with multiple priests.
While it's nice being wanted within my guild, it's getting really freakin tiresome not being able to solo well or get invited to Heroics (my guild is deathly allergic to them for some reason, aside from the "free badge" ones like Mechanar and Slave Pens) anymore, simply because there are so many Holy priests on Whisperwind.
I'd go Shadow if I hadn't spent all this time and effort collecting healing gear.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I don't mind it.. I may be in a "progression" guild, but I still consider myself a pretty casual player.
Being less in demand means I can take nights off, which is nice. It's also nice to know that if I have to miss a raid, people aren't screwed because they're short on healing.
Shadowfiend is messed up. It comes into the game with half health and doesn't auto attack the target I set it on.
I've noticed this too.
The health thing can't be fixed, but I believe if you macro your summon with /petattack (I think that the correct command) it should auto attack whatever you have selected.
On the plus side, the shadowfiend returns a shitton more mana than it used to. I was getting 3-4k back as a holy priest, which is a lot more than I used to get.
Shadowfiend is messed up. It comes into the game with half health and doesn't auto attack the target I set it on.
I've noticed this too.
The health thing can't be fixed, but I believe if you macro your summon with /petattack (I think that the correct command) it should auto attack whatever you have selected.
Ah good idea. Kinda stupid to make us manually attack though, since the pet doesn't last very long. The first couple times I summoned it I didn't notice it wasn't attacking anything until it was almost dead.
Well it used to attack the last thing you did anything to, which meant during shackle fights that it beeline'd and beat on a shackled target. Now it can be used while you're CCing.
Priest is going well. Now that I have my first wand, I am a killing machine. With it I no longer have to spam smite, I can just open with one, SW:P, then wand till dead. Really I probably don't have have to SW-P. It's quite nice.
Priest is the only class I haven't played to at least 20, I'm sort of kicking myself now about that.
Enchanting makes it so much better. I've crafted the second Enchanting Wand, and the dps is incredibly high. Coupled with Wand Spec, I'm doing 50ish damage per wand at 20.
Oh, and my first two uses of Consume Magic ate Fort. I can tell that this is the start of a beautiful relationship.
Sterica on
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Nova_CI have the needThe need for speedRegistered Userregular
edited May 2007
I took a Blood Elf priest to 50 and my current main is a Draenei priest at 67 and I have to say the Draenei racials are so much better. Symbol of Hope reduces my downtime more consistently than mana tap/arcane torrent since I don't have to be fighting mobs with mana. The Draenei HoT is a nice addition to renew when your tank goes for a boss, fear ward is, well, fear ward, and I also increase the party's chance to hit with spells by 1% just by being there.
I took a Blood Elf priest to 50 and my current main is a Draenei priest at 67 and I have to say the Draenei racials are so much better. Symbol of Hope reduces my downtime more consistently than mana tap/arcane torrent since I don't have to be fighting mobs with mana. The Draenei HoT is a nice addition to renew when your tank goes for a boss, fear ward is, well, fear ward, and I also increase the party's chance to hit with spells by 1% just by being there.
I am loving my Draenei Priest, I routinely play with him with no rest experience just because I enjoy the time I spend on him.
Gotta slow down the leveling now, since I want to upgrade some gear in the BGs.
Enchanting makes it so much better. I've crafted the second Enchanting Wand, and the dps is incredibly high. Coupled with Wand Spec, I'm doing 50ish damage per wand at 20.
Heh, a friend helped my low level troll priest get the Gravestone Sceptre. Who the hell needs to use mana, anyway?
Interestingly enough, i'm come full circle and now wand+sw:p+shield self to grind mobs without drinking, do about 350dps this way. 1000shadowdamage+150dps shadowwand with wandspec = win.
OK, as part of my dilemma of raiding vs. soloing, I've tried to come up with a hybrid build deeper in the discipline tree. My goal was to build around critting on Smite casts, improving overall spell damage and decreasing downtime, without completely nerfing my ability to heal.
Emp Healing is no longer even an option, so it was easy to take Improved Divine Spirit. However, I did have to sacrifice Spiritual Healing and lost 10% to heals. I also cut Holy Reach and Healing Prayers. However, I gained Mental Strength for 10% more mana and Force of Will which gives me 5% more damage and 5% more crits. Plus Power Infusion!
What do you think? I know this won't give me the best of both worlds (healing & damage) but it feels better than committing to one or the other at the moment. I'll try it this weekend and see what happens.
Wand damage isn't affected by shadow weaving or misery and it doesn't trigger vampiric touch/embrace.
I don't know if that's what you meant; just sayin'.
Actually, before 2.1 I know it was affected by Shadow weaving. I tested it with two wands, one shadow and one arcane or something, against a non-resist type mob (Ogre I think). Even though arcane had higher DPS and higher top end, the shadow wand dealt way more damage. As the number of shadow weavings increased damage from the shadow wand would also increase. I know it isn't supposed to work that way but...
What if they changed priest gear such that +healing bonuses became +holy bonuses, that way they could apply to both healing and offensive spells? I'm not exactly sure how that would work, maybe offensive spells only get half of the bonus or it would be ridiculously powerful as/is.
I just wish they'd make a talent which at least in part changes +healing over to +dmg at like a 70% rate.
Heck, even if it was 50% I'd do it (maybe 10% for each point?). Put it high in the Holy Tree in place of the useless Blessed Resilience. That would make Holy Priests viable for soloing.
And give it a cool name like "Divine Power" or "Holy Transfusion".
Maybe I don't have a clue, but the idea of PvP as Holy sounds about as much fun as going to the dentist. Maybe you have better luck at it than I did. Or maybe I just suck at PvP.
You don't go into PvP (at least Arena PvP) as a Priest and really expect to kill much before being flattened into paste. You go Holy (or heavy Disc) for survivability, not for pewpew.
Shadow, while being pretty good damage, dies fast.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
What if they changed priest gear such that +healing bonuses became +holy bonuses, that way they could apply to both healing and offensive spells? I'm not exactly sure how that would work, maybe offensive spells only get half of the bonus or it would be ridiculously powerful as/is.
Crazy, I know!
Didn't someone in this thread say their +healing was now 1800 or something? Can you imagine the insanity of converting that as holy damage and then throwing a smite build on there (think of the big fat crits)? Not to mention the fact that you can still HEAL yourself while nuking the crap out of stuff. 33% might work...
With blessed resilience, it's almost impossible for a solo melee to kill me.
Only classes that rip off my head and shit down my throat are MS warriors and warlocks. Pretty much everyone else is survivable until my allies can catch up and help. It is fun to play holy priest in pvp, because I find it entertaining to watch people dump thousands of points of damage into me while I just heal it off, and my teammates kill them with no interruptions.
Obviously it doesn't work all the time.. but I'm happy with a 1:1 ratio.
What if they changed priest gear such that +healing bonuses became +holy bonuses, that way they could apply to both healing and offensive spells? I'm not exactly sure how that would work, maybe offensive spells only get half of the bonus or it would be ridiculously powerful as/is.
Crazy, I know!
Didn't someone in this thread say their +healing was now 1800 or something? Can you imagine the insanity of converting that as holy damage and then throwing a smite build on there (think of the big fat crits)? Not to mention the fact that you can still HEAL yourself while nuking the crap out of stuff. 33% might work...
Are you kidding? That's nothing compared to the +1200 shadow damage Gork is sporting. And 1800 is incredibly high anyway. 1200 is probably average. Oh no, +600 damage! Run and hide!
Don't our holy nukes scale better than most other DD's in the game?
I had a smite build for a while when I was trying to two time as a raid healer and doing quests, and with 600 +damage I was chewing through mobs like they were nothing. Sure my mana efficiency was crap but stuff died really fast.
I think a holy priest with 600 damage and 1800 healing would be ridiculous.
No way. I have around 600 damage and things die way slower than when I was shadow specced. And our nukes don't scale any better or worse than anyone elses that are 2.5s long. I think moonkin scale the best with elemental shaman close behind.
edit: Besides mana efficiency with smite is absolute crap. Our holy spells are at least 2x as expensive as other classes.
Shadow, while being pretty good damage, dies fast.
Not with 14k hp (Arena buffed) and 301 resilience, I'm a fucking tank. And the best thing is my dots still do damage while I'm getting my face rocked.
The only thing I'd say that is easier to kill than you is a rogue, maybe dependent on the team, and a non soul link lock, as while those stats are impressive basically anyone else can duplicate them if they choose to.
Shadow, while being pretty good damage, dies fast.
Not with 14k hp (Arena buffed) and 301 resilience, I'm a fucking tank. And the best thing is my dots still do damage while I'm getting my face rocked.
The only thing I'd say that is easier to kill than you is a rogue, maybe dependent on the team, and a non soul link lock, as while those stats are impressive basically anyone else can duplicate them if they choose to.
Oh don't get me wrong, I'm not on a good team and I'm not saying "I'm so leet" I'm saying exactly what you are: Anyone can get up a good amount of hp/resilience and survive these fights, if you gear yourself well for arena you're not going to die that quickly.
The problem is that to get all that resilience gear, you pretty much have to suffer through getting your face pounded in repeatedly in the Arena to get your points.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Posts
Now that the hybrids have caught up, people are more interested in utility than raw healing power. And hybrid utility stacks far better than priests do. VT is about the only thing that stacks with multiple priests.
I'd go Shadow if I hadn't spent all this time and effort collecting healing gear.
- The Four Horsemen of the Apocalypse (2017, colorized)
Being less in demand means I can take nights off, which is nice. It's also nice to know that if I have to miss a raid, people aren't screwed because they're short on healing.
I've noticed this too.
The health thing can't be fixed, but I believe if you macro your summon with /petattack (I think that the correct command) it should auto attack whatever you have selected.
Ah good idea. Kinda stupid to make us manually attack though, since the pet doesn't last very long. The first couple times I summoned it I didn't notice it wasn't attacking anything until it was almost dead.
Priest is the only class I haven't played to at least 20, I'm sort of kicking myself now about that.
Oh, and my first two uses of Consume Magic ate Fort. I can tell that this is the start of a beautiful relationship.
+1827 healing gogo, and enough stam to get rid of random 9 stam gems I had to use to make up for it!
Just gotta get my enchanting up, and I'll be able to get some 20 healing enchants on my rings
I am loving my Draenei Priest, I routinely play with him with no rest experience just because I enjoy the time I spend on him.
Gotta slow down the leveling now, since I want to upgrade some gear in the BGs.
I don't know if that's what you meant; just sayin'.
- The Four Horsemen of the Apocalypse (2017, colorized)
http://www.wowhead.com/?talent=bVRhzIbtbtZfxx0cbVb
Emp Healing is no longer even an option, so it was easy to take Improved Divine Spirit. However, I did have to sacrifice Spiritual Healing and lost 10% to heals. I also cut Holy Reach and Healing Prayers. However, I gained Mental Strength for 10% more mana and Force of Will which gives me 5% more damage and 5% more crits. Plus Power Infusion!
What do you think? I know this won't give me the best of both worlds (healing & damage) but it feels better than committing to one or the other at the moment. I'll try it this weekend and see what happens.
Actually, before 2.1 I know it was affected by Shadow weaving. I tested it with two wands, one shadow and one arcane or something, against a non-resist type mob (Ogre I think). Even though arcane had higher DPS and higher top end, the shadow wand dealt way more damage. As the number of shadow weavings increased damage from the shadow wand would also increase. I know it isn't supposed to work that way but...
What if they changed priest gear such that +healing bonuses became +holy bonuses, that way they could apply to both healing and offensive spells? I'm not exactly sure how that would work, maybe offensive spells only get half of the bonus or it would be ridiculously powerful as/is.
Crazy, I know!
Heck, even if it was 50% I'd do it (maybe 10% for each point?). Put it high in the Holy Tree in place of the useless Blessed Resilience. That would make Holy Priests viable for soloing.
And give it a cool name like "Divine Power" or "Holy Transfusion".
- The Four Horsemen of the Apocalypse (2017, colorized)
Useless talent? You got no fucking clue what you're talking about.
Maybe I don't have a clue, but the idea of PvP as Holy sounds about as much fun as going to the dentist. Maybe you have better luck at it than I did. Or maybe I just suck at PvP.
I'm just being adamant.
Shadow, while being pretty good damage, dies fast.
- The Four Horsemen of the Apocalypse (2017, colorized)
Didn't someone in this thread say their +healing was now 1800 or something? Can you imagine the insanity of converting that as holy damage and then throwing a smite build on there (think of the big fat crits)? Not to mention the fact that you can still HEAL yourself while nuking the crap out of stuff. 33% might work...
Only classes that rip off my head and shit down my throat are MS warriors and warlocks. Pretty much everyone else is survivable until my allies can catch up and help. It is fun to play holy priest in pvp, because I find it entertaining to watch people dump thousands of points of damage into me while I just heal it off, and my teammates kill them with no interruptions.
Obviously it doesn't work all the time.. but I'm happy with a 1:1 ratio.
I had a smite build for a while when I was trying to two time as a raid healer and doing quests, and with 600 +damage I was chewing through mobs like they were nothing. Sure my mana efficiency was crap but stuff died really fast.
I think a holy priest with 600 damage and 1800 healing would be ridiculous.
edit: Besides mana efficiency with smite is absolute crap. Our holy spells are at least 2x as expensive as other classes.
Not with 14k hp (Arena buffed) and 301 resilience, I'm a fucking tank. And the best thing is my dots still do damage while I'm getting my face rocked.
The only thing I'd say that is easier to kill than you is a rogue, maybe dependent on the team, and a non soul link lock, as while those stats are impressive basically anyone else can duplicate them if they choose to.
Oh don't get me wrong, I'm not on a good team and I'm not saying "I'm so leet" I'm saying exactly what you are: Anyone can get up a good amount of hp/resilience and survive these fights, if you gear yourself well for arena you're not going to die that quickly.
- The Four Horsemen of the Apocalypse (2017, colorized)