Indigo Prophecy was like the biggest bait and switch ever. You had this awesome set of scenes at the beginning of the game that gave you the feeling your actions mattered. On replays, you realize it's all superficial.
And the QTE's were awful. Like darleysam said, there's this tense action scene going on, and you have to watch the buttons popping up on the screen. I can't even tell you half of what happened during the rooftop fight.
With that said, though.... from the trailer it looks like the QTE's are better, since they pop up as part of the scene, in a way. I just really doubt the final product will be able to match the potential that is hinted at.
Either way, I guess it doesn't matter since if it's PS3 exclusive, I'll never play it.
I don't know about that, I mean, alot was promised in IP and it fell short, but I think there is still a good game in there (from what I can remember and also the portion I played).
I haven't seen the videos for the new game yet (most cool stuff is blocked where I work) but from reading the descriptions, it sounds like a hell of an experience. I mean, escaping what sounds to be a lunatic killer by the skin of your teeth sounds like a lot of fun.
I don 't know, graphically I'm sure it'll be impressive but the gameplay kinda looks like next gen Indigo Prophecy, you just have more choices and the storyline will branch out a lot more.
I did like Indigo Prophecy, it started off well anyway but it really lost it's direction toward the end. So I ended up replaying the cafe section a load of times and was disappointed by it overall, had its moments though.
Will have to see more vids of this one, learn more about to see if its worth a look or not.
IceBurnerIt's cold and there are penguins.Registered Userregular
edited August 2008
If I'm reading this right and the video depicts what I think. this is a huge step backward to the likes of Dragon's Lair,
Time Gal, and other FMV "games". That's all an entire game of "Krauser Knife Fight" would amount to.
Why is PS3 being used to make early Sega CD games?
If I'm reading this right and the video depicts what I think. this is a huge step backward to the likes of Dragon's Lair,
Time Gal, and other FMV "games". That's all an entire game of "Krauser Knife Fight" would amount to.
Why is PS3 being used to make early Sega CD games?
What makes this one a little different is that there's supposedly no necessarily "right" path. So instead of just QTEing your way through an adventure, your performance in the QTEs and out of the QTEs in exploration affects in some way the unfolding of the story in more than just "Is/Is not completed"
Indigo Prophecy is not one long Krauser knife fight. The way it worked in IP was you could miss the occasional button and still succeed; as long as you don't miss a bunch in a row you're fine. QTEs done right. I fully expect Heavy Rain to do the same.
I absolutely adored IP even with it's retardo plot twist. This game is so bought on day 1.
The opening scene of IP in that cafe diner was one of the best intros to a game ever.
Limed for truth, the whole truth, and nothing but the damn truth. That opening scene and the monologue was gold, pure gold. It really set the stage for the game and sucked you into the story.
The first time I saw the intro, man, it just blew me away.
I think why the QTEs worked well for God of War is because every enemy in the game could be killed via QTE, and often it was required. It never felt unnatural because it was a core gameplay element.
Anyways, I don't have a beef with QTEs, as long as its not purely trial and error. I'm looking forward to seeing more cinematic games.
Indigo Prophecy is not one long Krauser knife fight. The way it worked in IP was you could miss the occasional button and still succeed; as long as you don't miss a bunch in a row you're fine. QTEs done right. I fully expect Heavy Rain to do the same.
It's still simon says with a massive detatchment from your actions on screen. I haven't heard anyone come up with something more convincing than "Instead of having to press X straight away, you can wait a few seconds and press O instead!".
I absolutely adored IP even with it's retardo plot twist. This game is so bought on day 1.
The opening scene of IP in that cafe diner was one of the best intros to a game ever.
Limed for truth, the whole truth, and nothing but the damn truth. That opening scene and the monologue was gold, pure gold. It really set the stage for the game and sucked you into the story.
The first time I saw the intro, man, it just blew me away.
And when the demo was first released, before the game hit retail, we had a big thread going about the possible consequences of your actions in that first scene. Was it worth it to spend time cleaning up or would it be better to leave as soon as possible? Would it be better to walk past the policeman, pay the lady and casually walk out the front entrance, or get out the back door without paying? Was it safer to take the taxi or the subway? And so on, and so on. Turns out the answer to all of those questions was "yes."
Indigo Prophecy is not one long Krauser knife fight. The way it worked in IP was you could miss the occasional button and still succeed; as long as you don't miss a bunch in a row you're fine. QTEs done right. I fully expect Heavy Rain to do the same.
It's still simon says with a massive detatchment from your actions on screen. I haven't heard anyone come up with something more convincing than "Instead of having to press X straight away, you can wait a few seconds and press O instead!".
My point is that in RE4 if you miss just once it's game over. In IP this is not the case.
i think it would be nice for once to rely on random buttons to do my work for me
running round the table looks fuckin' A can't i do that for myself
predicting his movements, circling the table etc
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Dusdais ashamed of this postSLC, UTRegistered Userregular
edited August 2008
You guys cannot deny that there are moments of pure gaming bliss in Indigo Prophecy. If this is Indigo Prophecy without the ridiculous plot twists where the writer decided to find inspiration from LSD and a walk through a library's R.L. Stein section, it will be awesome.
That was a good preview; color me intrigued. And it's not just a string of quick time events, guys. It's not as if you play this level and there is this QTE. That preview described one outcome where he didn't come across any of those. He just snuck outside of the house. When he got caught in another playthrough, then he engaged in a QTE fight. If he missed a button, it wasn't game over, but something new would happen. It sounds even better than what Indigo Prophecy/Fahrenheit did. I especially liked how the AI randomized what it was doing, so you never know what's going to happen on subsequent playthroughs.
So one more year, huh? Q3 2009? I'll be keeping an eye out for this one. I did like Fahrenheit until it went crazy with the supernatural, and this one doesn't seem to have any of that, so I have high hopes.
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
edited August 2008
From what I've read, it's not even a case of "HIT X TO NOT DIE!", it's a case of X briefly appearing on a vase and O briefly appearing on his hand and if you press X you smash his head with the vase and if you press O you block his knife and if you don't press either of them he pushes the table over and advances on you. A constant string of context sensitive environments. If you end up in a confrontation with the guy.
From what I've read, it's not even a case of "HIT X TO NOT DIE!", it's a case of X briefly appearing on a vase and O briefly appearing on his hand and if you press X you smash his head with the vase and if you press O you block his knife and if you don't press either of them he pushes the table over and advances on you. A constant string of context sensitive environments. If you end up in a confrontation with the guy.
THAT's what I was getting at before Khavall "got up my grill."
It's the first time a game has my curiosity -- not fanboyism, not devotion -- just pure curiosity cranked to 11.
This isn't any different to Indigo/Fahrenheit though, you didn't have to get all the QTEs perfectly, you didn't always end up in the same encounters, and it didn't always play through the same. The game still sucked.
The slightly different mechanic in no way sanctions QTEs altogether... Or safeguards the game from suckage.
It's just an upgrade from the trad QTE mechanic... Jury's still out whether Quantic Dream (I still have a copy of Omikron kicking around) can build a fun GAME from the concept.
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
OK, so, why does everyone hate QTE's so much? I mean, I think it is a nice way to see a really cool interactive cutscene. A way to see something that you just can't swing in-game as it is. I absolutely adored Indigo Prophecies QTEs, although the apartment one drove me insane.
OK, so, why does everyone hate QTE's so much? I mean, I think it is a nice way to see a really cool interactive cutscene. A way to see something that you just can't swing in-game as it is. I absolutely adored Indigo Prophecies QTEs, although the apartment one drove me insane.
It's just a huge fuck you on your reaction speed or punish you for not knowing the gamepad well enough.
This isn't any different to Indigo/Fahrenheit though, you didn't have to get all the QTEs perfectly, you didn't always end up in the same encounters, and it didn't always play through the same. The game still sucked.
Except Indigo/Fahrenheit sucked because of the wacky story. It wasn't bad until things went way, way off the deep end. Heavy Rain doesn't look like it'll play exactly like Fahrenheit, but the story this time seems like they just want to do a mature thriller without zombies and aliens and crazy shit. I think it's unfair to judge Heavy Rain by their previous game, because they are different games in a number of respects.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
This isn't any different to Indigo/Fahrenheit though, you didn't have to get all the QTEs perfectly, you didn't always end up in the same encounters, and it didn't always play through the same. The game still sucked.
Except Indigo/Fahrenheit sucked because of the wacky story. It wasn't bad until things went way, way off the deep end. Heavy Rain doesn't look like it'll play exactly like Fahrenheit, but the story this time seems like they just want to do a mature thriller without zombies and aliens and crazy shit. I think it's unfair to judge Heavy Rain by their previous game, because they are different games in a number of respects.
As long as the main enemy doesn't actually end up being Space AI I will be fine with it. Seriously, wtf?
from what i've seen, if anyone's going to implement interactivity which supplements narrative in a meaningful way it's quantic dreams. farenheit had a whole lot of problems but as a storytelling exercise it did a whole lot of things right. i'm really looking forward to this
This game has been on my radar since it was announced. Even though it ultimately failed, I thought Indigo Prophecy was important for what it tried to do. Now all I can do is rock gently in a darkened room waiting and hoping against hope that Heavy Rain sees a port to the 360. I'm not going to pay $500+ for just one game, though I'll probably pick up a copy of this in a 'just in case I get access to a PS3' situation.
Which will happen the day before the announcement of a port.
The QTE-centric gameplay in Indigo Prophecy sucked because when you concentrated on watching what buttons you had to press you had no idea what your character was actually doing, and if you tried to pay attention to what was happening on-screen you would DIE.
I'm a big fan of the ps3. That being said, I don't think this game looks any good.
Everything in the gameplay trailer seems kind of off. For one, why would you enter a house where you know a murderer is going to be there? Why would I want to press button sequences in order to escape said murderer?
Does the game want you to feel helpless? Usually I like to have choices when I face something that seems like a desperate struggle. Watching my character flail helplessly in a close house is not something I would like to see.
Then theres the part where you're alone in a house, with a murderer. I mean, how long can you hope to keep him off of you realistically? How would that translate into a good XX hour game? I mean, I see where they got the idea, but some struggles are just not long enough to make an actual game.
It's an entirely seperate scenario from the game. o_O
Also, you don't actually know what's going on in that house when you go in, which you did because you're there to find out what's going on.
And you press button sequences in order to escape from the said murderer is because you don't want to get murdered. Unless you do, in which case I don't want to know about it.
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Dusdais ashamed of this postSLC, UTRegistered Userregular
OK, so, why does everyone hate QTE's so much? I mean, I think it is a nice way to see a really cool interactive cutscene. A way to see something that you just can't swing in-game as it is. I absolutely adored Indigo Prophecies QTEs, although the apartment one drove me insane.
It's just a huge fuck you on your reaction speed or punish you for not knowing the gamepad well enough.
Reaction speed is one thing, and Indigo Prophecy did a pretty good job for the most part of not requiring you to be Japanese: Psycho IIDX Thing
And if you don't "know the gamepad well enough", well, I don't know what to tell you. I would hope that after around 14 years of the Playstation controller being around you would remember where triangle is.
I'm a big fan of the ps3. That being said, I don't think this game looks any good.
Everything in the gameplay trailer seems kind of off. For one, why would you enter a house where you know a murderer is going to be there? Why would I want to press button sequences in order to escape said murderer?
Does the game want you to feel helpless? Usually I like to have choices when I face something that seems like a desperate struggle. Watching my character flail helplessly in a close house is not something I would like to see.
Then theres the part where you're alone in a house, with a murderer. I mean, how long can you hope to keep him off of you realistically? How would that translate into a good XX hour game? I mean, I see where they got the idea, but some struggles are just not long enough to make an actual game.
It's an entirely seperate scenario from the game. o_O
Also, you don't actually know what's going on in that house when you go in, which you did because you're there to find out what's going on.
And you press button sequences in order to escape from the said murderer is because you don't want to get murdered. Unless you do, in which case I don't want to know about it.
Button sequences are not for me, especially an entire game based on them. The way the gameplay trailer looks, which is all Ive seen, is the game takes place in that house which wouldn't make for a very good game.
yeah the taxidermist house is just a kind of side-story / scenario, as far as i can tell mostly for demonstration purposes. the game itself, if it's anything like its predecessor, will be low-concept investigative adventure with lots of free-roaming, relaxed downtime and brief, intense sections of action
On the subject of QTE's, God of War was one good way to go, Die Hard:Arcade was another, you make it, you skip a battle or two, you fail, you take some damage and get extra fight.
Like some of the other people in this thread have said, not all QTE's are bad, they are just tools that can be used quite badly, like cel shading or cinematics (FFVIII anyone?).
I'm a big fan of the ps3. That being said, I don't think this game looks any good.
Everything in the gameplay trailer seems kind of off. For one, why would you enter a house where you know a murderer is going to be there? Why would I want to press button sequences in order to escape said murderer?
Does the game want you to feel helpless? Usually I like to have choices when I face something that seems like a desperate struggle. Watching my character flail helplessly in a close house is not something I would like to see.
Then theres the part where you're alone in a house, with a murderer. I mean, how long can you hope to keep him off of you realistically? How would that translate into a good XX hour game? I mean, I see where they got the idea, but some struggles are just not long enough to make an actual game.
It's an entirely seperate scenario from the game. o_O
Also, you don't actually know what's going on in that house when you go in, which you did because you're there to find out what's going on.
And you press button sequences in order to escape from the said murderer is because you don't want to get murdered. Unless you do, in which case I don't want to know about it.
Button sequences are not for me, especially an entire game based on them. The way the gameplay trailer looks, which is all Ive seen, is the game takes place in that house which wouldn't make for a very good game.
o_O
We know for a fact that it's just a small part of the game. You saying otherwise is akin to watching a commercial for a TV show and just assuming there's only one episode.
The article snippets in the OP really remind me of the hype around Indigo Prophecy. I'm going to wait and see if the decisions actually have many long term impacts on the story. IP really showed me how it was nearly impossible to have a longish game and have your decisions before the final part of the game mean anything.
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I don't know about that, I mean, alot was promised in IP and it fell short, but I think there is still a good game in there (from what I can remember and also the portion I played).
I haven't seen the videos for the new game yet (most cool stuff is blocked where I work) but from reading the descriptions, it sounds like a hell of an experience. I mean, escaping what sounds to be a lunatic killer by the skin of your teeth sounds like a lot of fun.
As a video game, that is...
I did like Indigo Prophecy, it started off well anyway but it really lost it's direction toward the end. So I ended up replaying the cafe section a load of times and was disappointed by it overall, had its moments though.
Will have to see more vids of this one, learn more about to see if its worth a look or not.
Time Gal, and other FMV "games". That's all an entire game of "Krauser Knife Fight" would amount to.
Why is PS3 being used to make early Sega CD games?
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
What makes this one a little different is that there's supposedly no necessarily "right" path. So instead of just QTEing your way through an adventure, your performance in the QTEs and out of the QTEs in exploration affects in some way the unfolding of the story in more than just "Is/Is not completed"
Steam: MightyPotatoKing
The opening scene of IP in that cafe diner was one of the best intros to a game ever.
"Hey Mega Man, join my side. You'll be mine, FOREVER!"
Limed for truth, the whole truth, and nothing but the damn truth. That opening scene and the monologue was gold, pure gold. It really set the stage for the game and sucked you into the story.
The first time I saw the intro, man, it just blew me away.
Anyways, I don't have a beef with QTEs, as long as its not purely trial and error. I'm looking forward to seeing more cinematic games.
It's still simon says with a massive detatchment from your actions on screen. I haven't heard anyone come up with something more convincing than "Instead of having to press X straight away, you can wait a few seconds and press O instead!".
And when the demo was first released, before the game hit retail, we had a big thread going about the possible consequences of your actions in that first scene. Was it worth it to spend time cleaning up or would it be better to leave as soon as possible? Would it be better to walk past the policeman, pay the lady and casually walk out the front entrance, or get out the back door without paying? Was it safer to take the taxi or the subway? And so on, and so on. Turns out the answer to all of those questions was "yes."
My point is that in RE4 if you miss just once it's game over. In IP this is not the case.
Steam: MightyPotatoKing
running round the table looks fuckin' A can't i do that for myself
predicting his movements, circling the table etc
So one more year, huh? Q3 2009? I'll be keeping an eye out for this one. I did like Fahrenheit until it went crazy with the supernatural, and this one doesn't seem to have any of that, so I have high hopes.
THAT's what I was getting at before Khavall "got up my grill."
It's the first time a game has my curiosity -- not fanboyism, not devotion -- just pure curiosity cranked to 11.
It's just an upgrade from the trad QTE mechanic... Jury's still out whether Quantic Dream (I still have a copy of Omikron kicking around) can build a fun GAME from the concept.
I'd... I'd red that, but I wouldn't want to tarnish the color.
It's just a huge fuck you on your reaction speed or punish you for not knowing the gamepad well enough.
Except Indigo/Fahrenheit sucked because of the wacky story. It wasn't bad until things went way, way off the deep end. Heavy Rain doesn't look like it'll play exactly like Fahrenheit, but the story this time seems like they just want to do a mature thriller without zombies and aliens and crazy shit. I think it's unfair to judge Heavy Rain by their previous game, because they are different games in a number of respects.
As long as the main enemy doesn't actually end up being Space AI I will be fine with it. Seriously, wtf?
Which will happen the day before the announcement of a port.
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It sounds like everything I want from a game story telling wise.
It's an entirely seperate scenario from the game. o_O
Also, you don't actually know what's going on in that house when you go in, which you did because you're there to find out what's going on.
And you press button sequences in order to escape from the said murderer is because you don't want to get murdered. Unless you do, in which case I don't want to know about it.
Reaction speed is one thing, and Indigo Prophecy did a pretty good job for the most part of not requiring you to be Japanese:
Psycho IIDX Thing
And if you don't "know the gamepad well enough", well, I don't know what to tell you. I would hope that after around 14 years of the Playstation controller being around you would remember where triangle is.
Button sequences are not for me, especially an entire game based on them. The way the gameplay trailer looks, which is all Ive seen, is the game takes place in that house which wouldn't make for a very good game.
At first glance, I hope this doesn't focus on the gore anymore than necessary.....why did I read the first post and think "Speed Grapher?"
http://www.fallout3nexus.com/downloads/file.php?id=16534
Like some of the other people in this thread have said, not all QTE's are bad, they are just tools that can be used quite badly, like cel shading or cinematics (FFVIII anyone?).
http://www.fallout3nexus.com/downloads/file.php?id=16534
o_O
We know for a fact that it's just a small part of the game. You saying otherwise is akin to watching a commercial for a TV show and just assuming there's only one episode.
Steam: MightyPotatoKing
Can't wait for this, been waiting forever to hear new info on it.