...my characters ALWAYS washed their hands after using the toilet. Granted, Ethan had this obsession with washing his face in the meantime everytime, which I found a bit odd, but I suppose it was important to him to keep those blemishes away.
My characters had an obsession with looking out windows longingly. In every room they entered. I liked that you could do little things like that.
OMT on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited March 2010
So, is Heavy Rain as short as I think it is? Pretty sure I'm at the 3/4 mark after about 5 hours...
The rain is a good indicator, I think. Norman said 6 inches before Shaun dies, it's about 3 and change at the lizard challenge.
Also
Holy shit. Scott is badass. I did not see that coming, and honestly, I feel it takes a little bit away from his character. But it was badass. I am of course talking about playing lethal enforcers in the rich guys house.
I gave the guy his pills at the end. Though I was both tempted to a) walk out or b) take his pill bottle and leave.
And I really think the romance between him and Loraine(is that her name? I can never remember it) is played out better so far than Ethan and Madison. Which is why I'm slightly confused that she let all the rich guys into his house.. I'd like to know what led up to that.
Anyway, I guess my point is.. I kinda liked him being a bit weaker.. past his prime, you know? And while the shootout was crazy, it kinda wrecked that for me.
Then Ethan..
Ha. When you are running from the cops in the motel, I bet there's a better way through that doesn't end up on the roof. But I have gone waaay to far to stop now. You'd better believe I'll jump off the roof. Not to mention my out-of-character knowledge that Blake is an asshole and will jump on me as soon as he can, and when the voice of reason speaks up he'll gladly shove his fingers in his ears and go "NANANANANANA"
I'm starting to think the psychologist did it. But I really want it to be Blake.
So, is Heavy Rain as short as I think it is? Pretty sure I'm at the 3/4 mark after about 5 hours...
Ethan just lopped his finger off.
Well, the quickest I heard it was beat was slightly under 8 hours, of course the longest I heard was only 10 hours.
However, if you don't plan on replaying the game then your missing the point.
I plan to get a good 15-20 hours out of it, and I'm sure like Max Payne, it will be one of those games I go back and play every so often.
plus with 4 planned DLC's, I plan to get my money worth dammit!
PS- You got a good amount of time left. I would say your only slightly half-way done, if that. You certainly have just started the best part of the game.
Wishpig on
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Image by Sharpwriter on deviantart.com
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited March 2010
I never said I wasn't going to replay it (obviously not right away. Not many games get me to do that). I kind of figured that was the point considering how many endings the game has. But I was just trying to figure out how long a single playthrough was.
edit - That bit at the end of the Lizard...
Man, that escape scene. I was screaming at the TV 'Just get out the window! Go!' while the cops were at the door about to get in.
Probably looked like a loon to my fiancee who was sitting next to me.
Mifio, good points. I'm obviously going a bit overboard for the sake of illustrating a point. I did spend most of my time gibbering happily at the screen.
For Ethan...
His mental state is a good point. I'd really have liked to have seen more of that. I'd like to know about the blackouts. I'd like to know why he wasn't already getting proper help for a situation that should have gotten him some sort of diagnosis long ago, as fun as ink blots are.
From a big picture perspective, I very much like the characters and the story and the whole nine yards. I think a lot of my issues are in part because Cage goes so out of his way to be extra twisty and mysterious. Maybe it is because I stopped watching a certain director's movies after "Signs" (though I loved the Sixth Sense). If it takes more than two playthroughs and a bunch of DLC to get everything I'd have gotten from, say, a single paperback novel...well...it probably says more about the developers business sense than it does about their aspirations to make videogames into high art along with other narrative media.
Since the critical acclaim for this is so high, I do hope we see more games like this. I'm a strange sort of complainer.
I just found this out now (I made some different choices this play through). Madison DOES know Ethan is... Well. Ethan. And the reason she kept it in the dark is because she wanted the cover story. But later on she decides to forsake the book in loo of helping Ethan. You can find it out by picking up Madisons coat and inspecting the things that drop out of it. Ethan goes into a rather well done rant about how Madison doesn't care, she explains everything, and you can choose to forgive her, or reject her.
So, is Heavy Rain as short as I think it is? Pretty sure I'm at the 3/4 mark after about 5 hours...
Ethan just lopped his finger off.
Well, the quickest I heard it was beat was slightly under 8 hours, of course the longest I heard was only 10 hours.
However, if you don't plan on replaying the game then your missing the point.
I plan to get a good 15-20 hours out of it, and I'm sure like Max Payne, it will be one of those games I go back and play every so often.
plus with 4 planned DLC's, I plan to get my money worth dammit!
PS- You got a good amount of time left. I would say your only slightly half-way done, if that. You certainly have just started the best part of the game.
Also, the fact that a sequel is in the works alongisde the DLC means Heavy Rain 2, which will probably have a different name, will come out. If I does, here what I want to see. I want to see Nahman, Madison, and Ethan return. With the same voice actors, (I'm actually starting to Like Ethans a lot more. He could use some work. But, its actually not bad). And I want to see it more of a team up with Ethan and Madison, and Nahman occasionally helping them out.
Thats just me. I loved the characters in this game, and I'm desperate to see them return. I want to get achievements for killing them. But I can't bring myself to killing them :<
I never said I wasn't going to replay it (obviously not right away. Not many games get me to do that). I kind of figured that was the point considering how many endings the game has. But I was just trying to figure out how long a single playthrough was.
edit - That bit at the end of the Lizard...
Man, that escape scene. I was screaming at the TV 'Just get out the window! Go!' while the cops were at the door about to get in.
Probably looked like a loon to my fiancee who was sitting next to me.
Spoilered in case you really don't want to see, nothing major.
Later on, in the motel, theres a fucking awesome escape that Ethan pulls off. If you get the buttons right. If you thought getting through the window and down the subway was heart pounding, wait until you see this.
If there is a sequel I kind of would rather it be a completely new set of characters and a completely different city/setting. I wouldn't mind another murder mystery again, though.
I don't see how well a sequel would work with the same characters since you can have any permutation of them living at the end of the game
Theres been a couple games like that though, where it assumes that the main characters live. The prince of persia game pops into my head. In Warrior Within, if you collect all the extra health, you get a sweet sword, and you have to kill the dahaka, and save the bitch of time. However, you can only get that ending if you get all the extra health shit. Which is optional, in the other endings, you fight bitchy and kill her.
In Two Thrones, its automatically assumed that you killed the dahaka and saved her. So. it could work.
E: Or, pull a Mass Effect, and read off of the first games save.
...my characters ALWAYS washed their hands after using the toilet. Granted, Ethan had this obsession with washing his face in the meantime everytime, which I found a bit odd, but I suppose it was important to him to keep those blemishes away.
My characters had an obsession with looking out windows longingly. In every room they entered. I liked that you could do little things like that.
Mine too. And then, in the end...
...it saved Madison's life, since I had her look out the stairway before entering the apartment and I noticed how close the kitchen window was.
If there is a sequel I kind of would rather it be a completely new set of characters and a completely different city/setting. I wouldn't mind another murder mystery again, though.
This.
Also, I want Kojima to Re-image Snatcher in this style. Mostly because I've never played it but really want to and it seems like it would work.
I just found this out now (I made some different choices this play through). Madison DOES know Ethan is... Well. Ethan. And the reason she kept it in the dark is because she wanted the cover story. But later on she decides to forsake the book in loo of helping Ethan. You can find it out by picking up Madisons coat and inspecting the things that drop out of it. Ethan goes into a rather well done rant about how Madison doesn't care, she explains everything, and you can choose to forgive her, or reject her.
Knowing that about Madison further downgrades my opinion of Cage's "screenwriting" ability, since...
Madison's internal dialogue specifically identifies Ethan as a strange person she does not know, and much of the dialogue after that seems to back up that "stranger" status. At no point was I given the impression (until much later) that her interest in Ethan might extend beyond "I USED TO BANDAGE UP MY BROTHERS LOL". There's no way such a driven, ambitious, resourceful woman would be thinking the shit she's thinking when she's knees deep in her entire reason for leaving the house.
It similarly plays into my concerns over the killer's identity, since...
Shelby's internal dialogue is similarly misleading, in that he refers to things he is doing as if other people did them, etc.
In the cases of both those characters, I like their motivations and I like how that ties into the story, but Cage has done it quite sloppily, almost as if while he was writing page 89 of the script he forgot what he'd written on page 12.
If Cage wants to give us access to the character's internal thoughts he should... uh... give us access to them.
I just found this out now (I made some different choices this play through). Madison DOES know Ethan is... Well. Ethan. And the reason she kept it in the dark is because she wanted the cover story. But later on she decides to forsake the book in loo of helping Ethan. You can find it out by picking up Madisons coat and inspecting the things that drop out of it. Ethan goes into a rather well done rant about how Madison doesn't care, she explains everything, and you can choose to forgive her, or reject her.
Knowing that about Madison further downgrades my opinion of Cage's "screenwriting" ability, since...
Madison's internal dialogue specifically identifies Ethan as a strange person she does not know, and much of the dialogue after that seems to back up that "stranger" status. At no point was I given the impression (until much later) that her interest in Ethan might extend beyond "I USED TO BANDAGE UP MY BROTHERS LOL". There's no way such a driven, ambitious, resourceful woman would be thinking the shit she's thinking when she's knees deep in her entire reason for leaving the house.
It similarly plays into my concerns over the killer's identity, since...
Shelby's internal dialogue is similarly misleading, in that he refers to things he is doing as if other people did them, etc.
In the cases of both those characters, I like their motivations and I like how that ties into the story, but Cage has done it quite sloppily, almost as if while he was writing page 89 of the script he forgot what he'd written on page 12.
If Cage wants to give us access to the character's internal thoughts he should... uh... give us access to them.
Yes Madison and Shelby say those misleading things to themselves internally. No neither Madison nor Shelby are incapable of telling a lie. It is possible for a murder mystery video game to be fun and enjoyable even though the player has imperfect knowledge of the character the player is controlling. That "ohh, I see, he really did that and was mentally preparing himself to act dishonestly" moment, or that "ohh, I see, she really did know Ethan, she was just mentally preparing herself to act dishonestly and pretend he was a stranger" moment are part of the game, and part of the story the author was trying to tell.
mspencer on
MEMBER OF THE PARANOIA GM GUILD
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Well I just finished it. And first off, I just have to say fuck you, six-axis. Fuck you.
Hit every QTE except the six-axis ones, and it got both Madison and Norman killed in the ending. Oh I did the motions. It just didn't pick it up. Grawr.
Secondly..
Whaat? Shelby? Really? I mean the retconning works just fine, and I buy it. But somebody said there were clues if you were paying attention. I must've really not been paying attention. Can anybody point out any of these clues for me?
As for the person who mentioned (spoiler about Nahman Jayden)
Nahman ODing even though you never took the stuff, that doesn't seem possible. I never had mine take it, he never OD'd. He went batshit crazy because of spending too much time in the ARI, just like that one dude who I'm pretty sure wasn't real warned him about, but that's it . I even got a cutscene of him throwing the drug in the toilet, signifying his sobriety from it.
Yeah, that was me.
I didn't think it was possible either, but that's what happened.
I did get a couple of those 'Shining bartender' scenes.
Here's what happened in my game:
Just before Ethan finds Shaun, Blake & Perry tell Jayden he's off the Origami case, because they know who the killer is (Ethan).
Jayden, knowing this isn't true, goes back into ARI to review the evidence.
He reviews a video ARI recorded of the fight with the killer at the night club.
He discovers the killer is wearing the same type of watch given police officers when they make lieutenant.
He realise the killer is a cop and theorises that Blake is the killer.
Now at this point I was given the choice to accuse Blake or continue reviewing evidence. I decided to continue because I thought the link to Blake was pretty weak. After a while Jayden collapses with blood streaming from his eyes and nose. It wasn't immediately made clear he had died.
After typing it all out I realise the death might not be drug related, but ARI related.
It's not made clear in the game though, it's possibly a combination of both.
Well I just finished it. And first off, I just have to say fuck you, six-axis. Fuck you.
Hit every QTE except the six-axis ones, and it got both Madison and Norman killed in the ending. Oh I did the motions. It just didn't pick it up. Grawr.
Secondly..
Whaat? Shelby? Really? I mean the retconning works just fine, and I buy it. But somebody said there were clues if you were paying attention. I must've really not been paying attention. Can anybody point out any of these clues for me?
Shelby in the quick-E-mart. Cashier says there was nothing he could do. Observe Shelby's oddly inappropriate sneer of disgust. As if to say, "there WAS something you could do. Open the origami figures in that box and complete the trials." (i.e. the cashier should have done what Ethan was doing, but the cashier had given up and said there was nothing he could do.)
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
My Jayden didn't OD because I solved the crime, but then it showed him at his desk and these little VR tanks came out of nowhere and started pointing at him
So he took the glasses off and they came back, without ARI's help
at the very end, just before he goes into ari for the last time. I thought the blood coming out of his eyeballs was the drug not ari. Though interestingly enough, he must've been almost dead, as there was a ridiculous amount of blood on his face, though as soon as he took the glasses off it was gone.
So I don't know if that's an, "oops, overlooked that" or if it's supposed to mean that ari was causing the problems. I mean, I kinda like that too, because the butler never actually says it's the drugs that'll kill him. He could be talking about ari. Especially as I'm pretty sure he's an ari figment anyway. Just as
if norman dies, Blake takes his glasses, and norman's "ghost" is in ari for Blake.
God knows norman spent way too much time in ARI anyway. Nobody noticed him back in the beginning, when he was playing the ARI game? Must've looked like an epileptic just slamming his hand back and forth quickly. (When he was bouncing a virtual ball off of a virtual wall)
Well I just finished it. And first off, I just have to say fuck you, six-axis. Fuck you.
Hit every QTE except the six-axis ones, and it got both Madison and Norman killed in the ending. Oh I did the motions. It just didn't pick it up. Grawr.
Secondly..
Whaat? Shelby? Really? I mean the retconning works just fine, and I buy it. But somebody said there were clues if you were paying attention. I must've really not been paying attention. Can anybody point out any of these clues for me?
Shelby in the quick-E-mart. Cashier says there was nothing he could do. Observe Shelby's oddly inappropriate sneer of disgust. As if to say, "there WAS something you could do. Open the origami figures in that box and complete the trials." (i.e. the cashier should have done what Ethan was doing, but the cashier had given up and said there was nothing he could do.)
So there are no clues that you would pick up on the first time around then, ie, without already knowing what was going on?
ie, at that point we had no idea that opening the origami figures had anything to do with anything
Also, I meant to say before. But that news report at the end is probably the worst piece in the entire game. Seriously, the production value on that one clip is lower than most low-budget games out there. It was really jarring for me. Flashbacks to Robot Alchemic Drive (which, don't get me wrong, was an awesome game). But taking the film-grain off there was a terrible choice, as the textures on the reporter were way too smooth compared to the rest of the characters. And the dialog was stuttery and jerky as all get-out. You could tell exactly which parts were cut/paste for your actions. Blargh. Kind of killed the ending for me, though the rest blended it out okay, but they really could've cut that part.
My Jayden didn't OD because I solved the crime, but then it showed him at his desk and these little VR tanks came out of nowhere and started pointing at him
So he took the glasses off and they came back, without ARI's help
My Jayden didn't OD because I solved the crime, but then it showed him at his desk and these little VR tanks came out of nowhere and started pointing at him
So he took the glasses off and they came back, without ARI's help
at the very end, just before he goes into ari for the last time. I thought the blood coming out of his eyeballs was the drug not ari. Though interestingly enough, he must've been almost dead, as there was a ridiculous amount of blood on his face, though as soon as he took the glasses off it was gone.
So I don't know if that's an, "oops, overlooked that" or if it's supposed to mean that ari was causing the problems. I mean, I kinda like that too, because the butler never actually says it's the drugs that'll kill him. He could be talking about ari. Especially as I'm pretty sure he's an ari figment anyway. Just as
if norman dies, Blake takes his glasses, and norman's "ghost" is in ari for Blake.
God knows norman spent way too much time in ARI anyway. Nobody noticed him back in the beginning, when he was playing the ARI game? Must've looked like an epileptic just slamming his hand back and forth quickly. (When he was bouncing a virtual ball off of a virtual wall)
Well I just finished it. And first off, I just have to say fuck you, six-axis. Fuck you.
Hit every QTE except the six-axis ones, and it got both Madison and Norman killed in the ending. Oh I did the motions. It just didn't pick it up. Grawr.
Secondly..
Whaat? Shelby? Really? I mean the retconning works just fine, and I buy it. But somebody said there were clues if you were paying attention. I must've really not been paying attention. Can anybody point out any of these clues for me?
Shelby in the quick-E-mart. Cashier says there was nothing he could do. Observe Shelby's oddly inappropriate sneer of disgust. As if to say, "there WAS something you could do. Open the origami figures in that box and complete the trials." (i.e. the cashier should have done what Ethan was doing, but the cashier had given up and said there was nothing he could do.)
So there are no clues that you would pick up on the first time around then, ie, without already knowing what was going on?
ie, at that point we had no idea that opening the origami figures had anything to do with anything
I personally believe that's right, but my (sadly cut short, soon to be restarted) play through may not have let me experience things that others have experienced.
I think the author deliberately structured these hints so things would make sense in retrospect but wouldn't be giveaways. For example, that weird expression on Shelby's face when talking to the convenience store owner could have been indigestion. Thinking back on it I remember it happened, but it seemed like a total non-sequitur so I didn't attach any significance to it. Then after the reveal, you go back and replay events in your mind, and most of the events I remember are consistent with the reveal once you think about them.
I'm still curious about some things. I haven't taken the time to systematically prove every interaction with Shelby supports the reveal and prove there was nothing contradictory that can't be explained as a narrative trope. But I don't WANT to do that. I don't have the mindset that there's social Internet riches in store for people smart enough to find and post proof of inconsistency. I'm not looking for something to post about. I AM reading what other people post, when they think they've found this kind of proof, but largely people seem to mistrust the author, or believe that some dramatic or storytelling tropes are bad or invalid. "Yes you were tricked. I'm with you so far. Wait that was somehow a bad thing? No I don't agree with that last sentence." See, the author is acting like an author should: showing instead of telling, not holding our hands, and assuming we are thinking, reasoning creatures capable of following a murder mystery novel and enjoying the conclusion.
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
at the very end, just before he goes into ari for the last time. I thought the blood coming out of his eyeballs was the drug not ari. Though interestingly enough, he must've been almost dead, as there was a ridiculous amount of blood on his face, though as soon as he took the glasses off it was gone.
So I don't know if that's an, "oops, overlooked that" or if it's supposed to mean that ari was causing the problems. I mean, I kinda like that too, because the butler never actually says it's the drugs that'll kill him. He could be talking about ari. Especially as I'm pretty sure he's an ari figment anyway. Just as
if norman dies, Blake takes his glasses, and norman's "ghost" is in ari for Blake.
God knows norman spent way too much time in ARI anyway. Nobody noticed him back in the beginning, when he was playing the ARI game? Must've looked like an epileptic just slamming his hand back and forth quickly. (When he was bouncing a virtual ball off of a virtual wall)
Well I just finished it. And first off, I just have to say fuck you, six-axis. Fuck you.
Hit every QTE except the six-axis ones, and it got both Madison and Norman killed in the ending. Oh I did the motions. It just didn't pick it up. Grawr.
Secondly..
Whaat? Shelby? Really? I mean the retconning works just fine, and I buy it. But somebody said there were clues if you were paying attention. I must've really not been paying attention. Can anybody point out any of these clues for me?
Shelby in the quick-E-mart. Cashier says there was nothing he could do. Observe Shelby's oddly inappropriate sneer of disgust. As if to say, "there WAS something you could do. Open the origami figures in that box and complete the trials." (i.e. the cashier should have done what Ethan was doing, but the cashier had given up and said there was nothing he could do.)
So there are no clues that you would pick up on the first time around then, ie, without already knowing what was going on?
ie, at that point we had no idea that opening the origami figures had anything to do with anything
I personally believe that's right, but my (sadly cut short, soon to be restarted) play through may not have let me experience things that others have experienced.
I think the author deliberately structured these hints so things would make sense in retrospect but wouldn't be giveaways. For example, that weird expression on Shelby's face when talking to the convenience store owner could have been indigestion. Thinking back on it I remember it happened, but it seemed like a total non-sequitur so I didn't attach any significance to it. Then after the reveal, you go back and replay events in your mind, and most of the events I remember are consistent with the reveal once you think about them.
I'm still curious about some things. I haven't taken the time to systematically prove every interaction with Shelby supports the reveal and prove there was nothing contradictory that can't be explained as a narrative trope. But I don't WANT to do that. I don't have the mindset that there's social Internet riches in store for people smart enough to find and post proof of inconsistency. I'm not looking for something to post about. I AM reading what other people post, when they think they've found this kind of proof, but largely people seem to mistrust the author, or believe that some dramatic or storytelling tropes are bad or invalid. "Yes you were tricked. I'm with you so far. Wait that was somehow a bad thing? No I don't agree with that last sentence." See, the author is acting like an author should: showing instead of telling, not holding our hands, and assuming we are thinking, reasoning creatures capable of following a murder mystery novel and enjoying the conclusion.
I originally wasn't going to spoiler this, but I'm not sure if I've given anything away. Better safe than sorry.
Nono. I don't think it's a bad thing at all. Like I said somewhere (probably spoilered) I totally buy into it. I had just gotten the impression from somewhere (pretty sure this thread, actually) that if you payed attention, there were enough hints dropped that you could figure out who did it before the reveal. So I was surprised when I didn't catch a single hint that way. I'm not disappointed with it. In fact, you could say I was even more surprised. The only thing is that I was playing him completely differently. On my next playthrough I probably won't stop myself from doing things that I was going to, but I wanted him to be a nice guy.
I'm so pissed it was scott... I thought he was the f*in man... right up untill I found out he drowns little kids I wish the killer changed depending on how you played, at least that way I wouldn't have been disappointed on my 2nd run through.
Wishpig on
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
I'm so pissed it was scott... I thought he was the f*in man... right up untill I found out he drowns little kids I wish the killer changed depending on how you played, at least that way I wouldn't have been disappointed on my 2nd run through.
Actually changing killers on how you play would be stupid story-wise.
I'm so pissed it was scott... I thought he was the f*in man... right up untill I found out he drowns little kids I wish the killer changed depending on how you played, at least that way I wouldn't have been disappointed on my 2nd run through.
Actually changing killers on how you play would be stupid story-wise.
They could have pulled it off, but it would have been tricky, and perhaps asking to much. But if done correctly it would have been awesome.
Wishpig on
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
I'm so pissed it was scott... I thought he was the f*in man... right up untill I found out he drowns little kids I wish the killer changed depending on how you played, at least that way I wouldn't have been disappointed on my 2nd run through.
Actually changing killers on how you play would be stupid story-wise.
They could have pulled it off, but it would have been tricky, and perhaps asking to much. But if done correctly it would have been awesome.
Someone brought this up on another forum and I think it would have only worked if you also played some flashbacks to around the murder time and could affect things beforehand. Because if your choices are only affecting the after and somehow decide who the murderer is, that'd be just wacky.
Radikal_Dreamer on
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
edited March 2010
I'm pretty sure the Philip Marlowe PC game from forever ago switched up the perp each time you played.
Goddamn that was a good game. Someone needs to put a Raymond Chandler story into a Heavy Rain-esque style game.
As for the person who mentioned (spoiler about Nahman Jayden)
Nahman ODing even though you never took the stuff, that doesn't seem possible. I never had mine take it, he never OD'd. He went batshit crazy because of spending too much time in the ARI, just like that one dude who I'm pretty sure wasn't real warned him about, but that's it . I even got a cutscene of him throwing the drug in the toilet, signifying his sobriety from it.
Yeah, that was me.
I didn't think it was possible either, but that's what happened.
I did get a couple of those 'Shining bartender' scenes.
Here's what happened in my game:
Just before Ethan finds Shaun, Blake & Perry tell Jayden he's off the Origami case, because they know who the killer is (Ethan).
Jayden, knowing this isn't true, goes back into ARI to review the evidence.
He reviews a video ARI recorded of the fight with the killer at the night club.
He discovers the killer is wearing the same type of watch given police officers when they make lieutenant.
He realise the killer is a cop and theorises that Blake is the killer.
Now at this point I was given the choice to accuse Blake or continue reviewing evidence. I decided to continue because I thought the link to Blake was pretty weak. After a while Jayden collapses with blood streaming from his eyes and nose. It wasn't immediately made clear he had died.
After typing it all out I realise the death might not be drug related, but ARI related.
It's not made clear in the game though, it's possibly a combination of both.
So, what your saying is Jayden can die from an ARI overdose? And the crazy white dude was warning him about using ARI, and not tripto?
I need to play through this again, and kill Jayden using the virtua boy glasses.
Mifio on
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
As for the person who mentioned (spoiler about Nahman Jayden)
Nahman ODing even though you never took the stuff, that doesn't seem possible. I never had mine take it, he never OD'd. He went batshit crazy because of spending too much time in the ARI, just like that one dude who I'm pretty sure wasn't real warned him about, but that's it . I even got a cutscene of him throwing the drug in the toilet, signifying his sobriety from it.
Yeah, that was me.
I didn't think it was possible either, but that's what happened.
I did get a couple of those 'Shining bartender' scenes.
Here's what happened in my game:
Just before Ethan finds Shaun, Blake & Perry tell Jayden he's off the Origami case, because they know who the killer is (Ethan).
Jayden, knowing this isn't true, goes back into ARI to review the evidence.
He reviews a video ARI recorded of the fight with the killer at the night club.
He discovers the killer is wearing the same type of watch given police officers when they make lieutenant.
He realise the killer is a cop and theorises that Blake is the killer.
Now at this point I was given the choice to accuse Blake or continue reviewing evidence. I decided to continue because I thought the link to Blake was pretty weak. After a while Jayden collapses with blood streaming from his eyes and nose. It wasn't immediately made clear he had died.
After typing it all out I realise the death might not be drug related, but ARI related.
It's not made clear in the game though, it's possibly a combination of both.
So, what your saying is Jayden can die from an ARI overdose? And the crazy white dude was warning him about using ARI, and not tripto?
I need to play through this again, and kill Jayden using the virtua boy glasses.
I very nearly killed him that way. I only noticed by the end of what I was doing that blood was streaming down his face.
I spent god knows how long dicking about with the video clip. I totally stumbled onto the watch - I didn't even see it. I was trying to freeze frame the clip on the killer's hands, to see if he was missing a finger!
I'm so pissed it was scott... I thought he was the f*in man... right up untill I found out he drowns little kids I wish the killer changed depending on how you played, at least that way I wouldn't have been disappointed on my 2nd run through.
Actually changing killers on how you play would be stupid story-wise.
i disagree. if your actions were used as the base for not only the conclusion of a story but its formulation, its history - if a game writer were not restricted by only what hasn't yet happened chronologically to render a meaningful context to your particular tale - interacting with a narrative could be something different entirely. it would rely on a kind of implicit trust in the author - that the world for your particular version of a game will have its own consistency, even if theoretically some details will be decided on the fly - but we're at a stage where we should be trusting them anyway.
because heavy rain is a mystery, where there's an expectation of an objective 'truth' or 'solution', it'd be difficult. but i think it's a game whose power goes beyond just 'whodunnit'. and so it should. good writing means a story needs to resonate beyond the mere details of its plot
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I dunno. I may be misremembering chapters, but I would say that's probably halfway through the game, rather than 3/4.
Also
I gave the guy his pills at the end. Though I was both tempted to a) walk out or b) take his pill bottle and leave.
And I really think the romance between him and Loraine(is that her name? I can never remember it) is played out better so far than Ethan and Madison. Which is why I'm slightly confused that she let all the rich guys into his house.. I'd like to know what led up to that.
Anyway, I guess my point is.. I kinda liked him being a bit weaker.. past his prime, you know? And while the shootout was crazy, it kinda wrecked that for me.
Then Ethan..
I'm starting to think the psychologist did it. But I really want it to be Blake.
Well, the quickest I heard it was beat was slightly under 8 hours, of course the longest I heard was only 10 hours.
However, if you don't plan on replaying the game then your missing the point.
I plan to get a good 15-20 hours out of it, and I'm sure like Max Payne, it will be one of those games I go back and play every so often.
plus with 4 planned DLC's, I plan to get my money worth dammit!
PS- You got a good amount of time left. I would say your only slightly half-way done, if that. You certainly have just started the best part of the game.
Image by Sharpwriter on deviantart.com
edit - That bit at the end of the Lizard...
Probably looked like a loon to my fiancee who was sitting next to me.
I just found this out now (I made some different choices this play through). Madison DOES know Ethan is... Well. Ethan. And the reason she kept it in the dark is because she wanted the cover story. But later on she decides to forsake the book in loo of helping Ethan. You can find it out by picking up Madisons coat and inspecting the things that drop out of it. Ethan goes into a rather well done rant about how Madison doesn't care, she explains everything, and you can choose to forgive her, or reject her.
Also, the fact that a sequel is in the works alongisde the DLC means Heavy Rain 2, which will probably have a different name, will come out. If I does, here what I want to see. I want to see Nahman, Madison, and Ethan return. With the same voice actors, (I'm actually starting to Like Ethans a lot more. He could use some work. But, its actually not bad). And I want to see it more of a team up with Ethan and Madison, and Nahman occasionally helping them out.
Thats just me. I loved the characters in this game, and I'm desperate to see them return. I want to get achievements for killing them. But I can't bring myself to killing them :<
Spoilered in case you really don't want to see, nothing major.
Theres been a couple games like that though, where it assumes that the main characters live. The prince of persia game pops into my head. In Warrior Within, if you collect all the extra health, you get a sweet sword, and you have to kill the dahaka, and save the bitch of time. However, you can only get that ending if you get all the extra health shit. Which is optional, in the other endings, you fight bitchy and kill her.
In Two Thrones, its automatically assumed that you killed the dahaka and saved her. So. it could work.
E: Or, pull a Mass Effect, and read off of the first games save.
Mine too. And then, in the end...
This.
Also, I want Kojima to Re-image Snatcher in this style. Mostly because I've never played it but really want to and it seems like it would work.
Knowing that about Madison further downgrades my opinion of Cage's "screenwriting" ability, since...
It similarly plays into my concerns over the killer's identity, since...
In the cases of both those characters, I like their motivations and I like how that ties into the story, but Cage has done it quite sloppily, almost as if while he was writing page 89 of the script he forgot what he'd written on page 12.
If Cage wants to give us access to the character's internal thoughts he should... uh... give us access to them.
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
Hit every QTE except the six-axis ones, and it got both Madison and Norman killed in the ending. Oh I did the motions. It just didn't pick it up. Grawr.
Secondly..
Boot up Flower and see if your Sixaxis is broken with motion control
Mine was
Yeah, that was me.
I did get a couple of those 'Shining bartender' scenes.
Here's what happened in my game:
Just before Ethan finds Shaun, Blake & Perry tell Jayden he's off the Origami case, because they know who the killer is (Ethan).
Jayden, knowing this isn't true, goes back into ARI to review the evidence.
He reviews a video ARI recorded of the fight with the killer at the night club.
He discovers the killer is wearing the same type of watch given police officers when they make lieutenant.
He realise the killer is a cop and theorises that Blake is the killer.
Now at this point I was given the choice to accuse Blake or continue reviewing evidence. I decided to continue because I thought the link to Blake was pretty weak. After a while Jayden collapses with blood streaming from his eyes and nose. It wasn't immediately made clear he had died.
After typing it all out I realise the death might not be drug related, but ARI related.
It's not made clear in the game though, it's possibly a combination of both.
Like, in his room, the game took control of him away from me, walked him over there, and took it
I was like "Whaaaat"
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
It's not super spoilery, but just in case...
But whenever the option was given, to me anyway, I decided not to.
Ending spoilers
So he took the glasses off and they came back, without ARI's help
So I don't know if that's an, "oops, overlooked that" or if it's supposed to mean that ari was causing the problems. I mean, I kinda like that too, because the butler never actually says it's the drugs that'll kill him. He could be talking about ari. Especially as I'm pretty sure he's an ari figment anyway. Just as
[edit]
So there are no clues that you would pick up on the first time around then, ie, without already knowing what was going on?
Also, I meant to say before. But that news report at the end is probably the worst piece in the entire game. Seriously, the production value on that one clip is lower than most low-budget games out there. It was really jarring for me. Flashbacks to Robot Alchemic Drive (which, don't get me wrong, was an awesome game). But taking the film-grain off there was a terrible choice, as the textures on the reporter were way too smooth compared to the rest of the characters. And the dialog was stuttery and jerky as all get-out. You could tell exactly which parts were cut/paste for your actions. Blargh. Kind of killed the ending for me, though the rest blended it out okay, but they really could've cut that part.
Um, wow. That's kinda messed up.
I'm still curious about some things. I haven't taken the time to systematically prove every interaction with Shelby supports the reveal and prove there was nothing contradictory that can't be explained as a narrative trope. But I don't WANT to do that. I don't have the mindset that there's social Internet riches in store for people smart enough to find and post proof of inconsistency. I'm not looking for something to post about. I AM reading what other people post, when they think they've found this kind of proof, but largely people seem to mistrust the author, or believe that some dramatic or storytelling tropes are bad or invalid. "Yes you were tricked. I'm with you so far. Wait that was somehow a bad thing? No I don't agree with that last sentence." See, the author is acting like an author should: showing instead of telling, not holding our hands, and assuming we are thinking, reasoning creatures capable of following a murder mystery novel and enjoying the conclusion.
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
I originally wasn't going to spoiler this, but I'm not sure if I've given anything away. Better safe than sorry.
Ahh.. I totally didn't connect the dots there.
Image by Sharpwriter on deviantart.com
Actually changing killers on how you play would be stupid story-wise.
They could have pulled it off, but it would have been tricky, and perhaps asking to much. But if done correctly it would have been awesome.
Image by Sharpwriter on deviantart.com
Someone brought this up on another forum and I think it would have only worked if you also played some flashbacks to around the murder time and could affect things beforehand. Because if your choices are only affecting the after and somehow decide who the murderer is, that'd be just wacky.
Goddamn that was a good game. Someone needs to put a Raymond Chandler story into a Heavy Rain-esque style game.
I need to play through this again, and kill Jayden using the virtua boy glasses.
I spent god knows how long dicking about with the video clip. I totally stumbled onto the watch - I didn't even see it. I was trying to freeze frame the clip on the killer's hands, to see if he was missing a finger!
i disagree. if your actions were used as the base for not only the conclusion of a story but its formulation, its history - if a game writer were not restricted by only what hasn't yet happened chronologically to render a meaningful context to your particular tale - interacting with a narrative could be something different entirely. it would rely on a kind of implicit trust in the author - that the world for your particular version of a game will have its own consistency, even if theoretically some details will be decided on the fly - but we're at a stage where we should be trusting them anyway.
because heavy rain is a mystery, where there's an expectation of an objective 'truth' or 'solution', it'd be difficult. but i think it's a game whose power goes beyond just 'whodunnit'. and so it should. good writing means a story needs to resonate beyond the mere details of its plot