As it seem's nobody has got the ball rolling on this one I thought I'd jump in and say. Is anyone here up for the creation of an EU guild? If we're quick we can shotgun Candymancers as a name before the other side of the atlantic realises it is clearly the best.
I expect I'll be picking this up once it hits (or soon after) and I would definitely be down for an EU guild.
I am willing to bet that you fucks who have these conceptions of RP servers haven't played on one in the last 8 years if at all.
Ooh, ooh, I have!
I kinda like RP, but in small amounts. And as long as it doesn't interfere with Gettin' Shit Done. I've seen a couple of people die because they're trying to figure out the most in-character way to say "heal me!"
I kinda like RP, but in small amounts. And as long as it doesn't interfere with Gettin' Shit Done. I've seen a couple of people die because they're trying to figure out the most in-character way to say "heal me!"
That reminds me. For the past 2 months or so in anticipation for WAR, I've been playing TF2. I can't tell you the number of times I hit "E" to call out for healing on my Shadow Warrior. :P
I kinda like RP, but in small amounts. And as long as it doesn't interfere with Gettin' Shit Done. I've seen a couple of people die because they're trying to figure out the most in-character way to say "heal me!"
That reminds me. For the past 2 months or so in anticipation for WAR, I've been playing TF2. I can't tell you the number of times I hit "E" to call out for healing on my Shadow Warrior. :P
Would probally be a good thing to macro though.
Oh wow, it's good to know I'm not the only one that was spamming "E" while running from the zerg!
I think I'm going to have to roll Disciple for release though. Playing a mid-field battle medic was a real blast and felt extremely complicated. Plus in contradiction to most others, I felt absolutely nothing for the greenskin or chaos areas, but DE felt right at home. What a crazy bunch of metrosexual emo ninja pirates.
Avynte on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I am willing to bet that you fucks who have these conceptions of RP servers haven't played on one in the last 8 years if at all.
Ooh, ooh, I have!
I kinda like RP, but in small amounts. And as long as it doesn't interfere with Gettin' Shit Done. I've seen a couple of people die because they're trying to figure out the most in-character way to say "heal me!"
Let me give you a preview of my black orc:
A battle savant, Munkus does not tend to use anything but his trust battleaxe. This is because he has issues with counting higher than one.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
So after reading this thread it seems that someone who was not interested in PvP at all would be disappointed with WAR. Is this correct?
If you aren't interested in pvp [strike]you will be after you play War.[/strike] you may find yourself wishing you were, from all the references to it in pve zones and the way the entire game just begs you to play.
War has scenario battles done right. This is a rare, rare thing.
I am willing to bet that you fucks who have these conceptions of RP servers haven't played on one in the last 8 years if at all.
Ooh, ooh, I have!
I kinda like RP, but in small amounts. And as long as it doesn't interfere with Gettin' Shit Done. I've seen a couple of people die because they're trying to figure out the most in-character way to say "heal me!"
Let me give you a preview of my black orc:
A battle savant, Munkus does not tend to use anything but his trust battleaxe. This is because he has issues with counting higher than one.
Quotin' dis, lul.
Fund trust battleaxe.
Daddy saved up for your 18th.
Flippy_D on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited August 2008
That's it.
Just because of that typo, I'm adding a new level of flavor to Munkus the orc.
He is essentially your stereotypical saturday morning cartoon show with regards to morals and ethics. Due to his rampant idiocy, he usually ends up breaking things anyway.
"Weez git through dis wif TRUUUUUUUUUUUAAAAAAGGGGGGGGHHHHHSSSSSSSTTTTT"
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
So after reading this thread it seems that someone who was not interested in PvP at all would be disappointed with WAR. Is this correct?
If you aren't interested in pvp [strike]you will be after you play War.[/strike] you may find yourself wishing you were, from all the references to it in pve zones and the way the entire game just begs you to play.
War has scenario battles done right. This is a rare, rare thing.
Well the reason I ask is I mostly play MMOs to experience different skill builds, for the story, and for unique mechanics. I've never played miniatures so I'm neutral on the story, but some of the mechanics look interesting, and there seems to be a good variety of classes. But after the AoC disaster I'm a little wary of new games.
Just because of that typo, I'm adding a new level of flavor to Munkus the orc.
He is essentially your stereotypical saturday morning cartoon show with regards to morals and ethics. Due to his rampant idiocy, he usually ends up breaking things anyway.
"Weez git through dis wif TRUUUUUUUUUUUAAAAAAGGGGGGGGHHHHHSSSSSSSTTTTT"
can i use that
Malkor on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited August 2008
"FRENDSHAAAUUUUUUUUUUUUUGGGHHHP IZ DA WAAAAAAGGGH"
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Well, War does have those in spades, the class mechanics are varied enough that anyone is bound to find something interesting, and the game seems to have more fluff embedded into it than I've seen in any game prior. Warhammer has a vast amount of material to draw from, and it shows in the quests, dialogue and tome of knowledge.
You can get really far in War by playing PVE, but the endgame draw is the pvp content which rewards players with more pve stuff for them to play with for a change of pace. Take the enemy city and new dungeons open up, for instance. It's sort of like Age of Conan in spirit but without the obvious need for another year or two of development. From what we've seen, the features they tout are in.
Just because of that typo, I'm adding a new level of flavor to Munkus the orc.
He is essentially your stereotypical saturday morning cartoon show with regards to morals and ethics. Due to his rampant idiocy, he usually ends up breaking things anyway.
"Weez git through dis wif TRUUUUUUUUUUUAAAAAAGGGGGGGGHHHHHSSSSSSSTTTTT"
"You gits are me best friends, and if we stick togetha we'll stomp all da... oi, where's me teef? WHICH ONE OF YOU STUNTY-LOVERS TOOK MY LOOT?"
Jebu on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited August 2008
I don't think Munkus would quite understand the concept of 'stunty.'
I'm going to make him dumber than a sack of toast.
That would actually be an explanation of why he's so dumb.
Everytime he said "Oi! Stunties iz for friendship!" he got a clobber to the head.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
So after reading this thread it seems that someone who was not interested in PvP at all would be disappointed with WAR. Is this correct?
If you aren't interested in pvp [strike]you will be after you play War.[/strike] you may find yourself wishing you were, from all the references to it in pve zones and the way the entire game just begs you to play.
War has scenario battles done right. This is a rare, rare thing.
Well the reason I ask is I mostly play MMOs to experience different skill builds, for the story, and for unique mechanics. I've never played miniatures so I'm neutral on the story, but some of the mechanics look interesting, and there seems to be a good variety of classes. But after the AoC disaster I'm a little wary of new games.
I'm not a big PVP player at all and because of that I don't see myself playing this game for a super long time but it'll be a very fun couple months. There's not a ton of things PVE and there's only 40 levels and if the first set of levels are any indication it will take only a few weeks to get to max level even at casual speed.
There are pve dungeons though but I never tried any out in beta (I like surprises and want to experience them with my friends) so can't comment on how good they are.
On the plus side, the atmosphere is great and the Tomb of Knowledge is very great and really gives people interested in the world and lore an amazing tool. The world is definitely worth checking out and the quests are pretty good, too. In other words, while it's not PVE focused and PVE-only players probably won't be playing as long as PVP players, it'll definitely provide some fun and worth a play through.
I'm overcome by the image of your orc running wildly at the enemy battle line screaming "Huuuuuuuuugs!".
Basil on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited August 2008
"HERE COMES A SPESHUL GIT!"
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Well the reason I ask is I mostly play MMOs to experience different skill builds, for the story, and for unique mechanics. I've never played miniatures so I'm neutral on the story, but some of the mechanics look interesting, and there seems to be a good variety of classes. But after the AoC disaster I'm a little wary of new games.
- Skill building in WAR looks like it is going to go very deep. Tactics, morale moves, renown points, mastery tree, free respecs on everything (so far... I hope to hell they keep with their "no bullshit" philosophy and keep it that way in release). Gear looks a lot less deep than the competitor games, you are probably fine just buying the best RR gear you're qualified for from the rep vendor and forgetting about it. Crafting is incomplete but also looks quite shallow so far, there are no world nodes or anything, just skinning humans, skinning animals, a farming minigame, disenchanting, alchemy, and trinket making.
- The story is pretty good for an MMO if you stop to read it, other than the fact that one of the writers can't differentiate "you're" and "your". Questing is more user-friendly than ever with rough quest areas marked on your map and quest summaries in a mouseover tooltip, which means you really have to force yourself to stop and read the story in a world where nobody else is. Some of the starter areas are teh bland imo, but ymmv. None of them are terrible and some of them are really cool.
- The classes are done well and give you a lot more legitimate decisions than most other games, but the novel individual class mechanics aren't that overwhelming. The overarching design decisions make a much bigger difference, but mostly in PVP, which flows completely differently from other games as a result. With PVE it just produces slightly slower combats, so you generally have less things to kill per quest.
As far as other PVE stuff, the PQ's are fun for a while but dependent on getting more than 3 and less than 15 players in the area to actually be enjoyable. Open grouping is a cool feature but I found myself making 85% of the groups wherever I was. People did seem really receptive, though. The solo questing is fine but bland. Lack of little things like kneeling to examine something really does hurt a bit after a while. All of the amenities (compressed world, marked map, unlimited hearth, scenario queue from anywhere) all kind of chip away at the world feel a little bit. Not that I want to go back. There are a couple of open endgame dungeons with 6+ hours of crawling over 3 wings and final bosses you get by doing a couple of reps. I have heard wildly different things about their complexity and difficulty level. They will probably be a good place to blow off some steam once a week, but not something you can build your endgame activities around.
I would recommend that anyone who likes MMOs and has liked any kind of competition (FPS, wargames, etc.) put down the $1 for the OB and give the PVP a shot. I put more hours into WAR PVP over the weekend than I did WoW PVP over more than 12 months of subscription time. I really did not get into the game until I got my bearings in scenario play. Open RVR proved to be crack-level addictive, and I've always hated MMO PVP. It's amazing what a difference a fair fight with actual objectives and strategic combat makes.
One more thought, the game is not going to be an AoC disaster. The devs are honest about failings and aggressively listening to feedback. The promised endgame content is there and in the process of getting debugged. As for how long the PVE game is, it's supposed to take as long 1-40 in WAR as 1-60 in WoW, but everything I've seen doesn't really make tne numbers add up.
God, another giant wall of text. I just can't help myself.
I'm considering playing a Magus despite them apparently being kind of underpowered, at least if the pet issues get fixed. The first Career Tactic of the Demonology tree lets your demon summons be instant-casts which seems like it would make the class more fluid in PvP, and it also leaves you enough points to still max out another Mastery Path (minus one Mastery spell or Career Tactic from that tree). Though if the Firewyrm of Tzeentch is as cool as I imagine I could see myself going all demonology... How easy is it to respec?
For example, this spec gets you the instant demons and all the AoE goodness of the Changing tree.
Alternately this spec seems like it could be well suited for smaller fights, you get double-damage turret and Warping Blast (the knockback/slow spell) from the Havoc mastery and the Firewyrm of Tzeentch (please be good).
On the PVE front,
The game is not going to be an AoC disaster. The endgame content is there and in the process of getting debugged. As for how long the PVE game is, it's supposed to take as long 1-40 in WAR as 1-60 in WoW, but everything I've seen doesn't really make tne numbers add up.
Really? It took me 17 hours to get to level 12. Maybe thats just because I was interested in looking around at stuff and reading the tomb of knowledge often, but unless the leveling is constant, I can see it taking as long as WoW 1-60 (that is if you were to subtract the days of play time you spent standing around doing nothing in IF or Ogrimar).
On the PVE front,
The game is not going to be an AoC disaster. The endgame content is there and in the process of getting debugged. As for how long the PVE game is, it's supposed to take as long 1-40 in WAR as 1-60 in WoW, but everything I've seen doesn't really make tne numbers add up.
Really? It took me 17 hours to get to level 12. Maybe thats just because I was interested in looking around at stuff and reading the tomb of knowledge often, but unless the leveling is constant, I can see it taking as long as WoW 1-60 (that is if you were to subtract the days of play time you spent standing around doing nothing in IF or Ogrimar).
Maybe it slows down a bit... first time through it definitely took me about 4 hours to get around level 8 but then I did some dwarf on the Preview Weekend and got to 8 rather quickly. There's no way though getting 40 levels in this game will take as long as 60 in WoW. Of course, people level in WoW much faster now, too. At release I was just behind the first wave to hit 60 and it was slightly less than three months after release. Now, especially with the XP changes, you can get to 60 in a couple weeks.
I think for first time casual players it'll be a solid 3-4 weeks of game play to get to 40 with the hardcore people doing it in a week or two. I mean at the end of last weekend there were already people at 20 or near 20 which is half-way to cap.
With the game gone gold what's the hold up with the no specs announced, I've seen people asking all over on various places if their computer can handle it.
With the game gone gold what's the hold up with the no specs announced, I've seen people asking all over on various places if their computer can handle it.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
With the game gone gold what's the hold up with the no specs announced, I've seen people asking all over on various places if their computer can handle it.
Really? It took me 17 hours to get to level 12. Maybe thats just because I was interested in looking around at stuff and reading the tomb of knowledge often, but unless the leveling is constant, I can see it taking as long as WoW 1-60 (that is if you were to subtract the days of play time you spent standing around doing nothing in IF or Ogrimar).
I think for first time casual players it'll be a solid 3-4 weeks of game play to get to 40 with the hardcore people doing it in a week or two. I mean at the end of last weekend there were already people at 20 or near 20 which is half-way to cap.
I was seeing hardcore players report 3-4 hours/level in the mid 30's during the CB, assuming you never stop for anything and do scenarios/PVE only. That would suggest that for a more relaxed player we're talking ~125-150 hours a character to WoW's ~175-200. Albeit a lot of that extra time in WoW is spent running around or reading thottbot to find quest locations, running back to town because your hearth is down, flying between locations, grinding tradeskills, etc.
I remember when WoW came out the claim was that it had about as much unique content as EQ, just about 10x less bullshit to wade through to get to it. We're probably looking at a lesser version of that here.
And of course, once you reach max level you've only begun the RR grind.
Kind of a stupid question, but I find myself curious. How do bags and slot space work in WAR. I wasn't exactly thinking about it as I never ran out of space (not sure how you could), but just got to thinking as I remembered having two slots at level 1, then at 12 I somehow had 3. Now did I somehow aquire a bag without notice? Or do you periodically gain slots as you level? Or am I just crazy and my bag slots must have stayed the same the whole time?
Also, another question: How does scavenging and butchery work? Do you have to actually use the skill, or is your scavaged loot a part of normal monster loot? I just hated using skinning in WoW as it had like a 5 second cast time. It just took away from the action.
I leveled scavenging on two characters, and it was just like skinning in WoW. 2s cast time, yes it is annoying, yes you make good money, mostly from selling vendor trash. Supposedly you can even scavenge in scenarios, if you can somehow find the time.
I believe you get additional baggage (hehe) at every tier. And scavenging and butchering have like a 3 second cast time upon a corpse. What you do is loot a corpse which is instantaneous and when you want to loot, look for flies and then you'll see your character rummage about and take something.
Lucky Cynic on
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rucdocCrazy guy in the cornerClassifiedRegistered Userregular
edited August 2008
2 bags till 10 then you get another, then another later and another.
I didn't get to play very much after I finally got into the closed beta due to going on vacation. And even after I got back I still didn't get very far because I would try to explore every nook and cranny of the map and devour every single tome of knowledge entry as soon as I acquired them. I am going to be balls-deep in my tome come release. I also should have focused on one or two classes instead of getting five of them to rank 8.
Another question, how do shields work in WAR? I dont think they give armor, yet only block rating. Does this just give a chance at blocking attacks to negate the damage all-together or what? Does this work for caster spells against you (Im sure not and I hope not, but just wanted to ask)?
Playing for the first time for one day in the preview weekend, it took my Black Orc under 7 hours to hit level 10, running enough scenarios in the meantime to hit RR6 and buy the gear. That includes some AFKing and a lot of not knowing what I was doing. I don't know how it scales but I'm sure it'll be faster than WoW's original 1-60.
Another question, how do shields work in WAR? I dont think they give armor, yet only block rating. Does this just give a chance at blocking attacks to negate the damage all-together or what? Does this work for caster spells against you (Im sure not and I hope not, but just wanted to ask)?
Also, Sword+Board or Two Hander for PvP?
This all depends on context. As far as Sword and Shield or 2h, well that's up to you. If you know you can get awesome healing, just go in an be defensive and try and absorb as much attention as possible to get the other more fragile yet more damage dealing classes in to slice and dice.
As far as shields go, I think they just give you a bonus to your armor statistic and also a bonus to the block %.
Posts
I expect I'll be picking this up once it hits (or soon after) and I would definitely be down for an EU guild.
The good and bad news is that you have over a week to get it downloaded.
And that's with only the low res textures. Imagine how big the client is with the promised high res textures attached :P
It gets funnier if you're rationalizing everything and including the fact that your character is wearing a pink dress.
Corporal Klinger goes dragon slaying.
Ooh, ooh, I have!
I kinda like RP, but in small amounts. And as long as it doesn't interfere with Gettin' Shit Done. I've seen a couple of people die because they're trying to figure out the most in-character way to say "heal me!"
That reminds me. For the past 2 months or so in anticipation for WAR, I've been playing TF2. I can't tell you the number of times I hit "E" to call out for healing on my Shadow Warrior. :P
Would probally be a good thing to macro though.
Oh wow, it's good to know I'm not the only one that was spamming "E" while running from the zerg!
I think I'm going to have to roll Disciple for release though. Playing a mid-field battle medic was a real blast and felt extremely complicated. Plus in contradiction to most others, I felt absolutely nothing for the greenskin or chaos areas, but DE felt right at home. What a crazy bunch of metrosexual emo ninja pirates.
Let me give you a preview of my black orc:
A battle savant, Munkus does not tend to use anything but his trust battleaxe. This is because he has issues with counting higher than one.
If you aren't interested in pvp [strike]you will be after you play War.[/strike] you may find yourself wishing you were, from all the references to it in pve zones and the way the entire game just begs you to play.
War has scenario battles done right. This is a rare, rare thing.
Quotin' dis, lul.
Fund trust battleaxe.
Daddy saved up for your 18th.
Just because of that typo, I'm adding a new level of flavor to Munkus the orc.
He is essentially your stereotypical saturday morning cartoon show with regards to morals and ethics. Due to his rampant idiocy, he usually ends up breaking things anyway.
"Weez git through dis wif TRUUUUUUUUUUUAAAAAAGGGGGGGGHHHHHSSSSSSSTTTTT"
Well the reason I ask is I mostly play MMOs to experience different skill builds, for the story, and for unique mechanics. I've never played miniatures so I'm neutral on the story, but some of the mechanics look interesting, and there seems to be a good variety of classes. But after the AoC disaster I'm a little wary of new games.
can i use that
You can get really far in War by playing PVE, but the endgame draw is the pvp content which rewards players with more pve stuff for them to play with for a change of pace. Take the enemy city and new dungeons open up, for instance. It's sort of like Age of Conan in spirit but without the obvious need for another year or two of development. From what we've seen, the features they tout are in.
"You gits are me best friends, and if we stick togetha we'll stomp all da... oi, where's me teef? WHICH ONE OF YOU STUNTY-LOVERS TOOK MY LOOT?"
I'm going to make him dumber than a sack of toast.
That would actually be an explanation of why he's so dumb.
Everytime he said "Oi! Stunties iz for friendship!" he got a clobber to the head.
I'm not a big PVP player at all and because of that I don't see myself playing this game for a super long time but it'll be a very fun couple months. There's not a ton of things PVE and there's only 40 levels and if the first set of levels are any indication it will take only a few weeks to get to max level even at casual speed.
There are pve dungeons though but I never tried any out in beta (I like surprises and want to experience them with my friends) so can't comment on how good they are.
On the plus side, the atmosphere is great and the Tomb of Knowledge is very great and really gives people interested in the world and lore an amazing tool. The world is definitely worth checking out and the quests are pretty good, too. In other words, while it's not PVE focused and PVE-only players probably won't be playing as long as PVP players, it'll definitely provide some fun and worth a play through.
- Skill building in WAR looks like it is going to go very deep. Tactics, morale moves, renown points, mastery tree, free respecs on everything (so far... I hope to hell they keep with their "no bullshit" philosophy and keep it that way in release). Gear looks a lot less deep than the competitor games, you are probably fine just buying the best RR gear you're qualified for from the rep vendor and forgetting about it. Crafting is incomplete but also looks quite shallow so far, there are no world nodes or anything, just skinning humans, skinning animals, a farming minigame, disenchanting, alchemy, and trinket making.
- The story is pretty good for an MMO if you stop to read it, other than the fact that one of the writers can't differentiate "you're" and "your". Questing is more user-friendly than ever with rough quest areas marked on your map and quest summaries in a mouseover tooltip, which means you really have to force yourself to stop and read the story in a world where nobody else is. Some of the starter areas are teh bland imo, but ymmv. None of them are terrible and some of them are really cool.
- The classes are done well and give you a lot more legitimate decisions than most other games, but the novel individual class mechanics aren't that overwhelming. The overarching design decisions make a much bigger difference, but mostly in PVP, which flows completely differently from other games as a result. With PVE it just produces slightly slower combats, so you generally have less things to kill per quest.
As far as other PVE stuff, the PQ's are fun for a while but dependent on getting more than 3 and less than 15 players in the area to actually be enjoyable. Open grouping is a cool feature but I found myself making 85% of the groups wherever I was. People did seem really receptive, though. The solo questing is fine but bland. Lack of little things like kneeling to examine something really does hurt a bit after a while. All of the amenities (compressed world, marked map, unlimited hearth, scenario queue from anywhere) all kind of chip away at the world feel a little bit. Not that I want to go back. There are a couple of open endgame dungeons with 6+ hours of crawling over 3 wings and final bosses you get by doing a couple of reps. I have heard wildly different things about their complexity and difficulty level. They will probably be a good place to blow off some steam once a week, but not something you can build your endgame activities around.
I would recommend that anyone who likes MMOs and has liked any kind of competition (FPS, wargames, etc.) put down the $1 for the OB and give the PVP a shot. I put more hours into WAR PVP over the weekend than I did WoW PVP over more than 12 months of subscription time. I really did not get into the game until I got my bearings in scenario play. Open RVR proved to be crack-level addictive, and I've always hated MMO PVP. It's amazing what a difference a fair fight with actual objectives and strategic combat makes.
One more thought, the game is not going to be an AoC disaster. The devs are honest about failings and aggressively listening to feedback. The promised endgame content is there and in the process of getting debugged. As for how long the PVE game is, it's supposed to take as long 1-40 in WAR as 1-60 in WoW, but everything I've seen doesn't really make tne numbers add up.
God, another giant wall of text. I just can't help myself.
For example, this spec gets you the instant demons and all the AoE goodness of the Changing tree.
Alternately this spec seems like it could be well suited for smaller fights, you get double-damage turret and Warping Blast (the knockback/slow spell) from the Havoc mastery and the Firewyrm of Tzeentch (please be good).
Really? It took me 17 hours to get to level 12. Maybe thats just because I was interested in looking around at stuff and reading the tomb of knowledge often, but unless the leveling is constant, I can see it taking as long as WoW 1-60 (that is if you were to subtract the days of play time you spent standing around doing nothing in IF or Ogrimar).
Maybe it slows down a bit... first time through it definitely took me about 4 hours to get around level 8 but then I did some dwarf on the Preview Weekend and got to 8 rather quickly. There's no way though getting 40 levels in this game will take as long as 60 in WoW. Of course, people level in WoW much faster now, too. At release I was just behind the first wave to hit 60 and it was slightly less than three months after release. Now, especially with the XP changes, you can get to 60 in a couple weeks.
I think for first time casual players it'll be a solid 3-4 weeks of game play to get to 40 with the hardcore people doing it in a week or two. I mean at the end of last weekend there were already people at 20 or near 20 which is half-way to cap.
What are you talking about, they released them.
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=168
TSM, yeah
Well how about that.
It came out around my birthday, I was busy around that time so it was easy to miss.
Time to go clubber some people with the details.
PS, thanks.
I was seeing hardcore players report 3-4 hours/level in the mid 30's during the CB, assuming you never stop for anything and do scenarios/PVE only. That would suggest that for a more relaxed player we're talking ~125-150 hours a character to WoW's ~175-200. Albeit a lot of that extra time in WoW is spent running around or reading thottbot to find quest locations, running back to town because your hearth is down, flying between locations, grinding tradeskills, etc.
I remember when WoW came out the claim was that it had about as much unique content as EQ, just about 10x less bullshit to wade through to get to it. We're probably looking at a lesser version of that here.
And of course, once you reach max level you've only begun the RR grind.
Also, another question: How does scavenging and butchery work? Do you have to actually use the skill, or is your scavaged loot a part of normal monster loot? I just hated using skinning in WoW as it had like a 5 second cast time. It just took away from the action.
http://www.dust514stats.com
This made me laugh way too hard.
Drink spraying out the nose and all that.
Also, Sword+Board or Two Hander for PvP?
This all depends on context. As far as Sword and Shield or 2h, well that's up to you. If you know you can get awesome healing, just go in an be defensive and try and absorb as much attention as possible to get the other more fragile yet more damage dealing classes in to slice and dice.
As far as shields go, I think they just give you a bonus to your armor statistic and also a bonus to the block %.