I was excited until I saw "only through the capcom store"
welcome to an exercise in beating your head against the wall, anyone who was planning on ordering it.
SaraLuna on
0
Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
edited September 2008
Especially since there's supposedly only 200 of them, which Capcom blames on the lack of NES cartridges for them to gut.
I'm more concerned about the fact that I have 700 Wii points that cannot be put towards MegaMan 9 since the lowest increment is 1000 points, which is the cost of the game. Why there is no 500 point increment, I do not know, and am quite annoyed at.
Mx. Quill on
0
SteevLWhat can I do for you?Registered Userregular
edited September 2008
According to the wiki, Europe got Sonic the Hedgehog for the Master System and Jumpman and Boulder Dash for the Commodore 64 on VC today.
Especially since there's supposedly only 200 of them, which Capcom blames on the lack of NES cartridges for them to gut.
I'm more concerned about the fact that I have 700 Wii points that cannot be put towards MegaMan 9 since the lowest increment is 1000 points, which is the cost of the game. Why there is no 500 point increment, I do not know, and am quite annoyed at.
They want you to buy more shit.
Idx86 on
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
Especially since there's supposedly only 200 of them, which Capcom blames on the lack of NES cartridges for them to gut.
I'm more concerned about the fact that I have 700 Wii points that cannot be put towards MegaMan 9 since the lowest increment is 1000 points, which is the cost of the game. Why there is no 500 point increment, I do not know, and am quite annoyed at.
They want you to buy more shit.
Still beats the 360's point system.
urahonky on
0
Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
edited September 2008
But on the 360, you can buy varying increments, like 15 dollars. On the Wii, it's either 10, 20, 30, or 50 dollars.
Especially since there's supposedly only 200 of them, which Capcom blames on the lack of NES cartridges for them to gut.
I'm more concerned about the fact that I have 700 Wii points that cannot be put towards MegaMan 9 since the lowest increment is 1000 points, which is the cost of the game. Why there is no 500 point increment, I do not know, and am quite annoyed at.
They want you to buy more shit.
Still beats the 360's point system.
With the XBLA setup, I've never had to buy more points than I need, so I've never had extra money sitting around in an account that is rarely used.
So is it true that Majora's Mask is far too large to be put on to the Virtual Console?
No, that was a problem for the gamecube with its 24 megs of memory where Majora is a cart of 40 megs. The Wii has a lot more than that (24 sram, 64 gddr3 sdram), and the largest N64 pak was 64 megs (512 megabits), and thus literally any N64 game data would easily fit, in its entirety, into the Wii's memory plus room to spare for the emulation code. Including Majora's Mask.
This is all on the last page.
Is the load too much for the old girl?
Nope. So your guess as to why we don't have it yet is as good as anyone's.
So is it true that Majora's Mask is far too large to be put on to the Virtual Console?
No, that was a problem for the gamecube with its 24 megs of memory where Majora is a cart of 40 megs. The Wii has a lot more than that (24 sram, 64 gddr3 sdram), and the largest N64 pak was 64 megs (512 megabits), and thus literally any N64 game data would easily fit, in its entirety, into the Wii's memory plus room to spare for the emulation code. Including Majora's Mask.
This is all on the last page.
Is the load too much for the old girl?
Nope. So your guess as to why we don't have it yet is as good as anyone's.
To be fair, really it should be $1.00 = 1 point, as I have yet to see anything that costs anything not at an even multiple of 100.
Also, I would love to get this for the wii. I want it for the wii... But I don't have the space on the wii. I will have to wait for the 360...
Why don't you move a game you don't play anymore to the SD card and make the space?
Deleting works pretty well since the games download so fast and they're all saved to your system's account, although bouts of laziness may stop you from wanting to ever do that.
So is it true that Majora's Mask is far too large to be put on to the Virtual Console?
No, that was a problem for the gamecube with its 24 megs of memory where Majora is a cart of 40 megs. The Wii has a lot more than that (24 sram, 64 gddr3 sdram), and the largest N64 pak was 64 megs (512 megabits), and thus literally any N64 game data would easily fit, in its entirety, into the Wii's memory plus room to spare for the emulation code. Including Majora's Mask.
Given how none of the Ram Upgrade Pak games have been uploaded, I think it's safe to say they're ironing out the bugs from the GC emulaton before releaseing it.
Far be it or them to get a bunch of 1000 points for releasing the only Rare game for the N64 they can, that being DK64.
Especially since there's supposedly only 200 of them, which Capcom blames on the lack of NES cartridges for them to gut.
I'm more concerned about the fact that I have 700 Wii points that cannot be put towards MegaMan 9 since the lowest increment is 1000 points, which is the cost of the game. Why there is no 500 point increment, I do not know, and am quite annoyed at.
Wait, they're hollowing out actual NES carts to make those? From the image, it just looked like a plastic DVD case in the shape of an NES cart. Which seems a hell of a lot more practical to do in the first place.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Of course it could still be the case that Nintendo would be the one blocking DKR on VC, because they don't want to indirectly promote B-K Nuts & Bolts (and perhaps because it could cut into DKR DS sales). But I think MS could care less (or would even be pleased because of free advertising for B-K N&B) about a DKR release on the VC.
It won't happen. DKR on the DS removed both of those characters. I'm sure it won't be free for Nintendo to have those characters in the game. Microsoft would want some form of compensation.
It won't happen. DKR on the DS removed both of those characters. I'm sure it won't be free for Nintendo to have those characters in the game. Microsoft would want some form of compensation.
Nintendo allowed the Nintendo references (N64 etc.) to remain in Banjo-Kazooie XBLA. Tit for tat?
Also, you're again only looking at it from the MS side. Who says Banjo and Conker weren't replaced with Tiny and Dixie because NINTENDO wanted it (to avoid promoting MS IPs), not MS?
It won't happen. DKR on the DS removed both of those characters. I'm sure it won't be free for Nintendo to have those characters in the game. Microsoft would want some form of compensation.
Nintendo allowed the Nintendo references (N64 etc.) to remain in Banjo-Kazooie XBLA. Tit for tat?
It's been a while since I played Banjo Kazooie, but are those references just speech ones? If so, that's a lot different from graphical references much less direct ones at that.
Still, unless this game shows up on the VC, then I'll chalk it up to either party being too stubborn to let us have the goods.
Also, you're again only looking at it from the MS side. Who says Banjo and Conker weren't replaced with Tiny and Dixie because NINTENDO wanted it (to avoid promoting MS IPs), not MS?
I never denied that it might be Nintendo's own doing. Looking at from a business stand point, I'm sure Microsoft wouldn't just let two of their IPs go into other games for free even if this would be a mere rom from more than 10 years ago. Even if the fee was small, I doubt Nintendo would want to let someone else's hand into their cookie jar.
A recommendation question: I kind of want to get a Mega Man game, but I'm not sure if I should go for MM2 or MM9 on Monday (I have less than 1500 points left, so I can only get one). I've never really actually played any game in the series for more than 5 minutes aside from Mega Man 2 for the original Gameboy, which I loved as a kid.
It won't happen. DKR on the DS removed both of those characters. I'm sure it won't be free for Nintendo to have those characters in the game. Microsoft would want some form of compensation.
Nintendo allowed the Nintendo references (N64 etc.) to remain in Banjo-Kazooie XBLA. Tit for tat?
It's been a while since I played Banjo Kazooie, but are those references just speech ones?
Nope, there's a physical N64 console and Game Boy Color, a Donkey Kong doll, references to Super Mario, etc.
A recommendation question: I kind of want to get a Mega Man game, but I'm not sure if I should go for MM2 or MM9 on Monday (I have less than 1500 points left, so I can only get one). I've never really actually played any game in the series for more than 5 minutes aside from Mega Man 2 for the original Gameboy, which I loved as a kid.
All I know is that MM1 is out of the question.
I'd wait until a few reviews of MM9 are out and then decide. Since it comes out in 3 days, it shouldn't be a long wait.
I think I'll go ahead and start with 2. I didn't realize that it was one of the easiest. If 9 ends up being more difficult, I'll probably need the practice.
So this thread has lapsed to the third page. On a monday. I guess no one cares enough about the Virtual Console on Mega Man 9 day. Does anyone know what came out this morning? Did anything?
So this thread has lapsed to the third page. On a monday. I guess no one cares enough about the Virtual Console on Mega Man 9 day. Does anyone know what came out this morning? Did anything?
Man, I hope 1700 Wii points will cover them both... I'm gonna be pissed if I have to buy more points becuase I decided to try Groovin' Blocks yesterday (not bad for 800).
EDIT: Whew, MM9 is only 1000, so I should be fine.
Castlevania III was just rated by the OFLC, so that's coming, and if Nintendo really wants to keep me happy they'll release it next week. But they're probably setting it up for a Halloween release.
Posts
welcome to an exercise in beating your head against the wall, anyone who was planning on ordering it.
I'm more concerned about the fact that I have 700 Wii points that cannot be put towards MegaMan 9 since the lowest increment is 1000 points, which is the cost of the game. Why there is no 500 point increment, I do not know, and am quite annoyed at.
They want you to buy more shit.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
Still beats the 360's point system.
Meh. I'd rather have a straight up correlation between the points and dollars than buying in increments like that.
e: By correlation I mean: $1 = 100 points. So much easier for me to see how much it is.
Also, I would love to get this for the wii. I want it for the wii... But I don't have the space on the wii. I will have to wait for the 360...
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
I'm not gonna boot it up and check, but I think that the cheapest DLC for that is 100.
Is the load too much for the old girl?
This is not the case for the VC.
No, that was a problem for the gamecube with its 24 megs of memory where Majora is a cart of 40 megs. The Wii has a lot more than that (24 sram, 64 gddr3 sdram), and the largest N64 pak was 64 megs (512 megabits), and thus literally any N64 game data would easily fit, in its entirety, into the Wii's memory plus room to spare for the emulation code. Including Majora's Mask.
This is all on the last page.
Nope. So your guess as to why we don't have it yet is as good as anyone's.
Why don't you move a game you don't play anymore to the SD card and make the space?
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Deleting works pretty well since the games download so fast and they're all saved to your system's account, although bouts of laziness may stop you from wanting to ever do that.
Given how none of the Ram Upgrade Pak games have been uploaded, I think it's safe to say they're ironing out the bugs from the GC emulaton before releaseing it.
Far be it or them to get a bunch of 1000 points for releasing the only Rare game for the N64 they can, that being DK64.
*cough* Diddy Kong Racing *cough*
And Conker's not excatly child's fayre anymore.
Wait, they're hollowing out actual NES carts to make those? From the image, it just looked like a plastic DVD case in the shape of an NES cart. Which seems a hell of a lot more practical to do in the first place.
And Geno and Mallow are owned by Squeenix.
Of course it could still be the case that Nintendo would be the one blocking DKR on VC, because they don't want to indirectly promote B-K Nuts & Bolts (and perhaps because it could cut into DKR DS sales). But I think MS could care less (or would even be pleased because of free advertising for B-K N&B) about a DKR release on the VC.
Nintendo allowed the Nintendo references (N64 etc.) to remain in Banjo-Kazooie XBLA. Tit for tat?
Also, you're again only looking at it from the MS side. Who says Banjo and Conker weren't replaced with Tiny and Dixie because NINTENDO wanted it (to avoid promoting MS IPs), not MS?
It's been a while since I played Banjo Kazooie, but are those references just speech ones? If so, that's a lot different from graphical references much less direct ones at that.
Still, unless this game shows up on the VC, then I'll chalk it up to either party being too stubborn to let us have the goods.
I never denied that it might be Nintendo's own doing. Looking at from a business stand point, I'm sure Microsoft wouldn't just let two of their IPs go into other games for free even if this would be a mere rom from more than 10 years ago. Even if the fee was small, I doubt Nintendo would want to let someone else's hand into their cookie jar.
I knew it.
I knew they'd go all out.
All I know is that MM1 is out of the question.
It sounds like they are also trying for "oldschool difficulty" with 9, even though 2 is one of the easiest mega mans.
Nope, there's a physical N64 console and Game Boy Color, a Donkey Kong doll, references to Super Mario, etc.
I'd wait until a few reviews of MM9 are out and then decide. Since it comes out in 3 days, it shouldn't be a long wait.
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Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
So which does ign etc like better, mm9 or mm2?
Fuck yeah!
2009 is a year of Updates - one every Monday. Hopefully. xx
Switch - SW-3699-5063-5018
Super Dodge Ball (NES) and Vectorman (MD/Genesis).
Actually a pretty good update.
I want my damn Wii back!
Man, I hope 1700 Wii points will cover them both... I'm gonna be pissed if I have to buy more points becuase I decided to try Groovin' Blocks yesterday (not bad for 800).
EDIT: Whew, MM9 is only 1000, so I should be fine.
This week.
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Any predictions for next week?
Secret of Mana maybe?
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