TOO HUMANTHE PA TOO HUMAN THREAD OF BURLY MEN WITH SWORDS AND GUNSLIVE Gamertags, News, Characters, Denis Dyack's shoe size (maybe) and other such Too Human related stuff below What the fuck?
Ok, let me explain. Too Human is a 3rd Person Action RPG, think
Diablo meets
Devil May Cry and
Dungeon Seige. You play as Baldur, a
cybernetically enhanced Norse God asked to destroy a menace of flesh consuming robots, along the way he will need to collect
armor, new
weapons and new abilities to slash, shoot and bludgeon the
horde and protect humanity from extinction
Baldur is joined by his fellow gods to fight back the menace, but is under scrutiny from the other higher gods for being Too Human to fill the role. Baldur will need to seek the aide of the Norns and force the threat back.
Wait didd'nt I see this 10 years ago?
Yep, originally the game was going to be on the Playstation and then Nintendo threw money at Silicon Knights to make games for Gamecube which saw a very breif showing and then
disappeared off the radar for other projects such as
Eternal Darkness and
Metal Gear:Twin Snakes.Too Human on the PS1
In 2005 more
cashbags were placed on desks and SK announced they will be joining up with Microsoft game studios, which once again revived Too Human and the game was worked on from scratch. Originally on
Unreal Engine 3.0, Silicon Knights found that the engine was limited to what they had in mind and took Epic Games to
court over support for the engine
and it's tools.
Now on SK's own
internal Engine, the game is finally seeing the light of day and releasing in August 2008, 9years after it was originally shown at E3 for the first time.
So how does it play?
Essentially you will be relying on the right stick for most of your moves ( Swinging your swords, directing attacks and launching your enemies into the air ). Tapping the stick towards your enemy lunges, rotating the stick causes you to swing left right and all about and holding down your ranged weapons buttons and pointing towards the enemy allows you to shoot. Simple.
Controls -
THERE IS A DEMO ON XBOX LIVE.
The Demo features part of the first level and 5 classes to choose from, you may need some help getting all of them though
Unlock more chars in the demo
So you just got the demo and screamed "FUCK THERES ONLY ONE CHARACTER". No... no there is not.
There is a glitch and trick to getting around this, but it's up to you on how you wish to do it.
You can listen to this guy! He sounds like a fucking drunk though.
Or alternitavely -
Follow these steps:
1- Shut down the Xbox360 (if it isnt already)
2- Unplug your internet cable
3- Start up the 360 and go to the date setting
4- Change the year to 2009
5- Play demo with Berserker or Commando
Shit just got more awesome. If you have not at least played with a few chars, send your bitching elsewhere.
Lets get Classy ( and possibly oily)ClassesBerzerker -
The Berserker delights in the fury of close combat, forgoing defensive strategy in order to adopt all-out offense. Adopting a twin-blade fighting style and infused with the spirit of the bear, a Berserker will wade into battle for the glory of ODIN.
+Master of melee damage.
+Can reach an extra Combo Level.
+Can dual wield melee weapons.
-Lower heath. BioEngineer
A master of cybernetics as well as mundane combat, the Bio Engineer repairs damage sustained on the battlefield, increasing health bonuses of himself and his allies, enabling them to take the fight directly into the heart of the enemy.
+Can heal self and allies.
+Diminished melee and missile damage. Champion
The Champion represents ODIN's divine force of retribution. A strong warrior able to deal out a wide variety of caustic force field and anti-gravity based effects, increasing the combat effectiveness of his allies. One-handed weapons are the Champion's chosen tools of combat.
+A well-rounded fighter.
+Best at air combat.
+Best at critical strikes. Commando
(no Pic)
Favoring technological gadgetry and standoff methods of warfare, the Commando specializes in the use of mines, countermeasures, demolitions and rifles. Able to support his allies through long range, harrying tactics, the Commando is truly a force to be reckoned with.
+Master of ranged weapons.
+Explosive effect and ammunition capacity increased.
-Diminished melee damage.
Defender
(no Pic)
With the blessings of ODIN and runes of protection, the Defender is the backbone of the Aesir's defense. Heavy armor enables the Defender to absorb a tremendous amount of damage, leaving his allies to take the battle to the enemy unharried.
+Increased armor and health.
+May use shields.
+Resistant to knockdown.
-Slower and diminished missile damage/range. Human or Cybernetic?
Amongst the choices of class are also two more skill trees that Baldur can Follow the path of the cybernetic for more damage and tech or retain his human side in favor of better healing and more focused combat.
SKILL TREE VIDEOSCLASS SKILL TREE EXPLANATIONS (VERY LONG BRING POPCORN)
TALENT TREE CALCULATOR
With Thanks to VaLiantine -
Talent Calculator (Java based)
Rightfully stolen from
NeoGAF which was taken from
TooHuman.net.
My Nord is bigger than your nord.
Location Location!
(more to follow)
Halls of the Aesir
These Halls are the seat of power in the eyes of Humanity. Here the Aesir can walk amidst the humans, so their presence is felt and provide assurance. It is here that the Aesir formulate battle plans and regale each other with the tall tales. The building itself is massive, rising many hundreds of stories above ground level and reaching deep into the earth as well. Amongst its many tiers lie armories, vehicle bays, loading docks, research labs, staging areas, barracks, training facilities, arboretums, hospitals and even prisons. The building is self-sufficient enough to maintain the war effort, but it is ultimately reliant upon the Orbital String for stability. Each of the gods has his own personal Hall within this building, to be used as a sort of office, in addition to their true homes that reside atop the Orbital String tower in Asgard.
CyberSpace
Although Cyberspace is present in all parts of the planet, the height of activity is within the walls of Aesir territory. There are more wells within the Halls of the Aesir than anywhere else. This is primarily because its use has fallen only to the Aesir, who use it to gauge the future and enact their battle plans.
There are Wells scattered across the entire world, but most of them are disabled or shut down after centuries of disuse and warfare. Most areas of cyberspace can be traveled to directly from these Halls, so long as the requisite Wells across the globe have been activated.
The NORNs, three inseparable and mysterious beings, exercise dominion over the world of data and mystery we commonly call Cyberspace. Certain Aesir may visit this realm via active access points known as "wells". When close to a well, press A to enter Cyberspace.
Within Cyberspace, the [strike]whores[/strike] NORNs will grant you the following abilities to open locked doors or access treasure caches (although some puzzles may require you to return once a later power is attained):
-Push
-Lift
-Create Fire
Valhalla
Valhalla, Hall of the Slain, is the hall presided over by Odin. This vast hall has five hundred and forty doors. The rafters are spears, the hall is roofed with shields and breast-plates litter the benches. A wolf guards the western door and an eagle hovers over it. It is here that the Valkyries, Odin's messengers and spirits of war, bring half of the heroes that died on the battle fields (the rest go to Freya's hall Folkvang). These heroes, the Einherjar, are prepared in Valhalla for the oncoming battle of Ragnarok. When the battle commences, eight hundred warriors will march shoulder to shoulder out of each door.
MULTIPLAYER
(coming soon)
SWEATY NORDIC MEN WITH SWORDS ON THE WIRE (AKA TOO HUMAN LIVE PLAYERS LIST) Forum name /
Live nameCharacter and Level Locale( Time on )
Waka Laka / Tokyo Funk
(None)
GMT+8 Random times
Talonious_monk / Talonious Monk
(none)
Evenings or weekends. EST
kildy / kildy
(none)
(Unspecified time)
Stranger678/Stranger678
Arizona
early evenings PST
Local H Jay/ Local H Jay
NY/ Nights during week, Weekends.
(I plan to be a Beserker, but it may change)
Klyka/Klyka
European sex god... supposedly Random Times
(Big Burly German)
Woodroez/Woodroez,
Central time (GMT-6)
SpikedFreak / LocoJaymz
Evenings Pacific
Sparth / Sparth
Montreal EST evenings
elevature/elevature
Toronto
evening and at night, generally between 11pm and 2am
zilo/kongmc
Pacific time
BloodyRoarXX / PABloodyRoarXX
EST
JonnyBot/JonnyBot v1
As far as you know
drakenhawk/ drakenhawk77
none (yet) Mid-West USA (-6 GMT)( evenings )
ToyD/ToyDolls
Time: (8:30 or later Central Time)
nonplussed / namplussed
TBD San Diego, CA Varies
dookieagain/ dookieagain
Unknown - Random times
Sagroth/sag616
In the sun. ApparentlyHe'll be on when he feels like it
Threepio / Threepio
GMT +8, Evenings and Weekends
Preacher / JudasDubois
-7 gmt Usually on around 6:30 or 7 pm weekdays all day weekends Level 19 Defender
CarbonFire / Carb0nFire
(Unknown) (Unknown)
Level 30 Defender
Accault / The Accualt
Illinois (Unknown)
Sheep/Sheeeeeeep
(Unknown)*Verbally challenged until his mic arrives in the post
Broncbuster/Broncbuster187
Pacific (evenings and random times weekends)
Nitsua16/ Nitsua16 XFORCE
midnight EST to around 5 am EST
INV1KT05/INV1KT05 afternoons and evenings pacific time. Berserker 40, Champion 50
CheesecakeRecipe / Sergeant Shelby[/COLOR
USA East Coast ~4 PM EST until whenever
Cybernetic Commando (33)Human Defender (22)
Svidrigailov / KwstzHdrchX
20 Berserker (I assume SP characters can be used in co-op?)
EST evenings, mostly between 8 and midnight[/QUOTE]
NEWS AND OTHER INFOWith thanks to Castrum some Q&A stuff
quote:
My question is a bit of a technical one: is SK aware of the "vanishing enemy" glitch present in the demo? It seems quite rare, I've personally only seen it happen 3 times in about 10 playthroughs, but some of the others I've talked to over XBL have seen it as well. Basically, during the middle of a fight, your enemy simply disappears. They seem to slowly vanish away rather than instantly disappear, but it's hard to tell, of course. For me this happened twice while fighting the first troll you see: the troll just disappears, and after a few seconds the cutscene starts as if I had defeated it normally. I also saw this happen with a missile goblin, standing on the edge of the large bridge you come across in the demo.
Denis:
Yes, I believe we fixed most of these.
quote:
will sentient weapons follow you if there are no enemies in the current room for it to kill? or will it stay behing until it runs out of time?
Denis:
They kill everything alive They will often fly ahead of you - they are limited by time.
quote:
Are percentages additive or multiplicative?
In Example:
Would two items giving 5% x-effect produce a total of 10% x-effect?
Denis:
additive i believe in most cases
quote:
will u be expanding both skill and alignment skill trees in the trilogy?
Denis:
yes
quote:
My second question pertains to something I read years ago, just after the release of Twin Snakes, in an EGM magazine. During an interview with SK, the interviewer from SK (can't remember if it was Mr.Dyack or somebody else) said that their most wanted remake would be a "mature, realistic take on Zelda."
Is Twilight Princess roughly similar to that concept, or would it be even darker, an M-rated game perhaps? To me the idea of a more violent and challenging Zelda is just pure awesome.
Denis:
If we ever made that series it would be a complete restart (like the dark knight) . Hope that helps.
quote:
With the hammer & shield combo, it doesn't seem (on the surface) that there is any function for the shield itself. Is the main benefit of the hammer and shield dual-wield the added statistical armor bonus? Or does the shield serve a purpose that is not really explored in the demo?
Denis:
It gives you a 40% overall armor bonus (which is huge) beyond a few cool shield bashes.
Henry:
As for matchmaking, it's your standard Live fair for the most part.
You can search a quick match which I believe prioritizes best ping and closest level.
You can host a match a select your level/area, loot distribution type, and leave the slot open or make it private (so no one jumps in while you invite a buddy).
You can do a custom search and prioritize any level/area and loot type you want.
If you are the host, you can wait for someone in Aesir (and shop or whatever) or just go ahead and launch an area and people can just join in at any time.
You can join a friend in progress and you can invite anyone to your game at any time.
Hope this helps.
quote:
hey Denis I'm sure you have been asked a lot by this question but can we look forward to PvP in the future? and will you be able to use your character and if there will any PvP gear as an award for people who have achieved a certain rank?
also great job on TH. It has come a long way through consoles and lawsuits.
Denis:
hehe it has come a long way .
As for PvP, we have ideas but probably different then you are thinking and in ways we will not be ready to talk about for some time to come.
quote:
A technical question about the menu: in the demo, the sound effects that play when you switch through the menu are very high pitched, and can hurt the ears. (they hurt my ears and my friend who played the demo claimed his dog started howling whenever the high pitched sound effects played, so he had to mute it )
Also about the menu, the couple of seconds "lag" in the demo that it takes to bring up, is that in the final game as well?
Denis:
Final release runs faster then the demo - i am not sure if there is a noticeable difference in the menu or not. Cant remember. Sorry about the sound and your friends dog .
quote:
I have a query for you Denis. Given that Too Human is nearly out the gate as it were, can you give us roughly in percentages, how much of the story the first game contains overall? Something tells me that Too Human: Rise of the Giants (you can confirm or deny that, will have much more story than we've seen in the first game. Would that be an accurate presumption?
Denis:
RotG has a lot more ground to cover story wise. I cannot really comment beyond that.
End.
NOTE: Rise of the Giants (RotG) is TH2, for those who aren't aware.
More info!
Also, I don't think it has ever been actually stated if there will be an account stash where you can get items to your other characters without hassling your friends to trade online. I know there will be times when I will come across something and say that would be perfect for "X character" and having a place to dump it in the hub where your other characters could get to it would be really nice.
Denis:
There is no vault Too Human currently.
(Poster's Note: let's hope they add it in later. I don't want to be muling my stuff around much).
Henry:
Just to clarify:
There are 6 slots for each save device.
So you can have 6 saves on the hard drive and 6 more on any additional memory units if you want.
Henry:
We've gotten a lot of extremely positive feedback on the arenas and we are considering all kinds of future possibilities.
End.
I've also found some info from the guide (posted on TH.net) that some may find interesting:
Combo Drain(Maroon)- When they hit you or explode, you lose combo meter.
Elite(Silver/Gold)- You've seen these in the demo, they're hard to kill and bigger than average.
Exploding(Orange/Red)- When they hit the player or they die, they explode, hurting the player. Seen in demo.
Ice(Light Blue)- Seen in demo, When they die, they explode and freeze you if you are too close. Getting hit will unfreeze you.
Ice Beam(Light Blue)- They shoot an ice beam at you, freezing you if hit.
Life Drain(Maroon)- They drain your life on successful attacks.
Lightning(Purple)- Successful attacks by the enemy hurt you with lightning, and they explode with lightning. They give you a lightning status effect, doing high damage over short time.
Napalm(Orange/Red)- Like Exploding, but they set you on fire. Fire does medium damage over medium time.
Nitrous(Light Blue)- Like Ice, but they can also freeze you with attacks
Poison/Poison Fire(Lime Green)- On attack/deathexplosion, they give a poison effect to the player, doing low damage over a long time.
Pole(Default unit color) Leader exclusive. Light pole leaders can only be hurt with ranged. Dark pole leaders are charged up with ranged attacks, can only be hurt with melee.
Slow Fire(Purple)- Slows your rate of fire on death explosion or successful enemy attack.
Snared(Purple)- Slows your movement speed and rate of melee attack on death explosion or successful enemy attack.
Softened(Yellow)- Double damage taken for duration of status effect for player on enemy death explosion or successful enemy attack.
Unbalanced(Yellow)- Player is knocked down on enemy death explosion or successful enemy attack.
Killing a light polarity enemy with a Fierce attack nets you a large combo meter bonus. And yeah, use finishers on dark polarities
Forgot one more thing... The guide tells all effects of human ruiners:
Berserker - bear - "Shreds all enemies in range"
Bio-Engineer - valkyrie - Siphon's enemy health to restore his own
Champion - raven - knocks enemies into the air
Commando - wolf - prevents enemies from moving for a time
Defender - valiant (einherjar) - causes enemies to be stunned
(One more quick edit 9_9)
Again, not sure if this is redundant information, but I've never seen it before, but as for cybernetic ruiners, you need to have a cybernetically-aligned weapon (that's what alignment does ^^ equipped. They're different for each weapon type, they are apparently based on the weps attack power, and which weapon's ruiner activates depends on which one you have out at the time - if you have your sword out, it will be the sword, if you have a cannon out, it will be the cannons (this way you can have two different ruiners equipped at once for a Cyber Baldur - too cool ^^)
Norse Mythology in Video form for you armchair historians
Gamersyde Screenshot Gallery Update Big stack of new previews from a handfull of sitesGamespy's PreviewSpiffy
Focus on accessibility; good storytelling; role-playing system depth; co-op; mapping of myth to technology.
IffyFrame rate; inaccurate control scheme; need to see higher-level characters.
1-up Preview
Highlights-
"...players have the wrong idea about Too Human -- how it's essentially "just" an action game, while they consider it a pretty much 50/50 split of the action and RPG genres."
"...you'll find a lot of Diablo/Hellgate-style upgrades, customizations and options"
"...controls very much straddle the line between Devil May Cry and Diablo, so if you head in expecting either you may be surprised."
"...the screenshots were not misleading and the game looks as good as most high end 360 and PS3 games, especially in the character faces and backgrounds."
"Another big criticism of Too Human at E3 2006 was that the camera angles failed to properly track the player. In our updated time with the game, we didn't experience this at all."
Teamxbox's Preview
Highlights -
"Controlling any of the characters in Too Human isn’t hard, but the scheme will feel a bit different than the normal third-person action game."
"Yeah, there are a lot of pick-ups in Too Human, and each one slightly changes that rock, paper scissors gameplay aspect that makes campaign progression so addictive. There appears to be a complex skill system tied into the RPG items as well, along with an “alignment†aspect that we’ll surely reveal at a later date"
"There’s a fairly steep learning curve to Too Human, but those willing to give up the camera control reins will adapt to the control scheme in a few minutes."
"The mixture of classic melee and modern ranged weapons is exciting when concentrating on the third-person action aspect of Too Human"
Posts
Tumblr
Also,did you see that "black hole" video in the last thread?
Fucking crazy!
Blackholes thanks to The Scarab
Tumblr
Note that thing is a charm. Any class can use the charm with the same effect. So I'm guessing some dude slashing around with a sword can make the same thing happen.
I keep asking myself the same question.
I was linked it by a friend who said 'I'm glad you're playing Commando with me'
I thought that was a bomb or something.
Its just a charm, but the way it works is like a "X percent chance that a blackhole spawns" so if you have a commando and hes shooting, each hit counts as one full chance, so uhh....thats a lot of chances for black holes..and fast!
Charms are mostly passive procs. An on attack charm will cause an effect (explosions, freaking black holes, etc) randomly on any hit.
Also, from the previous thread...
Attention Silicon Knights: Tower of Randomized Challenge Rooms DLC....get on it!
Can I assume that this region free Asian version is I dunno available at most retailers in Japan? Or do I have to order from play asia?
Friend request sent. I should be home about 6pm PST as well.
I would love to get that +2 rate of fire charm. please? pleasssssse?
Enemies will turn REALLY REALLY green.
Director/President
Silicon Knights
大悪
In emptiness there is good but no evil. Wisdom exists, logic exists, the Way exists, and the mind is empty.
- Miyamoto Musashi, 12 May 1645
Too Human
Too Human.net
denis dyack is lurking here. quite cool. if you read this and the many other posts, thanks for a frickin fun game.
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
Also got the Sentinal set helm of Hel Last night. One down 6 to go.
Are some just reskinned models or is there plenty of variation?
After making it through the Ice Forest, I am REALLY digging this game, it scratches the diablo itch in a way that no other console game has.
But that Boss on Ice Forest, that was just...not fun. It wasn't hard, it wasn't frustrating, just boring and unfun. Compared to the epic awesomesauce of the run into that tower, it was a letdown.
Mother fucker.
There are definitely reskins, especially of weapons of the same name but different level. There is also plenty of variation, I'd say anywhere from 5 to maybe 15 different variations on each piece of armor / weapon. Plus you can paint your stuff, so you don't end up looking like Baldur: The Rainbow Bright God.
What?! Stay your tongue, vile scoundrel! I'll lay my blade between thy skull for these remarks! Now, apologize fore I rend you in 'twain, and sent unto VALHALLLAAAAAAAAAA!!!!
Zerkers die alot.
Also, berserkers may die a lot, but my love for them is still like a truck.
How many playthroughs? I didn't top 100 deaths with my Champion till my third playthrough.
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
all the shrines are dead, no items. Am I doing this wrong?
I've beaten it once, doing it a second time alone now. But I do random missions with my friend sometimes and, in general I die alot. As a Berzerker later in the game, it gets to be very tough to survive against arrow shooting apponents and some trolls. I mean, I even have an epic (red) gun, and I get creamed so much. I got the 100 Death achievement fighting Garm on my first playtrough.
You can play through selected levels by going to the map in Aesir and hit the X button and jump to level. I recommend trying this .
Director/President
Silicon Knights
大悪
In emptiness there is good but no evil. Wisdom exists, logic exists, the Way exists, and the mind is empty.
- Miyamoto Musashi, 12 May 1645
Too Human
Too Human.net
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.