It all depends on the building. Some are easier to 'splode than others. I wouldn't build mortars just to attack MGs, and they're pretty much all but useless against snipers once they leave the building an re-cloak, but with a rifle squad spotting in the right spot you could at the very least force a retreat in your favor.
Mortars are something people tend to forget about mid to late-game, when you've got the battle lines drawn. Again, some maps are better for them than others. Maps like Vire River or Lyon, with bridges and obvious choke points, are excellent for mortars, as the first person with a mortar can harrass the enemy pretty effectively. Of course, they're a unit that goes down in 2 sniper shots, so you really need to keep them on the move, or they'll get taken out eventually.
Okay, so, pretty much entirely given up on this, due to a sudden and deadly case of being completely terrible. I've followed all the advice, read up on all the strategies I can, but after at least a dozen skirmish games vs the AI I'm still getting trounced. Been going solely allied infantry just to practice the basics, but I just don't have the planning skills or reactions to be any good.
I send out an engineer squad to build the barracks, couple more built at the HQ, everyone goes out to capture fuel/munition points and then the points linking them to base. After that... everything goes to hell. I've got riflemen getting shot to bits by MGs or snipers I didn't see, a half-dozen engineer squads just sitting around the points they've taken, my own MG squads just disappearing because I was focusing elsewhere and when I come back, they've been grenaded or something, then suddenly there's tanks rolling into my base and it's gg.
tl;dr I appreciate that the game is the best example of the genre, but I'm crap at it. Open to persuasion otherwise, maybe games vs the AI are completely different than playing a real opponent, but I'd probably suck at those too.
Okay, so, pretty much entirely given up on this, due to a sudden and deadly case of being completely terrible. I've followed all the advice, read up on all the strategies I can, but after at least a dozen skirmish games vs the AI I'm still getting trounced. Been going solely allied infantry just to practice the basics, but I just don't have the planning skills or reactions to be any good.
I send out an engineer squad to build the barracks, couple more built at the HQ, everyone goes out to capture fuel/munition points and then the points linking them to base. After that... everything goes to hell. I've got riflemen getting shot to bits by MGs or snipers I didn't see, a half-dozen engineer squads just sitting around the points they've taken, my own MG squads just disappearing because I was focusing elsewhere and when I come back, they've been grenaded or something, then suddenly there's tanks rolling into my base and it's gg.
tl;dr I appreciate that the game is the best example of the genre, but I'm crap at it. Open to persuasion otherwise, maybe games vs the AI are completely different than playing a real opponent, but I'd probably suck at those too.
/attention seeking
You will be crushed if you play online, most probably. People are usually better than the AI (except at multitasking). Practicing is the best way to learn, though. Check out the Relic forums, there's a lot of bitch about balance but there's also a number of good suggestions (especially in regards to taking advantage of units that are better than they should be ).
Nothing teaches you better than losing, I find, except maybe a good replay.
As allies, I'm actually stuck with a lot more fuel than I need, and much less manpower than I need. Anything good to spend that fuel on besides BARs and Crocs? If I keep up with using all my fuel, I would only build tanks when I would need to be reinforcing my infantry or AT guns.
There are some good reviews of replays that are set up specifically for the site, and ones that have been floating around the web. They pick up alot on what people do wrong, and more importantly what they do right.
As allies, I'm actually stuck with a lot more fuel than I need, and much less manpower than I need. Anything good to spend that fuel on besides BARs and Crocs? If I keep up with using all my fuel, I would only build tanks when I would need to be reinforcing my infantry or AT guns.
Definitely get all the upgrades for Rifles, the grenades and the stickies. I find that manpower is my biggest problem as well - consider grabbing the upgrades from the supply yard to reduce manpower upkeep, I think they cost fuel as well.
As allies, I'm actually stuck with a lot more fuel than I need, and much less manpower than I need. Anything good to spend that fuel on besides BARs and Crocs? If I keep up with using all my fuel, I would only build tanks when I would need to be reinforcing my infantry or AT guns.
More tanks..
Upgun upgrade for shermans
BAR's
Nades
Stickies
If you're going heavy riflespam a halftrack w/ Quad 50 upgrade is always a good investment.(reinforcing on the move ftw)
I love halftracks. Garrison them with an Engineer/Pioneer, and they can be a very effective anti-infantry weapon that can repair itself and capture points. And of course, they eventually become very effective anti-infantry, on both sides.
I just patched and starting playing this game again last night. Wow, was the Axis Sniper always that powerful. Maybe I was just having better luck than with the Allied sniper, but on the broken train map the sniper held the entire center.
As allies, I'm actually stuck with a lot more fuel than I need, and much less manpower than I need. Anything good to spend that fuel on besides BARs and Crocs? If I keep up with using all my fuel, I would only build tanks when I would need to be reinforcing my infantry or AT guns.
More tanks..
Upgun upgrade for shermans
BAR's
Nades
Stickies
If you're going heavy riflespam a halftrack w/ Quad 50 upgrade is always a good investment.(reinforcing on the move ftw)
Yeah I do all that. Actually, I think my biggest problem is dumping manpower into the weapon support center. That eats up a lot because I usually want an MG and sniper patrolling the front. I feel like an MG is just too good, but with rifles + BARs, are they vital? I usually have a quad halftrack running around and reinforcing the squads as well and AT guns are costly but don't use up fuel.
I also question the WSC because I go airborne and the supply drop gives a free MG and mortar, which I can give to an entire riflesquad (and maybe even reinforce the squad for cheap at the front with a halftrack). So with all those options, after the supply drop upgrade, the WSC is obsolete except for snipers. However, I find that snipers are insanely effective at removing AT guns.
You should! Actually, if anyone can get a Hamachi network up and running, it would be nifty. My roomates are playing on my copy, and I'd love to try a team game online with them, instead of a random Relic Online person.
You should! Actually, if anyone can get a Hamachi network up and running, it would be nifty. My roomates are playing on my copy, and I'd love to try a team game online with them, instead of a random Relic Online person.
Yes! Hamachi is so easy to learn, even a Volksgrenadier can use it.
The latest version of Hamachi is unable to see CoH games from what I've seen, so downgrade to 1.0.1.5. After that, it's just a matter of making a username/password, and joining a network. Then you're connected!
So... what the shit do you do about tigers? I was allied infantry, and doing fine vs the AI until two of them showed up and murdered everything. Like, just one of them ripped through two shermans and three ranger squads.
So... what the shit do you do about tigers? I was allied infantry, and doing fine vs the AI until two of them showed up and murdered everything. Like, just one of them ripped through two shermans and three ranger squads.
Anti-tank guns, upgraded Shermans and excellent micro with the tanks. M10s are faster, but have less armor and don't help against infantry. With the rangers there you could ditch one Sherman and run circles around their turrets with an M10.
So... what the shit do you do about tigers? I was allied infantry, and doing fine vs the AI until two of them showed up and murdered everything. Like, just one of them ripped through two shermans and three ranger squads.
What you should have done in this situation was micro the tanks to flank the Tiger from opposite sides so it can't put its frontal armour against both, and then Fire Up the rangers and keep moving them to the rear of the Tiger so they get maximum damage. You'll probably lose one of the Shermans, but you'll take that Tiger out.
Two tigers, much tougher. You'd need AT guns and preferably some Rifles with sticky bombs. Frankly as Infantry in that situation, I'd sticky the tigers to cripple them, then just drop artillery on them while moving my forces back, then clean up afterwards.
I did the flanking thing, but it just totalled one before turning around and crushing the other. Got to about half health while the other one was rampaging somewhere else. Got it with a couple of stickies from a rifleman squad, but I didn't have the munitions for artillery after upgrading to AT guns. The rangers did a total of jack, even the rear armour hits were doing negligible damage.
Does the computer get more resources than us in Skirmish, or something? Seriously, they match my infantry and get tanks long before I do.
M10s are retarded, btw. If they had good pathing and followed my instructions that would be great but nooooo. I try to get them to flank but they just kind of spaz out when first attempting to turn around. Then once they get behind and I tell them to attack they rush up, sticking their barrel in the enemy tanks ass.
As much as I love this game I think I have to stop playing the Victory Point mode. Whoever grabs two points first and sets up defense almost inevitably wins and that just isn't much fun. I love the concept, though.
I did the flanking thing, but it just totalled one before turning around and crushing the other. Got to about half health while the other one was rampaging somewhere else. Got it with a couple of stickies from a rifleman squad, but I didn't have the munitions for artillery after upgrading to AT guns. The rangers did a total of jack, even the rear armour hits were doing negligible damage.
The tiger sounds like it had veterancy (there would have been little white dots above it). If so, well, you're in trouble. Veterancy on Axis armour gives incredible damage resistance. Best defense against it would be artillery, AT guns, well micro'd M10s, and mines. Mines mines mines.
Posts
I feel bad for the allies, they could really use more artillery like that.
Blasting with a stuka, nebelwerfer, then charging stormtroopers in to throw a hail of grenades onto infantry destroys them.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
I send out an engineer squad to build the barracks, couple more built at the HQ, everyone goes out to capture fuel/munition points and then the points linking them to base. After that... everything goes to hell. I've got riflemen getting shot to bits by MGs or snipers I didn't see, a half-dozen engineer squads just sitting around the points they've taken, my own MG squads just disappearing because I was focusing elsewhere and when I come back, they've been grenaded or something, then suddenly there's tanks rolling into my base and it's gg.
tl;dr I appreciate that the game is the best example of the genre, but I'm crap at it. Open to persuasion otherwise, maybe games vs the AI are completely different than playing a real opponent, but I'd probably suck at those too.
So I could probably start around 9pm, or at least start to get a game organized around then.
You will be crushed if you play online, most probably. People are usually better than the AI (except at multitasking). Practicing is the best way to learn, though. Check out the Relic forums, there's a lot of bitch about balance but there's also a number of good suggestions (especially in regards to taking advantage of units that are better than they should be
Nothing teaches you better than losing, I find, except maybe a good replay.
Let 'em eat fucking pineapples!
There are some good reviews of replays that are set up specifically for the site, and ones that have been floating around the web. They pick up alot on what people do wrong, and more importantly what they do right.
Definitely get all the upgrades for Rifles, the grenades and the stickies. I find that manpower is my biggest problem as well - consider grabbing the upgrades from the supply yard to reduce manpower upkeep, I think they cost fuel as well.
More tanks..
Upgun upgrade for shermans
BAR's
Nades
Stickies
If you're going heavy riflespam a halftrack w/ Quad 50 upgrade is always a good investment.(reinforcing on the move ftw)
Yeah I do all that. Actually, I think my biggest problem is dumping manpower into the weapon support center. That eats up a lot because I usually want an MG and sniper patrolling the front. I feel like an MG is just too good, but with rifles + BARs, are they vital? I usually have a quad halftrack running around and reinforcing the squads as well and AT guns are costly but don't use up fuel.
I also question the WSC because I go airborne and the supply drop gives a free MG and mortar, which I can give to an entire riflesquad (and maybe even reinforce the squad for cheap at the front with a halftrack). So with all those options, after the supply drop upgrade, the WSC is obsolete except for snipers. However, I find that snipers are insanely effective at removing AT guns.
What do you think?
Let 'em eat fucking pineapples!
There are no Hamachi details.
This must be fixed.
Anyway. I'll start playing multi tomorrow I want to get through more SP campaigns.
Why are you not showing up?
Yes! Hamachi is so easy to learn, even a Volksgrenadier can use it.
Oh shi-
Let 'em eat fucking pineapples!
I'd be up for a game later on tonight (9:30pm - 10pm EST start).
What is Hamachi?
Let 'em eat fucking pineapples!
Anti-tank guns, upgraded Shermans and excellent micro with the tanks. M10s are faster, but have less armor and don't help against infantry. With the rangers there you could ditch one Sherman and run circles around their turrets with an M10.
What you should have done in this situation was micro the tanks to flank the Tiger from opposite sides so it can't put its frontal armour against both, and then Fire Up the rangers and keep moving them to the rear of the Tiger so they get maximum damage. You'll probably lose one of the Shermans, but you'll take that Tiger out.
Two tigers, much tougher. You'd need AT guns and preferably some Rifles with sticky bombs. Frankly as Infantry in that situation, I'd sticky the tigers to cripple them, then just drop artillery on them while moving my forces back, then clean up afterwards.
M10s are retarded, btw. If they had good pathing and followed my instructions that would be great but nooooo. I try to get them to flank but they just kind of spaz out when first attempting to turn around. Then once they get behind and I tell them to attack they rush up, sticking their barrel in the enemy tanks ass.
As much as I love this game I think I have to stop playing the Victory Point mode. Whoever grabs two points first and sets up defense almost inevitably wins and that just isn't much fun. I love the concept, though.
The tiger sounds like it had veterancy (there would have been little white dots above it). If so, well, you're in trouble. Veterancy on Axis armour gives incredible damage resistance. Best defense against it would be artillery, AT guns, well micro'd M10s, and mines. Mines mines mines.