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Pokémon- You can never catch them all!

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Posts

  • dingus xavierdingus xavier Registered User regular
    edited September 2008
    By the way pokes that are sleeping on their own accord eg Rest don't count twoard sleep clause.

    dingus xavier on
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  • ZerokkuZerokku Registered User regular
    edited September 2008
    By the way pokes that are sleeping on their own accord eg Rest don't count twoard sleep clause.

    Ahh okay.

    Nice time to wake up snorlax -_-

    Zerokku on
  • InvisibleInkInvisibleInk Po,OrRegistered User regular
    edited September 2008
    Zerokku has a crazy Hax luck that rivals my own. He might just drive some people away from the game!
    Okay, I'll keep that in mind.
    Bold #137 Porygon: 3 / 20 / 0 / 7 / 19 / 13

    So I guess this one isn't much good.
    Yeah, not to good.
    For someone who's just starting with this whole competitive game, it might be ok to just skip IVs and just get the right natures and moves and do the EV training. Even with lousy IVs a PorygonZ can still do great damage.

    InvisibleInk on
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  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited September 2008
    I know, I'm still working on natures and abilities, but since that one had trace with a nature that wasn't necessarily too bad, I'd figure I'd check.

    Nerdgasmic on
  • dingus xavierdingus xavier Registered User regular
    edited September 2008
    By the way, Rest is always a 2 turn sleep.

    That crit did nothing but hasten Lax's demise, as he wouldn't wake up for 3 brick breaks, enough to kill him.

    dingus xavier on
    Platinum FC:0474 4582 3401
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  • ZerokkuZerokku Registered User regular
    edited September 2008
    By the way, Rest is always a 2 turn sleep.

    That crit did nothing but hasted Lax's demise, as he wouldn't wake up for 3 brick breaks, enough to kill him.

    Good to know. I'm sorta new to competitive battling as well.

    Zerokku on
  • RockinXRockinX Registered User regular
    edited September 2008
    By the way pokes that are sleeping on their own accord eg Rest don't count twoard sleep clause.

    If they switch out, it counts, I think.

    And Rest doesn't always last two turns. If it's an Early Bird Poké, it's just one.

    RockinX on
  • dingus xavierdingus xavier Registered User regular
    edited September 2008
    Good game. No offense, but that wouldn't have been as close if Meteor Mash had hit more.

    Good team, you just need to work on your prediction and adjust your movesets a bit.

    @Rockin: It's possible to sleep a Poke on ShoddyBattle even if a poke has used Rest and switched out. I assume Shoddy uses the correct definition. Also you could abuse that rule with a Sleep Talker.

    dingus xavier on
    Platinum FC:0474 4582 3401
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  • ZerokkuZerokku Registered User regular
    edited September 2008
    Bah humbug. Been one crappy night for me. I think I'm off for now.

    Edit: Thanks.

    I seem to get walled by steels/poison a bit too often for my likes after playing tonight. Need some more EQ methinks.

    Zerokku on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited September 2008
    Hey, how do you soft reset again?

    Nerdgasmic on
  • RockinXRockinX Registered User regular
    edited September 2008
    L + R + Select + Start.

    RockinX on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited September 2008
    Thanks a lot.

    So what should I breed next? I was thinking Larvitar.

    Nerdgasmic on
  • dingus xavierdingus xavier Registered User regular
    edited September 2008
    Tyranitar is very good. On par with metagross in power I would estimate, but with more possible sets.

    I harbor less hatred toward it than most extremely OU pokes for some reason. By all means make one they're cool.

    Probably because the only super-OU pokemon that I really like, Metagross, beats it in a fight.
    Yeah, I have a Gengar and I use it a lot but I still hate it.

    dingus xavier on
    Platinum FC:0474 4582 3401
    Steam ID
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited September 2008
    I am making one, I was just thinking about if I should make it next, it's definitely the most available after Porygon.


    Rockin, do you happen to remember the IVs on that Tyranitar you gave me?

    Nerdgasmic on
  • RockinXRockinX Registered User regular
    edited September 2008
    I don't have neither its IVs, nor its EVs written down. I did write them down but it was on a piece of paper I lost. It was before I had my Pokémon EV notebook.

    RockinX on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited September 2008
    Oh, that's alright, I was just curious, might have given a little bit of insight into potential Larvitars.

    Nerdgasmic on
  • dingus xavierdingus xavier Registered User regular
    edited September 2008
    Seriously, Metagross is the SHIT. It always makes me smile when some wall switches in and gets hit for over half by Meteor Mash. Hippowdon for example.

    Or when a 'not very effective' hit does like 90% on something.

    Or when a Garchomp EQ fails to KO.

    dingus xavier on
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  • BlueBlueBlueBlue Registered User regular
    edited September 2008
    Or when a crit bullet punch ohkos salamence.

    BlueBlue on
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  • dingus xavierdingus xavier Registered User regular
    edited September 2008
    Har!

    Yeaaaah, he's pretty cool like that

    dingus xavier on
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  • RavynBlackheartRavynBlackheart Registered User regular
    edited September 2008
    So even though I have a team EV trained 2 of the Pokemon aren't useable here (Zapdos and Cresselia) and so I'm working on 3-4 more. I know I want Staraptor, Yanmega, and Claydol at least. Any other fun stuff? Should I make a FEAR?

    RavynBlackheart on
  • RockinXRockinX Registered User regular
    edited September 2008
    That's one question you shouldn't ask. You should create a FEAR and use it in several battles where it's not expected. Asking if you should use it will just let the foe anticipate it and counter it.

    RockinX on
  • Kay2Kay2 Registered User regular
    edited September 2008
    Nerdgasmic wrote: »
    Nerdgasmic wrote: »
    Is 252 HP/125 Special Defense/125 Defense okay EVs to train a Dusknoir for both Special Defense if I plan to use a Tangrowth and Milotic for full Defense and Special Defense respectively?
    124 or 128 might be better, just so you don't waste any EVs.

    I can help with IV checks.
    Great, thanks a lot.

    If this Bold/Trace Porygon has good IVs, I might just stick with this, although it appears my next Porygon will be modest (Thanks for showing that, Kay.)


    Two things! If you save before you pick up the egg, if the nature/ability aren't the ones you're interested in, just soft reset (L+R+Select+Start), then talk to the guy again and refuse the egg. To refuse the egg, you need to tell him 'No' twice. The wording the guy uses is a little confusing, but I promise, just keep hitting B and he'll keep the egg so you don't have to hatch and release it.

    On Dusknoir, couple of things you need to keep in mind. He doesn't need much in the way of +Def if you're carrying Will O' Wisp (though if you play that way, you can't wall Arcanine, or possibly Flareon if it gets Crunch, I forget). If you're using Pain Split, it's best to max his Def/Sp.Def rather than HP, as you want his HP as low as possible to get the best results - as in, heal you and damage the enemy (Pain Split adds your HP to your opponents, then divides them equally. In theory, a min HP Dusknoir should be able to heal to full if it Pain Splits a Blissey that's on 50%+ health. I think that's how it works). I think. If I'm wrong here, someone correct me. I don't want to screw up someone's first team with my relative inexperience!

    On my sixth, possibly seventh generation of My New Manz. Thankfully though, this particular Pokémon will have every move I want it to have, AND be fully evolved at level 1, so all I need to do is EV train it.

    Kay2 on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited September 2008
    RockinX wrote: »
    That's one question you shouldn't ask. You should create a FEAR and use it in several battles where it's not expected. Asking if you should use it will just let the foe anticipate it and counter it.

    Unless...

    Oh goodness I need to start training stuff up STAT.

    Speed Racer on
  • Kay2Kay2 Registered User regular
    edited September 2008
    BlueBlue wrote: »
    Or when a crit bullet punch ohkos salamence.

    ..How does that work? Max ATK Metagross does 40-48% on 0HP/DEF Salamance?

    Oh wait, 53-63% if it also has 0 IVs in either.

    Crits just double damage, right? Or is there something else in the mix there?

    Kay2 on
  • ZerokkuZerokku Registered User regular
    edited September 2008
    The gross might have had +1 attack from a previous meteor mash as well.

    Zerokku on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited September 2008
    Oh cool, it seems the internal battery in my copy of Gold isn't actually dead.

    Nerdgasmic on
  • RockinXRockinX Registered User regular
    edited September 2008
    Kay wrote: »
    BlueBlue wrote: »
    Or when a crit bullet punch ohkos salamence.

    ..How does that work? Max ATK Metagross does 40-48% on 0HP/DEF Salamance?

    Oh wait, 53-63% if it also has 0 IVs in either.

    Crits just double damage, right? Or is there something else in the mix there?

    You do know what else Metagross is packing, right?

    RockinX on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited September 2008
    Kay wrote: »
    Nerdgasmic wrote: »
    Nerdgasmic wrote: »
    Is 252 HP/125 Special Defense/125 Defense okay EVs to train a Dusknoir for both Special Defense if I plan to use a Tangrowth and Milotic for full Defense and Special Defense respectively?
    124 or 128 might be better, just so you don't waste any EVs.

    I can help with IV checks.
    Great, thanks a lot.

    If this Bold/Trace Porygon has good IVs, I might just stick with this, although it appears my next Porygon will be modest (Thanks for showing that, Kay.)


    Two things! If you save before you pick up the egg, if the nature/ability aren't the ones you're interested in, just soft reset (L+R+Select+Start), then talk to the guy again and refuse the egg. To refuse the egg, you need to tell him 'No' twice. The wording the guy uses is a little confusing, but I promise, just keep hitting B and he'll keep the egg so you don't have to hatch and release it.

    On Dusknoir, couple of things you need to keep in mind. He doesn't need much in the way of +Def if you're carrying Will O' Wisp (though if you play that way, you can't wall Arcanine, or possibly Flareon if it gets Crunch, I forget). If you're using Pain Split, it's best to max his Def/Sp.Def rather than HP, as you want his HP as low as possible to get the best results - as in, heal you and damage the enemy (Pain Split adds your HP to your opponents, then divides them equally. In theory, a min HP Dusknoir should be able to heal to full if it Pain Splits a Blissey that's on 50%+ health. I think that's how it works). I think. If I'm wrong here, someone correct me. I don't want to screw up someone's first team with my relative inexperience!

    On my sixth, possibly seventh generation of My New Manz. Thankfully though, this particular Pokémon will have every move I want it to have, AND be fully evolved at level 1, so all I need to do is EV train it.
    Yeah, I knew to soft reset. So if I want to check an egg's ability, I count to four and a half on the nature? Also, thanks for your advice on Dusknoir.
    t

    Nerdgasmic on
  • Kay2Kay2 Registered User regular
    edited September 2008
    RockinX wrote: »
    Kay wrote: »
    BlueBlue wrote: »
    Or when a crit bullet punch ohkos salamence.

    ..How does that work? Max ATK Metagross does 40-48% on 0HP/DEF Salamance?

    Oh wait, 53-63% if it also has 0 IVs in either.

    Crits just double damage, right? Or is there something else in the mix there?

    You do know what else Metagross is packing, right?

    Nope, I factored in a Choice Band.
    Zerokku wrote: »
    The gross might have had +1 attack from a previous meteor mash as well.

    Okay maybe it was a Life Orb.
    Nerdgasmic wrote: »
    Yeah, I knew to soft reset. So if I want to check an egg's ability, I count to four and a half on the nature? Also, thanks for your advice on Dusknoir.

    Pretty much, yeah! Four and a half 'bounces' of the cursor, just the same as finding out what the egg's nature is.

    You can even us it to find out the egg's type, which is useful if you find eggs in your box and you have no idea what's in them!

    Kay2 on
  • RockinXRockinX Registered User regular
    edited September 2008
    Anyone up for a battle at this time?

    RockinX on
  • Kay2Kay2 Registered User regular
    edited September 2008
    RockinX wrote: »
    Anyone up for a battle at this time?

    In about an hour, sure. I'm still at work.

    Kay2 on
  • dingus xavierdingus xavier Registered User regular
    edited September 2008
    The Salamence was full health and my Gross couldn't possibly have recieved a boost from mash given he's Banded and I was using Bullet Punch.

    I assume the Mence had meh defensive IVs.

    dingus xavier on
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  • Kay2Kay2 Registered User regular
    edited September 2008
    The Salamence was full health and my Gross couldn't possibly have recieved a boost from mash given he's Banded and I was using Bullet Punch.

    I assume the Mence had meh defensive IVs.

    But does a critical just double the damage? I thought there was something about it ignoring defensive buffs or offensive debuffs? I forget.

    Kay2 on
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited September 2008
    Kay wrote: »
    The Salamence was full health and my Gross couldn't possibly have recieved a boost from mash given he's Banded and I was using Bullet Punch.

    I assume the Mence had meh defensive IVs.

    But does a critical just double the damage? I thought there was something about it ignoring defensive buffs or offensive debuffs? I forget.

    It ignores defense buffs, which should be irrelevant in this situation. Normally just does double damage. I also assume that the Salamence just had bad IVs.

    AshtonDragon on
  • RockinXRockinX Registered User regular
    edited September 2008
    Critical hits will do double the damage, but if there is a boost in att or sp att, it will do double that. But if there is a drop in its att or the other's def, it will deal double the normal stat's damage.

    RockinX on
  • The Muffin ManThe Muffin Man Registered User regular
    edited September 2008
    RockinX wrote: »
    Critical hits will do double the damage, but if there is a boost in att or sp att, it will do double that. But if there is a drop in its att or the other's def, it will deal double the normal stat's damage.
    And didn't it used to deal double damage based on the normal stat regardless? I know it did in RBY. Which made moves like Slash useless on Sandslash (Swords Dance went mostly unused).

    The Muffin Man on
  • willmannyeatthatwillmannyeatthat Registered User regular
    edited September 2008
    Ok noob question here. I keep trying to find a reason someone would use a toxic orb or flame orb. The only description is that it induces poison/burn on the holder. Wtf does that mean? Does it mean that if my pokemon has the flame orb, it would act like if it was burned? Why would i want that?

    willmannyeatthat on
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  • RockinXRockinX Registered User regular
    edited September 2008
    Some Pokés get their attack stat raised if they are in a burn or poisoned. Others will want to poison/burn their oponents with 100% accuracy if they use Trick.

    Muffin, that may have been only on Netbattle. If it was like that in real games, it changed when DP came out.

    RockinX on
  • dingus xavierdingus xavier Registered User regular
    edited September 2008
    Besides Guts users (Guts nullifies the attack drop from burn then adds 50%) certain other pokes can take advantage of being badly poisoned...

    For example, Breloom gains 12% (double leftovers) per turn from its ability, Poison Heal, wheneven it is poisoned (that is, it takes no poison damage and heals 12%). Clefable's Magic Guard ability nullifies the effects of the poison, giving it status immunity with no drawbacks other than use of the item slot. Finally, Milotic's ability, Marvel Scale, raises its Defense by 50% whenever it has a status ailment.

    dingus xavier on
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  • Kay2Kay2 Registered User regular
    edited September 2008
    Besides Guts users (Guts nullifies the attack drop from burn then adds 50%) certain other pokes can take advantage of being badly poisoned...

    For example, Breloom gains 12% (double leftovers) per turn from its ability, Poison Heal, wheneven it is poisoned (that is, it takes no poison damage and heals 12%). Clefable's Magic Guard ability nullifies the effects of the poison, giving it status immunity with no drawbacks other than use of the item slot. Finally, Milotic's ability, Marvel Scale, raises its Defense by 50% whenever it has a status ailment.

    ...I always thought that Leftovers healed 1/16, and thus for max Leftovers benefit you wanted a HP score at level 100 that was divisible by 16?

    Kay2 on
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