Zerokku has a crazy Hax luck that rivals my own. He might just drive some people away from the game!
Okay, I'll keep that in mind.
Bold #137 Porygon: 3 / 20 / 0 / 7 / 19 / 13
So I guess this one isn't much good.
Yeah, not to good.
For someone who's just starting with this whole competitive game, it might be ok to just skip IVs and just get the right natures and moves and do the EV training. Even with lousy IVs a PorygonZ can still do great damage.
Good game. No offense, but that wouldn't have been as close if Meteor Mash had hit more.
Good team, you just need to work on your prediction and adjust your movesets a bit.
@Rockin: It's possible to sleep a Poke on ShoddyBattle even if a poke has used Rest and switched out. I assume Shoddy uses the correct definition. Also you could abuse that rule with a Sleep Talker.
Tyranitar is very good. On par with metagross in power I would estimate, but with more possible sets.
I harbor less hatred toward it than most extremely OU pokes for some reason. By all means make one they're cool.
Probably because the only super-OU pokemon that I really like, Metagross, beats it in a fight.
Yeah, I have a Gengar and I use it a lot but I still hate it.
I don't have neither its IVs, nor its EVs written down. I did write them down but it was on a piece of paper I lost. It was before I had my Pokémon EV notebook.
Seriously, Metagross is the SHIT. It always makes me smile when some wall switches in and gets hit for over half by Meteor Mash. Hippowdon for example.
Or when a 'not very effective' hit does like 90% on something.
So even though I have a team EV trained 2 of the Pokemon aren't useable here (Zapdos and Cresselia) and so I'm working on 3-4 more. I know I want Staraptor, Yanmega, and Claydol at least. Any other fun stuff? Should I make a FEAR?
That's one question you shouldn't ask. You should create a FEAR and use it in several battles where it's not expected. Asking if you should use it will just let the foe anticipate it and counter it.
Is 252 HP/125 Special Defense/125 Defense okay EVs to train a Dusknoir for both Special Defense if I plan to use a Tangrowth and Milotic for full Defense and Special Defense respectively?
124 or 128 might be better, just so you don't waste any EVs.
I can help with IV checks.
Great, thanks a lot.
If this Bold/Trace Porygon has good IVs, I might just stick with this, although it appears my next Porygon will be modest (Thanks for showing that, Kay.)
Two things! If you save before you pick up the egg, if the nature/ability aren't the ones you're interested in, just soft reset (L+R+Select+Start), then talk to the guy again and refuse the egg. To refuse the egg, you need to tell him 'No' twice. The wording the guy uses is a little confusing, but I promise, just keep hitting B and he'll keep the egg so you don't have to hatch and release it.
On Dusknoir, couple of things you need to keep in mind. He doesn't need much in the way of +Def if you're carrying Will O' Wisp (though if you play that way, you can't wall Arcanine, or possibly Flareon if it gets Crunch, I forget). If you're using Pain Split, it's best to max his Def/Sp.Def rather than HP, as you want his HP as low as possible to get the best results - as in, heal you and damage the enemy (Pain Split adds your HP to your opponents, then divides them equally. In theory, a min HP Dusknoir should be able to heal to full if it Pain Splits a Blissey that's on 50%+ health. I think that's how it works). I think. If I'm wrong here, someone correct me. I don't want to screw up someone's first team with my relative inexperience!
On my sixth, possibly seventh generation of My New Manz. Thankfully though, this particular Pokémon will have every move I want it to have, AND be fully evolved at level 1, so all I need to do is EV train it.
That's one question you shouldn't ask. You should create a FEAR and use it in several battles where it's not expected. Asking if you should use it will just let the foe anticipate it and counter it.
Unless...
Oh goodness I need to start training stuff up STAT.
Is 252 HP/125 Special Defense/125 Defense okay EVs to train a Dusknoir for both Special Defense if I plan to use a Tangrowth and Milotic for full Defense and Special Defense respectively?
124 or 128 might be better, just so you don't waste any EVs.
I can help with IV checks.
Great, thanks a lot.
If this Bold/Trace Porygon has good IVs, I might just stick with this, although it appears my next Porygon will be modest (Thanks for showing that, Kay.)
Two things! If you save before you pick up the egg, if the nature/ability aren't the ones you're interested in, just soft reset (L+R+Select+Start), then talk to the guy again and refuse the egg. To refuse the egg, you need to tell him 'No' twice. The wording the guy uses is a little confusing, but I promise, just keep hitting B and he'll keep the egg so you don't have to hatch and release it.
On Dusknoir, couple of things you need to keep in mind. He doesn't need much in the way of +Def if you're carrying Will O' Wisp (though if you play that way, you can't wall Arcanine, or possibly Flareon if it gets Crunch, I forget). If you're using Pain Split, it's best to max his Def/Sp.Def rather than HP, as you want his HP as low as possible to get the best results - as in, heal you and damage the enemy (Pain Split adds your HP to your opponents, then divides them equally. In theory, a min HP Dusknoir should be able to heal to full if it Pain Splits a Blissey that's on 50%+ health. I think that's how it works). I think. If I'm wrong here, someone correct me. I don't want to screw up someone's first team with my relative inexperience!
Yeah, I knew to soft reset. So if I want to check an egg's ability, I count to four and a half on the nature? Also, thanks for your advice on Dusknoir.
t
Yeah, I knew to soft reset. So if I want to check an egg's ability, I count to four and a half on the nature? Also, thanks for your advice on Dusknoir.
Pretty much, yeah! Four and a half 'bounces' of the cursor, just the same as finding out what the egg's nature is.
You can even us it to find out the egg's type, which is useful if you find eggs in your box and you have no idea what's in them!
The Salamence was full health and my Gross couldn't possibly have recieved a boost from mash given he's Banded and I was using Bullet Punch.
I assume the Mence had meh defensive IVs.
But does a critical just double the damage? I thought there was something about it ignoring defensive buffs or offensive debuffs? I forget.
It ignores defense buffs, which should be irrelevant in this situation. Normally just does double damage. I also assume that the Salamence just had bad IVs.
Critical hits will do double the damage, but if there is a boost in att or sp att, it will do double that. But if there is a drop in its att or the other's def, it will deal double the normal stat's damage.
Critical hits will do double the damage, but if there is a boost in att or sp att, it will do double that. But if there is a drop in its att or the other's def, it will deal double the normal stat's damage.
And didn't it used to deal double damage based on the normal stat regardless? I know it did in RBY. Which made moves like Slash useless on Sandslash (Swords Dance went mostly unused).
Ok noob question here. I keep trying to find a reason someone would use a toxic orb or flame orb. The only description is that it induces poison/burn on the holder. Wtf does that mean? Does it mean that if my pokemon has the flame orb, it would act like if it was burned? Why would i want that?
Some Pokés get their attack stat raised if they are in a burn or poisoned. Others will want to poison/burn their oponents with 100% accuracy if they use Trick.
Muffin, that may have been only on Netbattle. If it was like that in real games, it changed when DP came out.
Besides Guts users (Guts nullifies the attack drop from burn then adds 50%) certain other pokes can take advantage of being badly poisoned...
For example, Breloom gains 12% (double leftovers) per turn from its ability, Poison Heal, wheneven it is poisoned (that is, it takes no poison damage and heals 12%). Clefable's Magic Guard ability nullifies the effects of the poison, giving it status immunity with no drawbacks other than use of the item slot. Finally, Milotic's ability, Marvel Scale, raises its Defense by 50% whenever it has a status ailment.
Besides Guts users (Guts nullifies the attack drop from burn then adds 50%) certain other pokes can take advantage of being badly poisoned...
For example, Breloom gains 12% (double leftovers) per turn from its ability, Poison Heal, wheneven it is poisoned (that is, it takes no poison damage and heals 12%). Clefable's Magic Guard ability nullifies the effects of the poison, giving it status immunity with no drawbacks other than use of the item slot. Finally, Milotic's ability, Marvel Scale, raises its Defense by 50% whenever it has a status ailment.
...I always thought that Leftovers healed 1/16, and thus for max Leftovers benefit you wanted a HP score at level 100 that was divisible by 16?
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Ahh okay.
Nice time to wake up snorlax -_-
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Yeah, not to good.
For someone who's just starting with this whole competitive game, it might be ok to just skip IVs and just get the right natures and moves and do the EV training. Even with lousy IVs a PorygonZ can still do great damage.
NNID-InvisibleInk
That crit did nothing but hasten Lax's demise, as he wouldn't wake up for 3 brick breaks, enough to kill him.
Steam ID
Good to know. I'm sorta new to competitive battling as well.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
If they switch out, it counts, I think.
And Rest doesn't always last two turns. If it's an Early Bird Poké, it's just one.
Good team, you just need to work on your prediction and adjust your movesets a bit.
@Rockin: It's possible to sleep a Poke on ShoddyBattle even if a poke has used Rest and switched out. I assume Shoddy uses the correct definition. Also you could abuse that rule with a Sleep Talker.
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Edit: Thanks.
I seem to get walled by steels/poison a bit too often for my likes after playing tonight. Need some more EQ methinks.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
So what should I breed next? I was thinking Larvitar.
I harbor less hatred toward it than most extremely OU pokes for some reason. By all means make one they're cool.
Probably because the only super-OU pokemon that I really like, Metagross, beats it in a fight.
Yeah, I have a Gengar and I use it a lot but I still hate it.
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Rockin, do you happen to remember the IVs on that Tyranitar you gave me?
Or when a 'not very effective' hit does like 90% on something.
Or when a Garchomp EQ fails to KO.
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Yeaaaah, he's pretty cool like that
Steam ID
Two things! If you save before you pick up the egg, if the nature/ability aren't the ones you're interested in, just soft reset (L+R+Select+Start), then talk to the guy again and refuse the egg. To refuse the egg, you need to tell him 'No' twice. The wording the guy uses is a little confusing, but I promise, just keep hitting B and he'll keep the egg so you don't have to hatch and release it.
On Dusknoir, couple of things you need to keep in mind. He doesn't need much in the way of +Def if you're carrying Will O' Wisp (though if you play that way, you can't wall Arcanine, or possibly Flareon if it gets Crunch, I forget). If you're using Pain Split, it's best to max his Def/Sp.Def rather than HP, as you want his HP as low as possible to get the best results - as in, heal you and damage the enemy (Pain Split adds your HP to your opponents, then divides them equally. In theory, a min HP Dusknoir should be able to heal to full if it Pain Splits a Blissey that's on 50%+ health. I think that's how it works). I think. If I'm wrong here, someone correct me. I don't want to screw up someone's first team with my relative inexperience!
On my sixth, possibly seventh generation of My New Manz. Thankfully though, this particular Pokémon will have every move I want it to have, AND be fully evolved at level 1, so all I need to do is EV train it.
Unless...
Oh goodness I need to start training stuff up STAT.
http://www.audioentropy.com/
..How does that work? Max ATK Metagross does 40-48% on 0HP/DEF Salamance?
Oh wait, 53-63% if it also has 0 IVs in either.
Crits just double damage, right? Or is there something else in the mix there?
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
You do know what else Metagross is packing, right?
t
Nope, I factored in a Choice Band.
Okay maybe it was a Life Orb.
Pretty much, yeah! Four and a half 'bounces' of the cursor, just the same as finding out what the egg's nature is.
You can even us it to find out the egg's type, which is useful if you find eggs in your box and you have no idea what's in them!
In about an hour, sure. I'm still at work.
I assume the Mence had meh defensive IVs.
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But does a critical just double the damage? I thought there was something about it ignoring defensive buffs or offensive debuffs? I forget.
It ignores defense buffs, which should be irrelevant in this situation. Normally just does double damage. I also assume that the Salamence just had bad IVs.
Muffin, that may have been only on Netbattle. If it was like that in real games, it changed when DP came out.
For example, Breloom gains 12% (double leftovers) per turn from its ability, Poison Heal, wheneven it is poisoned (that is, it takes no poison damage and heals 12%). Clefable's Magic Guard ability nullifies the effects of the poison, giving it status immunity with no drawbacks other than use of the item slot. Finally, Milotic's ability, Marvel Scale, raises its Defense by 50% whenever it has a status ailment.
Steam ID
...I always thought that Leftovers healed 1/16, and thus for max Leftovers benefit you wanted a HP score at level 100 that was divisible by 16?