My buddy spotted a screenshot. Note that it looks like this "expansion" is a special one for the 360? In the corner where the expansion symbol is there is a 360 controller:
Once upon a time, the elders among us sustained their Magic: the Gathering addiction through a PC version of the game and its expansion, Duels of the Planeswalkers. That particular game was abandoned by the publisher after a few years (and subsequently patched and available for free as Manalink). Fortunately, Wizards of the Coast has made a deal with Stainless Games to update the older title and make it available on the X-Box Live Arcade. There aren’t a lot of details about the title at this point (attendees at this year’s PAX conference will have the opportunity to play a demo), but it is scheduled to release in spring of 2009. Also, we know that the game will retain the single player, player vs player and multi-player modes from the original. A few questions I’d like to see answered include:
What card sets will be available?
Will we be able to buy boosters/sets through the arcade?
Will we be able to draft?
What does all this mean for MtG: Online?
Demo at PAX? Great. A MtG: Online-type game on xbla would so good, too good probably (spent way too much on MtG back in the day).
Stainglass Games? Not so great. Happy Tree Friends was crap to say the least.
Jelloblimp on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited August 2008
I still enjoy the PC game. The adventure portion of it was a pretty cool idea, if not the best execution, but I usually just play single matches against the CPU.
The original game was fun, but deeply flawed. You ran around an RPG-type world and combat was resolved by playing Magic, where you would win cards. The AI ranged from mediocre to abysmal, and the RPG part was pretty weak. It was still fun crushing the computer. I never played the multiplayer modes.
If it is a truly the original game, the sets they included were the earliest released; the initial game had a selection of cards from Alpha/Beta/Unlimited, the first expansion (Spells of the Ancients) had a selection of cards from Arabian Nights / Antiquities, and the second expansion (Duel of the Planeswalkers) had a selection of cards from The Dark / Legends.
Online was... dumb. I mean if you got someone who wanted to play a sealed deck, cool, but otherwise since you had access to every card available in the game, you were just playing with people stuffing their decks with overpowered cards. It got old and stupid. That being said, I did rather enjoy single player adventure mode.
Online was... dumb. I mean if you got someone who wanted to play a sealed deck, cool, but otherwise since you had access to every card available in the game, you were just playing with people stuffing their decks with overpowered cards. It got old and stupid. That being said, I did rather enjoy single player adventure mode.
I loved the deck that forces the oponent to drop all the cards from his entire deck in one turn.
And by "loved" I mean "I want to choke the bastard that came up with that one".
Makes you wonder how much theye going to screw people on packs of cards. Do you win them from battles or do you buy them with microsoft points....man....this could be a cash cow and a half if they go the latter...
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
I still enjoy the PC game. The adventure portion of it was a pretty cool idea, if not the best execution, but I usually just play single matches against the CPU.
The final boss was hilarious. He had a monstrous five-color deck and 100 HP as I recall.
What is the difference between this and MTGO? Surely they won't let you do everything here for a one time fee when they charge you for cards on MTGO.
The difference is, going by the original game that this is being ported from, is that it has an rpg mode, and a base game that has several full sets of cards, and a deck builder. You can draw any cards you want from any available set and build decks and play against cpu or online. Again, if they're basing it off the original, there's no booster/starter buying, it's a single base game with a lot of sets. Like the Yu Gi Oh or Pokemon console card games. Think of it like one of those.
I can't imagine this will have any online play unless it is VERY gimped. If I can build a deck that might see Standard play and play against people for free, I stop buying cards for MTGO (not that I do that, but hypothetically).
Then again, if they gimp the card selection, who wants to play that?
Locutus Zero on
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited August 2008
They finally announce this as soon as my inside source for gossip moves
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
I don't think this is going to be what I hope it is, but an actual TCG launched on a console could have HUGE potential and would get a lot more people playing. As long as I don't have to go to the comic store to hit up tourneys.
Give me MTGO but stable and with a reasonable pricing scheme that allows me to buy new sets for $10 or so and then have permanent access to them for both constructed and limited play and I'd be in heaven. None of this "Buy virtual booster packs that are just as expensive as real packs plus have to pay extra to participate in tournaments" nonsense.
Hopefully, the AI in the adventure mode won't suck so badly. If they can just stop it from casting Giant Growth on my creatures, it'd be an improvement.
...well, lots of Magic variants are team-based (Emperor, Team, Two-Headed Giant, etc.). I'm more curious as to how many people can play each other at once.
As far as the booster arguement... I'm on the fence right now. On one hand, you could have all the cards availible once you purchase it. But this just lends people to make net decks instead of thinking on how to use the cards they would get in a starter deck and a couple of boosters. On the other, selling boosters could microtransact the whole thing to death- not to mention it leads to the same thing as card shop tournaments; the local rich kid waltzes in, buys three booster boxes, then comes back next week with a steamroller deck to crush every poor SOB that wants to play him.
I'd like to see a point system- you play a match, you get a point. You win the match, you get three. Boosters are ten points, starters are thirty, pre-cons are fifty. You could even have card auctions for points. Hell, it lends itself to tournament formats. This takes the whole money/MSP arguement out of it.
Instead of making this a ripoff of MTG: Online, why not make something where you don't have to drop another few hundred dollars on tickets and boosters at signup if you want a real chance at winning?
I bought this thinking it was awesome to play a visual version of MTG and it was just awful. I was hoping to see the cards come to life and be animated and all that jazz. Instead, it was just a cheaper way of playing MTG instead of buying physical cards. Total waste of money.
The only use I ever got out of it was using it to design decks, since it had all the cards available at the time.
...well, lots of Magic variants are team-based (Emperor, Team, Two-Headed Giant, etc.). I'm more curious as to how many people can play each other at once.
As far as the booster arguement... I'm on the fence right now. On one hand, you could have all the cards availible once you purchase it. But this just lends people to make net decks instead of thinking on how to use the cards they would get in a starter deck and a couple of boosters. On the other, selling boosters could microtransact the whole thing to death- not to mention it leads to the same thing as card shop tournaments; the local rich kid waltzes in, buys three booster boxes, then comes back next week with a steamroller deck to crush every poor SOB that wants to play him.
I'd like to see a point system- you play a match, you get a point. You win the match, you get three. Boosters are ten points, starters are thirty, pre-cons are fifty. You could even have card auctions for points. Hell, it lends itself to tournament formats. This takes the whole money/MSP arguement out of it.
Instead of making this a ripoff of MTG: Online, why not make something where you don't have to drop another few hundred dollars on tickets and boosters at signup if you want a real chance at winning?
Again, it's not another Magic:Online. It's a port of an old PC game. They may introduce new sets, but the game they're porting gives you entire sets of cards with it. You're, (somewhat)unfortunately, going to have access to entire sets right out of the box. They may introduce new sets, but it's not going to be tourney tickets, and booster packs, because that's not how the game they're porting worked.
Wait, they're porting the ten-year-old Microprose game? That's pretty awesome, since it's a pain to get running at times nowadays.
Shandalar I think it was called. Yeah that was an awesome game. Gotta love building cheese decks to kick that monster of a last bosses ass. It was 4th ed or something, if they gave us that with all the new editions I'd be so sold.
Not only was the old game from Microprose, but if memory serves, it was the last game Sid Meier worked on before he quit Microprose to start Firaxis.
I had fun with it, but if memory serves, the original had no multiplayer modes, and only had a few expansion sets. I hope they offer more than those few original expansions in this new version, in the initial package. If they offer enough expansions (say, at least up to Tempest, maybe?) from the start, I won't mind paying MSPs for groups of later expansions. If memory serves, most of the expansions that came after that were in groups of three, with one set that included starter decks, and the next two only boosters. If they charge for individual sets instead of those groups of three, then they're milking it too hard.
Not only was the old game from Microprose, but if memory serves, it was the last game Sid Meier worked on before he quit Microprose to start Firaxis.
I had fun with it, but if memory serves, the original had no multiplayer modes, and only had a few expansion sets. I hope they offer more than those few original expansions in this new version, in the initial package. If they offer enough expansions (say, at least up to Tempest, maybe?) from the start, I won't mind paying MSPs for groups of later expansions. If memory serves, most of the expansions that came after that were in groups of three, with one set that included starter decks, and the next two only boosters. If they charge for individual sets instead of those groups of three, then they're milking it too hard.
A later expansion added online, actually. Though again, it was broke as fuck unless you found someone willing to play sealed decks.
Not only was the old game from Microprose, but if memory serves, it was the last game Sid Meier worked on before he quit Microprose to start Firaxis.
I had fun with it, but if memory serves, the original had no multiplayer modes, and only had a few expansion sets. I hope they offer more than those few original expansions in this new version, in the initial package. If they offer enough expansions (say, at least up to Tempest, maybe?) from the start, I won't mind paying MSPs for groups of later expansions. If memory serves, most of the expansions that came after that were in groups of three, with one set that included starter decks, and the next two only boosters. If they charge for individual sets instead of those groups of three, then they're milking it too hard.
A later expansion added online, actually. Though again, it was broke as fuck unless you found someone willing to play sealed decks.
Oh god yes it was horribly broken. My friends worked on cheese decks, we once did a 100 damage fireball on the 2nd turn.
Posts
Stainglass Games? Not so great. Happy Tree Friends was crap to say the least.
If it is a truly the original game, the sets they included were the earliest released; the initial game had a selection of cards from Alpha/Beta/Unlimited, the first expansion (Spells of the Ancients) had a selection of cards from Arabian Nights / Antiquities, and the second expansion (Duel of the Planeswalkers) had a selection of cards from The Dark / Legends.
I loved the deck that forces the oponent to drop all the cards from his entire deck in one turn.
And by "loved" I mean "I want to choke the bastard that came up with that one".
The final boss was hilarious. He had a monstrous five-color deck and 100 HP as I recall.
Good to know. But I cant imagine microsoft will let this slip by without some sort of horrible scam to get our money...they never do....
Expansions with later sets, I would imagine.
The difference is, going by the original game that this is being ported from, is that it has an rpg mode, and a base game that has several full sets of cards, and a deck builder. You can draw any cards you want from any available set and build decks and play against cpu or online. Again, if they're basing it off the original, there's no booster/starter buying, it's a single base game with a lot of sets. Like the Yu Gi Oh or Pokemon console card games. Think of it like one of those.
Then again, if they gimp the card selection, who wants to play that?
Please let it be the coolest thing ever.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
(sliver queen motherfuckers)
I don't think this is going to be what I hope it is, but an actual TCG launched on a console could have HUGE potential and would get a lot more people playing. As long as I don't have to go to the comic store to hit up tourneys.
- The Four Horsemen of the Apocalypse (2017, colorized)
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Yup
:whistle:
Online multiplayer and online co-op (the hell?) is supposed to be one of the features.
As far as the booster arguement... I'm on the fence right now. On one hand, you could have all the cards availible once you purchase it. But this just lends people to make net decks instead of thinking on how to use the cards they would get in a starter deck and a couple of boosters. On the other, selling boosters could microtransact the whole thing to death- not to mention it leads to the same thing as card shop tournaments; the local rich kid waltzes in, buys three booster boxes, then comes back next week with a steamroller deck to crush every poor SOB that wants to play him.
I'd like to see a point system- you play a match, you get a point. You win the match, you get three. Boosters are ten points, starters are thirty, pre-cons are fifty. You could even have card auctions for points. Hell, it lends itself to tournament formats. This takes the whole money/MSP arguement out of it.
Instead of making this a ripoff of MTG: Online, why not make something where you don't have to drop another few hundred dollars on tickets and boosters at signup if you want a real chance at winning?
I can has cheezburger, yes?
I bought this thinking it was awesome to play a visual version of MTG and it was just awful. I was hoping to see the cards come to life and be animated and all that jazz. Instead, it was just a cheaper way of playing MTG instead of buying physical cards. Total waste of money.
The only use I ever got out of it was using it to design decks, since it had all the cards available at the time.
Again, it's not another Magic:Online. It's a port of an old PC game. They may introduce new sets, but the game they're porting gives you entire sets of cards with it. You're, (somewhat)unfortunately, going to have access to entire sets right out of the box. They may introduce new sets, but it's not going to be tourney tickets, and booster packs, because that's not how the game they're porting worked.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Shandalar I think it was called. Yeah that was an awesome game. Gotta love building cheese decks to kick that monster of a last bosses ass. It was 4th ed or something, if they gave us that with all the new editions I'd be so sold.
I had fun with it, but if memory serves, the original had no multiplayer modes, and only had a few expansion sets. I hope they offer more than those few original expansions in this new version, in the initial package. If they offer enough expansions (say, at least up to Tempest, maybe?) from the start, I won't mind paying MSPs for groups of later expansions. If memory serves, most of the expansions that came after that were in groups of three, with one set that included starter decks, and the next two only boosters. If they charge for individual sets instead of those groups of three, then they're milking it too hard.
Check out my new blog: http://50wordstories.ca
Also check out my old game design blog: http://stealmygamedesigns.blogspot.com
I'll be happy as long as they don't charge $3.50 for 15 random cards (Hi MTGO!).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
This thing was leaked by Luke Smith on 1Up Yours like two years ago....
PKMN White FC: 0046 2138 1298
A later expansion added online, actually. Though again, it was broke as fuck unless you found someone willing to play sealed decks.
I've never played Magic, but Magic in video game form is something I can get behind.
Oh god yes it was horribly broken. My friends worked on cheese decks, we once did a 100 damage fireball on the 2nd turn.